Great idea, but one problem.
Unless I have missed something obvious (which is always possible
I have looked up, down and sideways in Khuul, I've even broken into a couple of houses and searched in the nearby egg mine...
I mean, Khuul is not *that* big.
So, I'd like to find out if this is some kind of omission by the modder, or if I've simply missed something. Is it possible to use the construction set in order to find out which NPCs in a mod are placed where, along with their name IDs?
That way, I could just use the console to spawn the agent.