I think that these games (Baldur’s Gate 1 & 2) also has this so called “feel”, or in lack of a better term, atmosphere. I find it quite hard to explain really. I tend to like games where I gain the possibility to sort of immerse myself into the game universe. But just what it is that makes that immersion possible, I do not know.
Another post (mayhap it was sonny) spoke about his experiences (or his son) playing Oblivion, and there was an element missing there. Whether it is the voices in the background (when in a city) or the creaking of wood, those seem to be important parts in what we could call atmosphere or “feel”.
I made another post a long while ago about the concerns I had when making my character. I felt that I had to concern myself with role playing characteristics, rather that power playing ones. To this end, I had decided, that even though I had the possibility to maximise my stats in Strength, Dexterity and Constitution (because my character was a Fighter), I really would not like my character to run through the Sword Coast with minimum Wisdom and Intelligence (of course that could work for another character, to be sure.
I’m posting this in the Shadows of Amn board since there are a couple of references to that game, but some of the above and below concerns the first game in the series as well.
I wanted to start a new adventure in the Child of Bhaal saga just recently. I remember one of my characters (the above mentioned Human Fighter) had quite good stats, so I just imported him. Mind you, he’s gotten the various tomes and manuals a couple of times around. As such, when I finished the first game this time (along with the expansion), his stats were 20 in all attributes, except intelligence, where he had obtained 16. So, he was quite the Fighter, I have to admit.
But the problem was this: the “magic”, so to speak – in the beginning of the game – was somewhat gone. We all remember the lethal Wolf outside the walls of Candlekeep. The usual rush of adrenaline that the appearance of this single creature used to provide, was simply gone. With those stats (and level 8 hitpoints), there was no effort in bringing the wolf down.
In Shadows of Amn, sure, I could easily explain or pinpoint certain elements that makes me enjoy the game: the NPC party interaction, the voice acting, the storyline, the plethora of quests, and so on. But I always feel, as if there’s something unexplainable about why I enjoy these particular games. Perhaps it’s meant to be unexplainable, I’m not sure.
Other games (especially recent ones) may have better graphics, sound and game play, but they do not quite reach the level of some this particular saga, in my mind.
Incidentally, I think some other games also provides this kind of atmosphere: Planescape: Torment, for one, and also Icewind Dale, I think – although the latter, to be sure, is a more combat oriented game.
So, my question is this (with the above remarks in mind): what constitutes this so called “feel of the game”, or atmosphere, that allows us to immerse ourselves in a game like Baldur’s Gate (1 & 2)?
With regards,
Anara