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Hide in plain sight

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Solusek
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Hide in plain sight

Post by Solusek »

Is there something like this in Baldur's Gate 2? Meaning is it possible in any way to hide while in line of sight of enemies?

Like if you have 200/200 Hide/Move Silenty, you can hide even when enemies can see you. I remember having read some Assassin guide ages ago where it said you were supposed to have 200+ Hide/Move Silenty by the time you reach ToB. But what would be the point of this, if you can't hide in plain sight anyway?
100/100 or 150/150 seems more than enough to me to succeed every check and stay invis long enough after 'Leaving Shadows'. Opinions please!

In addition, I've got a small question about bows/crossbows. Is it the arrow enchantment that determines what it can hit or the bow enchantment?


So long,
Sol
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Grombag
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Post by Grombag »

as far as I know it is not possible to start hiding in shadows when you are in the line of sight of an enemy (if I recall correctly it is in the line of your sight technicly, but that is beside the point). It is possible to hide in the shadows (outside viewing range of any enemy) and walk up to him (as long as you keep saving hide in shadow rolls).

Ranged weapons are considered the enchantment of the ammunition. Unless the weapon is set to create its own ammunition (just a few rare magical weapons can do that).

Hope that helps :cool:
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Solusek
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Post by Solusek »

Of course it is possible to walk up to them after having hidden... that's why I was asking... :> But thx anyway.

About the Bow/Arrow thing:
Strange, since the highest enchanted arrows in-game(SoA and ToB) are +3. Considering that it is possible to solo SoA + ToB with an archer - there is even a guide to that - I don't think that is very likely, as you wouldn't be able to hit some +5 only bosses then. Are you sure?


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Sol
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Grombag
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Post by Grombag »

Pretty much. Couldn't think up a +5 boss just now. However, you have the +5 sling (sold at a special merchant). It should be able to hit (almost) everything.
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Deadalready
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Post by Deadalready »

If you use magic or potions it's possible to hide in plain sight.
Really the point of having a high hide skill is reducing chances of failed hide in shadows attempts, which is extremely frustrating as it could mean the difference between life and death. In my opinion a high hide in shadows is more important than move silently.

~

With weapons I lead to believe ammunition chance to hit and damage is added to the weapon's chance to hit and damage. I think I'm wrong on this since I seem to remember having problems in the past.
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Celacena
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Post by Celacena »

hide and seek

it is definitely a line-of-sight issue. in a certain gladiatorial pit or two, there are pillars - you can run behind them and hide to ambush the opponent. once you are in sight, you fail automatically, whereas out of sight of the enemy you have a % chance of starting to hide, then repeated checks to see if you then get spotted.

I'm not sure about he move silently aspect - I seem to be able to leave that at near zero and successfully hide and move.

in case anybody didn't know about the scale armour issue - I have just acquired the black scale armour after killing the dragon and I CAN use it as a thief - it is a near 0 AC - whoopee! rather better than the leather armours, which I think max at AC3. I am waiting to get the red scales and see if that works too.

Valgyar as a stalker gets x 3 backstabbing, which means that rangers can have mulitpliers (different thread). he seems to get 51 damage every time he does one using celestial fury - which if you combine it with my PC assassin/thief doing x 5 with a +4 scimitar can hack off big bits of mid-game nasties.

back to the OP - you can initially hide using a potion of invisibility to overcome the plain sight issue. actually there are a few rings too - the thief could use them in turn.
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Crenshinibon
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Post by Crenshinibon »

The best armor a thief can wear is White Dragon Scale. Red and Blue scale armors don't work.

All characters with stealth have backstab multipliers.

Critical Strike stacks with Backstab. At maximum level a stalker will do around 450 and a Kensai/Thief will do about 700.

When I played my thief character, I used hit and run frequently. Once you get UAI, the Staff of the Magi is a godsend as while you can't backstab with it, it does make you invisible and thus able to safely retreat without most enemies not following you.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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Klorox
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Post by Klorox »

With missile weapons, it's the enchantment on the missile that counts.

The solo archer relies on resorting to melee sometimes.

BTW, if you use Gesen's bow, it's +4, and can be used without ammo. Without ammo, it can hit just about everything (little lightning bolts shoot out of it, kinda like in the "Dungeons & Dragons" cartoon). :D
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Thrifalas
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Post by Thrifalas »

Celacena wrote:I'm not sure about he move silently aspect - I seem to be able to leave that at near zero and successfully hide and move.
Ever noticed that certain things follow you while you move? Move Silently doesn't have to do with hiding or checks to do. It's hardly a worthy skill, the only times I've had problems with low move silently has been during the improved Yaga-Shura battle (mass invisibility and trying to get away, *everything* followed my loudly stepping warriors and mages :P ) and the Eclipse party.

Apart from that I think you've had all your answers. :) Bows are, compared to their awesomeness in BG1, really worthless in BG2. Unless you're improved Illsaera. ;P
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Crenshinibon
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Post by Crenshinibon »

The Move Silently Skill affects how long you can stay hidden when in the presence of enemies. That's all it does. This has been discussed multiple times on this forum.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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Grombag
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Post by Grombag »

Deadalready wrote:With weapons I lead to believe ammunition chance to hit and damage is added to the weapon's chance to hit and damage. I think I'm wrong on this since I seem to remember having problems in the past.
Talking about the to hit roll you could be right. Talking about the ability to injure a +.. imune opponent you are not. For immunity it is the enchantment of the ammunition that counts (unless you as stated before you have a weapon create it's own ammo). That could explain your trouble with hitting people. :cool:
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