Suggestions for things that should return

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DeadEye
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Post by DeadEye »

The return

I really loved the char build system so i would see a enchanced version of that... same style, i liked the cartoony pics with the perks ect ect.
Whores... sure, as in gta style or something
The overal map free to explore always did it for me, that also makes the game more replayable. a car yes... this this i want to be able to upgrade stuff.. armor ect ect.. weird random ecounters... lots of 50ties style posters. oh and the music..... the music from 1 was great... the background music was earie.. liked that... the gore, fallout needs gore... and should be full of misteries and myths urban legends... like when they didnt really knew if deadclaws really existed.. and lots of junk towns... with lots of side missions... i could go on and on... but i already saw the crowd here sux so ill shut it
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limitedwhole
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Post by limitedwhole »

As long as you can have a posse, a highwayman, and the game doesn't suck I will be happy. No posse or no highwayman=bad verison of fallout. I can't play fallout 1 after playing fallout 2. Without the car and your crew it just doesn't feel right.
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Lazigothi
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Post by Lazigothi »

I'd kinda like a motorcycle. Perhaps if followers are still in the script, perhaps a bike for them all and become our own force of nature and look good at the same time.
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Shao-Loki
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Post by Shao-Loki »

Well

...I like FO: Tactics, too.

That said, while FO2 was realistic in that your posse did whatever they felt like doing, I'd rather have squad/tactical control of my companions. I like tactical games (as long as they aren't FPS...then there's too many durn controls), and I love Fallout. Now blend the two.

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Malta Soron
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Post by Malta Soron »

Too many keys? Try remembering hotkeys :D
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limitedwhole
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Post by limitedwhole »

Fallout:2 was more of a tactical game than Fallout tactics: It was just that it wasn't fully developed. Real time games will alwasy be about reflexes rather than tactics. Figuring out how to use your action points and move around a batlefield is alot more tacical than moving guys in real time. If fallout had given you complete control of your NPC's and had more interesting setups for battles, it would have been far advanced tactically.
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Xandax
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Post by Xandax »

limitedwhole wrote:Fallout:2 was more of a tactical game than Fallout tactics: It was just that it wasn't fully developed. Real time games will alwasy be about reflexes rather than tactics. Figuring out how to use your action points and move around a batlefield is alot more tacical than moving guys in real time. If fallout had given you complete control of your NPC's and had more interesting setups for battles, it would have been far advanced tactically.


Well, despite a discussion on Fallout:Tactics doesn't have that much bearing here, but Fallout 2 was not more tactical then Fallout Tactics, not even remotely on the same level.
In FO:T you had minute control over each individual, their position, movement, targets, equipment - and you could "mask" the real time aspect by going into turn based mode. Also the whole idea in FO:T was mission based aspect - that is the tactical aspect of a battle. No major plotline to influence, no effect on the strategy etc. Also there were nothing reflex based in FO:T unless you wanted it to.

In Fallout 2 all you had control over, in regard of party members, was the equipment and only somewhat at that because they could change weapons if they "wanted" to. Other then that no to little influence on their combat and the game did not focus much on these battles (thus again the tactical aspect).

However the two games do not compare much outside the fact that they are set in the same gameworld.
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Post by Kipi »

Xandax wrote:However the two games do not compare much outside the fact that they are set in the same gameworld.


And had similiar interface... and used S.P.E.C.I.A.L -character creation system... ;)

But what should return... of course, S.P.E.C.I.A.L should be there, since it worked very well, and was original. Also there are items which has been through the whole series (like stimpaks, most of the drugs, most of the weapons etc.).
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Wee_Dez
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Post by Wee_Dez »

As long as Harold returns, it has some sort of decent connection to the storyline of Fallout 1&2(i would hate it to be a completely new story with no reference to the first 2 ever happening.),and as long as the combat is turn based i'll be happy.
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goldmouse
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Post by goldmouse »

I would like a release of fallout 3 before the end of 2007. And for the record I still play fallout.
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Post by Monolith »

goldmouse wrote:I would like a release of fallout 3 before the end of 2007. And for the record I still play fallout.

And I would like a release of Fallout 3 by a competent developer...even after the end of 2007.
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Lazigothi
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Post by Lazigothi »

Monolith wrote:And I would like a release of Fallout 3 by a competent developer...even after the end of 2007.

