character generation question
character generation question
what does 'x' mean when an attribute is 18/xx
- Crenshinibon
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It's kind of a percentage. The higher the number the better, except that 18/00 is the best as it's actually 18/100
Think of it as the highest a normal person can have is 18, but a person that specifically trains for some fighting event or what not surpasses the strength scores of the average person. The xx number is basically the strength ranking among other fighters.
I do believe that the higher xx improves your THAC0 and to hit, but that's about it. I'm not sure however.
Think of it as the highest a normal person can have is 18, but a person that specifically trains for some fighting event or what not surpasses the strength scores of the average person. The xx number is basically the strength ranking among other fighters.
I do believe that the higher xx improves your THAC0 and to hit, but that's about it. I'm not sure however.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
18/xx
fighters in AD&D only really need STR15 to be effective - Jaheira has that, I think. STR 18 is the most stregth any human can have BUT for RPG, some people who train as fighters can develop themselves beyond usual human norms and whilst non-fighters have 18 as the max, human fighters have an additional component - the xx part. in PnP, it used to be rolled using percentage dice and there were bands into which the % went with increasing benefits as you neared 18/00 i.e. 18 and 100% extra power.
I can't recall the exact boundaries and details but it is something like the following - you get plus to hit, plus to damage and % chance of forcing open locks the weight allowance also depends on the % - I think the table is kicking around somewhere:
the first part - 18/01-18/45 +1 to hit, +1 damage - force open locks 40%
second part 18/46-18/74 +2 to hit +2 damage - open locks 50%
third part 18/75 -18/99 +3 to hit +3 damage - open locks 60%
fourth - and rarest - 18/00 +3 to hit +5 damage - open locks 75% (think this allows 500 weight units of equipment)
so it makes a considerable difference how good the % is - an 18/96 is probably worth 2 skill points over an 18/21 when deciding on character generation.
please note that my figures are largely illustrative and you should check the details.
fighters in AD&D only really need STR15 to be effective - Jaheira has that, I think. STR 18 is the most stregth any human can have BUT for RPG, some people who train as fighters can develop themselves beyond usual human norms and whilst non-fighters have 18 as the max, human fighters have an additional component - the xx part. in PnP, it used to be rolled using percentage dice and there were bands into which the % went with increasing benefits as you neared 18/00 i.e. 18 and 100% extra power.
I can't recall the exact boundaries and details but it is something like the following - you get plus to hit, plus to damage and % chance of forcing open locks the weight allowance also depends on the % - I think the table is kicking around somewhere:
the first part - 18/01-18/45 +1 to hit, +1 damage - force open locks 40%
second part 18/46-18/74 +2 to hit +2 damage - open locks 50%
third part 18/75 -18/99 +3 to hit +3 damage - open locks 60%
fourth - and rarest - 18/00 +3 to hit +5 damage - open locks 75% (think this allows 500 weight units of equipment)
so it makes a considerable difference how good the % is - an 18/96 is probably worth 2 skill points over an 18/21 when deciding on character generation.
please note that my figures are largely illustrative and you should check the details.
"All the world's a stage and all the men and women merely players"