Please note that new user registrations disabled at this time.

Doesn't anyone play Lionheart anymore?

This forum is to be used for discussion about any RPG, RPG hybrid, or MMORPG that doesn't have its own forum.
Post Reply
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

Hm - going for Ranged as well, I notice. ;) Interesting char. Stats more balanced than mine - but I wanted the 8 STR and AGI so that I can get the Slayer perk later. I decided it was worth low LUCK until I get the 2 Luck points from Wererats and Dryad. I don't really want to take a GAIN (stat) perk.
I've never used Domination. It'll be interesting to know how well it works. :)

I didn't put in some stuff that you did. I'll rectify that tomorrow. I think my char is Lvl 9 now, so I can start getting some more interesting Perks.

I considered Ranged. But decided to concentrate on Unarmed. Which is not easy for me because I almost always use ranged, and melee is a totally different way of fighting. Ya have to get up close and personal. I SHALL feed points into Ranged, for the area where it is most needed, but not yet. I want to be almost exclusively Unarmed.

I'm a bit surprised you didn't Tag a Thief skill.

I have the Prophet's Amulet as well - forgot to include it.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

[QUOTE=Fljotsdale]Hm - going for Ranged as well, I notice. ;) Interesting char. Stats more balanced than mine - but I wanted the 8 STR and AGI so that I can get the Slayer perk later. I decided it was worth low LUCK until I get the 2 Luck points from Wererats and Dryad. I don't really want to take a GAIN (stat) perk.
I've never used Domination. It'll be interesting to know how well it works. :) [/QUOTE]

Well, ranged is pretty essential as we both know. :D
Yeah, I should have looked into the perks a bit more, I'd forgotten the STR requirement for Slayer. I suppose that'll make things harder for me without it. Well, I remembe that there were quite a few perks that required high AGI so I wanted to stick quite a few points in there and I've never really concentrated on Luck though I think I saw some good things written about here.
Yeah, I wanted to go for a branch of magic I'd never really tried before and some of the abilities in that branch seem interesting. I'll probably still stick lots of points in Divine branches though.
I'll see how a character with 9 luck (after the wererats and dryads) goes through the game. :D

[QUOTE=Fljotsdale]I didn't put in some stuff that you did. I'll rectify that tomorrow. I think my char is Lvl 9 now, so I can start getting some more interesting Perks.[/QUOTE]

Sounds good. :)
I added the Inherited Resistance perk to my character. If I remember correctly it can only be taken very early in the game and the advantages of it are definitely worthwhile.

[QUOTE=Fljotsdale]I considered Ranged. But decided to concentrate on Unarmed. Which is not easy for me because I almost always use ranged, and melee is a totally different way of fighting. Ya have to get up close and personal. I SHALL feed points into Ranged, for the area where it is most needed, but not yet. I want to be almost exclusively Unarmed.[/QUOTE]

Ahh, okay. I'll probably do the same. Tagging Ranged is mainly preemptive, for when I do start needing it (probably around the army destroying time).

[QUOTE=Fljotsdale]I'm a bit surprised you didn't Tag a Thief skill.[/QUOTE]

Well, I managed to get away without one tagged the last time and did surprisingly well. I'm a pack rat so I'm bound to collect potions of Master Thievery and items that provide bonuses to the various Thief Skills.
My low Speech skill certainly didn't work in my favour, Cervantes is now imprisoned by the Inquisition, something I haven't seen before. :p

Which faction do you think you will go for this time, if you haven't already allied yourself to one?
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=Ravager] Well, ranged is pretty essential as we both know. :D
Yeah, I should have looked into the perks a bit more, I'd forgotten the STR requirement for Slayer. I suppose that'll make things harder for me without it. Well, I remembe that there were quite a few perks that required high AGI so I wanted to stick quite a few points in there and I've never really concentrated on Luck though I think I saw some good things written about here.
Yeah, I wanted to go for a branch of magic I'd never really tried before and some of the abilities in that branch seem interesting. I'll probably still stick lots of points in Divine branches though.
I'll see how a character with 9 luck (after the wererats and dryads) goes through the game. :D [/quote]

Yes, good idea - and I can learn from YOUR experience! :D

I intend to feed quite a lot of points into SNEAK, so I am hoping I won't have so much need for high Ranged skill. I'd really like to do without it altogether, which is why I am feeding points into Thought: Ice. Useful against Lava trolls early on, of course, but Ice Javelin is quite a good ranged weapon in it's own right.

[QUOTE=Ravager]Sounds good. :)
I added the Inherited Resistance perk to my character. If I remember correctly it can only be taken very early in the game and the advantages of it are definitely worthwhile.[/quote]

Yes, It was my intention to start with Inherited Resistance, because it IS very worthwhile - but for some strange reason it didn't show in the list of Perk Options :confused: which is why I went for Swift Learner first, instead. Oh well - plenty of potions, and I'm using Fortitude so I have spells to counter disease and poison.


[QUOTE=Ravager]Ahh, okay. I'll probably do the same. Tagging Ranged is mainly preemptive, for when I do start needing it (probably around the army destroying time). [/quote]

Heh! Yeah!
I have already discovered that Unarmed is not much good against the 2nd and 3rd summoned from the pink crystals. Good thing I found an Amulet of Exorcism - but it isn't that effective without Boots of the Walking Dead to boost it.

[QUOTE=Ravager]Well, I managed to get away without one tagged the last time and did surprisingly well. I'm a pack rat so I'm bound to collect potions of Master Thievery and items that provide bonuses to the various Thief Skills.[/quote]

True. I almost didn't Tag a Thief skill myself, but I really HATE not being able to open chests first time round, even WITH a potion of Master Thievery!


[QUOTE=Ravager]My low Speech skill certainly didn't work in my favour, Cervantes is now imprisoned by the Inquisition, something I haven't seen before. :p [/quote]

GOSH!! :speech: I DID wonder about your low Speech! Now see where it gets you! Those gauntlets he gives you are quite good for an Unarmed fighter, too. Oh, well. Are you going to try to get him out of prison? Or is there no option for it?

[QUOTE=Ravager]Which faction do you think you will go for this time, if you haven't already allied yourself to one?[/QUOTE]

I thought about it for quite a while while I was doing the very early stuff. Inquisition is not for me. So it was a choice between Templars and Wielders, and I enjoy Wielders more than Templars. :laugh: So - guess!


