Werewolf in Griffith Park
I think that basically any narrow place between the rocks gives you protection if crouched. Apart from the space described in this thread, I discovered two other spaces, quite by accident, while running for my life, so don't ask me exact coordinates. One was behind the observatory near to one of the fences and one was right next to the tram building.
Personnally, this quest is second on my list of most annoying quests. Yes, it adds a healthy dose of dread, but at the cost of a lot of gameplay-frustration.
To discover the way to beat the werewolf you need either dozens of saves-reloads or a walkthrough. All other quests can be solved without referring to a walkthrough and a minimal number of saves. Multiple solutions/variations, adapted to character clan and feats, are available for most of the game's quests, except here.
So I feel there should be other ways to at least slow it down, create some distance or distract it. Dumb luck and player dexterity play too big a roll, rather than the character's skills and disciplines in evading the beast.
If in my PnP RPG as a gamesmaster I would pull a stunt like this, my player group would turn into a lynch mob (and they are used to a high level of deviousness from my part).
PS: The way to survive a lion attack is too lie still with your arms clamped around your head, you might still get mauled a bit, but it might just leave you alone after a while. Of course that is for lions in the wild, not the mentally screwed up animals of zoos and circuses.
Personnally, this quest is second on my list of most annoying quests. Yes, it adds a healthy dose of dread, but at the cost of a lot of gameplay-frustration.
To discover the way to beat the werewolf you need either dozens of saves-reloads or a walkthrough. All other quests can be solved without referring to a walkthrough and a minimal number of saves. Multiple solutions/variations, adapted to character clan and feats, are available for most of the game's quests, except here.
So I feel there should be other ways to at least slow it down, create some distance or distract it. Dumb luck and player dexterity play too big a roll, rather than the character's skills and disciplines in evading the beast.
If in my PnP RPG as a gamesmaster I would pull a stunt like this, my player group would turn into a lynch mob (and they are used to a high level of deviousness from my part).
PS: The way to survive a lion attack is too lie still with your arms clamped around your head, you might still get mauled a bit, but it might just leave you alone after a while. Of course that is for lions in the wild, not the mentally screwed up animals of zoos and circuses.
I think that God in creating man somewhat overestimated his ability.
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
- yrthwyndandfyre
- Posts: 786
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Actually, grab any long stick, anchor it against your right foot, aim it at the charging lion's heart, and it's done. There are other ways, too, but they would sound esoteric.
Sic gorgiamos allos subjectatos nunc
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
- Raa
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[QUOTE=yrthwyndandfyre]I've overcome creatures much stronger than myself in Real Life. Humans, Bulls, Wolves, even a Polar Bear once. I didn't manage to kill any of them, but that wasn't the objective. Getting out alive was the objective, and I satisfied it by being *clever*, not stronger, faster, or heavily armed.
[/QUOTE]
Actually, it still gets to my point - getting out alive using just your brains, and not managing to kill the overpowering creature. Isn't it what's about here?
If there would be any chance to kill the werewolf, it would be similar to you killing that polar bear. This way it does resemble Real Life. Any chance to kill it in combat would seem unfair.
BTW. now I remembered another thing, it IS inconsistent with the game:
- You kill many bosses during the game, all of them are elders, some of them even leaders like Andrei and Ming.
- Nines is also an elder and a leader. If he was significantly more powerful than other elders, the Anarchs probably wouldn't be losing so much as they did.
- Nines killed the Werewolf.
Conclusion: If you killed so many elders, so you could kill even Nines if you try. Therefore, you could kill the Werewolf as easily as any Boss.
[/QUOTE]
Actually, it still gets to my point - getting out alive using just your brains, and not managing to kill the overpowering creature. Isn't it what's about here?
If there would be any chance to kill the werewolf, it would be similar to you killing that polar bear. This way it does resemble Real Life. Any chance to kill it in combat would seem unfair.
