Beat this man! Anyone?

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Throne of Bhaal expansion pack.
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Pellinore
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Post by Pellinore »

I played with this as well. Given enough distance the mage will kick the paladin/fighters arse, BUT.....should the mage be unprepared and within weapon reach...the mage don't last more than 2 rounds. It is all a matter of perspective. You can't cast spells whilst taking massive amounts of damage.
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FireLighter
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Post by FireLighter »

Stoneskin cast is pretty much instant. or just put it in a contingency. Mage will last more than a few rounds :mischief:
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fable
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Post by fable »

[QUOTE=Pellinore]I played with this as well. Given enough distance the mage will kick the paladin/fighters arse, BUT.....should the mage be unprepared and within weapon reach...the mage don't last more than 2 rounds.[/QUOTE]

Why should the mage be unprepared, or simply stand within reach? The point of being a mage is to be prepared. If you don't want to be prepared, be a sorceror. ;) In any case, immediately use one of the better invisibility spells that require high level dispelling, and support casting while remaining in that state.

Once you get to that point, it's the paladin wandering all over the place, and the mage's game.
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Thrifalas
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Post by Thrifalas »

No, the point of being a thief it to be prepared, the point of being a mage is being flexible. At least I think so. As some have high saving throws, some have high magic resistance and some are resistant to fire, it's nice to be able to have something else than a fireball to shove up one's ass when it comes to it. But then, well, you actually have to be prepared as well... Oh, well, it's a mixture, and very so off-topic. My pardon.

And besides, an unprepared and within reach mage would still not take a single hit as he's wearing the Staff of the Magi. And if he for some reason not is allowed, the Paladin shouldn't be able to wear his oh-so-godly-wonderfulstick, aka Carsomyr, and it would be game over anyway. :)
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fable
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Post by fable »

[QUOTE=Thrifalas]No, the point of being a thief it to be prepared, the point of being a mage is being flexible. At least I think so.[/quote]

I'm not sure why you're arguing over semantics with me, since I was supporting your views of a mage/sorc vs a fighter/paladin. Focus less on the "flexible" and "prepared" part, or if you must, then focus on flexibiilty between the mage and sorc, rather than mage and thief.

And besides, an unprepared and within reach mage would still not take a single hit as he's wearing the Staff of the Magi.

Assuming the mage has the SotM, and the paladin whatever he/she favors. But then, I find that obscures from view one of the mage's strongest benefits: that when you take away all of their nifty items and leave behind only ordinary ones, the mage still has killers in the form of magic.
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Luis Antonio
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Post by Luis Antonio »

This is strange, something that should not be argued, but ok. Yes, Mage. Always mage.

Why? In BG, the paladins were overpowered because of the avaiable artifacts. Presto. Retrieve their optimal gear, such as Carsormyr (oh cheese) and they're as good as dead. Their saves are high, yes, they have some boosts and a few extras (such as the dispell, lay on hands, habilities) which give them some stregnths, but hell no, a well prepared mage has a few contingencies left, and will be able to slay them easy.

With a round of contingencies and two or three summons you can win time to time stop, and then its death raining from above and behind and beyond. The Paladins are versatile fighters, with interesting powers against the AI, but they are really standard if used against real life players.

So, against AI: Paladin is ok
Against RL Mages: Paladin dies.

Mage is the best class overal on one against one. They can do almost anything, you just have to keep a good set of spells and to know how to use them and where to use them.

Paladins, on the other hand, need support. Try soloing one: even an Inquisitor. You'll be ok on normal fights, but try to kill the bosses with them. You'll need potions and potios while a mage would barely sweat.
Flesh to stone ain't permanent, it seems.
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