So you can do a proper comparison with your lvl 2 char I loaded my first savegame of the char, just after levelling to 2:

HP 38
Mana 77
AC 44
AP 9
HR 2
Crit Chance 3

Fight:
Unarmed 23
1 & 2 hand 9
Ranged -4
Evasion 9

Thief:
Traps/doors 20
Locks 43
Sneak 16
Diplomacy 18 (Speech 33, Barter 18)

Divine:
Fort: 16
Smite: 6
Favour & Protect: 4

Thought:
Ice: 4
Others 0

Tribal:
Nature's Fury: 4
Others: 0
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

[QUOTE=Fljotsdale]I intend to feed quite a lot of points into SNEAK, so I am hoping I won't have so much need for high Ranged skill. I'd really like to do without it altogether, which is why I am feeding points into Thought: Ice. Useful against Lava trolls early on, of course, but Ice Javelin is quite a good ranged weapon in it's own right.[/QUOTE]

Hmm, that would be interesting. I was considering going with Sneak but I'll probably focus on other things now. Why don't you stick with Sneak for a while (if you weren't already) and see how it progresses through the game? It could work out well. :)
I'll probably stay from the elemental spells as I normally do for my characters, I prefer putting points into things that will work more of the time, rather than be useless against a creature that uses the same type of spell. :rolleyes:

[QUOTE=Fljotsdale]Yes, It was my intention to start with Inherited Resistance, because it IS very worthwhile - but for some strange reason it didn't show in the list of Perk Options :confused: which is why I went for Swift Learner first, instead. Oh well - plenty of potions, and I'm using Fortitude so I have spells to counter disease and poison.[/QUOTE]

Maybe it had something to do with your 3 Luck? ;)
As for the Fortitude spells, the anti-disease and poison spells are more preventative and resistance rather than removing the affliction. The same goes for potions.
Swift Learner is useful in it's own right though, especially when taken at lower levels.

[QUOTE=Fljotsdale]I have already discovered that Unarmed is not much good against the 2nd and 3rd summoned from the pink crystals. Good thing I found an Amulet of Exorcism - but it isn't that effective without Boots of the Walking Dead to boost it.[/QUOTE]

Well, I seem to be doing around 6 damage a hit and when I went up against one of the Huge Brittle Skeletons considering I wasn't hitting too often earlier I put down a Firepowder Keg which dealt with one. After that, I just went for the usual Unarmed approach and took one of those skeletons down quicker than I expected. That seems to be the biggest advantage so far, otherwise Unarmed seems quite weak to me so far, I'm hoping piling more points into it will help a lot.

[QUOTE=Fljotsdale]GOSH!! :speech: I DID wonder about your low Speech! Now see where it gets you! Those gauntlets he gives you are quite good for an Unarmed fighter, too. Oh, well. Are you going to try to get him out of prison? Or is there no option for it?[/QUOTE]

Yeah, it's an available quest. I may even get more experience for freeing him. Who knows? :p
I'll get him out of the Inquisition's hands at some point, but it may be a while. It's quite a tough area.
I may not put that many points into Diplomacy this time round though I did put in a few points to it after failing to save Cervantes. :D

[QUOTE=Fljotsdale]I thought about it for quite a while while I was doing the very early stuff. Inquisition is not for me. So it was a choice between Templars and Wielders, and I enjoy Wielders more than Templars. :laugh: So - guess![/QUOTE]

You could try the Dark Wielders. You just find Relican near the Slave Pits and deliver the Sceptre of Bone to him. It would depend how far along you are with the Wielders whether you can become a Dark Wielder though. It's the only real 'Evil' option in the game, though of course it changes little overall. :rolleyes: :p
I may go with the Templars, I haven't tried them since I first bought the game when it originally came out (and I never won with the Templar either).
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=Ravager] Hmm, that would be interesting. I was considering going with Sneak but I'll probably focus on other things now. Why don't you stick with Sneak for a while (if you weren't already) and see how it progresses through the game? It could work out well. :)
I'll probably stay from the elemental spells as I normally do for my characters, I prefer putting points into things that will work more of the time, rather than be useless against a creature that uses the same type of spell. :rolleyes: [/quote]

That's true, about Thought spells not working against some enemies. But I'm also feeding points into Smite until I get Celestial Smite which combines Electrical and Fire damage. That way I will have all three. I'm getting 19 skill points per level at the moment - 20 with Armour of Mastery (only leather, but not heavy to carry around until I need it). I have a belt of Voodo, but not an Amulet of Voodoo yet. :( Anyway, I have enough to feed a few points every time into sneak, plus having items that enhance Thiefly skills. I won't need it THAT much until I also need Ranged!

[QUOTE=Ravager]Maybe it had something to do with your 3 Luck? ;) [/quote]

Oh! Bah! I never thought of that!

[QUOTE=Ravager]As for the Fortitude spells, the anti-disease and poison spells are more preventative and resistance rather than removing the affliction. The same goes for potions.[/quote]

Well, I have noticed that they quite often DO cure. Not always, but often enough to make it worthwhile.

[QUOTE=Ravager]Swift Learner is useful in it's own right though, especially when taken at lower levels.[/quote]

Yes, I usually take Inherited Resistance, followed by Swift Learner 1 & 2 (nice cumulative 10% more XP :) ), then Educated. After that I feel free to take what I really want. My char took Pugilist at lvl 11 (now lvl 12)

[QUOTE=Ravager]Well, I seem to be doing around 6 damage a hit and when I went up against one of the Huge Brittle Skeletons considering I wasn't hitting too often earlier I put down a Firepowder Keg which dealt with one. After that, I just went for the usual Unarmed approach and took one of those skeletons down quicker than I expected. That seems to be the biggest advantage so far, otherwise Unarmed seems quite weak to me so far, I'm hoping piling more points into it will help a lot.[/quote]

Er... I haven't noticed exactly how much damage my char does, but I have to say I am very impressed with Unarmed so far. We went through the Unholy Oubliette like a hot knife through butter! Easiest I've ever done it, and I only used Exorcism a couple of times when I had several Huge Fragile Skeletons all at once. Mind you, it might also have something to do with STRENGTH. We found a belt of Titan strength in that chest in the sewer's central aisle on the intro level, where the Vodyanoi are; so STR is now 8 (10).

[QUOTE=Ravager]Yeah, it's an available quest. I may even get more experience for freeing him. Who knows? :p [/quote]

Let me know how that works out. It's interesting.

[QUOTE=Ravager]I'll get him out of the Inquisition's hands at some point, but it may be a while. It's quite a tough area.[/quote]

I go in pretty early on to rescue the sylvant's brother, and to talk to Galileo. With a potion or two of Stealth it isn't too difficult - unless you want to take on the demon, of course! I never have. Have you?

[QUOTE=Ravager]I may not put that many points into Diplomacy this time round though I did put in a few points to it after failing to save Cervantes. :D [/quote]

Heh! Yes, 1 point Speech is pretty useless!

[QUOTE=Ravager]You could try the Dark Wielders. You just find Relican near the Slave Pits and deliver the Sceptre of Bone to him. It would depend how far along you are with the Wielders whether you can become a Dark Wielder though. It's the only real 'Evil' option in the game, though of course it changes little overall. :rolleyes: :p [/quote]

I don't think I will. I don't like playing 'bad' characters. Which is why I can't play Inquisition. In RL they were truly vile, and I just felt too uncomfortable the one time I tried.

[QUOTE=Ravager]I may go with the Templars, I haven't tried them since I first bought the game when it originally came out (and I never won with the Templar either).[/QUOTE]

Templars are ok, actually. A bit limited in comparison to Wielders, I think, but but a pretty good class, all the same. Some useful Fight points. Wielders can get some as well, but I only went for it once. I usually go the Brains way, and get Scholar of the Crescent.

I am not likely to get much time to play tomorrow - I suppose the same applies to you - but I may get a little time late evening.