BTW. now I remembered another thing, it IS inconsistent with the game:
- You kill many bosses during the game, all of them are elders, some of them even leaders like Andrei and Ming.
- Nines is also an elder and a leader. If he was significantly more powerful than other elders, the Anarchs probably wouldn't be losing so much as they did.
- Nines killed the Werewolf.
Conclusion: If you killed so many elders, so you could kill even Nines if you try. Therefore, you could kill the Werewolf as easily as any Boss.
ROMERO: If you should see any zombies in that time, you need to put them down. Just don't let them bite you.
PC: Why? Do you turn into a zombie if they bite you?
ROMERO: Naw, it just hurts like a bitch.
Mry Ymen-Raa, neb n'swt ta'wy
PC: Why? Do you turn into a zombie if they bite you?
ROMERO: Naw, it just hurts like a bitch.
Mry Ymen-Raa, neb n'swt ta'wy
I rest my case.
Moreover, no or little control over your character, no real choices: cutscene (moving in tram) - short walk outside (not that there is anything else to do) - cutscene (meeting Nines) - dialogue (with no real alternatives) - cutscene (werewolf attack - and your character just stands waiting as a dumb donkey instead of getting lost while noone is looking) - run and hide (or possibly kill werewolf through improbable manoeuvre).
I really felt like yelling to my screen, "Keep the XP, and replace the whole damn thing by one big cutscene!")
Moreover, no or little control over your character, no real choices: cutscene (moving in tram) - short walk outside (not that there is anything else to do) - cutscene (meeting Nines) - dialogue (with no real alternatives) - cutscene (werewolf attack - and your character just stands waiting as a dumb donkey instead of getting lost while noone is looking) - run and hide (or possibly kill werewolf through improbable manoeuvre).
I really felt like yelling to my screen, "Keep the XP, and replace the whole damn thing by one big cutscene!")
I think that God in creating man somewhat overestimated his ability.
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
- yrthwyndandfyre
- Posts: 786
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- Location: 100 Miles up the butt of the world
- Contact:
[QUOTE=Lestat]I think that basically any narrow place between the rocks gives you protection if crouched.[/QUOTE]
Interesting you should put it like that. In my time in the High Arctic, I saw a flower. A very beautiful little creature. It was all of a quarter-inch wide at its widest point, bright yellow, with four petals, and perhaps a quarter-inch high. How could such a wonderful creature survive in the second most inhospitable environment on the planet? It grew in the places between the rocks, where the rocks sheltered it. Good point.
Interesting you should put it like that. In my time in the High Arctic, I saw a flower. A very beautiful little creature. It was all of a quarter-inch wide at its widest point, bright yellow, with four petals, and perhaps a quarter-inch high. How could such a wonderful creature survive in the second most inhospitable environment on the planet? It grew in the places between the rocks, where the rocks sheltered it. Good point.
Sic gorgiamos allos subjectatos nunc
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
- yrthwyndandfyre
- Posts: 786
- Joined: Tue Feb 15, 2005 2:30 am
- Location: 100 Miles up the butt of the world
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[QUOTE=Lestat]Moreover, no or little control over your character, no real choices: cutscene (moving in tram) - short walk outside (not that there is anything else to do) - cutscene (meeting Nines) - dialogue (with no real alternatives) - cutscene (werewolf attack - and your character just stands waiting as a dumb donkey instead of getting lost while noone is looking) - run and hide (or possibly kill werewolf through improbable manoeuvre).
I really felt like yelling to my screen, "Keep the XP, and replace the whole damn thing by one big cutscene!")[/QUOTE]
Oh, yes. One of my major complaints as well. Nines gives you ample warning that something is horribly wrong, but your PC is never given the option to just take the word of wisdom and bail. Your PC is required by FIAT to ask inane questions until it is too late, and they HAVE to face the werewolf.
