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Melee Fighting Style on Fable2

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Raitei
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Melee Fighting Style on Fable2

Post by Raitei »

I want to ask your opinions about melee fighting style in Fable 2. I'd like to discuss it because I think melee attack in Fable was lack on having cool combo strike. How about if we can have multiple kind of combo strike, example like Sudeki, have a combo to stun the enemy, strike multiple enemies, deadly combo stike that slower than other combos, etc.
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triline beta
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Post by triline beta »

...No thanks...I prefer simple kills to hard ones. Also, on TLC the flurish attack when you spin your sword around could hit multiple enamies.
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Post by matthewd »

triline beta wrote:...No thanks...I prefer simple kills to hard ones.
Agreed. an RPG should stay simple. the physical upgrading could get a bit more detailed thoug
triline beta wrote:...Also, on TLC the flurish attack when you spin your sword around could hit multiple enamies.
And to add to that, when u are preparing to make a big strike where the head of ur hammer is at the lower end of ur back ( also a flourish attack ), U are also able to hit enemy's with it already on the floor.
MayBe some Brain Splattering Action
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DesR85
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Post by DesR85 »

As what both Triline and Matthew had mentioned, the combat should not be too complicated. I'd much prefer that the combat is more varied instead of button-mashing type combos prevalent in console fighting games like Tekken for example.
matthewd wrote: And to add to that, when u are preparing to make a big strike where the head of ur hammer is at the lower end of ur back ( also a flourish attack ), U are also able to hit enemy's with it already on the floor.
MayBe some Brain Splattering Action
I remember Project-404 ever mentioned it somewhere back at the Fable: The Lost Chapters forum before but its more like when the guy is lying unconscious, you use the greathammer to smash his head or something along the lines for an ordinary attack, not flourish.
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matthewd
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Post by matthewd »

DesR85 wrote:I remember Project-404 ever mentioned it somewhere back at the Fable: The Lost Chapters forum before but its more like when the guy is lying unconscious, you use the greathammer to smash his head or something along the lines for an ordinary attack, not flourish.
Yeah i think so to man.. Becouse when u knocked one out, the only thing u can do is kick him... I think that Blows the Bid one a bit
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Post by robc_626 »

Lionhead's also thinking about one hit kills. And they want to add things in like, if you're attacked in a bar, you can smash a bottle and whip it at someones face.
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Post by DesR85 »

Yes. I saw the trailer of Peter Molyneux's presentation at the Game Conference in Leipzig. He demonstrated a few trailers about one hit kills and context sensitive moves. Quite cool, if you ask me, and I feel that's what Lionhead is going to implement in Fable 2's combat system.
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Post by Mandalorianx »

DesR85 wrote:Yes. I saw the trailer of Peter Molyneux's presentation at the Game Conference in Leipzig. He demonstrated a few trailers about one hit kills and context sensitive moves. Quite cool, if you ask me, and I feel that's what Lionhead is going to implement in Fable 2's combat system.
do you have any link or so????
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Post by DesR85 »

Mandalorianx wrote:do you have any link or so????
Yes. This article is from Gamespot and it is titled, "[url="http://www.gamespot.com/xbox360/rpg/fable2/news.html?sid=6156154"]Molyneux: This is NOT Fable 2[/url]." You'll see the video next to it. You can view it on the site or you can download the video (provided that you have an account at Gamespot) and watch it later as it is pretty long. ;)
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by Mandalorianx »

DesR85 wrote:Yes. This article is from Gamespot and it is titled, "[url="http://www.gamespot.com/xbox360/rpg/fable2/news.html?sid=6156154"]Molyneux: This is NOT Fable 2[/url]." You'll see the video next to it. You can view it on the site or you can download the video (provided that you have an account at Gamespot) and watch it later as it is pretty long. ;)
now that would be cool as hell...the unvirement, one fatal blow. this would make the fighting more funn....THX DesR85 :)
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DesR85
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Post by DesR85 »

No problem. I really liked the demonstration too, even though the it was shown near the end of Mr. Molyneux's speech at the Leipzig Game Conference (my, what a very long and interesting speech indeed). :)
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DesR85
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Post by DesR85 »

I might have an idea here. What about the idea of having slight pauses when you hit an enemy within the arc of your weapon? For example, when you swing your sword, it will be in an arc and any enemy within it will get hit. I got this idea from Legend of Zelda: The Wind Waker and the upcoming Legend of Zelda: Twilight Princess. It looks kind of cool to me. :)
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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