24hrs/day 10days/week
24hrs/day 10days/week
Just a quick question;
Is there anyone who plays the game reallife-type, as in exploring etc for 12-16hrs then sleeping till dawn again.
I'm a hypocrite because I never do such, I'd like to though, but having your mage run around w/out spells of hrs/several fights is too much for me.
But from a roleplay aspect I would definately go for it.
So does anyone roleplay timewise?
And the advantages/disadvantages?
Is there anyone who plays the game reallife-type, as in exploring etc for 12-16hrs then sleeping till dawn again.
I'm a hypocrite because I never do such, I'd like to though, but having your mage run around w/out spells of hrs/several fights is too much for me.
But from a roleplay aspect I would definately go for it.
So does anyone roleplay timewise?
And the advantages/disadvantages?
The Present is an Illusion, The Future is a Dream and The Past is A Lie!
- fable
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A hypocrite is someone who professes one belief or emotion, while secretly holding to the opposite. How does not playing BG2 24/7 make you a hypocrite?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I don't roleplay time-wise quite the way you are suggesting, but I certainly take an approach where I treat spells (and abilities, etc) as a scarce resource and only use just as many and as powerful a spell/ability/etc as I HAVE to in order to beat a certain opponent or achieve a certain task. Only when I'm seriously depleted do I hole up somewhere to rest.
I personally think the concept of "go into the next room and kill all the baddies with all my highest-level spells/abilities/etc, then rest, then go into the next room and kill all the baddies with all my highest-level spells/abilities/etc, then rest, etc" as being a very poor, boring way to play.
I would love to see a CRPG that prevented you from resting within a certain time period of resting previously! This would discourage a lot of cheese tactics (such as endless setting of traps) as well.
And, surprisingly, no - I don't find myself reloading a lot, so I think the game is well balanced enough to allow a careful and resourceful party to last quite a while between rests. (The plot is also often see-through enough to know when you're about to meet a tough opponent!)
I personally think the concept of "go into the next room and kill all the baddies with all my highest-level spells/abilities/etc, then rest, then go into the next room and kill all the baddies with all my highest-level spells/abilities/etc, then rest, etc" as being a very poor, boring way to play.
I would love to see a CRPG that prevented you from resting within a certain time period of resting previously! This would discourage a lot of cheese tactics (such as endless setting of traps) as well.
And, surprisingly, no - I don't find myself reloading a lot, so I think the game is well balanced enough to allow a careful and resourceful party to last quite a while between rests. (The plot is also often see-through enough to know when you're about to meet a tough opponent!)
-- "Make way villiany! Hero coming through!"
- fable
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Ooooooh, I see. There have been CRPGs that forced you to sleep at night. Otherwise, your party members weakened (Might and Magic) or complained endlessly (Ultima). But it's one of those things that for most players seem to add feeling less like you're "in the environment" than being forced to jump through hoops by the programmers.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I rest only when my party is greatly injured and I have used up all my healing spells and special abilities (not potions because I save those for battles). If my spellcasters were low on spells I would just keep them in the back.
Oh, I also rest if 3 or more people or fatigued.
But I don't do that 12-16 play then sleep thing.
Oh, I also rest if 3 or more people or fatigued.
But I don't do that 12-16 play then sleep thing.
By me thinking it is a good roleplaying ideal, but not doing it (because in a CRPG I don't see the point).Originally posted by fable:
<STRONG>How does not playing BG2 24/7 make you a hypocrite?</STRONG>
ps.If I understood you correctly.
The Present is an Illusion, The Future is a Dream and The Past is A Lie!
I only rest when my party becomes fatigued or I am in desparate need of healing. If my spellcaster runs out of spells - tough, they can wait
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Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
In BG1, I used to keep going until all my spells were gone and several people were still hurt.
In BG2 (especially when solo), I sleep whenever I use up the good stuff.
In BG2 (especially when solo), I sleep whenever I use up the good stuff.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- Ned Flanders
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@ Xyx,
why not keep pushing the party like you mention you did in BG1.
Remember the thrill of not being able to rest in durlag's tower and the methodical planning of how you were going to get out of there. Every spell and potion had to be perfectly placed and not overused. Hopefully, you had enough firepower left once you got to the chess room.
