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Power leveling vs Right perks quickly

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munch
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Power leveling vs Right perks quickly

Post by munch »

As I mentioned from the guides there are two opposite strategies in character development: Power leveling and Getting the right perks quickly. First one suppose you take less usefull skills (for you) as your major skills and really usefull as minor. Cause you really use that minor skills, you get more +attribute multypliers every level. Another strategy says that you should place usefull skills in Major domain to advance fast in them and get right perks quickly.
What do you prefer in your character development?
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mordib
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Post by mordib »

i went for a mixture, though i didn't do it intentionally, its just what I chose when I started the game.

An important factor people seem to miss out when they use these strategies is remembering that certain skills can only be raised by doing specific actions, like destruction only in combat, mercantile only though trading, slash/bash and armour only through fighting. I randomly picked mercantile and destruction as two of my major skills, before too long they are going to be the only major skills I have left to substantially raise I count them as wasted choices.
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munch
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Post by munch »

What are your attributes and level? You see, I'm afraid to put usfull skills into the major domain cause in that case multipliers I have every level up will be low. Or not? F.e. for the Strength attribute there are 3 skills: Blade, Blunt and Hand-to-hand. Only one of this skills is used typically. So, if I put, for example, Blades skill to major, I will never gain *5 muliplier to strength. Why? Because to gain such multiplier I need to gain 10 points in strength affected skills till level-up. And the only skill I use from Strength domain is Blades. That means to gain *5 strength muliplier I need to gain 10 points in blades. BUT I gain level when I gain 10 points in ANY major skills. So, if I gained 5 points in Desctruction and 5 in blades, I'll take level-up and no *5 strength pultiplier. Really the only way to gain full Strength multiplier at some level is using only Blades skill all the level, what is hard and frustrated.
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mordib
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Post by mordib »

I am level 27 at the mo, with maxed out strength and I averaged 3 per level on strength simply by raising my blade skill in normal exploring dungeon clearing (i chose the fighter starsign and dark elf). my major skills were blade, heavy armour, mercantile (bad idea), destruction magic(bad idea), athletics, acrobatics, sneak (does that add up? hmmm)

Intelligence is easy to get +5 on as long as you have the spell groups as you minor skills (otherwise you will level up too fast as far as I can see), 3 minutes standing around casting the same spell will do it fine if you havent really used them properly that level. alchemy as well, well worth it given potions have way more powerful effects than spells and enchants ever do.

Willpower is also pretty easy to raise artifically, though not through restoration that seems to need you to cast 50x more spells to go up a level than the other. still raising this early will effectively allow you to raise your intellignce quicker later as your magika recharge will be much faster meaning you can cast more spells in a row.

sneak, athletics and acrobatics will all go up naturally as you explore (assuming you sneak out of habit just so you get to view your enemy before they attack) but are harder than intelligence spells to articficially raise. block and archery are personal taste i guess, i havent really used them but I guess they equate to blade and blunt in ease of geting up. In my view this makes agility one of the least predictable to raise by 5.

endurance is easy if you are a heavy armour kind of character (as I am), without even trying I tend to get 5 each level simply from adventuring and not blocking.


personality is a complete throw away as far as I can see given how the finances work in oblivion (and charm spells for geting people to tell you stuff)

hope that helps a little
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stillodium
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Post by stillodium »

true...the leveling sistem is really problematic if you want +5 to your attributes

initially i made a nord "bladeruner" :P (custom class) with speed and strength as major attributes and blade block armorer light armor athletics acrobatics and restoration...he was my weapon of choice so to speak...well...big mistake

by level 7 i grasped the 2 skillups for 1 attribute and he basically became unplayable, i was allready getting weak compared with the creeps all speed related skills were majors, so i had no way of getting the +5 without leveling, i began using blunt...which i hate just to get some extra strength and keep from leveling as it was minor, i also had to use heavy armor because otherwise i had no time to level up other attributes before leveling (i can't help rising acrobatics and athletics without crippling all my fun...it's just how i play it)

anyway, a nice balanced character (i thought), and more importantly the character i REALLY WANTED to play is useless, all my fun is gone, i no longer do what i want, i do what must be done to level properly, no more blades only axes, no more light armor, no more restoration or i can't get my speed and that's the base for me

not the fun i was looking for to be honest, they should have made the majors rise skill per atribute

as a note...i do realise i could chose all majors in magic and level them quickly when i got my speed strength etc from minor skills, but that is not roleplaying, and i certainly do not find exploiting a game just so it's playable good fun

with skill and a calculated approach i can hold my own, but he is but a shadow of the bladeruner i envisioned...too bad
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munch
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Post by munch »

Not sure it's not roleplaying when you choose all magic for majors when you really wanna be a fighter. Let's say you was a mage, but realised fighting is your way. That's why you more use melee, but do not forget you magic skills too (up them to level :) ). Yes, seems setting usefull skills to major is the mistake and that's game bad, but what else can we do...
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Post by cgardenh »

I think choose the stats that fit your character, putting all opposite skills to what you character would use is silly. You don't need +5 modifiers to be able to build a good playable character. It's ok if you are a fighter and you are not that smart or a mage and not that strong, although having no combat skills will probably get you killed. Power leveling and being superpowerful compared to the competition is not that fun. That is unless you are putting the difficulty slider all the way up and then you better take every advantage you can get because it is hard!!!
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Post by fable »

You should be aware, there are several mods out there that make it far easier to control leveling, or replace Bethsoft's own equations with ones that are deemed fairer and more balanced.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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stillodium
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Post by stillodium »

well...i do play with the difficulty slider maxed but that is not an option really, after playing enough rpg you really need a chalenge to stick with yet another, regardless of what graphics etc. he has

as for leveling mods, can't do that, for much the same reason that i don't power level, it's not like i'm masochistic or something but as i said i need a chalange, my problem is that when the chalange is bad implementation it kinda kills the mood

anyway, by now i have strength speed and endurance maxed and am a master of ilusion so i guess all that is behind me... and since i had the good sense of leaving the main quest untouched now that i can use skills freely and only think "in character" so to speak it's quite a satisfying experience

i could use some nice clan\faction mods though, but i don't think any are out yet
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