That whole righteous 'I know what makes a great game and I'm not listening to anyone other than myself' attitude, why is that so.. recurring among software houses? It's like someone nobody having a tiny part in just óne B movie, and then gains enough of a Hollywood fling to morph into Steven Segal. It make me sick.
Ah.. I've been wondering something like this for a while, but it felt like a prudent question when l I saw some recent video demonstrations with Peter Molyneux. You know, black 'I-love-Steve-Jobs' turtle neck sweater, little fist swinging in the air as he talks. You'd think he's trying to be spiritual leader or something.
Industry preaching.
Industry preaching.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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Yeah... and coming from the person who spear-headed a mediocre production like Fable it's pretty galling...
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It's been my experience (for what little it's worth) that good programmers usually are intelligent, in the sense of people capable of quickly picking up and evaluating concepts. Combined with a certain lack of social skills, perhaps this leads to a sense of being "above the contemptuous crowds." Give success to somebody like this, and one possibility is that they suddenly figure they've proven their innate superiority for all time, and may now pontificate to the rest of us.
I was surprised to discover a number of years ago that this fit Sid Meier perfectly. Very quiet, bland, and reserved in general (and his mother made the *best* chocolate chip cookies) while working at Microrprose, as soon as he got recognized as "the Sid Meier" (tm) he began punctuating his conversation with weird little statements about how he knew exactly what people wanted in games, how they thought in general, and how they would act at all times. It was disconcerting watching this...creature emerge from the quiet but seemingly friendly guy I'd met several times over a decade.
Perhaps this is what we see from others in the field, too, especially when they reinforce this attitude as a group. Quick apprehension and a need to establish one's own sense of self-worth, becomes a boastful "I know best, look at me" thing. Nothing fails like success.
I was surprised to discover a number of years ago that this fit Sid Meier perfectly. Very quiet, bland, and reserved in general (and his mother made the *best* chocolate chip cookies) while working at Microrprose, as soon as he got recognized as "the Sid Meier" (tm) he began punctuating his conversation with weird little statements about how he knew exactly what people wanted in games, how they thought in general, and how they would act at all times. It was disconcerting watching this...creature emerge from the quiet but seemingly friendly guy I'd met several times over a decade.
Perhaps this is what we see from others in the field, too, especially when they reinforce this attitude as a group. Quick apprehension and a need to establish one's own sense of self-worth, becomes a boastful "I know best, look at me" thing. Nothing fails like success.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
We also have Ken Levine, the very guy who claims: Nobody cares about your [censored] story. I am of the opinion that not every developer behave like that but once some of them start becoming egoistic, it leaves a sour taste in my mouth (those with egos, that is).
Then again, what can one expect when they achieve glory and fame?
Then again, what can one expect when they achieve glory and fame?
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price