Have a great Christmas, Ravager! :D
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

[QUOTE=Fljotsdale]I'm getting 19 skill points per level at the moment - 20 with Armour of Mastery (only leather, but not heavy to carry around until I need it). I have a belt of Voodo, but not an Amulet of Voodoo yet. :( Anyway, I have enough to feed a few points every time into sneak, plus having items that enhance Thiefly skills. I won't need it THAT much until I also need Ranged![/QUOTE]

That many points? Wow, that's impressive.
Sneak might help you explore the map and it can get you a lot of the XP an enemy is worth without needing to attack them.

[QUOTE=Fljotsdale]Oh! Bah! I never thought of that! [/QUOTE]

It may be completely unconnected. I was only kidding about the Luck really. :p

[QUOTE=Fljotsdale]Well, I have noticed that they quite often DO cure. Not always, but often enough to make it worthwhile.[/QUOTE]

Yeah, that's true. With 100 or so Fortitude points the Cure chance is over 50% I think. I'm just saying that's it not really the main purpose of the spell and in most cases the damage done by disease/poison is so minor it's hardly worth healing especially if your Healing Rate is decent enough.

[QUOTE=Fljotsdale]Er... I haven't noticed exactly how much damage my char does, but I have to say I am very impressed with Unarmed so far. We went through the Unholy Oubliette like a hot knife through butter! Easiest I've ever done it, and I only used Exorcism a couple of times when I had several Huge Fragile Skeletons all at once. Mind you, it might also have something to do with STRENGTH. We found a belt of Titan strength in that chest in the sewer's central aisle on the intro level, where the Vodyanoi are; so STR is now 8 (10). [/QUOTE]

That's good. :)
I wish I'd found something anywhere as near as good in that chest. :D
Hopefully I'll find one of those belts again in the not too distant future. Those helped a lot in my last run through.
I wasn't really taking note of the damage being dealt it just seemed very consistent, so it was quite hard to ignore (and I remember small odd details like that).

[QUOTE=Fljotsdale]I go in pretty early on to rescue the sylvant's brother, and to talk to Galileo. With a potion or two of Stealth it isn't too difficult - unless you want to take on the demon, of course! I never have. Have you?[/QUOTE]

Ahh, well I very rarely use Sneak or the potions of Stealth, I normally fight my way through.
Heh. That demon...spoilers follow.
Yeah, I've had dealings with it. If you free it by clicking on the crosses next to it, it gives you a free perk before vanishing (good a good perk though it apparently makes people react more negatively to you).
Also, you can attack, though it regenerates health too quickly to do lasting damage (even if you hit every time), though the result is quite amusing and it may even give you a reward if you're very persistant.
:D

[QUOTE=Fljotsdale]I don't think I will. I don't like playing 'bad' characters. Which is why I can't play Inquisition. In RL they were truly vile, and I just felt too uncomfortable the one time I tried.[/QUOTE]

Hmm, yeah, I guess there's that, but I've never really equated them with the RL Inquisition. Events in the game have shaped them in different ways. Plus, the ones in the game are good compared to others such as the Daevas (and the Dark Wielders).

[QUOTE=Fljotsdale]Templars are ok, actually. A bit limited in comparison to Wielders, I think, but but a pretty good class, all the same. Some useful Fight points. Wielders can get some as well, but I only went for it once. I usually go the Brains way, and get Scholar of the Crescent.[/QUOTE]

Hmm, you seem to be referring to the Knights of Saladin there. I often join them but like the Beggars/Thieves they don't constitute a proper faction unlike the Knights Templar. That was who I was considering joining.

[QUOTE=Fljotsdale]Have a great Christmas, Ravager! :D [/QUOTE]

Thank you. You too. :)
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

I've prepared everything and I have nearly 2 hours before the family shows up, so...

[QUOTE=Ravager]That many points? Wow, that's impressive.
Sneak might help you explore the map and it can get you a lot of the XP an enemy is worth without needing to attack them.[/quote]

17 from INT, plus 2 from Educated Perk. Then 1 from armour. And as soon as I get an Amulet of Voodo (if I do), I will get one more while wearing them, making 21. THEN I will get +1 INT from Scholar of the Crescent, which will add another point, so I anticipate finishing up with 22 skill points per level. Which ain't bad. :D


[QUOTE=Ravager]It may be completely unconnected. I was only kidding about the Luck really. :p [/quote]

Just checked. The only limit is 5 END, lvl2 or less. So I don't know why it didn't show up. Must be just a minor abberation of the programme, I suppose. Meh.


[QUOTE=Ravager]Yeah, that's true. With 100 or so Fortitude points the Cure chance is over 50% I think. I'm just saying that's it not really the main purpose of the spell and in most cases the damage done by disease/poison is so minor it's hardly worth healing especially if your Healing Rate is decent enough.[/quote]

True. I only bother if a char is hard pressed, losing health points rapidly and I don't have mana/healing potions



[QUOTE=Ravager]That's good. :)
I wish I'd found something anywhere as near as good in that chest. :D
Hopefully I'll find one of those belts again in the not too distant future. Those helped a lot in my last run through.[/quote]

No, it's usually just saleable junk in there. Apart from the odd potion.

[QUOTE=Ravager]I wasn't really taking note of the damage being dealt it just seemed very consistent, so it was quite hard to ignore (and I remember small odd details like that).[/quote]

Men always notice things like that. You have better spatial awareness then women, too. Usually. My middle grandson has amazing spatial awareness. Amazing to me, anyway.:laugh:

[QUOTE=Ravager]Ahh, well I very rarely use Sneak or the potions of Stealth, I normally fight my way through.[/quote]

Everywhere else, I agree. But I go in there at level 2 and there's no way I could fight those nasties down there!

[QUOTE=Ravager]Heh. That demon...spoilers follow.
Yeah, I've had dealings with it. If you free it by clicking on the crosses next to it, it gives you a free perk before vanishing (good a good perk though it apparently makes people react more negatively to you).
Also, you can attack, though it regenerates health too quickly to do lasting damage (even if you hit every time), though the result is quite amusing and it may even give you a reward if you're very persistant.
:D [/quote]

Really? Well... I guess I'll have to make another visit... :)

[QUOTE=Ravager]Hmm, yeah, I guess there's that, but I've never really equated them with the RL Inquisition. Events in the game have shaped them in different ways. Plus, the ones in the game are good compared to others such as the Daevas (and the Dark Wielders).[/quote]

Meh. I don't like 'em. Have you seen the racks and other torture stuff down there? Nasty.

[QUOTE=Ravager]Hmm, you seem to be referring to the Knights of Saladin there. [/quote]

Yeah. That's who I meant. Dunno why I was relating it to Wielders.

[QUOTE=Ravager]I often join them but like the Beggars/Thieves they don't constitute a proper faction unlike the Knights Templar. That was who I was considering joining.[/quote]

True. But Saladin gives +1 INT and +10 Speech if you go for the Scholar option (I forget what you get if you go for the Fighter option), and Beggars give +1 LUCK, so well worth joining!

Let me know who you decide to join.