Anyway, enough reminiscing. With BG2, I almost always keep the party going forward until they are depleted of spells, items, potions, whatever, and they are all *****ing. "oh, my legs are just aching.", "How long do you intend to crack your whip on my back."
why not keep pushing the party like you mention you did in BG1.
Remember the thrill of not being able to rest in durlag's tower and the methodical planning of how you were going to get out of there. Every spell and potion had to be perfectly placed and not overused. Hopefully, you had enough firepower left once you got to the chess room.
Anyway, enough reminiscing. With BG2, I almost always keep the party going forward until they are depleted of spells, items, potions, whatever, and they are all *****ing. "oh, my legs are just aching.", "How long do you intend to crack your whip on my back."
Crush enemies, see them driven before you, and hear the lamentations of the women.
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- THE JAKER
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I hate just resting all the time. I try to set up parties with good melee abilities so I don't deplete spells too quickly. I even stopped using "haste" very much because it tires everyone out too quickly. I always push everyone until they're all tired and complaining, then I make them hike some more before I let them rest...
I am playing Baldur's Gate again, though, and you have to be careful because if you wait until you're too tired, when you try to rest or travel back to an inn you'll get ambushed when you are fatigued and get whipped! I love that.
As far as Might & Magic goes, your characters get fatiqued, but you have a handy and cheap spell that you can cast over and over (because of the magic point system and handy potions that give you back magic points) that refreshes your party members...Oh how I have wished that this spell existed in BG!!!!
I am playing Baldur's Gate again, though, and you have to be careful because if you wait until you're too tired, when you try to rest or travel back to an inn you'll get ambushed when you are fatigued and get whipped! I love that.
As far as Might & Magic goes, your characters get fatiqued, but you have a handy and cheap spell that you can cast over and over (because of the magic point system and handy potions that give you back magic points) that refreshes your party members...Oh how I have wished that this spell existed in BG!!!!
May you walk on warrrrm sannd....
@ Ned: The reason I rest often in BG2 is because it prevents the occasional reload (which is even worse than resting, IMHO).
I always try to enter big fights spelled up to my full ability, and most of those spells last for about 20 rounds...
I don't spell up at the start of every dungeon (only when I do stuff like opening suspicious sarcophaguses ), but I'm not going to walk around without even having good protections memorized. Running into a very powerful enemy without any of my spells would mean either dying and reloading, or using ultra-Cheese tactics to run away and rest around the corner.
I always try to enter big fights spelled up to my full ability, and most of those spells last for about 20 rounds...
I don't spell up at the start of every dungeon (only when I do stuff like opening suspicious sarcophaguses ), but I'm not going to walk around without even having good protections memorized. Running into a very powerful enemy without any of my spells would mean either dying and reloading, or using ultra-Cheese tactics to run away and rest around the corner.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- THE JAKER
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I try to save all the good stuff, save the good spells as I go through a dungeon, then use them at the end - Spoilers ahead!!! so for instance in windspear hills or Umar hills I try to tough it out through the whole dungeon without using many spells or abilities (or haste), then I have the good stuff ready for the big boss at the end. Sometimes I end up resting without having cast the best spells because of it, though...
I'll have to try the rest, fight, rest, cast all spells, rest way sometime...I'm sure it's fun to just let loose all the spells.
I'll have to try the rest, fight, rest, cast all spells, rest way sometime...I'm sure it's fun to just let loose all the spells.
May you walk on warrrrm sannd....
- HighWatcher Zubie
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I beleive Neverwinter Nights. will use such a system. Since this game is aimed to be played online (still it ships with a 60 hours solo campaign) propelling time 8 hours foward just didn't made sense. So from what they explained so far you can "rest", it happens instantly but you can do it again for a certain amount of time or right after an encounterOriginally posted by Philip:
<STRONG>I would love to see a CRPG that prevented you from resting within a certain time period of resting previously! This would discourage a lot of cheese tactics (such as endless setting of traps) as well.</STRONG>
Helm sees all. Do not offend him in intent or in deed!
I run a fairly high mage ratio. I'm currently running a evil party and am using:
Viconia
Edwin
Myself (Wild Mage)
Korgan
Tai Ka Lear (assassin npc)
Imoen (I'm in the underdark)
I find that running out of spells is difficult to do. By far Viconia has the hardest time keeping up with the necessary healing. When someone is injured and she is out of spells then I cast more mage spells ie. summons and higher levels until just about everyone is depleated. I always save a few good and nasty ones, incase something dares to interrupt my sleep.
