Tel Uvirith ??????
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
Screenshot time!
Gregele's shop. Name ring any bells?
http://i70.photobucket.com/albums/i96/c ... shot26.jpg
http://i70.photobucket.com/albums/i96/c ... ot32-3.jpg
http://i70.photobucket.com/albums/i96/c ... ot31-3.jpg
http://i70.photobucket.com/albums/i96/c ... ot29-2.jpg
http://i70.photobucket.com/albums/i96/c ... ot30-3.jpg
Guars!
http://i70.photobucket.com/albums/i96/c ... ot27-1.jpg
http://i70.photobucket.com/albums/i96/c ... ot28-2.jpg
Lower tower with balconies.
http://i70.photobucket.com/albums/i96/c ... ot33-3.jpg
Fireplace in study.
http://i70.photobucket.com/albums/i96/c ... ot34-3.jpg
Remember those soul gems? I did some research and I found out where they went.
http://i70.photobucket.com/albums/i96/c ... ot35-3.jpg
Guard Tower
http://i70.photobucket.com/albums/i96/c ... ot24-1.jpg
http://i70.photobucket.com/albums/i96/c ... ot25-1.jpg
A bridge down by the lava river (This'll probably be changed quite a bit.)
http://i70.photobucket.com/albums/i96/c ... ot23-1.jpg
Gregele's shop. Name ring any bells?
http://i70.photobucket.com/albums/i96/c ... shot26.jpg
http://i70.photobucket.com/albums/i96/c ... ot32-3.jpg
http://i70.photobucket.com/albums/i96/c ... ot31-3.jpg
http://i70.photobucket.com/albums/i96/c ... ot29-2.jpg
http://i70.photobucket.com/albums/i96/c ... ot30-3.jpg
Guars!
http://i70.photobucket.com/albums/i96/c ... ot27-1.jpg
http://i70.photobucket.com/albums/i96/c ... ot28-2.jpg
Lower tower with balconies.
http://i70.photobucket.com/albums/i96/c ... ot33-3.jpg
Fireplace in study.
http://i70.photobucket.com/albums/i96/c ... ot34-3.jpg
Remember those soul gems? I did some research and I found out where they went.
http://i70.photobucket.com/albums/i96/c ... ot35-3.jpg
Guard Tower
http://i70.photobucket.com/albums/i96/c ... ot24-1.jpg
http://i70.photobucket.com/albums/i96/c ... ot25-1.jpg
A bridge down by the lava river (This'll probably be changed quite a bit.)
http://i70.photobucket.com/albums/i96/c ... ot23-1.jpg
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
Over the weekend I've been thinking about an idea of Tamriel rebuilt compatibility. Through some fancy scripting the mod could detect if the player is running TR. If they are, the player is sent on quests to the mainland and if no, Fast Eddie goes. An example of this would be to retrieve the Silt Strider from the Sadas plantation near Port Telvannis the Telvanni capital. The mod would be in no way dependant and would run fine without TR.
Opinions?
Opinions?
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
Erm..
Is this mod still in development, Mage? Been a few weeks since the last post... just wondering.
Also you mentioned very early on in this thread a book that boosts enchanting, what are your ideas on how this would work? If i knew how to post an attachment i'd show you what took about 30 seconds to whip together, although it's a little underdeveloped in my opinion, but it's operable, and it's simple.
Is this mod still in development, Mage? Been a few weeks since the last post... just wondering.
Also you mentioned very early on in this thread a book that boosts enchanting, what are your ideas on how this would work? If i knew how to post an attachment i'd show you what took about 30 seconds to whip together, although it's a little underdeveloped in my opinion, but it's operable, and it's simple.
Spam is bad... shouldn't spam... really sorry. This esp is inccorect, funnily enough what took 30 seconds to make went through stages of progression, but ended up back where it started. However, it wasn't really where it started... it was somewhere else. I'll re-post again, the file i intended to post (Sorry about the spam)
Stumbling to the finish line... anyway.... this was only an initial look at it. I considered putting more into the script to stop people from spam clicking the activator (which really changes nothing, as it doesn't stack, just because im anal like that), but after playing for a while, and already being up all night (It's 10am), i decided not to do so.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
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Just drop me a private message, a PM, if that happens again, and you want an uploaded file removed from a message. As long as it doesn't happen frequently, I'll be glad to help out.Anaxtheoz wrote:I did attempt that... it wouldn't allow me to edit the uploaded file.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
I have the enchant book sorted. Search for Arch-Mage's quarters on PES to see how it works. I haven't been posting because I have no internet at the moment and I have to post from my Nan's house when I go there.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- Darethian34
- Posts: 8
- Joined: Sat Feb 23, 2008 6:28 pm
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- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
I did some before and afters with the outside. It's not finished yet but I doubt it'll get any bigger.
http://i70.photobucket.com/albums/i96/c ... before.jpg
http://i70.photobucket.com/albums/i96/c ... _after.jpg
http://i70.photobucket.com/albums/i96/c ... before.jpg
http://i70.photobucket.com/albums/i96/c ... _after.jpg
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
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It's not too big though is it. I think I've added all I need to but one or two more buildings might spring up.
