Attacks per round
Attacks per round
Does anyone know if there's a chart for natural Attacks-progression and which classes exactly enjoy it? All I know is, it seems like casters and Thief (possibly Bard too? Haven't tested) enjoy no natural attack-progression whatsoever while Fighters, Rangers, Paladins, Barbs and Monks (at least) have a natural progression, but I've never found the exact progression documented anywhere. Does anyone know if there're listings of this? Of course, just knowing, on which levels the extra attacks come would help too. Thank you in advance.
Only Warriors enjoy a natural attack progression , and only they benefit from ApR bonus provided by weapon specialisation. Monks increase their number of unarmed attacks per round. And that's it.
Warriors get an extra half attack per round at level 7 and one extra half attack per round at level 13.
Weapon specialisation gets them another half attack per round.
Best regards,
Lark.
Warriors get an extra half attack per round at level 7 and one extra half attack per round at level 13.
Weapon specialisation gets them another half attack per round.
Best regards,
Lark.
what is the highest number of attacks that we can have? the max i go is only 4
for monks what is mean by 1/2 unarmed attack per and gain 1/2 addtional attack per 3 levels if that the case, if he level 9 has 1 number of attack shouldn't he have more than 4 number of attack by the time he reach max level? but i only got 4 number of attack when he raches level 40.....
for monks what is mean by 1/2 unarmed attack per and gain 1/2 addtional attack per 3 levels if that the case, if he level 9 has 1 number of attack shouldn't he have more than 4 number of attack by the time he reach max level? but i only got 4 number of attack when he raches level 40.....
- moltovir
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With items like Belm and Scarlet Ninja-To, and under the influence of Improved Haste, a dualwielding fighter/thief (thief for UAI, the ninja-to is monk-only) can get up to eleven ApR I think (1 natural, a half at level 7, a half at level 13, 1 from the offhand, another half from specialization, +2 from weapons, multiplied by 2 from IH). A blade bard can get the same by using Offensive Spin.
Not sure though, correct me if I'm wrong
Not sure though, correct me if I'm wrong
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- masteralef
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[QUOTE=Nimiety]I was sure that the game limited the maximum number of attacks per round at 10.
N.[/QUOTE]
Kind of.
The game is hardcoded to 5, but can halve the round lengths for particular characters. That's what happens when certain high level abilities in TOB or improved haste- the rounds for that character take 3 seconds, rather than 6.
You can discover this if you use Weimer's Ease of Use and its True Grand Mastery mod. If you're dual wielding with 5 stars in the main-hand weapon, high enough level, etc, you can get to a point where your hypothetical attacks per round are above 5 but are in fact limited to 5. IH and the abilities let you circumvent this though.
N.[/QUOTE]
Kind of.
The game is hardcoded to 5, but can halve the round lengths for particular characters. That's what happens when certain high level abilities in TOB or improved haste- the rounds for that character take 3 seconds, rather than 6.
You can discover this if you use Weimer's Ease of Use and its True Grand Mastery mod. If you're dual wielding with 5 stars in the main-hand weapon, high enough level, etc, you can get to a point where your hypothetical attacks per round are above 5 but are in fact limited to 5. IH and the abilities let you circumvent this though.