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Rogue Stone and other magic...

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Red Talon 1
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Rogue Stone and other magic...

Post by Red Talon 1 »

1) So, there are multiple chances for a Rogue Stone, but is there really a 'Jump' spell for the Rogue Stone, or is it just another 'gem'?

2) What level of Wizard/Sorcerer do you have to be to cast 8th, 9th and 10th level magic spells? And how high can you climb as a Wizard and Sorcerer in SoA? (not ToB)

Thanks...
:{>

-'Intelligence' is knowing to take Healing, Magic and Powerful Weapons to fight the Dragon.
'Wisdom' is understanding you shouldn't go at all.
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Ravager
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Post by Ravager »

1/ That's more part of the description of the gem and the reason why it has a high price tag. I would recommend holding onto one of the Rogue Stones as it is connected with a high level quest. Just store it away in a stash or gem bag.

2/ 10th level spells (or Quest spells for clerics) are only added by TOB. If TOB's installed then the SoA level cap will not apply.
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Red Talon 1
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Post by Red Talon 1 »

Thanks!!

But the Rogue Stone 'Jump' spell ability, like in PnP gaming, doesn't apply to SoA?
:{>

-'Intelligence' is knowing to take Healing, Magic and Powerful Weapons to fight the Dragon.
'Wisdom' is understanding you shouldn't go at all.
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Post by Ravager »

No spells or special abilities are connected to the gem, just the quest I mentioned.
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Red Talon 1
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Post by Red Talon 1 »

You can only go to 17th level as a Wizard and a Sorcerer though, right? What level do you start getting 9th level spells?

And is there an Intelligence level that allows you to learn an unlimited amount of spells (write into your spell book)?
:{>

-'Intelligence' is knowing to take Healing, Magic and Powerful Weapons to fight the Dragon.
'Wisdom' is understanding you shouldn't go at all.
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Post by Ravager »

[QUOTE=Red Talon 1]And is there an Intelligence level that allows you to learn an unlimited amount of spells (write into your spell book)?[/QUOTE]

I think having an Intelligence of 19 allows you to do that, but you'd either need to play through BGI and use Intelligence enhancing tomes or play a BGII race that allows you 19 INT. I think gnomes are allowed it. And there aren't any items in-game that increase your Intelligence (beyond short-term potions anyway).

I don't remember the spell progression unfortunately, though I may look for a table. It should be in the manual (but I don't have one here).
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Red Talon 1
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Post by Red Talon 1 »

If you drink the Genius potion (I think that's what it's called...to raise your Intelligence for a time) and it allows you to scribe more spells than you had available previously, do you get to keep those spells after your Intelligence drops back down?
:{>

-'Intelligence' is knowing to take Healing, Magic and Powerful Weapons to fight the Dragon.
'Wisdom' is understanding you shouldn't go at all.
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Post by Ravager »

I'm not sure, it might allow you to exceed the limit, but any spells memorised in extra slots or newly scribed ones above the limit will probably disappear once the potion effect is gone. I've never tried it myself.
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Red Talon 1
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Post by Red Talon 1 »

Do you know what items allow you to raise your Intelligence permenantly?
:{>

-'Intelligence' is knowing to take Healing, Magic and Powerful Weapons to fight the Dragon.
'Wisdom' is understanding you shouldn't go at all.
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Post by Ravager »

There aren't any items like that in SoA.
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SP101
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Post by SP101 »

Level 1 - 1st level spells
Level 3 - 2nd level spells
Level 5 - 3rd level spells
Level 7 - 4th level spells
Level 9 - 5th level spells
Level 11 - 6th level spells
Level 13 - 7th level spells
Level 15 - 8th level spells
Level 17 - 9th level spells
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Post by FireLighter »

[QUOTE=Red Talon 1]If you drink the Genius potion (I think that's what it's called...to raise your Intelligence for a time) and it allows you to scribe more spells than you had available previously, do you get to keep those spells after your Intelligence drops back down?[/QUOTE]
Yes you get to keep them, I do this all the time with lower int npc mages. ;)
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
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Post by Ravager »

ToB allows you to erase spells (if it's installed) which can also help- emptying slots etc.
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Post by Rav »

[QUOTE=SP101]Level 1 - 1st level spells
Level 3 - 2nd level spells
Level 5 - 3rd level spells
Level 7 - 4th level spells
Level 9 - 5th level spells
Level 11 - 6th level spells
Level 13 - 7th level spells
Level 15 - 8th level spells
Level 17 - 9th level spells[/QUOTE]
That's 3rd edition D&D. 2nd edition DND, (the system BG uses) uses this:

For Wizards:
Level 1 - 1st level spells
Level 3 - 2nd level spells
Level 5 - 3rd level spells
Level 7 - 4th level spells
Level 9 - 5th level spells
Level 12 - 6th level spells
Level 14 - 7th level spells
Level 16 - 8th level spells
Level 18 - 9th level spells

For socerers (as in 3rd edition)
Level 1 - 1st level spells
Level 4 - 2nd level spells
Level 6 - 3rd level spells
Level 8 - 4th level spells
Level 10 - 5th level spells
Level 12 - 6th level spells
Level 14 - 7th level spells
Level 16 - 8th level spells
Level 18 - 9th level spells

Rav
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Post by Raven_Song »

1) So, there are multiple chances for a Rogue Stone, but is there really a 'Jump' spell for the Rogue Stone, or is it just another 'gem'?
They become useful if you have Weimar's Item Upgrades Mod installed as many of the upgrades make use of Rogue Stones.
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