The guilds I've got so far are;
Theives' Guild(in the tavern)
Tribunal Temple
Mages' Guild
Fighters' Guild
Morag Tong
All will have quests for members
The trades are;
Alchemist
Smith
Trader (Plus a small market underneath)
A Farmer with a couple of Guars
There are also some more houses, a silt strider, a tower, some barracks/prison and a watch tower
Anything else people want?
The guilds I've got so far are;
Theives' Guild(in the tavern)
Tribunal Temple
Mages' Guild
Fighters' Guild
Morag Tong
All will have quests for members
The trades are;
Alchemist
Smith
Trader (Plus a small market underneath)
A Farmer with a couple of Guars
There are also some more houses, a silt strider, a tower, some barracks/prison and a watch tower
Anything else people want?
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- Magelord648
- Posts: 1668
- Joined: Fri Feb 10, 2006 1:54 pm
- Location: England
- Contact:
Well I've resumed work after a break to actually play some of my games.
I've not done anything worthy of screenshots. I've just been rooting up the dungeon to make those long passages you'll have to delve down at least once or twice a bit more unique. It drives you crazy in testing. Stone... stone... stone... oooh a corner.... oh, just more stone...
But now there's roots and mushrooms making the journey a lot more varied. Hopefully more screenshots soon.
I've not done anything worthy of screenshots. I've just been rooting up the dungeon to make those long passages you'll have to delve down at least once or twice a bit more unique. It drives you crazy in testing. Stone... stone... stone... oooh a corner.... oh, just more stone...
But now there's roots and mushrooms making the journey a lot more varied. Hopefully more screenshots soon.
[url="http://www.gamebanshee.com/forums/the-elder-scrolls-iii-morrowind-29/tel-uvirith-86692.html"]Uvirith Awakes[/url] - Please leave comments, all help is appreciated.
- lifeishell91
- Posts: 695
- Joined: Sun Feb 08, 2004 12:26 pm
- Location: In the Imperial Library
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How about adding a quest that one of the local alchemists can send you on to create a powerful potion that would cause magicka regeneration? They would use respectful dialogue as well of course, simply saying that they'd do it for free, but they are too weak to fetch the ingredients themselves. However there is already a mod out there that gives you magicka reg. without a quest, you just have it from the beginning. So I don't know how anxious you'd be to make the quest.
Another possibility would be an uber-spell that a spell merchant could make for you, requiring that you retrieve certain parchments and tomes of magicka around Vvardenfall, to summon a permanent creature that stay alive constantly. It would be useful if you could change the distance by which they follow you to just a few paces behind and to the side, so that when you run, they start running immediately, when you walk they walk. They don't trail somewhere behind but rather much closer.
It might be unrealistic for it to be a spell that you can cast anywhere, but maybe there could be a summoning room in the tower where you could summon them (along with other requirements): to keep the summoning realistic, we could say the spell would be on your spell list, and that you can scast it, but the creature would only appear if you were standing behind an altar with specific ingredients on the altar. You then cast the uber-spell (maybe a new animation if you're up to it) and the creature arrives.
But then maybe you'd have to get the alchemist, enchanter, and spell-merchant to have meetings in you're summoning room to discuss how you're to go about this (when you've just asked them to help you with this) and so on... A real role-playing kind of quest. Where maybe on of them plans on having the spell backfiring and killing you... etc. A True Telvanni Tale.
Just a couple of ideas...
Another possibility would be an uber-spell that a spell merchant could make for you, requiring that you retrieve certain parchments and tomes of magicka around Vvardenfall, to summon a permanent creature that stay alive constantly. It would be useful if you could change the distance by which they follow you to just a few paces behind and to the side, so that when you run, they start running immediately, when you walk they walk. They don't trail somewhere behind but rather much closer.
It might be unrealistic for it to be a spell that you can cast anywhere, but maybe there could be a summoning room in the tower where you could summon them (along with other requirements): to keep the summoning realistic, we could say the spell would be on your spell list, and that you can scast it, but the creature would only appear if you were standing behind an altar with specific ingredients on the altar. You then cast the uber-spell (maybe a new animation if you're up to it) and the creature arrives.
But then maybe you'd have to get the alchemist, enchanter, and spell-merchant to have meetings in you're summoning room to discuss how you're to go about this (when you've just asked them to help you with this) and so on... A real role-playing kind of quest. Where maybe on of them plans on having the spell backfiring and killing you... etc. A True Telvanni Tale.
Just a couple of ideas...