I have only 1 book left to get for Weng Choi, then I can get Weng Choi's Shaolin Secret, which is VERY good for Unarmed fighters. :D


[QUOTE=Ravager]Thank you. You too. :) [/QUOTE]

:cool:
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

[QUOTE=Fljotsdale]Really? Well... I guess I'll have to make another visit... :) [/QUOTE]

Oh, if you want to try attacking it, you'll have to do it manually through the Attack button. It has a little sword on it I think.

[QUOTE=Fljotsdale]Meh. I don't like 'em. Have you seen the racks and other torture stuff down there? Nasty.[/QUOTE]

Well, it is a dungeon. Of cliche proportions. :p ;)

[QUOTE=Fljotsdale]True. But Saladin gives +1 INT and +10 Speech if you go for the Scholar option (I forget what you get if you go for the Fighter option), and Beggars give +1 LUCK, so well worth joining![/QUOTE]

Oh, I always go and join the Knights of Saladin, they're an easy option woth good rewards. Joining them doesn't progress the main quest (to go to Monserrat and further). I prefer the Scholar route too. The fighting one is harder to win and the reward is not as good in my opinion.
Oh, I've gone for the Beggars as well. I've just killed off the Thieves and left the sewers. The Unholy Oubliette (with the toughest of the Sewer encounters) was too difficult for me, the Skeletons hit for too much damage. :(

[QUOTE=Fljotsdale]I have only 1 book left to get for Weng Choi, then I can get Weng Choi's Shaolin Secret, which is VERY good for Unarmed fighters. :D [/QUOTE]

Have you only donated the books that cannot increase skills? I think it is possible to find enoough books to gain that perk and not give away one that increases a skill, but it's not easy.

Character Update--

Level 6
60 (59) HP
122 Mana
68 (47) AC
Demokin Male
STR: 7 (6), PER: 6, END: 5, CHA: 5, INT: 6, AGI: 7, LUC: 7 (6)

Skills:
Tribal Magic
10 Domination
10 Nature’s Fury
All other branches at 0
Thought Magic – All branches at 2
Divine Magic- All branches at 1, apart from Fortitude (16)
Thieving Skills
Diplomacy (31), Sneak (20), Find Traps (30), Lock Pick (35)
Barter at 66, Speech at 16
Melee Skills
Unarmed 57
One Handed Melee 20
Two Handed 19
Ranged Weapons 30
Evasion 19

Equipment
Sceptre of Bone, Amulet of the Prophet, Boots of the Adder, Long Bow of Evasion (+11pts), Longsword of Fleshseeking and Carnage (+3, +1), Longsword of Fleshseeking (+5), Crossbow of Accuracy and Evasion (+3%, +10), Leather Armour of Giant Strength (+1 STR), Weapon Mastery (+5 One and Two-Handed) and Protection (+3 AC), Medium Shield of Crushing Defiance (+1 Crushing Resist), Necklace of Slashing Carnage, 2x Necklace of Slashing Carnage

Normally I'm always looking for Necklaces of Slashing Carnage and don't find them until at least Montaillou, so I love the irony that I've already found 2. :rolleyes: :D
I'm still using Leather Armour. I did find some magic Hard Leather Armour too, but the Leather Armour still seems best in general.
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=Ravager] Oh, if you want to try attacking it, you'll have to do it manually through the Attack button. It has a little sword on it I think. [/quote]

I think I'll go the nice route. ;)

[QUOTE=Ravager]Well, it is a dungeon. Of cliche proportions. :p ;) [/quote]

True. But it still proves my point! :p

[QUOTE=Ravager]Oh, I always go and join the Knights of Saladin, they're an easy option woth good rewards. Joining them doesn't progress the main quest (to go to Monserrat and further). I prefer the Scholar route too. The fighting one is harder to win and the reward is not as good in my opinion.
Oh, I've gone for the Beggars as well. I've just killed off the Thieves and left the sewers. The Unholy Oubliette (with the toughest of the Sewer encounters) was too difficult for me, the Skeletons hit for too much damage. :( [/quote]
Then I think it must be the greater STR of my char that made it so easy - plus having the Amulet of Exorcism on the couple of occasions it was a bit tougher. I found Boots of the Walking dead in there as well (in that first room with the big door, near the entrance). The Boots are always there, I think. The combination of boots and amulet gives an Exorcism level of about (20) which does a fair bit of damage, and actually exorcises undead quite often. I can go finish off that first pink crystal now. :)

[QUOTE=Ravager]Have you only donated the books that cannot increase skills? I think it is possible to find enoough books to gain that perk and not give away one that increases a skill, but it's not easy.[/quote]

Oh, yes! I wouldn't dream of giving away books you can get advantages from!
So far, I have found:
Tome of Geomancy (Bramble's chest)
History of Dragons (Shelf behind Da Vinci in his workshop)
History of Necromancy (Darkwood Cellar)
Centuries (Torquemada's secret treasure room)
History of the Inquisition (Chest in Sir Auric's Armoury)

And I have yet to get the Book of Poetry which is in those secret rooms after you kill the Goblin Khan)
I think that is all of them, and the last one is the hardest to get.


[QUOTE=Ravager]Character Update--

Level 6
60 (59) HP
122 Mana
68 (47) AC
Demokin Male
STR: 7 (6), PER: 6, END: 5, CHA: 5, INT: 6, AGI: 7, LUC: 7 (6)

Skills:
Tribal Magic
10 Domination
10 Nature’s Fury
All other branches at 0
Thought Magic – All branches at 2
Divine Magic- All branches at 1, apart from Fortitude (16)
Thieving Skills
Diplomacy (31), Sneak (20), Find Traps (30), Lock Pick (35)
Barter at 66, Speech at 16
Melee Skills
Unarmed 57
One Handed Melee 20
Two Handed 19
Ranged Weapons 30
Evasion 19

Equipment
Sceptre of Bone, Amulet of the Prophet, Boots of the Adder, Long Bow of Evasion (+11pts), Longsword of Fleshseeking and Carnage (+3, +1), Longsword of Fleshseeking (+5), Crossbow of Accuracy and Evasion (+3%, +10), Leather Armour of Giant Strength (+1 STR), Weapon Mastery (+5 One and Two-Handed) and Protection (+3 AC), Medium Shield of Crushing Defiance (+1 Crushing Resist), Necklace of Slashing Carnage, 2x Necklace of Slashing Carnage

Normally I'm always looking for Necklaces of Slashing Carnage and don't find them until at least Montaillou, so I love the irony that I've already found 2. :rolleyes: :D
I'm still using Leather Armour. I did find some magic Hard Leather Armour too, but the Leather Armour still seems best in general.[/QUOTE]

Not bad! :D
But I can see he would have had some probs with the Oubliette. I usually go in the sewers after I have done most, if not all, the really minor quests, which takes me to level 8 before I go in. That's probably another reason I did ok in there. Though I find, the higher your level when you go in, the more, and the tougher, the opposition you get.

My char is still level 12. I didn't have time to play yesterday. I'll load lvl 6 savegame so I can post those stats for you to compare, and I'll post current stats as well.