I really felt like yelling to my screen, "Keep the XP, and replace the whole damn thing by one big cutscene!")[/QUOTE]
Oh, yes. One of my major complaints as well. Nines gives you ample warning that something is horribly wrong, but your PC is never given the option to just take the word of wisdom and bail. Your PC is required by FIAT to ask inane questions until it is too late, and they HAVE to face the werewolf.
Sic gorgiamos allos subjectatos nunc
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
(The Addams family motto: Gladly we feast on those who would subdue us)
Do not meddle in the affairs of Dragons, for you are crunchy, and good with Ketchup.
- champagnerocker
- Posts: 9
- Joined: Mon Aug 22, 2005 6:19 am
- Contact:
[QUOTE=shana]Thank you so much for your help! I finally killed the werewolf, but it took about 20 times!!!!! I think that this quest has been the most stressful event of my life, I had to take several breaks and walk around the house to calm down!! Hope that's not too pathetic![/QUOTE]
I have had to pause the game. Have a cup of tea. Sit in the garden. See the sunlight and hear the birds singing.
I am glad I am not the only person terrified by these quests!
I have had to pause the game. Have a cup of tea. Sit in the garden. See the sunlight and hear the birds singing.
I am glad I am not the only person terrified by these quests!
[QUOTE=champagnerocker]I am glad I am not the only person terrified by these quests![/QUOTE]
After 5 times through the game, terrified is not the word I'd use. Annoyed, maybe, frustrated definitely, and at the limit of disgusted.
While a quest like the Ocean House Hotel quest keeps its capacity of instilling a certain feeling of dread even after repeated playing, the werewolf thing becomes more annoying with each repeat. It has now definitely risen to the top spot of most hated quest in my book.
After 5 times through the game, terrified is not the word I'd use. Annoyed, maybe, frustrated definitely, and at the limit of disgusted.
While a quest like the Ocean House Hotel quest keeps its capacity of instilling a certain feeling of dread even after repeated playing, the werewolf thing becomes more annoying with each repeat. It has now definitely risen to the top spot of most hated quest in my book.
I think that God in creating man somewhat overestimated his ability.
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
- Oscar Wilde
The church is near but the road is icy; the bar is far away but I'll walk carefully.
- Russian proverb
Escaoe the werewolf - SPOILER!!!
I was doing my nut with this - but it can be done! Head straight for the main door of the house on the right (the one Nines points out and says "Come on kid, we gotta get to that building") You might get a wack from wolfy-boy before you get in, but once you're in the house, it takes the werewolf a few seconds to break the door down so that buys you a bit of time to start healing.
As soon as you're in the building - turn left, straight through that first room and then turn left again at the next room - you'll go through an open door and see a closed door ahead. Go through that closed door and the shed with the power switch is facing you.
Flick the switch and run back in the door you just came out of. Through the open door, then first right and first left - into the obeservatory. Go up the stairs and flick the switch to open the metal doors to your right. When the werewolf starts to walk through them, flick the switch again and kill him!
Good luck!
I was doing my nut with this - but it can be done! Head straight for the main door of the house on the right (the one Nines points out and says "Come on kid, we gotta get to that building") You might get a wack from wolfy-boy before you get in, but once you're in the house, it takes the werewolf a few seconds to break the door down so that buys you a bit of time to start healing.
As soon as you're in the building - turn left, straight through that first room and then turn left again at the next room - you'll go through an open door and see a closed door ahead. Go through that closed door and the shed with the power switch is facing you.
Flick the switch and run back in the door you just came out of. Through the open door, then first right and first left - into the obeservatory. Go up the stairs and flick the switch to open the metal doors to your right. When the werewolf starts to walk through them, flick the switch again and kill him!
Good luck!
That sounds like a more direct route than the one I've taken, Jmima, and solves the problem I've had repeatedly, viz: getting to the observatory with the power on, only to have Mutt break into the observatory through a doorway and hop up on the platform before I can even get the damn doors open! After failing this quest about 20 times last night with my Malkavian kinky girl, I had to give it a rest, go to bed, and then try again this morning. Finally, finally managed!
