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Demon Doors in Fable II?

This forum is to be used for all discussions pertaining to any of the titles or expansions within Lionhead Studios' Fable series.
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Chili pepper
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Post by Chili pepper »

Hero:Gday mate you dun ave no jobs I could do for you??
Door:No Bog off
Hero:Awww mate Im just trying to help out!
Door:Well you can help by getting lost!
Hero:You sure look like you need help
Door:Im a ruddy door why in blazes would I need help?
Hero:you sure look like ya do
Door: (sighs) Your right, Im soooo lonely here I need help cheering up.
Hero:Go on Mate
Door:If you can preform a trick so splendid it cheers me up I will open for you.......
Hero:Its a done deal
Door:But first..... Bog off and think of a trick I want my sleep!!!!!!!!!
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marten0305
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Post by marten0305 »

I like the puzzle concept and the talking door that won't unlock unless you solve a puzzle. Adds some originality to the game.
It's not who you are underneath, but what you do that defines you.
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DesR85
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Post by DesR85 »

Or what about giving another option for the player to destroy the demon door? Might give the player more choices when dealing with demon doors aside from asking the player to do it's bidding. But, by doing so, other demon doors will get wind of your actions and the other demon doors will not be willing to open up to you should you destroy one or two of them.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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marten0305
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Post by marten0305 »

I agree with you. This game is supposed to be about evil and good choices. And giving the choice to solve the puzzle (good) or destroy the door (evil) will really add some depth in the choice between good and evil.
It's not who you are underneath, but what you do that defines you.
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Rebelkitten
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Post by Rebelkitten »

.....
Lady Dragonfly wrote:I would like to see another batch of Demon doors but with more challenging puzzles. And a better loot behind the door. I liked these doors with attitude but they parted with their treasures way too easily in my opinion.
Or perhaps not Demon doors but something else to the same effect?
Something like mimic chests? You have to give a right answer or it will show fangs. Any ideas?
I would find the idea amusing to have nine rez potions, walk up to a chest, and have a multiple answer question. Ten answers, and the question will be very difficult. Wrong answer, it kills you once, and keeps going until you get the right answer, or die altogether.
Here is another amusing thought, but with a first grader touch: You get the wrong answer for the chest, it opens then a random dinosaur head pops up, grabs you in its teeth, shakes you around a bit, then pops back inside the chest. :)
I mean, she was a stunner... At least I think she was. But I also thought the trees around us were running around on little chocolate legs, if you see what I mean.
~Cyril
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Moosekid
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Post by Moosekid »

matthewd wrote:Yeah the mimic chest Idea, I like it.
Or burried dongions u must enter and a demondoor awaits, One u must answer a ridle with an item, the other one will cast gueardians u must defeat, Also what i would like is when u answer a right question ur wisdom increases ( Like more mana ) or when u fight guardians ( Ur physics get a boost ).
They should make it more mystiriuos and hard to, and a reward for a solved riddle: mana potion and a howl tattoo, I dont want to see that anymore
Having riddles to open demon doors is an awesome idea
"Only human.."
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Mephisto
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Post by Mephisto »

I liked the demon doors in fable 1 - and i think it would be good to have thm in fable 2. Like many other things in fable they are very unique compared to other games.
Fortune favors the bold!!!
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