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Money Matters - spoilers -

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Lestat
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Money Matters - spoilers -

Post by Lestat »

I tried to pay close attention to when you can collect money from Venus Dare (that is if you completed the quests for her). It is, as seems logical, linked to the completion of quests in the main story line (except for the first):
- after completing the quest for her
- after "Calling Dr. Grout" (Malkavian Mansion)
- after "Patron of the Ancient Arts" (Museum)
- after finding Gary, the Nosferatu Primogen
- after "Come into my Parlor" (Fu lab)
- after "Italian Dinner" (the Giovannis' Mansion)
- after "Society for the Protection of Professors" (Society of Leopold)
- after "Hell at Hotel Hallowbrook" (cleaning out the Sabbat)

That is 8 times 250 USD, for a total of 2,000 USD, double what you can get from the Venucide quest...
Two remarks:
- It requires completion of the quest, so if mentioned in your log, you need to report to Lacroix on the completion of the relevant quest before you can collect (if you go to Venus before reporting, but after doing the hard work, you will collect only 80 USD).
- One indication is a change in journal headlines: as long as they don't change, you can't go back to Venus to collect (though I noted two instances that the headlines change while you can't collect, or less).

Thought this might be useful.
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silver_frost
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Post by silver_frost »

Nice. It helps with determining the timeline of the game. Though money is never a real problem unless you're a spectacular bad shot and need to keep getting ammo.
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Melchiah
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Post by Melchiah »

I found that money can be a real problem sometimes, especially because I don't spend a lot of experience on haggle.

The last time I went through the game I really got into money-problems at the end because I didn't have anything to sell and my flamethrower was empty so I couldn't buy a new gascannister for it and I was extremely low on ammo so I was forced to use god-mode to get past Ming (which I didn't like because I hate cheating)
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Faust
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Post by Faust »

This is very helpful. You're fairly certain that sidequests play no role in collection, then?
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irbrit
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Post by irbrit »

[QUOTE=Faust]This is very helpful. You're fairly certain that sidequests play no role in collection, then?[/QUOTE]

sidequests- come back in a few days and...
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Lestat
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Post by Lestat »

[QUOTE=silver_frost]Nice. It helps with determining the timeline of the game. Though money is never a real problem unless you're a spectacular bad shot and need to keep getting ammo.[/QUOTE]

Well, it can be a bit tight if you next to nothing in your "mental" feats (those that are rather social feats): you can't get money from the thin blood, or from the lady in the diner and you're paying high prices. And you need to fork out 1,000 USD to complete your quests (Flynn and Hatter, 500 USD each). Happened to my Gangrel <what is on her T-shirt>.
I think that God in creating man somewhat overestimated his ability.
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
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Tenser
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Post by Tenser »

If you have NOTHING AT ALL, its IMHO a bad idea, but you can just concentrate on Persuade, the other disciplines are - well, not THAT effective, in comparison. Most often you get some "persuade" answer, but seduction is much more seldom, and intimate is even more seldom.

P.s.: Thats at least whats my impression by now - but I have only reached Downtown yet :) Total newbie, I am..
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Lestat
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Post by Lestat »

[QUOTE=Tenser]If you have NOTHING AT ALL, its IMHO a bad idea, but you can just concentrate on Persuade, the other disciplines are - well, not THAT effective, in comparison. Most often you get some "persuade" answer, but seduction is much more seldom, and intimate is even more seldom.

P.s.: Thats at least whats my impression by now - but I have only reached Downtown yet :) Total newbie, I am..[/QUOTE]

Well, the 1,000 USD I'm talking about is in Hollywood. My character had persuasion 4 and it wasn't enough... for Flynn I think I even tried persuasion 5 without any result. I don't know the exact minimum in persuasion for both npc's to get information without paying money, but my Brujah pc was able to get the info from Hatter with intimidation 3. And with a (female) Toreador character I used seduction (fairly high at that moment though don't ask me the exact figures).
I think that God in creating man somewhat overestimated his ability.
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
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EvilBelgian
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Post by EvilBelgian »

You NEVER have to pay flynn.
Just hack the subject 'private' on his pc (the pass is 'dirtydog', which is also written on a paper that is lying on the ground next to Flynn).

If you're going the persuasion way, I think you need lvl 6 persuasion for both Hatter and Flynn.
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