Was thinking this quest would be a lot less stressful if the werewolf could not enter the main observatory room any way EXCEPT through those doors. But since what I was doing was getting into the building, winding around through various routes until I found a door out, running up the stairs, then down the other stairs, then across to the power switch, then around and around dodging Fido, then up the stairs again, then down again, then through the door again, then to the observatory -- I guess it gave Spot too much time to come after me.
I sooooo hate this quest!
Was thinking this quest would be a lot less stressful if the werewolf could not enter the main observatory room any way EXCEPT through those doors. But since what I was doing was getting into the building, winding around through various routes until I found a door out, running up the stairs, then down the other stairs, then across to the power switch, then around and around dodging Fido, then up the stairs again, then down again, then through the door again, then to the observatory -- I guess it gave Spot too much time to come after me.
I sooooo hate this quest!
hope this helps
There two choices.As soon as you finish the dialogue with nines and the werewolf comes out,RUN INSTANTLY INTO the observatory without looking back.run inside the building for a while.The werewolf will loose you.After that run outside again and run towards the fire! theres a rock at the right of the fire.hide behind and wait.you will hear the wolfy smashing things in the observatory.As soon asa the timer is out DONT go.wait a bit more for the train to reach the house.the RUN to the train.the wolf will run behind you and maybe he ll reach you before you get in.but you ll make it...try this c ya
There two choices.As soon as you finish the dialogue with nines and the werewolf comes out,RUN INSTANTLY INTO the observatory without looking back.run inside the building for a while.The werewolf will loose you.After that run outside again and run towards the fire! theres a rock at the right of the fire.hide behind and wait.you will hear the wolfy smashing things in the observatory.As soon asa the timer is out DONT go.wait a bit more for the train to reach the house.the RUN to the train.the wolf will run behind you and maybe he ll reach you before you get in.but you ll make it...try this c ya
- Lonelypilgrim
- Posts: 347
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Hope no one posted this strategy...
This one is quite simple.Just when you get control of your char,run fast to the nearby trees.Celerity will help much here,if you got it.Then crouch behind one of them.If you are lucky then the werewolf won`t see you!It didn`t see me there and so i could go and make a sandwitch until the timer runs out. It has worked both times i tried it,With the Tremere and with the Toreador.When the time has finished,run quickly on the train.
This one is quite simple.Just when you get control of your char,run fast to the nearby trees.Celerity will help much here,if you got it.Then crouch behind one of them.If you are lucky then the werewolf won`t see you!It didn`t see me there and so i could go and make a sandwitch until the timer runs out. It has worked both times i tried it,With the Tremere and with the Toreador.When the time has finished,run quickly on the train.
Werewolf Conundrum!
It might interest some of you folks to know that the werewolf was not actually invincible prior to the implementation of the first official patch. Of course it's damn near impossible to get to this point without some of the fixes that later patches provide, but having done so at some point in the past, it turns out that they do seem to have revved him up to "uberdemon" status post-patch.
Incidentally, non-invincible doesnt necessarily translate to "EZ MODE". It still required a ridiculous amount of running around, a healthy dose of luck, and the consumption of an utterly obscene amount of consumables, but it was in fact possible to kill the hated beast via the immensely gratifying method of hacking, slashing, pummelling, pounding and general infliction of grievous bodily harm in its many forms. (Oh noes! Someone call the RSPCA! Im beating on poor inncocent 300kg puppies with enormous fangs, nasty claws and sufficient strength to rip a mountain out of the ground and beat the snot out of me with it =/).
It might interest some of you folks to know that the werewolf was not actually invincible prior to the implementation of the first official patch. Of course it's damn near impossible to get to this point without some of the fixes that later patches provide, but having done so at some point in the past, it turns out that they do seem to have revved him up to "uberdemon" status post-patch.