I would agree. I recall Daggerfall's random dungeon format, and at first it seems wonderful with limitless adventures awaiting, but Bethesda's style of randomness became more irritating than enjoyable. I can just imagine finding a random cave, getting locked in, and no keys anywhere to escape or go anywhere except in circles. If it's first person perspective, I hope they do something different to improve the cave walls from the old floppy disc games where you type in your words, and all the walls look identical.
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Fallout skater
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Post by Fallout skater »

sorry I had no time to read all the replies. I wanted to say that fallout has these bonds that attract gamers. It is the retro music , the music that makes u feel helpless and it's up to u to make things right. I reached some kind of stage that I realized all the NPCs may have nothing to live about. the situation is tragic and I think that made me play the game more and more. they should use some things from fallout 2. I doubt that this info on this site about fallout 3 , all our discussions will ever reach the developersof fallout 3. anyway whatever the game is I will most probably like it. another thing the game should be longer,I think there is no need to say that there should be more weapons,armors and etc. :) )
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nexXt86
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Post by nexXt86 »

theres a few things that absolutely must stay in the game

1.the vaultboy pictures (mr. pipboy?)
2.the leather jacket
3.the chance to get extra professions (be a boxer, porn actor, martial artist, etc. along with new ones of course)
4. the S.P.E.C.I.A.L. system, and the skill system as well

as for slavery and whores i think they should stay too, this is suposed to be a world you dont wanna live in

in can live without a car but it would make it much cooler :cool:

also all the pop culture references... the game wouldnt be the same without them.. its what gives it the special kind of humor that made me love it
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Syphon
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Post by Syphon »

Not necessarily a return, but more rather of something that I'd like to learn.
I'd enjoy seeing more information surface on what really happened to the rest of the world. Apparently, England sank under the sea as a result of the war, but what else?

A definate return should come from the kid that the Chosen One knocked up Angela Bishop with. As far as I know, that's canon, right? He cleaned up New Reno, uniting it under the Bishop family.
Some more Brotherhood would be nice, maybe a different kind of group too.
Devolving Mutants, anyone? :D
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Kipi
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Post by Kipi »

Syphon wrote:A definate return should come from the kid that the Chosen One knocked up Angela Bishop with. As far as I know, that's canon, right? He cleaned up New Reno, uniting it under the Bishop family.
Some more Brotherhood would be nice, maybe a different kind of group too.
Devolving Mutants, anyone? :D


Well, if the game is situated to the time after the second Fallount, and around same area, then I would strongly agree with this. But not if the games is situated in example in Europe, as I don't see any way the child would be able to get there...
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Syphon
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Post by Syphon »

Well, as I posted somewhere else already, I would love to see a Fallout in which information is revealed about what happened to the rest of the world.

In Fallout Tactics, there was a ghoul with a description that said something along the lines of "He lived in England and stayed there until it sank"

But that's about it. Anybody read the Fallout Bible by, the way?
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Fallout skater
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Post by Fallout skater »

One of the thing from fallout 2 that should be returned is that you find thing by yourself (not loike Brotherhood Of Steel- after the misson you can buy tons of cool stuff) It's cooler when u find things yourself. I think the camera should be as fallout 2 and fallout BoS , not like van buren. The styles of the missions/goals should be sth between Fallout Bos and Fallout 2 - In BoS u r sent to a mission and if you don't complete it i cant's return but in fallout 2 you are set on sth like a freelance. Thats all for now
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Curry
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Post by Curry »

The thing I miss the most is the dark humour :S
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Deadalready
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Post by Deadalready »

1: Dark humour and sneaky remarks
2: Crazy pop culture references
3: Multiple ways to achieve an objective
4: Topdown view but with options to zoom
5: Party members (but not Oblivion and Morrowind mentally challenged recruits)
6: Running over people in vehicles (ala Tactics)
7: Speech skill
8: Examine objects cursor
9: Bozar
10: Swearing
11: Weapon upgrades
12: Caravan runs
13. Bottlecaps
Warning: logic and sense is replaced by typos and errors after 11pm[spoiler], it has yet to return[/spoiler]
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