What Perk did you take at lvl 5? If you haven't already, I would suggest taking Educated next, to put up your skill points.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

[QUOTE=Fljotsdale]Then I think it must be the greater STR of my char that made it so easy - plus having the Amulet of Exorcism on the couple of occasions it was a bit tougher. I found Boots of the Walking dead in there as well (in that first room with the big door, near the entrance). The Boots are always there, I think. The combination of boots and amulet gives an Exorcism level of about (20) which does a fair bit of damage, and actually exorcises undead quite often. I can go finish off that first pink crystal now. :) [/QUOTE]

If you have a higher level character, then you're probably doing more damage and have higher HP. And then there's the Armour Class - Leather Armour doesn't provide too much protection. :p
I'll have to look for those boots, are they one of those Hidden Treasure things that need to be located?
I think I got the Leather Armour I'm using from a well-hidden area off the eastern side of the main Thieves location. If you haven't found it already there's a secret door and behind it some stairs, it's quite hard to find though, you either need to stand around a while or drink some potion that increases the Find Traps/Doors skill. It is worth it though. There is some good treasure to be found in there.

[QUOTE=Fljotsdale]Not bad! :D
But I can see he would have had some probs with the Oubliette. I usually go in the sewers after I have done most, if not all, the really minor quests, which takes me to level 8 before I go in. That's probably another reason I did ok in there. Though I find, the higher your level when you go in, the more, and the tougher, the opposition you get.[/QUOTE]

Hmm. I normally clear out Barcelona of the majority of quests before I go own there too. Do you go out to the Crossroads before you enter the Sewers, that's something I don't do until afterwards.

[QUOTE=Fljotsdale]My char is still level 12. I didn't have time to play yesterday. I'll load lvl 6 savegame so I can post those stats for you to compare, and I'll post current stats as well.[/QUOTE]

Okay, thanks. :)

[QUOTE=Fljotsdale]What Perk did you take at lvl 5? If you haven't already, I would suggest taking Educated next, to put up your skill points.[/QUOTE]

Isn't Educated a trait rather than a perk? :confused:
I took the Swift Learner perk, the bonus XP should be useful, like you said I'll probbably take Swift Learner to its maximum before trying other perks.
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=Ravager] If you have a higher level character, then you're probably doing more damage and have higher HP. And then there's the Armour Class - Leather Armour doesn't provide too much protection. :p
I'll have to look for those boots, are they one of those Hidden Treasure things that need to be located?[/quote]

No, not hidden at all. You know when you go in the sewers by the Beggar's entrance, by Marisol, Port disctrict? Go past where the trader is, and at the next area at that end of the map, after killing some vodyanoi, you see a door, yes? to a couple of rooms with skeletons and zombies. The boots are in the treasure 'pool' that appears.

[QUOTE=Ravager]I think I got the Leather Armour I'm using from a well-hidden area off the eastern side of the main Thieves location. If you haven't found it already there's a secret door and behind it some stairs, it's quite hard to find though, you either need to stand around a while or drink some potion that increases the Find Traps/Doors skill. It is worth it though. There is some good treasure to be found in there.[/quote]

Yeah, I like that area. :D

[QUOTE=Ravager]Hmm. I normally clear out Barcelona of the majority of quests before I go own there too. Do you go out to the Crossroads before you enter the Sewers, that's something I don't do until afterwards.[/quote]

I DO do the Crossroads pretty early, usually well before sewers, and including taking Cervantes, getting Darkwood, getting the Magnetised Silver, and the Wyrm's cave.

[QUOTE=Ravager]Isn't Educated a trait rather than a perk? :confused:
I took the Swift Learner perk, the bonus XP should be useful, like you said I'll probbably take Swift Learner to its maximum before trying other perks.[/QUOTE]

Educated is a PERK, not a trait. Gives 2 extra skill points!

LEVEL 6 char (About to do Darkwood quest):

HP 61
AC 45 (77)
MC 223
AP 9
HR 3
Crit Chance 3
STR 8
PER 6
END 5
CHA 5
INT 7
AGI 8
Luck 3

FIGHT
Unarmed 51
1 & 2 hand melee 9
Ranged (4)
Evasion 14

THIEF
Traps/Doors (38)
Locks (68)
Sneak (16)
Diplomacy 25 (Speech (65), Barter 25)

DIVINE
Fortitude 44
Smite 16
Favour 4
Protect 4

THOUGHT
Ice 14
Others 3 each

TRIBAL
Nature's Fury 8
Others 2 each

Items:
Da Vinci Crossbow
Chain Armour of Mastery (+1 skill per levelup)
Hard Leather of Thief Eyes
Gauntlets of Thievery
Helmet of the Eagle
Amulet of Exorcism and Protection
Boots of the Adder
Ring of the Snake and Protection
Shakespeare's Promise Ring
Amulet of the Prophet
Sceptre of Bone
Sceptre of Chambers
Inquisitor's Chalice
Wielder's Charm

I'll post level 12 later.
I got the armours wrong way round when I mentioned them earlier. I think I said the Armour of Mastery was leather.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

[QUOTE=Fljotsdale]
I DO do the Crossroads pretty early, usually well before sewers, and including taking Cervantes, getting Darkwood, getting the Magnetised Silver, and the Wyrm's cave.[/QUOTE]

Can't you only take on the Wyrm's Cave fter getting Red Ore from the Lava Trolls down in the sewers? :confused:
Oh, have you ever managed to succesfully negotiate with the trolls? I've always had to fight them to get the Ore.
I always start the Sewers after exploring Barcelona and complete them after gaining a little experience in the Crossroads and beach south of Barcelona.

[QUOTE=Fljotsdale]Educated is a PERK, not a trait. Gives 2 extra skill points![/QUOTE]

Yep, I saw it later on. Don't know why I forgot that. :p
I took it as my next perk, now I get 18 skill pts per level.

Oh, nice character. :)

I managed to clear out some more stuff and level up a few times. Now I've cleared out the Thieves, some of the Inquisition Chambers, the areas introduced by the Patch (mainly filled with Thieves and Vodanyoi with some reasonable treasure too) and the Darkwood Caverns. I think that's about it. I didn't manage to get that much in the way of equipment that I'm actually using.
Oh, I was using a Shield half of the time up to today, I forgot that they gave a penalty to the Unarmed skill. It may explain my troubles in the Unholy Oubliette. :rolleyes:
Also Alvarez (merchant in the Crossroads) is willing to give me access to his special wares unlike in my last run-through, on account of the 'good deeds' I have performed. :p

I found Cervantes in the Inquisition dungeons and escued him. I think I got 89 XP for freeing him...or maybe not, it could have been from picking the lock. :p
I found a quest I hadn't been aware of connected to the trapped demon, apparently the Wielder on the floor above can be lured to the demon who promises a reward for helping him in this way...I haven't seen what the reward is for that quest though. It may conflict with Galileo's quest to free the same Wielder. I'll see how it goes tomorrow.
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=Ravager] Can't you only take on the Wyrm's Cave fter getting Red Ore from the Lava Trolls down in the sewers? :confused: [/quote]

Heh! Yeah. I do Cervantes first, then clear all the Wyrm's cave map ready for Cortez, but I can't do the Wyrm's cave without him. My memory isn't all it could be!

