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beating the red dragon at level 10

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rbeverjr
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beating the red dragon at level 10

Post by rbeverjr »

I would like advice from people who can kill the red dragon (more often than not) with a group including the hero and unmodified NPCs, none of which are higher than level 10. If a character is totally lost (not Raisable), this is also considered a loss to the red dragon. Cheese tactics, such as casting Magic Resistance on the dragon to lower its resistance or Cloud kill while out of visual range of the dragon or other such tactics, are not allowed. I can kill the red dragon about half the time with the irreversible loss of a character – maybe 1/3 or1/4 times otherwise. I am still revising my tactics. I hope someone can help me do so. Note: I am not asking for specific advice for my party, but general advice. Feel free to tell me how your party does it.
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Celacena
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Post by Celacena »

Big Sword

Well you could always get a very big sword, get very good at using it and hit the dragon really hard...

Alternatively, you could get a big bashy weapon, make yourself very strong and bash the dragon until it cries for "Mommy!"

or do both.

If neither of those tactics work - you could try the cheese-free magic attack of buying a scroll of protection from magic - and having buffed yourself up, bash away at the dragon with it sitting in an area affect which is not affecting your magic-immune character.

Personally, I prefer poisoning the damn thing. piece of deadly cheese and a big BIG mousetrap.


before I decided that poisoning red dragons was a sensible use of magic, I did attack it in fair-ish fights. the buffed-up characters with big weapons did do the business eventually - trouble was the dragon's healing often made the battles last a long time - I may once have harmed (anti-heal) the dragon, but usually the MR of the dragon made most magic attacks a waste of effort.

however - from recollection Insect Plague was rather more useful.

lowering MR and clobbering it with Jaheira's druid spell "Insect Plague" made it a lot fairer - IP caused mis-casting of spells including heal. I think I had Keldorn hitting him with 2-handed sword, Minsc with maces, the PC with Celestial Fury and jaheira running round healing them all. wing-buffet is a pain as it stops the dragon getting overwhelmed - you need to have a spare character able to run in a clobber it so it doesn't settle.



Spoiler - Druid Grove






Having IP available for use in the dual of the druids creates the possibility of an easy win - cast plague as soon as the character is under control and then summon creatures to damage her while she tried unsuccessfully to cast spells. having the spell to give you a club helps should you want to rumble.
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Amran_X_Kaiser
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Post by Amran_X_Kaiser »

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Personally, once I had an assassin has a protaginist that tried to backstab Abizigal ...needless to say he went to badly injured before he roasted me alive with his breath so that's out of the question.

Get edwin, aerie, jan and have your protaginst as a sorcerer.

Memorize, improved invisibilty 4 times with your sorcerer, get 4 protection from fire scrolls and buy 4 potion of invisibilities. Have each of your crew memorize, 1 ice storm, 1 cone of cold.

Gather around him with improved invisiblity each in one direction, then simultaneously cast ice storm. Retreat by each gulping a potion of invisibility, (to prevent red dragon from casting against you whilst you make a break for it) wait a few seconds then get all your casters in one horizontal line infront of red dragon, followed by casting cones of cold in his direction by all your casters - 4 ice storms, 4 cone of colds should do it.

Might be cheesy but see if it works - never tried it myself lol
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Post by Sytze »

Beating a Red dragon:
-Summon a lot of Monsters. The first should be low level (Death Spell and all that).
-Buff your party and the summons silly.
-Surround Firky with your Tanks and summons.
-Keep the ranged attackers and spellcasters out of harm's way (this includes Jaheira).
-Forget healing. Use potions. Let Jaheira continue her summoning ritual. Now with high level summons.
-Lower Resistance is by no means cheesy. It's actually a very fair, often-used tactic. Cloudkilling is cheesy, though.
-Breach is the key here. Pierce Magic, Breach, attack. Rinse and repeat.
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Post by VonDondu »

[QUOTE=rbeverjr]Cheese tactics, such as casting Magic Resistance on the dragon to lower its resistance or Cloud kill while out of visual range of the dragon or other such tactics, are not allowed...[/QUOTE]
Your sentence is ambiguous. If you mean that Magic Resistance is not allowed at all, you are seriously crippling your offensive capability. Firkraag has very high magic resistance, and your spellcasters can't touch him unless you lower his defenses with Magic Resistance or Lower Resistance.