Incidentally, non-invincible doesnt necessarily translate to "EZ MODE". It still required a ridiculous amount of running around, a healthy dose of luck, and the consumption of an utterly obscene amount of consumables, but it was in fact possible to kill the hated beast via the immensely gratifying method of hacking, slashing, pummelling, pounding and general infliction of grievous bodily harm in its many forms. (Oh noes! Someone call the RSPCA! Im beating on poor inncocent 300kg puppies with enormous fangs, nasty claws and sufficient strength to rip a mountain out of the ground and beat the snot out of me with it =/).
- ProgRockGhoul
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- Joined: Fri Dec 08, 2006 6:04 pm
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*more SPOILERS*
This mission has always been the toughest for me, so I wanted to add an update after finding jmima's helpful advice. I finally managed to kill the werewolf after reading it. In case anyone might be helped by this, here's how it worked.
First, go immediately into the observatory building through the main door. It's to your right, but run forward a tiny bit then right, to avoid getting caught on the fence. (The werewolf makes a massive leap and will probably get a shot at you before you make it through the door.) Once inside, turn left, then go straight, then turn left again and out the door - this leads outside. Directly in front of you is a shed with a switch on its wall – you must flip this switch to turn on the power in the observatory room. (A fence will prevent you from running to the shed from your initial starting point – you have to run into the observatory and through the rooms mentioned above.)
Jmima suggests you run back into the building the way you came, but with the werewolf right behind you, this seems risky to me. Instead, once the switch is flipped, run a bit to the right, into a sort of clearing. Keeping right, run along the outside wall of the main observatory building, to a set of stairs. (This is all still outside.) Climb these stairs onto a platform – it's just outside the observatory room, and it's exactly where the werewolf will get trapped. Run across the platform and down the stairs on the platform's other side. On the ground again, turn right – just around the corner is a door, open it and go back into the building.
Once inside, run straight ahead into the observatory room. This room is the brightest; it also has a bright red light on each wall. In the observatory room, run directly up the stairs (they'll be on your right when you enter) and onto the platform with several non-interactive terminals and a very important switch. (You may notice a massive telescope, and an opening along the wall and ceiling - this has to part in order to use the telescope to look at the sky.) Flip the switch – this will cause the wall/ceiling to open. Stay on the platform by the switch, and keep your eye on the opening in the wall behind you – you were just out there when you ran along the outer wall, and this is where the werewolf will get caught trying to force its way in.
The werewolf will first walk across the opening (cue!), then force his head and torso inside. Once you see him wedging his way in, sort of half-in half-out, flip the switch again. I tend to move off the platform after flipping the switch, since the door closes fairly slowly, and the werewolf is so damn close. (I'm not sure if he can hit you when he starts to get stuck, but I never wanted to find out.) Ah, the satisfaction of seeing that hairy bastard stuck in the wall with his head lolling to the side... a great moment in video game history.
Note that the observatory room switch won't do anything if you haven't flipped the switch on the outside shed. This makes for no fun. Also, Obfuscate is totally useless against the werewolf – he sees right through it no matter how powerful it is. (I bet stealth is too, but I never stayed still long enough to try it.) Save your blood for defensive buffs. With a Nosferatu, I used Blood Buff to increase her damage soak capability. Fortitude, if you've got it, is a big help for absorbing damage, and costs less than Blood Buff. Celerity lets you outrun the werewolf pretty handily – my Toreador with Celerity only had a chunk of flesh removed at the very start, before he could put some distance between himself and the werewolf. My other vampires survived too, but the werewolf tended to be right on their heels.
