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Elven Spirit Guide

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file read error
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Elven Spirit Guide

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When looking at the D6MONS.dat file, I've discovered that the Elven Spirit Guide (who appears on top of the tower in Lake Lohr) gives over 10 million experience points when killed! The problem is, the character cannot attack it and even if it could be done, the guide would probably disappear before its hit points would be whittled away, so what's the point of giving it so much EXP? Maybe it was at one point (alpha version?) possible to go "rogue" and attack allies who, when killed, would give EXP just like monsters? The town NPCs also all have experience amounts, and Yoshi Tamaka of the House of Tiger gives an extraordinarily high amount, so he probably was a lot harder to kill than the other ones.
TerrQuad_OpenTerrFileInfoHead: Open Error On D6SEG00.NFO
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Cionaoith
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Post by Cionaoith »

Also, the Fargrove town guards warn you against attacking civilians, or anyone else without cause. Maybe there was a plan to make it possible to lose honor? I tried attacking Aleister, and he warned me not to attack him again. Unfortunately, he never did anything.

I hope DL2 is a complete game, and institutes these things.
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I suppose it was possible to be locked up in jail once, judging from various speech files that NPCs have in the "speech" folder which aren't used in the game. And I also think the reason why you cannot "hostile" any NPCs except Worglaw is that in alpha version, it probably happened way too often that in a typical fight in Fargrove the character accidentally swings at a town guard. It would be annoying to land in jail every time that happens. What I would really LOVE would be a "go rogue" key so swinging at NPCs doesn't **** them off but pressing the key would instantly turn the NPC that it is aimed at into an enemy. That way, the player could choose whether to be "good" or "evil".
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Post by Cionaoith »

Turning on and off friendly fire? I'm all for that! For that matter, drop the "warning" dialog when you swing at friendlies when friendly fire is off - it gets annoying when they continually walk between you and the thieves you're trying to kill, and yell at you for swinging at them.
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