I think what you mean is that it's cheesy to cast Magic Resistance before Firkraag turns hostile. If that's what you mean, I agree. If you want to fight a dragon, you need to walk right up to him and tell him instead of being a weasel about it.


[QUOTE=rbeverjr]Feel free to tell me how your party does it.[/QUOTE]
I have never tried to fight Firkraag with a 10th Level party. Or to put it another way, I prefer to finish other quests before I head for Windspear Hills, so by the time I reach Firkraag, my party has advanced quite a bit and they are well past 10th Level. Simply getting to Firkraag with a 10th Level party is not easy to do. I always use a mod that always spawns the hardest monsters regardless of level, so I don't know exactly how many golems and vampiric mists and greater werewolves a 10th Level party has to pass before reaching Firkraag. There's also Firkraag's Mage servant to contend with, who isn't exactly a piece of cake. Besides, you've had to fight your way out of Irenicus's dungeon and possibly do a quest or two to recruit an NPC such as Aerie or Haer'Dalis. Are you sure your party isn't past 10th Level by the time you fight Firkraag? :)

Regardless, the secret to success is to use the best items, spells, and potions at your disposal. The +2 longsword that does double damage to dragons and the shield and helm(s) that give the wielder fire resistance and protection from fear are tailor-made for fighting Firkraag. Resist Fear or Remove Fear is a must, and so are any scrolls or spells that give you protection from fire or improve your saving throws.

As for offensive spells, multiple castings of Lower Resistance make Magic Missile one of the best spells your Mage(s) can use. Holy Smite also isn't bad. If you want to increase the chance that your enemy will fail his saving throws, Doom-Greater Malison-Glitterdust is a potent combination.

[QUOTE=Sytze]-Breach is the key here. Pierce Magic, Breach, attack. Rinse and repeat.[/QUOTE]
Aside from Stoneskin, I can't remember which protection spells Firkraag uses. Unless I'm mistaken, Pierce Magic will counter Spell Turning but not Spell Shield. If Mr. F uses Spell Shield, Secret Word is a better choice. (Secret Word also counters Spell Turning and Spell Immunity. If he uses invisibility or some other type of illusion spell, you might need the Priest spell True Seeing as well.) Besides, Pierce Magic is a 6th Level spell, so it cannot be memorized by a 10th Level Mage--you'd have to use a scroll. That also brings up the issue of spell availability. I think there's a Pierce Magic scroll in the Ruined Temple (part of the Umar Hills quest), but Secret Word is available from at least one merchant in Athkatla.

Aside from that small detail, your suggestions are terrific.


[QUOTE=Sytze]-Surround Firky with your Tanks and summons...[/QUOTE]
My own playing style is a bit different. Instead of exposing all of my melee fighters and summons to Firkraag's wing buffets, I let my party "tag-team" him. When one of my melee fighters is incapacitated, I send in a fresh fighter (who has had time to drink a healing potion or two, if necessary). One of my most important goals is to keep Firkraag from targeting my spellcasters, who are the only ones who can make Firkraag vulnerable. (Their Magic Missiles also help to take him down.) It is also possible to limit Firkraag's attacks by paying careful attention to the party member he's targeting and having that character run away so that Firkraag has to chase him. This keeps him busy while your other party members pound on him. If Firkraag targets one party member with his breath weapon, have your party scatter to limit the number of party members who get hit. Some people might think those strategies are cheesy, but to me, they make the battle messy and fun. :)
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rbeverjr
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Post by rbeverjr »

Thanks for the replies.

First off, I do think using Magic Resistance (cleric spell) as offense to lower (not raise) the resistance of dragons and such is cheesy and was not the intention of the spell. So, I don't use it. I also don't use the Robe of Vecna, Project Image, Simulcrum, Chromatic Orb, Spook, and enforce many other strictures in my own play to limit cheesiness and increase challenge.

I go collect my favorite weapons right away, using an unmodded (but patched) game with unmodded NPCs on core rule difficulty. Yes, I am absolutely sure that the group is level 10 or lower in this fight, and have no problem up until that arrogant dragon.