[QUOTE=Ravager]Oh, have you ever managed to succesfully negotiate with the trolls? I've always had to fight them to get the Ore.[/quote]

I always try, but no matter how high my Speech is by the time I get there, it's always a fight. Which is ok, because you have to kill 'em all for the Beggars, anyway.

[QUOTE=Ravager]I always start the Sewers after exploring Barcelona and complete them after gaining a little experience in the Crossroads and beach south of Barcelona.[/quote]

I vary it a bit. Sometimes I just get the Red Ore and Marisol's ungrateful brother, and clear the Lava Trolls, leaving the Theives side of the sewers until later. Sometimes, I clear the Thieves side first, then do the Lava Trolls, and stuff.
But almost always AFTER I have cleared the Crossroads, The Coast, and the Wyrm's cave map. Forget what the area is called.

[QUOTE=Ravager]Yep, I saw it later on. Don't know why I forgot that. :p
I took it as my next perk, now I get 18 skill pts per level.

Oh, nice character. :) [/quote]

Thanks. :)

[QUOTE=Ravager]I managed to clear out some more stuff and level up a few times. Now I've cleared out the Thieves, some of the Inquisition Chambers, the areas introduced by the Patch (mainly filled with Thieves and Vodanyoi with some reasonable treasure too) and the Darkwood Caverns. I think that's about it. I didn't manage to get that much in the way of equipment that I'm actually using.[/quote]

I think I mentioned before, I don't have that patch. Pity. But I'm not putting my game computer on-line just to get it. I don't want it buggered up with viruses, like this one was.
[QUOTE=Ravager]Oh, I was using a Shield half of the time up to today, I forgot that they gave a penalty to the Unarmed skill. It may explain my troubles in the Unholy Oubliette. :rolleyes: [/quote]

:rolleyes:

[QUOTE=Ravager]Also Alvarez (merchant in the Crossroads) is willing to give me access to his special wares unlike in my last run-through, on account of the 'good deeds' I have performed. :p [/quote]

I always get it right after I've cleared Crossroads and given the blood bracer to the Templar at the crossroads.

[QUOTE=Ravager]I found Cervantes in the Inquisition dungeons and rescued him. I think I got 89 XP for freeing him...or maybe not, it could have been from picking the lock. :p [/quote]

Good! Did you finish his quest?

[QUOTE=Ravager]I found a quest I hadn't been aware of connected to the trapped demon, apparently the Wielder on the floor above can be lured to the demon who promises a reward for helping him in this way...I haven't seen what the reward is for that quest though. It may conflict with Galileo's quest to free the same Wielder. I'll see how it goes tomorrow.[/QUOTE]

Interesting. Let me know how it goes, if you do it.

I haven't played today - yet! I figured it would be a good idea to give you some space to catch up while you are off work.

Anyway - here are my char's level 12 stats:

HP 94
AC 49 (100)
MC 338
AP 9 (10)
HR 4
Crit. Ch. 3

Joined Wielders and Knights Saladin

STR 8 (10), PER 6, END 5, INT 7, AGI 8 (9), LK 3

PERKS etc:
Swift Learner 1 & 2
Educated
Stargazer
Galileo's Magic Battery
Pugilist
Book of Eloquent Works boost
Book of Death boost
Wielder's Obelisk
1st Green Crystal

FIGHT
Unarmed (86)
1 & 2-hand melee 9 each
Ranged (12)
Evasion (16)

THIEF
Traps/Doors (53)
Locks (92)
Sneak (33)
Diplomacy 37 (Speech (67) Barter 37)

DIVINE
Fort (80)
Smite (37)
Protect (6)
Favour (7)

THOUGHT
ICE (32)
Protect (6)
Fire & Electric (5) each

TRIBAL
Necro 17 (Bk of Death boost)
Nature's Fury (9)
Others (3) each

Items:
Da Vinci crossbow
Chain of Mastery
Hauberk Protection & Brawling
Shields:
Small Elecrical Resist; small Iron Cunning.
Gauntlets:
Thievery; La Mancha; Defence & Blessed Archery
Heroic Strength
Helms:
Fire & Cold resist & The Eagle,
Hard Bargaining (Wyrm's cave)
Belts:
Titan Str
Voodo, thief & cold resist
Fire resist
Boots:
Adder & Speed; Spirit Regen and Loadbearing; Walking Dead
Necklaces and Amulets:
Cold Carnage; Fire resist & Protection & Night; Protection & Dead of Night; Protection & Exorcism; Of the Prophet; Wielder's charm.
Rings:
Protection & Brawler
Protection, Cold & fire resist
Protection & Snake

Sceptre of Bone
Sceptre of Chambers

I think that's the lot.

On way to Slavers and all the stuff on that map, plus Dryad's map, and Woodcutters map.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

That looks like a good character, I'll post my lvl 12 stats when I get up to it.

[QUOTE=Fljotsdale]Heh! Yeah. I do Cervantes first, then clear all the Wyrm's cave map ready for Cortez, but I can't do the Wyrm's cave without him. My memory isn't all it could be![/QUOTE]

Cervantes is quite a good chaacter, so when I don't get him marooned with the Inquisition :D I have him tag along for a while through my tour of the sewers and some of the exploration afterwards.

[QUOTE=Fljotsdale]I always try, but no matter how high my Speech is by the time I get there, it's always a fight. Which is ok, because you have to kill 'em all for the Beggars, anyway.[/QUOTE]

*nods* I don't know if it is possible. I've never had any success with it either. I was just curious about that.

[QUOTE=Fljotsdale]I think I mentioned before, I don't have that patch. Pity. But I'm not putting my game computer on-line just to get it. I don't want it buggered up with viruses, like this one was.[/QUOTE]

Yeah, I remember. I was just listing it as one of the areas that I had cleared out. My game computer isn't online either. I downloaded the patch file on a different computer and transferred the file over on a disk.
But that's fine, you don't need the patch or anything. The game works fine without it. :)

[QUOTE=Fljotsdale]Good! Did you finish his quest?[/QUOTE]

No, I've only just rescued him from the cell. I'll probably complete his quest later on today.
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=Ravager] That looks like a good character, I'll post my lvl 12 stats when I get up to it.[/quote]

Thanks. I'm looking forward to seeing them.

We're level 16 now, and have just arrived at Montserrat. :D

[QUOTE=Ravager]Cervantes is quite a good chaacter, so when I don't get him marooned with the Inquisition :D I have him tag along for a while through my tour of the sewers and some of the exploration afterwards.[/quote]

He is quite good, I agree, but I only used him to actually fight just once. Generally, I like clear areas before I take companions into them; it's such a pain trying to keep them alive. I ALWAYS release Fang. I used him a couple of times when I first started Lionheart, but I hated him getting killed. I never kill the bears in that cave either...:laugh:

[QUOTE=Ravager]*nods* I don't know if it is possible. I've never had any success with it either. I was just curious about that.[/quote]

One time I WILL get a really cracking Speech level before I go down there...

