I plan to go through tactics mod but i been busy with exams til now and need some advice about my two remaining spots for my 6-char party.
conjurer vs cleric of helm/mage
the many spells available to the conjurer give him versatility and power but the same applies to the cleric/mage especially come trigger-sequencing
and
wizard slayer/theif vs bounty hunter/mage
looking for a archer here with a kick, the magic resistance and spell-failure would be a big boost against spellcasters as would the weapon specialisation, but so would setting special and HLA traps as well as being able to have a spellbook upto and including level 9. Thief requirements for this is a must since i need a versatile thief also.
I would like your opinion on who do you think would win between these two spellcasting and archer/thief classes.
Character class question for tactics
- Amran_X_Kaiser
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- Jedi_Sauraus
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If you have enough Arcane power I'd go with a Wizard Slayer 9 > Thief instead of the Bounty Hunter 10 > Mage
As for Cleric > Mage vs Conjurer, the answer is obvious: go for the Cleric> Mage. Level him to level 11, Aside from all the minor clerical buffs, you get two important features: two casts of true sight, and 1 cast of level 6 spells *cough timestop+harm cough*
All of this for for a dualing period of only 750k
Lets not forget that your clerics primary stat is wisdom and having 18 wisdom meshes well with (limited) Wish
As for Cleric > Mage vs Conjurer, the answer is obvious: go for the Cleric> Mage. Level him to level 11, Aside from all the minor clerical buffs, you get two important features: two casts of true sight, and 1 cast of level 6 spells *cough timestop+harm cough*
Lets not forget that your clerics primary stat is wisdom and having 18 wisdom meshes well with (limited) Wish
- Amran_X_Kaiser
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It's worth advancing a Cleric to 14 before dualling, IMHO.
I like Wizard Slayer > Thieves a lot also.
You're going to have better characters, IMHO, in both cases if you just multiclass them. A Cleric/Mage or Cleric/Illusionist is VERY powerful. A Fighter/Thief gets to pick HLAs from the two best pools (this is assuming you have ToB installed, otherwise dual, and at lower levels... 9 for the F>T and 11 for the C>M).
What's the rest of your party look like?
I like Wizard Slayer > Thieves a lot also.
You're going to have better characters, IMHO, in both cases if you just multiclass them. A Cleric/Mage or Cleric/Illusionist is VERY powerful. A Fighter/Thief gets to pick HLAs from the two best pools (this is assuming you have ToB installed, otherwise dual, and at lower levels... 9 for the F>T and 11 for the C>M).
What's the rest of your party look like?
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- Jedi_Sauraus
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With a level 11 Cleric your your missing out on 2 mage levels which do nothing, look at the table at Planet BaldursGate - News, Screenshots, Previews, Reviews, Guides there is absolutly no diffrence between a level 31 and a level 29 wizard.
I looked it up, and as Klorox said if you go to level 14 Cleric, you'll still have enough for a level 27 mage which still has 5 level 1 to 8 and 4 level 9 spells, exactly as a level 31 mage.
So in the long run you'll be more powerfull with a level 14 cleric but you have to deal with a longer dualing period 1875k as apposed to 750k. It's your call, but I personally would would go to level 11, since it has a much shorter dualing period.
as for the Conjurer he has only 1 more cast per level, meaning: 6 level 1-8 and 5 level 9's which is a pretty poor trade compared to all those Cleric spells and 2 casts of True Sight. If not the cleric>mage at least take a Sorceror
@Klorox, IMHO the Cleric/Mage multi is another Aerie. It has it's uses and ends up being a good healer in the long run, but at the expense of becoming a poor mage. It only has 2 level 9 slots and less 6 7 and 8 level spells which really are the important ones, I'd say a Cleric 14>Mage is the most powerfull if you can stand the dualing period. With such a Cleric you can still pull off Aerie's many nasty combos in the chain contingency. you'll have less healing power but alot more arcane which is really where it counts especially for tactics.
I looked it up, and as Klorox said if you go to level 14 Cleric, you'll still have enough for a level 27 mage which still has 5 level 1 to 8 and 4 level 9 spells, exactly as a level 31 mage.