I largely use the recommendations made already. That's what allows me to win at all. I'm not sure that summons do any better than magic missiles - possibly, I'd have to play test more. I usually use a combination of both. I seem to have more success with surrounding the dragon than tag teaming. However, I admit that I haven't tried the tag team much until after the first wing buffet :)

I think my major problem was I wound up with this dragon and did not have Lower Resistance on my spell list. (I was quite dismayed when I looked for it, and it was not there.) I should have metagamed and bought a scroll somewhere. :( That would definitely make the fight easier.

I am using a different mix of NPCs now. I feel certain that when I make it to the red dragon with this group that I will have an easier time. Heck, I may even have Lower Resistance on my spell list. :)
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Post by Nimiety »

I always surround Mr F evenly with my party - he can only target one enemy at a time, and his wing buffets can't knock everyone away. Flail of ages helps enormously with it's elemental damage and potential to slow... I normally buff myself rather than casting spells at him. (Righteous Magic, things of speed, spell protections, fire resistance, etc) By the 10th level, you should be powerful enough with the right resources to take him on.
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Post by Berethor »

I beat it with a lvl 11 assassin so..
Group your party up and cast summoning spells till u cant no more. Then buff them up like mad with haste, death ward maybe, whatever you want. Get the critters in front of firkraag, and your fighters behind. Get the mages to the top right of him. Get a critter to initiate the battle and then have your mages cast breach. Then while your fighters and critters are pummeling away your mages should be whipping as many magic missiles at him as you can fit in the boxes in the mage book.

And by the way, have a rod of ressurection if you're smart.
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Post by VonDondu »

[QUOTE=rbeverjr]I do think using Magic Resistance (cleric spell) as offense to lower (not raise) the resistance of dragons and such is cheesy and was not the intention of the spell. So, I don't use it. I also don't use the Robe of Vecna, Project Image, Simulcrum, Chromatic Orb, Spook, and enforce many other strictures in my own play to limit cheesiness and increase challenge...[/QUOTE]
I disagree with you about Magic Resistance, just because the spell description practically invites you to use it as a weapon against opponents who have high magic resistance. I also don't understand why you don't want to use "standard issue" items, but if you want to make the game more challenging by tying one hand behind your back, then go for it. :)

By the way, Firkraag is immune to fear (Spook) anyway. Also, a 10th Level Mage cannot memorize Project Image, and the image can only cast spells--it cannot attack physically. Firkraag would dispel the image pretty fast with True Sight, unless you countered it with Spell Immunity: Divination. Also, Simulacrum is an 8th Level spell that cannot be memorized by a 10th Level Mage. A Fighter could use the Helm of Vhailor, but how could a 10th Level party afford it unless you did a lot shoplifting?

I'm not trying to be nitpicky on purpose, but if you want to set certain conditions for your battle with Firkraag, I think it's important to do everything the right way.


[QUOTE=rbeverjr]I think my major problem was I wound up with this dragon and did not have Lower Resistance on my spell list. (I was quite dismayed when I looked for it, and it was not there.) I should have metagamed and bought a scroll somewhere. :( That would definitely make the fight easier.[/QUOTE]
No doubt. But I can't think of any merchant in Athkatla who sells a Lower Resistance scroll. So I'm not sure where you can get one unless you do some questing outside of Athkatla.


[QUOTE=Nimiety]Flail of ages helps enormously with it's elemental damage and potential to slow...[/QUOTE]
No argument there. However, in order to acquire the Flail of Ages, you have to finish the De'Arnise Keep quest. (Tor'Gal has the last flail head.) I could be wrong, but if you finish that quest, there's a good chance that some of your party members will be higher than 10th Level when you meet Firkraag, especially if they're Thieves or Bards.

I think the point here is that you should head straight for Firkraag when you emerge from Irenicus's dungeon. There are lots of helpful items in Athkatla (if you do a great deal of shoplifting to pay for them, which is cheesy in itself), but I don't think you can meet the 10th Level limitation if you do a lot of questing to obtain other useful items.


[QUOTE=Berethor]And by the way, have a rod of ressurection if you're smart.[/QUOTE]
Good idea. If you can afford one. :)


[QUOTE=Berethor]I beat it with a lvl 11 assassin so...[/QUOTE]
How did you hit him? Just curious.
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Post by Nimiety »

[QUOTE=VonDondu]No argument there. However, in order to acquire the Flail of Ages, you have to finish the De'Arnise Keep quest. (Tor'Gal has the last flail head.) I could be wrong, but if you finish that quest, there's a good chance that some of your party members will be higher than 10th Level when you meet Firkraag, especially if they're Thieves or Bards.