[QUOTE=Ravager]Yeah, I remember. I was just listing it as one of the areas that I had cleared out. My game computer isn't online either. I downloaded the patch file on a different computer and transferred the file over on a disk.
But that's fine, you don't need the patch or anything. The game works fine without it. :) [/quote]

I'd be afraid of carrying a virus with it anyway, if I did that... you didn't see what happened to this computer. And it STILL isn't working as it should be.


[QUOTE=Ravager]No, I've only just rescued him from the cell. I'll probably complete his quest later on today.[/QUOTE]

:)

I have completed Weng Choi's book collection. Only the 2nd time I've done it. There are 8 books to get, not six as I thought, but I made a note of titles and locations if you would like them.

I also visited the demon and got the Brimstone Debt Perk. He just went away. I thought he would go and create mayhem among the Inquisitors. :mischief: But he didn't. :(
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

[QUOTE=Fljotsdale]He is quite good, I agree, but I only used him to actually fight just once. Generally, I like clear areas before I take companions into them; it's such a pain trying to keep them alive. I ALWAYS release Fang. I used him a couple of times when I first started Lionheart, but I hated him getting killed. I never kill the bears in that cave either...:laugh:[/QUOTE]

In comparison I probably held onto Cervantes the longest of all the possible companions. :D
I haven't used Fang in a long time either, 'he' does deal quite a lot of damage, with some good tactical use of the Companion Follow/Don't Follow button he can be quite useful.
Can't stand to see dead bears, eh? How do you feel about the game's army of wolves? :p

[QUOTE=Fljotsdale]I'd be afraid of carrying a virus with it anyway, if I did that... you didn't see what happened to this computer. And it STILL isn't working as it should be.[/QUOTE]

Fair enough. I don't blame you.
I use McAfee Virus Scan and Lavasoft's Adaware (that's quite good and free). I've generally avoided problems having that software installed.

[QUOTE=Fljotsdale]I have completed Weng Choi's book collection. Only the 2nd time I've done it. There are 8 books to get, not six as I thought, but I made a note of titles and locations if you would like them.[/QUOTE]

That would be useful. :)
I've managed to get the books from Da Vinci's Workshop, the Darkwood Cavern and Calle Perdida so far in this run-through.

[QUOTE=Fljotsdale]I also visited the demon and got the Brimstone Debt Perk. He just went away. I thought he would go and create mayhem among the Inquisitors. :mischief: But he didn't. :( [/QUOTE]

I released Faust and lured him to the demon for the same result (though it may have got some more experience. Galileo considered Faust released even though the demon killed him after being released.
However, that perk stopped me from accesing the special wares offered by the Crossroads merchant, so I loaded back up from before gaining the perk (I didn't miss much as I wanted to test that before doing any other quests.
I only played the game for up to an hour today (I was setting up my new avatar animations ).
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=Ravager] In comparison I probably held onto Cervantes the longest of all the possible companions. :D
I haven't used Fang in a long time either, 'he' does deal quite a lot of damage, with some good tactical use of the Companion Follow/Don't Follow button he can be quite useful.
Can't stand to see dead bears, eh? How do you feel about the game's army of wolves? :p [/quote]

Well... the bears are sorta relatives of Fang... :p And actually, I don't like killing the wolves, either, but you don't get much option, because, unlike in RL, they attack without provocation. RL wolves leave you alone if you leave them alone - or so I understand. Never actually met one myself. ;)

[QUOTE=Ravager]Fair enough. I don't blame you.
I use McAfee Virus Scan and Lavasoft's Adaware (that's quite good and free). I've generally avoided problems having that software installed.[/quote]

I had Norton.
I now have Zone Alarm and Lavasoft Adaware. :D


[QUOTE=Ravager]That would be useful. :)
I've managed to get the books from Da Vinci's Workshop, the Darkwood Cavern and Calle Perdida so far in this run-through.[/quote]
SPOILER

Tome of Geomancy, Bramble's box, La Calle Perdida
History of Dragons, Behind Da Vinci, in his workshop
History of Necromancy, Woodcutter's Darkwood cellar
Centuries, Torquemada's Treasury, (Secret room in his study)
History of the Inquisition, Chest standing beside Sir Auric, in Armoury
History of the Fell Spirits, Aesma's Lair
History of the Crusades, one of the chests on the left, Shylock's house
Poetry Book, chest at top(north) of 2nd of Goblin Khan's secret rooms

Reward: Weng Choi's Shaolin Secret: +20 Evasion, + 20 Unarmed :D


[QUOTE=Ravager]I released Faust and lured him to the demon for the same result (though it may have got some more experience. Galileo considered Faust released even though the demon killed him after being released.[/quote]

Ah. You could have released Faust first, then he wouldn't have got killed. But I don't suppose it makes much difference.
[QUOTE=Ravager]However, that perk stopped me from accesing the special wares offered by the Crossroads merchant, so I loaded back up from before gaining the perk (I didn't miss much as I wanted to test that before doing any other quests.[/quote]

Yes, happened to me, too. But when I got back from the Dryad's quest - rescuing the inquisitor on the way back, besides collecting several Blood Bracers from Bounty Hunter area and giving them the Templar at the Crossroads - the Crossroads merchant allowed access to his special stock again, so nothing lost. I only missed out once. I only get potions from him anyway, as a general rule.

[QUOTE=Ravager]I only played the game for up to an hour today (I was setting up my new avatar animations ).[/QUOTE]

Oh, pity. Avatar animations, hey? I'm not knowledgeable enough to do that sort of clever stuff! Nor do I have the patience to learn. I just sit back and admire those that can do techi stuff. ;)

BTW, I like the 'Eye'. :D
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

Thanks fror the book locations. :)

Spoilers follow...






I've made it to about halfway between level 9 and 10 now. I cleared the Unholy Oubliette without too much trouble (as long as I took a Huge Brittle Skeleton on its own rather than in pairs). I've also killed a few more monsters around Barcelona and revealed Guy Fawkes to the Spanish.
Other than that I joined the Knight's Templar and now have to get the Magnetised Silver.
The goblins are proving difficult for me to defeat, they hit often and for quite a lot of damage especially in groups. I'll have to think of some better strategy to defeat them.
I increased my Diplomacy skill by quite a bit thanks to the Boots of D'Arid Djinn and the book that Shakespeare gives out as a reward which helped to convince Captain Isabella to turn herself in. :D
User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Post by Fljotsdale »

[QUOTE=Ravager]Thanks fror the book locations. :)

Spoilers follow...






I've made it to about halfway between level 9 and 10 now. I cleared the Unholy Oubliette without too much trouble (as long as I took a Huge Brittle Skeleton on its own rather than in pairs). I've also killed a few more monsters around Barcelona and revealed Guy Fawkes to the Spanish.
Other than that I joined the Knight's Templar and now have to get the Magnetised Silver.
The goblins are proving difficult for me to defeat, they hit often and for quite a lot of damage especially in groups. I'll have to think of some better strategy to defeat them.
I increased my Diplomacy skill by quite a bit thanks to the Boots of D'Arid Djinn and the book that Shakespeare gives out as a reward which helped to convince Captain Isabella to turn herself in. :D [/QUOTE]

Great! :D Always satisfying when Diplomacy works well, ain't it?
I only did the Guy Fawkes thing once, and even then, I only half did it. I didn't want to betray either side, lol! So now I just ignore him.

