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Most useless character

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Sykar
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Post by Sykar »

Tenser wrote:Oooh, thats a trivial question. The bard of course. Haer-Dalis or something. Only good for identifying stuff. But combat is awful. You have to buff him in each and every way and drop all the good items on him to make him useful, and even then its only mediocre, even worse compared to what a real fighter/mage can do (more hitpoints, higher level spells, more attacks ...). Also, he steals Aerie. That would be perfectly OK if I would hate Aerie, but I happen to like her, and Haer-Dalis is no good for her at all. Also, his dialogues are braindead stupid. Pfft. You got to be kidding. Thats supposed to be a bard ?
Haer'Dalis is probably the best melee character in the whole series bar an optimized PC. No one can reach his AC coupled with his spin abilities, dual wield and 2 stars in short swords give him really nice boni.
Combat aweful? Sure if you do not use his spells and abilities and let him run in naked yeah he gets massacred. Same goes for all other melee fighter hybrids.
Higher level spells? Bards have the experience table of a thief which levels ridiculously fast so he gets damage caps far earlier and durations are longer than most other arcane casters and he reaches the first 6 spell level regions a lot earlier than a F/M or even a F/M/T where the major melee buffing spells sit like Tensers, Mirror Image, Blur, Shield, Spirit Armor, Stoneskin, Improved Invis, Haste, Imp. Haste, etc.
Yes he does not get those level 7 spells and no one argues that pure arcane casters with access to level 7-9 spells are probably the strongest characters overall. But we were discussing melees so that point is moot anyway.
Meleewise few can compare to Haer'dalis.

Tenser wrote:If I remember correctly, half of what was running around in BG1 wasnt legit :D . Stuff like an elf fighter/thief with Dex 20, a Dwarf Fighter with Con 20, a lawful neutral elf wizard who however wielded a moon blade (needs chaotic good alignment), and so on. Therefore, actually BG2 was more likely to follow the rules in this respect.

There is a big difference between bending rules by allowing maybe 1-2 points higher scores or a small bend in alignment and totally ignoring several major rules.

Tenser wrote:Its called house rules and its prefectly "legit".

Not that AD&D makes much sense in this respect, mind.

Thank god D&D3 turned out quite a lot more logically structured.
D&D 3 is terrible for my personal taste. Regarding house rules, well I go to SK and give Vicci some more drow abilities, an illigal Dex score of 20 and a proper priest kit and say it's fully legit since it's house rules. :laugh:
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Sykar
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Post by Sykar »

koz-ivan wrote:which is a push really, thanks to ano's better base thaco.

You are actually right here because I had his initial proficiencies wrong I remembered that he had his proficiencies in warhammers and maces not in slings but he starts with 2 points in slings so he is a bit better in ranged combat, too.
His base THACO is only 2 points higher though so this alone would not bring him up on par but the difference is neglebil enough to let that argument fall.
Still I don't need a cleric for either melee or ranged which are only used if I do not need their spells.
If I need one of those I'd get either an optimized PC or characters like Valygar, Mazzy, Korgan, Minsc, Keldorn, Jan, Yoshimo (until Spellhold), Sarevok or Haer'Dalis. Everyone of them surpases Anomen regardless which version of him is currently available and that in melee combat easily be that through much more attacks per round, much higher THACO or the ability to get a lot more damage through weapon specilizations past 2 points.
He is solid as second rate fighter for melee assistance but Vicci does a solid job in that too. It's not like they both turn into terrible killing machines unless you play the other party members poorly in comparison.


how often are you really casting all of her spells? either way that's only 2-3 spells. for fun i pulled up my last soa final save - ano spells /day:
lv 1 = 11
lv 2 = 11
lv 3 = 9
lv 4 = 9
lv 5 = 9
lv 6 = 9
lv 7 = 5

Spells are there to be cast? I use spells very liberally so yes those 4 more spells do make a difference and it's even 8 more spells if you take the initial/failed Anomen version. Or do you want to argue that Armor of Faith, Bless, Defensive Harmony, Doom, Holy Power, Death Ward, Negative Plane Protection, etc are all bad spells? :laugh:
Let's not forget that Anomen starts with a meager score of 12 in Wisdom and gets no bonus spells at all until he completes his personal quest successfully which in my run through was at the end of chapter 2 and I had done everything done bar Watcher's Keep at that time. So about half of SoA you run around with a terrible priest with just about solid combat abilites who should not even remotley exist in the first place. Yes other break or bend the rules too a bit but none as crass as Anomen. He breaks several at once.
And by the way you have to play through the start as well and a long time those bonus spells are great throughout SoA. They matter less in ToB but then again you have to play ALL the game. Showing some endgame statistics mean absolutely nothing. Heck shall I show you stats for Edwin with his two Rings of Wizardry, his completely broken necklace, Netheril Circlet, Necklace of Metaspell Influence and all 3 bonus spell slots via HLAs and tell me I do not need those spells because Jan and Imoen cannot get close to that amount? :laugh:


how many more spells do you really need?

As many as I can get? I mean if you like the auto attack style of warrior classes hey that's fine too. Just don't assume that because you like something more it makes it automatically better for everyone.
As I already said it's mainly a matter of preference.


the mr is nice but it comes at the price of about 40 hit points. right out of the gate ano has twice her hit points. unbuffed she's one of the most frail npc's in the game.