In terms of roleplaying, I think any party would call it a day if they have had two or three good battles in one day. If they are then able to pull back a little and set up camp they most certainly would. Why let a monster catch you with your pants down? If that means 12-16 game hrs for those battles then great. But even if it was only 5 they might try break off and rest. Besides I think you pass 12-16 hrs quite easily without even knowing it. The manual states that 24 hrs game time is just over two real time hours for you and I.(pg 65) I know many times I have played over an hour real time = 12-14 or so hrs in game time without resting. The manual then goes on to say that your characters would become fatigued after 24 hrs of game time so if your character has become fatigued you have certainly explored for longer than 12-16 hrs.(pg 69) So in roleplaying for as real as possible you would rest before your are actually fatigued. I certainly know that few real "adventers" go 24 hrs straight everytime out. Not unless they couldn't absolutly avoid it I would think.
[ 08-30-2001: Message edited by: Drako ]
[ 08-30-2001: Message edited by: Drako ]
Viconia
Edwin
Myself (Wild Mage)
Korgan
Tai Ka Lear (assassin npc)
Imoen (I'm in the underdark)
I find that running out of spells is difficult to do. By far Viconia has the hardest time keeping up with the necessary healing. When someone is injured and she is out of spells then I cast more mage spells ie. summons and higher levels until just about everyone is depleated. I always save a few good and nasty ones, incase something dares to interrupt my sleep.
In terms of roleplaying, I think any party would call it a day if they have had two or three good battles in one day. If they are then able to pull back a little and set up camp they most certainly would. Why let a monster catch you with your pants down? If that means 12-16 game hrs for those battles then great. But even if it was only 5 they might try break off and rest. Besides I think you pass 12-16 hrs quite easily without even knowing it. The manual states that 24 hrs game time is just over two real time hours for you and I.(pg 65) I know many times I have played over an hour real time = 12-14 or so hrs in game time without resting. The manual then goes on to say that your characters would become fatigued after 24 hrs of game time so if your character has become fatigued you have certainly explored for longer than 12-16 hrs.(pg 69) So in roleplaying for as real as possible you would rest before your are actually fatigued. I certainly know that few real "adventers" go 24 hrs straight everytime out. Not unless they couldn't absolutly avoid it I would think.
[ 08-30-2001: Message edited by: Drako ]
[ 08-30-2001: Message edited by: Drako ]
- THE JAKER
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Drako, I agree in general with what you've said, but I think in the case of the two main plotlines of SOA - rescuing Imoen and then saving Suldanessar - time could be seen as being important. A little like in an action movie, when Die Hard has to keep fighting his way through the building/airport/subway/pet store or whatever because John Malkovich is going to blow up the world trade center...Even though Lethal Weapon is tired, he keeps going, even though he's wounded, he doesn't go back to his fancy penthouse apartment to take a nap.
May you walk on warrrrm sannd....
@THE JAKER
I can certainly see your point. But take that too literally and the game would not actually work as it does. If you were truly trying to save Imoen as fast as you could than you would not do any of the side quests, beyond getting your fifteen thousand bucks for the shadow thiefs. Trademeet, Umar Hill etc... are all keeping you from your goal far longer than extra rest does. In any case, it is of course a personal choice how to play the game.
I can certainly see your point. But take that too literally and the game would not actually work as it does. If you were truly trying to save Imoen as fast as you could than you would not do any of the side quests, beyond getting your fifteen thousand bucks for the shadow thiefs. Trademeet, Umar Hill etc... are all keeping you from your goal far longer than extra rest does. In any case, it is of course a personal choice how to play the game.
Yeah, good point. Why are all these side quests hanging around when you shouldn't even get the time for proper rest?
And why does Immy wait patiently in Spellhold for you to come and get her in about three months?
And why does Jonny conveniently hold off on destroying the world until you've done every last subquest in Chapter 6?
And why does Immy wait patiently in Spellhold for you to come and get her in about three months?
And why does Jonny conveniently hold off on destroying the world until you've done every last subquest in Chapter 6?
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.