I think the point here is that you should head straight for Firkraag when you emerge from Irenicus's dungeon. There are lots of helpful items in Athkatla (if you do a great deal of shoplifting to pay for them, which is cheesy in itself), but I don't think you can meet the 10th Level limitation if you do a lot of questing to obtain other useful items.
[/QUOTE]

Remember: the last flail head is only with Tor'Gal if you have one of the mod's installed (Tactics? one of the Ease of Use componants?) Otherwise, the heads are next to the forge, in the golem room, and with the charmed fighter.

With a party of 6, I think you can run through the keep to take a run at Mr F without besting the level 10 limit. I recall in one of my games, I had characters at levels 9 and 10 and took him on with the flail in hand. My current game is a team of 4, and we've already taken a trip across the ocean and are currently Spellkeep - Jaheira's 9/12, Imoen's 11/7, with a level 12 thief and level 11 monk - not too far off from the target despite having cleared out the slavers, Trademeet, and what my Guild asked me to do.

I guess the point of the question is if I was stuck in that position, without access to lower resistance and only being level 10, what would I do? I would take a few runs at it, try to be melee heavy and inflict punishment from different positions, and ultimately, leave and come back if I still failed - there's no shame in heading away and coming back stronger. I always run through Watcher's Keep and clear out the first two levels before taking on the final boss of the second level - he can be tough at level 10!

Anyways, good luck!
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Post by Amran_X_Kaiser »

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Lady Yuth has a Lower Magic Resistance scroll in Adventurers Mart.

That should help against Firkraag.
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Post by rbeverjr »

@VonDoo
I realize the level you must be to use some of the spells I listed. My point was that I avoid some things that make the game easy. I certainly have my reasons for not using the spells, items, etc. that I do not use. For instance, I disagree with a level 1 spell having a -6 modifier to saves or instantly killing - at level 1! I've played this game (and ToB) a lot with a variety of characters. I am familiar with many cheesy ways of dominating the game, and the wizard, in particular, can dominate. At the same time, I'm still learning, particularly how to win when, as you say, I have one hand tied behind my back. :)

In this particular game, I wasusing the Flail of Ages and Celestial Fury in addition to the Dragon Slayer longsword. Unfortunately, I did not have Lower Resistance. I could win and frequently under these circumstances. Unfortunately, the dragon won more often that I did, and I lost interest before truly refining my technique under these circumstance - because there is always so many other interesting variations to try! I LOVE THIS GAME! :D
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Post by Nimiety »

I understand completely.

I often play with the "diss'd" weapons - the ones other people discard as useless compared to the big cheesy ones.

Instead of playing with Carsomyr, the Staff of the Magi, Celestial Fury and the Flail of Ages, try playing with clubs, daggers, spears and scimitars. It's a lot more challenging to have a druid dual-wielding clubs bashing things around the melon, or sticking through a game with spears until you finally get a decent one near the end of the game. Satisfying, really. :)
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Post by Amran_X_Kaiser »

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Make a mod which removes all the over-powered weapons and puts them all in Baltazar's throne chair for safe keeping that will make the game harder for those that just rush and pray they get that one item :rolleyes:
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Post by Jedi_Sauraus »

My personal dragon killing tactic : have 1 good tank, tank and tank the dragon), I get korgan give him a regular non enchanted axe give him the best possible equipment (which is usually evenly distributed to counter weaknesses of npc's in party) have him drink potion of fire resist, potion that gives you immunity to fear, cast improved haste and the cleric level 14 spell regeneration. any other buffs are optional and may be used if the tank is low level. End result tank has 5 or 6 attacks per round is nearly immune to fire immune to running scared ect. and regenerates 18 hp per round. core rules no cheese no exploits and I issue a formal challenge to the dragon you need a level 14 cleric though crom feyer scroll and carsomyr mine =)
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Post by Amran_X_Kaiser »

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Good move, having a respectable level character(s) before fighting Firkraag helps than just making a break for him after leaving Irenicus Dungeon.

Take a lesson from this guy !
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