Erm... Boots of D'Arid Djinn? :confused: I haven't come across those...

Goblins CAN be tricky. Though, this time round I haven't had too much trouble with them. It's the way half of 'em come at you with scimitars while others are shooting Ranged missiles at you...
I think I have a really good character - so far, anyway. She seems able to take on anything, even in groups, and I have hardly used a potion of Extra Healing so far - Healing and Mass Healing have been sufficient, mostly. She has a stash of over 50 Extra Healing at present.

I'm becoming more and more convinced that my char is doing so well because of her high STR. Only 8 natural STR, but with the Belt of the Titan it's 10. (Best thing I've found so far in this game; I've been getting mostly saleable stuff that is no use for the char :mad: ). If it isn't STR, I don't know what it is, because your char looks pretty good otherwise.

Exorcism helps with undead as well. If you have an amulet of Exorcism (+12 Exorcism) and Boots of the Walking Dead (+8 Exorcism), equip them both to get Exorcism spell at (20). It give good crushing damage even to living enemies, but without the chance of immediate destruction.

I haven't played at all today because I was getting too far ahead of you. I have more time than you. I probably won't play much tomorrow either, because I HAVE to start compiling a crossword - they need it by the 3rd.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
User avatar
Ravager
Posts: 22464
Joined: Mon Jun 27, 2005 1:50 pm

Post by Ravager »

[QUOTE=Fljotsdale]Erm... Boots of D'Arid Djinn? :confused: I haven't come across those...[/QUOTE]

It's..uh...something like the Boots of Arid D'Jinn, I just remembered the name wrong. There is a Sylvant in the Port District who wants his brother released from the Inquisition. The boots might be a reward only gained if you Barter with him though. *shrugs*

[QUOTE=Fljotsdale]I'm becoming more and more convinced that my char is doing so well because of her high STR. Only 8 natural STR, but with the Belt of the Titan it's 10. (Best thing I've found so far in this game; I've been getting mostly saleable stuff that is no use for the char :mad: ). If it isn't STR, I don't know what it is, because your char looks pretty good otherwise.[/QUOTE]

I bought some decent armour today which increased my AC by around 20 points or so and that's making it a lot harder for the Goblins to hit fortunately. :)
I'm having the same kind of problem with finding usuable equipment though I occasionly find something useful. I keep seeing things for sale that are far beyond what I can afford, Gauntlets that increase Strength or Belts of Feral Power for instance. :(

[QUOTE=Fljotsdale]Exorcism helps with undead as well. If you have an amulet of Exorcism (+12 Exorcism) and Boots of the Walking Dead (+8 Exorcism), equip them both to get Exorcism spell at (20). It give good crushing damage even to living enemies, but without the chance of immediate destruction.[/QUOTE]

Yeah, I tried that one. There is an area filled with undead accessible through Le Calle Perdida where you face 4 Huge Brittle Skeletons upon entering. :eek:
I used Exorcism but didn't have much luck, in the end I dropped 2 firepowder kegs and then finished the skeletons off with my character. :p

[QUOTE=Fljotsdale]I haven't played at all today because I was getting too far ahead of you. I have more time than you.[/QUOTE]

Hmm, that's partly due to a lack of motivation on my part I guess, sometimes it takes me a while to get interested in a game I've played through a couple of times before. Anyway I played quite a lot today and I have some level 12 stats for you (I'm about halfway up to level 13 now).

Tordek
Level 12
97 (92) HP
241 (228) Mana
102 (52) AC
Demokin Male
Divine Spirit
Racial Trait: Lucky Devil +1 Luck, -15 Speech
Optional Trait:Good Natured +35 Barter –5 to Melee skills
Tag Skills: Unarmed, Ranged, Tribal Magic: Domination

Perks – Inherited Resistance, Swift Learner, Educated, Dark Majesty, Stargazer, Galileo’s Magical Battery, Debt of Brimstone

STR: 6
PER: 6
END: 5
CHA: 5
INT: 6
AGI: 7
LUC: 8 (7)

AP: 8
HR: 4
Crit Chance: 9 (8)

Skills:
Tribal Magic
40 Domination
10 Nature’s Fury
2 Protective
7 Necromancy
Thought Magic – All branches at 3
Divine Magic- All branches at 3, apart from Fortitude (26)
Thieving Skills
Diplomacy (31), Sneak (20), Find Traps (47), Lock Pick (53)
Barter at 94, Speech at 59
Melee Skills
Unarmed 102
One Handed Melee 23
Two Handed 22
Ranged Weapons 56
Evasion 36

Equipment
Weapons – Sword of Kublai Khan, Long Sword of Revealing (+29pts), 2 Handed Sword of Fleshseeking (+11), 2 Handed Sword of Fleshseeking and Carnage (+10, +5), Crossbow of Accuracy and Evasion (+3%, +10)
Armour – Hauberk Mail Armour of Protection (+10), Chainmail Armour of Disease Defiance (+10 Disease Resist, +1 END), Leather Armour of Giant Strength (+1 STR), Weapon Mastery (+5 One and Two-Handed) and Protection (+3 AC) – Currently using Hauberk Mail.
Necklaces/Amulets – Necklace of Voodoo, Amulet of the Dead of Night (+15 Sneak, 10 to Lockpick, +20% Poison Resist) and Fire Resist(+5%) and Protection (+5 AC), Amulet of the Prophet, Necklace of Slashing Carnage – Currently using Necklace of Dead of Night
Shields – Lion Shield, Small Shield of Electrical Resist (+7%) Fire Resist (=7% and Protection (+1 AC), Medium Shield of Poison Resist (+11%), Medium Shield of Crushing Defiance (+1 Crushing damage)
Boots – Marco Polo’s Boots, Boots of Arid D’Jinn, Boots of the Adder, Boots of Walking Dead – Using Boots of Arid D’Jinn
Belts – Belt of Voodoo, Belt of Fire and Cold Resistance (+5% to both), Belt of Poison Resist (+10%), Belt of Cold Resist (+11%)- Using Belt of Cold + Fire Resist
Helms –Helm of the Falcon, Helm of the Eagle and Fire Resist (+5%)
Gauntlets/Bracers – Gauntlets of La Mancha (Equipped), Bracers of Defense (+5 AC), Bracers of Fire Resist (+10%), Gauntlets of Blessed Archery (+20)
Rings- Ring of Protection(+6), Ring of Divine Attunement (+1 divine branches), Ring of the Undead
Misc. – Sceptre of Chambers, Sceptre of Bone, Darkwood, Wielder’s Charm

Resistances
40 Poison
10 Disease
5 Crushing, Slashing + Piercing
11 Cold
15 Fire
0 Acid
6 Electric


Dark Majesty turns out to be a great perk, it increases One and Two Handed skills AND gives an extra skill point per level! :D
You have to have 6 or lower Intelligence and Perception though - I'm glad I didn't get the Stargazer Perception increase before that perk was available.
Post Reply