This pattern works well for me. (It can get sticky, say if you get caught at the shed outside and don't flip the switch right away.) If the timing doesn't work out perfectly, run away and try to set up the door again. Watch out in case the werewolf enters the observatory room from inside – if this happens, he'll jump up on the platform and maul you. Run away! Also, keep a finger ready on the Elder Bloodpack key if the werewolf takes too many chunks out of you. Whatever you do, in case you get sidetracked, avoid the bathroom – it's marked by a sort of unisex bathroom placard on the wall, and it's a dead-end that could result in an undignified Final Death.
jmima wrote:I was doing my nut with this - but it can be done! Head straight for the main door of the house on the right (the one Nines points out and says "Come on kid, we gotta get to that building") You might get a wack from wolfy-boy before you get in, but once you're in the house, it takes the werewolf a few seconds to break the door down so that buys you a bit of time to start healing.
As soon as you're in the building - turn left, straight through that first room and then turn left again at the next room - you'll go through an open door and see a closed door ahead. Go through that closed door and the shed with the power switch is facing you.
Flick the switch and run back in the door you just came out of. Through the open door, then first right and first left - into the obeservatory. Go up the stairs and flick the switch to open the metal doors to your right. When the werewolf starts to walk through them, flick the switch again and kill him!
Good luck!
This mission has always been the toughest for me, so I wanted to add an update after finding jmima's helpful advice. I finally managed to kill the werewolf after reading it. In case anyone might be helped by this, here's how it worked.
First, go immediately into the observatory building through the main door. It's to your right, but run forward a tiny bit then right, to avoid getting caught on the fence. (The werewolf makes a massive leap and will probably get a shot at you before you make it through the door.) Once inside, turn left, then go straight, then turn left again and out the door - this leads outside. Directly in front of you is a shed with a switch on its wall – you must flip this switch to turn on the power in the observatory room. (A fence will prevent you from running to the shed from your initial starting point – you have to run into the observatory and through the rooms mentioned above.)
Jmima suggests you run back into the building the way you came, but with the werewolf right behind you, this seems risky to me. Instead, once the switch is flipped, run a bit to the right, into a sort of clearing. Keeping right, run along the outside wall of the main observatory building, to a set of stairs. (This is all still outside.) Climb these stairs onto a platform – it's just outside the observatory room, and it's exactly where the werewolf will get trapped. Run across the platform and down the stairs on the platform's other side. On the ground again, turn right – just around the corner is a door, open it and go back into the building.
Once inside, run straight ahead into the observatory room. This room is the brightest; it also has a bright red light on each wall. In the observatory room, run directly up the stairs (they'll be on your right when you enter) and onto the platform with several non-interactive terminals and a very important switch. (You may notice a massive telescope, and an opening along the wall and ceiling - this has to part in order to use the telescope to look at the sky.) Flip the switch – this will cause the wall/ceiling to open. Stay on the platform by the switch, and keep your eye on the opening in the wall behind you – you were just out there when you ran along the outer wall, and this is where the werewolf will get caught trying to force its way in.
The werewolf will first walk across the opening (cue!), then force his head and torso inside. Once you see him wedging his way in, sort of half-in half-out, flip the switch again. I tend to move off the platform after flipping the switch, since the door closes fairly slowly, and the werewolf is so damn close. (I'm not sure if he can hit you when he starts to get stuck, but I never wanted to find out.) Ah, the satisfaction of seeing that hairy bastard stuck in the wall with his head lolling to the side... a great moment in video game history.
Note that the observatory room switch won't do anything if you haven't flipped the switch on the outside shed. This makes for no fun. Also, Obfuscate is totally useless against the werewolf – he sees right through it no matter how powerful it is. (I bet stealth is too, but I never stayed still long enough to try it.) Save your blood for defensive buffs. With a Nosferatu, I used Blood Buff to increase her damage soak capability. Fortitude, if you've got it, is a big help for absorbing damage, and costs less than Blood Buff. Celerity lets you outrun the werewolf pretty handily – my Toreador with Celerity only had a chunk of flesh removed at the very start, before he could put some distance between himself and the werewolf. My other vampires survived too, but the werewolf tended to be right on their heels.