So in the long run you'll be more powerfull with a level 14 cleric but you have to deal with a longer dualing period 1875k as apposed to 750k. It's your call, but I personally would would go to level 11, since it has a much shorter dualing period.
as for the Conjurer he has only 1 more cast per level, meaning: 6 level 1-8 and 5 level 9's which is a pretty poor trade compared to all those Cleric spells and 2 casts of True Sight. If not the cleric>mage at least take a Sorceror
@Klorox, IMHO the Cleric/Mage multi is another Aerie. It has it's uses and ends up being a good healer in the long run, but at the expense of becoming a poor mage. It only has 2 level 9 slots and less 6 7 and 8 level spells which really are the important ones, I'd say a Cleric 14>Mage is the most powerfull if you can stand the dualing period. With such a Cleric you can still pull off Aerie's many nasty combos in the chain contingency. you'll have less healing power but alot more arcane which is really where it counts especially for tactics.
If you're going to go cleric 14->mage then you might as well let the cleric gain the 15th level as well. Then you can use level 3 cleric spell slots to summon skeleton warriors instead of level 5 mage spell slots.
One of the parties I've considered recently had a priest of helm 15 dualled to mage protagonist. I wanted him to be able to do pretty much anything except thieving. Of course he might be able to do that too but I prefer having an actual thief. I never got around to try it but I think the build would work very well. Only problem is that I'd like him to have great stats in everything...
One of the parties I've considered recently had a priest of helm 15 dualled to mage protagonist. I wanted him to be able to do pretty much anything except thieving. Of course he might be able to do that too but I prefer having an actual thief. I never got around to try it but I think the build would work very well. Only problem is that I'd like him to have great stats in everything...
- Amran_X_Kaiser
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The rest of my party are basically tanks - Cavalier protaginist, Berserker, Monk and a Avenger.
Good link by the way Saurus.
The late dualling is not a problem since i plan to accomplish everything in terms of quests/battle that will generate me enough xp to last plus with the characters that aren't dual-classed they can pretty much handle.
Although a spell progression table for a wizard and cleric regarding their xp/levle would be a big help to decide such as knowing the advantages of a level 14 cleric>mage to dual.
Also i plan to install the un-nerfed spell progression from ease-of-use mod which gave the conjurer 9 spell slots per level or something last time i checked - when comparing this to a cleric/mage i cant decide between the two given their power.
The rest of my party are basically tanks - Cavalier protaginist, Berserker, Monk and a Avenger.
Good link by the way Saurus.
The late dualling is not a problem since i plan to accomplish everything in terms of quests/battle that will generate me enough xp to last plus with the characters that aren't dual-classed they can pretty much handle.
Although a spell progression table for a wizard and cleric regarding their xp/levle would be a big help to decide such as knowing the advantages of a level 14 cleric>mage to dual.
Also i plan to install the un-nerfed spell progression from ease-of-use mod which gave the conjurer 9 spell slots per level or something last time i checked - when comparing this to a cleric/mage i cant decide between the two given their power.
- Jedi_Sauraus
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Use the link in my previous posts for the exp tables as well it's all on planetbaldursgate.com. If you use the unnerfed spell progression however, the table in planetbaldursgate.com won't help you. For the alternate tables you need to dig them out from the spellhold studios forum. Don't be discouraged if you don't find them right away, It took me a while to find them as well.
Whichever tables you use, the difference between a regular mage and a conjurer is only 1 spell slot/level. IMO if your using the unnerfed tables, which are quite overpowered as they are, go with a Sorceror. The Un-nerfed tables will take care of his worst disadvantage which is knowing "only" 5 slots per level. All in all if your balancing the unnerfed tables with tactics you should have a fun and balanced game
@Onkel Bob yes but going to 14 is as high as you can go without compromising level 9 slots (un-nerfed tables). The gain of an extra 1 or 2 level 3 slots is not worth the loss of a level 8 and a level 9 slot. Planetar vs Skeleton come on
Whichever tables you use, the difference between a regular mage and a conjurer is only 1 spell slot/level. IMO if your using the unnerfed tables, which are quite overpowered as they are, go with a Sorceror. The Un-nerfed tables will take care of his worst disadvantage which is knowing "only" 5 slots per level. All in all if your balancing the unnerfed tables with tactics you should have a fun and balanced game
@Onkel Bob yes but going to 14 is as high as you can go without compromising level 9 slots (un-nerfed tables). The gain of an extra 1 or 2 level 3 slots is not worth the loss of a level 8 and a level 9 slot. Planetar vs Skeleton come on