First of all, I am referring to a quest that Mekrath gives you to retrieve a collar or a mirror or something from some imp.
The quest is INCREDIBLY vague, he says that I can find the imp in the sewers, but I don't know where to look.
BTW I searched in many reliable guides on Baldur's Gate II for this quest and apparently no one either thought it was important enough or missed it.
Mekrath's Quest
- bushwhacker2k
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Mekrath's Quest
"Colorless green dreams sleep furiously."
-Noam Chomsky
-Noam Chomsky
Highlight for answer and spoiler below:
Spoiler
Look in the lower-right corner of the sewers near the thief that has items for sale.
Great spirits have always found violent opposition from mediocre minds. The latter cannot understand it when a person does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses their intelligence.
- Deadalready
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- bushwhacker2k
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- fable
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Games hardly ever aim high enough to reach the brain, these days.
When you want as broad an audience a possible to maximize your return, you have to shoot for the 10-year-olds. This isn't cynicism. I've been told it for years by high ranking corporate execs in the gaming industry. 
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
somewhat unfair
whilst games-playing juveniles are the main market for certain types of games, one of the pleasures of BGII was that it had a bit more sophistication, should you want to use it. OK so you can get lots of points by tanking your way through and wasting everything in sight - I did that myself is Us Natha when umber hulks made my game crash, but there are lots of points available for completing quests which are not simply ram-raids. I found slaughtering Us Natha was a lot less enjoyable that doing all the quests.
BGII tries not to be a simple hack-fest, which is why it is still entertaining some years after release.
there are some games that go the other way and create problems with only arcane solutions. it is the deal between player and writer that the information necessary to solve the problem can be found within the game. imagine a game where you needed a 27 digit code to enter into a coded lock and there was no clue to it in the game. you would be stuck with either relying on luck or mind-numbing patience - not the gaming experience that you are paying for. the unspoken deal is that the problem setters will leave some hints in the environment - whether they are easy to work out is another question, but they need to be there.
Doom was the archetype of slash-fests and there is very little similarity between it and BGII.
whilst games-playing juveniles are the main market for certain types of games, one of the pleasures of BGII was that it had a bit more sophistication, should you want to use it. OK so you can get lots of points by tanking your way through and wasting everything in sight - I did that myself is Us Natha when umber hulks made my game crash, but there are lots of points available for completing quests which are not simply ram-raids. I found slaughtering Us Natha was a lot less enjoyable that doing all the quests.
BGII tries not to be a simple hack-fest, which is why it is still entertaining some years after release.
there are some games that go the other way and create problems with only arcane solutions. it is the deal between player and writer that the information necessary to solve the problem can be found within the game. imagine a game where you needed a 27 digit code to enter into a coded lock and there was no clue to it in the game. you would be stuck with either relying on luck or mind-numbing patience - not the gaming experience that you are paying for. the unspoken deal is that the problem setters will leave some hints in the environment - whether they are easy to work out is another question, but they need to be there.
Doom was the archetype of slash-fests and there is very little similarity between it and BGII.
"All the world's a stage and all the men and women merely players"
Whilst this thread is getting off topic I will add my 2 cents worth: Dungeon Seige is the hack'n'slash of the century! Ugh. Very boring and NOTHING to figure out.
As to the Mekrath quest...I didn't do it. I wasted him. Do you get anything good from it? Don't tell me what it is but you can tell me if its good or not...:mischief:
As to the Mekrath quest...I didn't do it. I wasted him. Do you get anything good from it? Don't tell me what it is but you can tell me if its good or not...:mischief:
"Korax thinks you look very tasty today...
- Deadalready
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Doing that quest nets 17 250 experience I think; unfortunately overall it's less items.
Although a clever person can normally and in game legally complete both options of that quest and get all the items available and experience.
Although a clever person can normally and in game legally complete both options of that quest and get all the items available and experience.
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return
The main difference between killing Mekrath or getting his mirror from the imp is the amount of experience, a robe, and minor treasure.
Killing him gets you 14,000 experience while not killing him gets you 18,750.
Killing him gets you 14,000 experience while not killing him gets you 18,750.
Great spirits have always found violent opposition from mediocre minds. The latter cannot understand it when a person does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses their intelligence.