This pattern works well for me. (It can get sticky, say if you get caught at the shed outside and don't flip the switch right away.) If the timing doesn't work out perfectly, run away and try to set up the door again. Watch out in case the werewolf enters the observatory room from inside – if this happens, he'll jump up on the platform and maul you. Run away! Also, keep a finger ready on the Elder Bloodpack key if the werewolf takes too many chunks out of you. Whatever you do, in case you get sidetracked, avoid the bathroom – it's marked by a sort of unisex bathroom placard on the wall, and it's a dead-end that could result in an undignified Final Death.
my method is usually
run diagonal left to keep going when it intially attacks
hide where it emerged from behind burning tree - it will NOT get you
wait out timer
run diagonal right to avoid getting repeatedly hit
run into observatory
run through to switch (save)
run back into building and up stairs (wolfie may trash stairs if close enough to you!)
flick switch
run outside and back into building
get wolfie's attention
run back up outside steps and over to switch
when wolfie gets arm through obs door, flick switch
breathe huge sigh of relief as wolfie gets compressed
I was gobsmacked when wolfie first destroyed the stairs - part of the building being ripped apart!?!
the worst bit is if he manages to get in combat with you - the aggravated damage is appalling and it becomes difficult to run away. run run run seems to be the motto for dealing with wolfie.
it has a panic element and marks the end of the free-flow game and into a very linear sequence.
the only way to have some freedom is if you have the downtown apartment and have opened up the air vent - if you have done that, you can by-pass the automatic return to the cab when you leave your haven.
it appears to be an oversight but it does allow you to go to other areas as before - just remember to return to the flat and leave by the door and the script will take it up as before.
if you have left any quests undone, or want to do some dealing outside of the limits the cabbie gives you, then that is the way forward - down the vent shaft and out the front door of Skyline.
run diagonal left to keep going when it intially attacks
hide where it emerged from behind burning tree - it will NOT get you
wait out timer
run diagonal right to avoid getting repeatedly hit
run into observatory
run through to switch (save)
run back into building and up stairs (wolfie may trash stairs if close enough to you!)
flick switch
run outside and back into building
get wolfie's attention
run back up outside steps and over to switch
when wolfie gets arm through obs door, flick switch
breathe huge sigh of relief as wolfie gets compressed
I was gobsmacked when wolfie first destroyed the stairs - part of the building being ripped apart!?!
the worst bit is if he manages to get in combat with you - the aggravated damage is appalling and it becomes difficult to run away. run run run seems to be the motto for dealing with wolfie.
it has a panic element and marks the end of the free-flow game and into a very linear sequence.
the only way to have some freedom is if you have the downtown apartment and have opened up the air vent - if you have done that, you can by-pass the automatic return to the cab when you leave your haven.
it appears to be an oversight but it does allow you to go to other areas as before - just remember to return to the flat and leave by the door and the script will take it up as before.
if you have left any quests undone, or want to do some dealing outside of the limits the cabbie gives you, then that is the way forward - down the vent shaft and out the front door of Skyline.
"All the world's a stage and all the men and women merely players"
- Kruszakus
- Posts: 23
- Joined: Sun Oct 22, 2006 6:53 am
- Location: I live in Poland... I know, I know...
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I always hide behind that small shack, just after the swith is turned on - the werewolf leaves me and goes somewhere. From there I make a quick dash to the observatory, then up the stairs and you know the rest. This bit is really easy, the only hard part is when the werewolf catches you when you are trying yo sqeeze yoursels through a hole in a fence. But apart from that it is two minutes of small effort.
But at the first time, it was one on the most horrifying moments I have ever experienced in any computer game, maybe Ravenholm from HL2 was a bit more frightening, but that's all.
What a pity that there won't be any more games based on this system...
But at the first time, it was one on the most horrifying moments I have ever experienced in any computer game, maybe Ravenholm from HL2 was a bit more frightening, but that's all.
What a pity that there won't be any more games based on this system...