Which only matters if you use them both as melee tanks and tanking magical assaults the HP do not matter much. 65% magic resistance which can be buffed to 75% early easily -> 3/4 of magical attacks do not come through at all while Anomen has to eat them all and I am not even talking about damage only. Some stuff is even worse than damage like Charms, Hold, Confusion, etc.
Regarding tanking melees and archers both aren't very good without proper equipment. Anomen lacks sufficient AC and both Viconia and Anomen lack abilities and spells like Stoneskin/Iron Skins/Mirror Image/Tensers/Hardiness/etc.

No Armor of Faith is not sufficient to compensate for that lack albeit it's a great first level spell which adds decent protection if they get a sudden concentrated attack.

Double HP difference? Viconia starts with somethin around 48 HP and can get another 8 once more afaik which would mean that Anomen starts with about 96 - 100+ HP. I doubt this very much. More like 20-30 less HP


let me get this straight, the very first thing you mention is her +3 to missile weapons, yet totally overlook bonuses to hit with all weapons, extra attacks *and* extra damage? even if you don't front line him & use him as a missile platform he is still gonna spit out more damage than vicky depending on the buffs used (or not used) ano's missile damage can be twice that of vicky.
and this matters how?
His 7 levels in fighers give him a +2 THACO and 7 Hitpoints more on avarage and 1 extra attack and +2 damage with his 2 stars in his two proficiencies. Viconia easily compensates with her high Dex his Figther and Proficiency bonus which nets Anomen one attack and +2 damage. Viconia can easily use Bracers of Archery to get another +2 Bonus while still having the option of getting a high AC. To have both Anomen absolutely must get Bracers of Dexterity which in general is more useful on the main tank and Anomen cannot tank very well due to shortcomings I listed earlier unless you like to drink through health potions and chain heal him 24/7.
His small boni from his fighter class stay static throughout the game and the more spells he gets the less it matters as the game continues and matters even less if you got 2-3 of the already mentioned superior melee characters because their melee and tanking capabilites scale throughout the game very well thanks to even bigger healthpools, better tanking spells and abilities or better stats or any combination of these.
And before you even try I have never said that Viconia can tank melees very well. In fact she is not very good at it but Anomen isn't much better either which has mainly to do with the fact that they lack the tools due to their class.

I already confessed that I had his initial proficiencies wrong but my main argument still stands. If you need a cleric as main supporter/healer/debuffer/bombardier Vicci beats Anomen. If you prefer controlling hostile undead instead of chunking she beats him as well but this is again a matter of personal preference.
If you really need a second melee figher Anomen can be decent. But many others are much better than him, even other multi or dual classed characters.
And before you start with dual wielding:
He has zero stars in it initially and needs 12 additional levels to get 3 stars in it if he can even get 3 stars which I do not know right now. So you need to wait until about level 20 so he can be turned into a decent dual wield character. :laugh:

List of the most powerful melee chars in party play so all benefit from buffs and stuffs. Not talking about solo play here which doesn't matter much to me anyway:

1.) Haer'Dalis (with proper spell selection and micro)
2.) Jan Jansen (same again needs proper spell selection and micro)
3.) Jaheira albeit her stats are a bit worse for melee her Iron Skins, summons, heals and in ToB Nature's beauty give her a solid edge over pure fighters. Best tank in general but Haer'Dalis and Jan have better offensive capabilites in melee.
4.) Sarevok thanks to teriffic stats and Deathbringer Assault. ToB only though
5.) Korgan tied with Valygar
6.) Minsc tied with Mazzy

The rest cannot compare most of the time. Maybe Cernd in Greater Werewolf form buffed with Barkskin and Iron Skins but outside of his Werewolf form he is pretty weak.

It's a bit debatable with the exact order but the direction is about right.
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koz-ivan
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Post by koz-ivan »

Sykar wrote:His 7 levels in fighers give him a +2 THACO and 7 Hitpoints more on avarage
seriously go try this, i've never seen her hit points even approach ano's like i said earlier, in my current game (grabbing both fresh into chapter 2, ano's got 38 hit points on her - ie almost double. remember con bonuses for hit points in levels 1-9 are capped @ 2 for all non warrior types, so at the very least ano will have 14 more hp + the difference in hit dice rolls - if / when his con increases those bonuses also increase.
and 1 extra attack and +2 damage with his 2 stars in his two proficiencies. Viconia easily compensates with her high Dex his Figther and Proficiency bonus which nets Anomen one attack and +2 damage. Viconia can easily use Bracers of Archery to get another +2 Bonus while still having the option of getting a high AC. To have both Anomen absolutely must get Bracers of Dexterity which in general is more useful on the main tank
only if the main tank also has a poor ac - of all the melee types only keldorn & ano really "need" the dex boost, korgan could use a little help i suppose. hell most of my parties include a pc main tank, @ 19 dex already. :p

all that being said vicky's ac only really matters if you are letting someone / something beat on her, she could run around naked w/ the shield of reflection and just stay out of melee - and be virtually unhittable.
and Anomen cannot tank very well due to shortcomings I listed earlier unless you like to drink through health potions and chain heal him 24/7.
this is the part that's totally subjective, though it's certainly easier to manage him in & out of combat than it is to keep hd fully upright in combat. (hd's pretty awesome though when he's buffed)

it's one of the reasons i really like ano, you can treat him like a backliner medic, then send him charging into melee quickly w/o having to use many buffs.
His small boni from his fighter class stay static throughout the game and the more spells he gets the less it matters as the game continues and matters even less if you got 2-3 of the already mentioned superior melee characters because their melee and tanking capabilites scale throughout the game very well thanks to even bigger healthpools, better tanking spells and abilities or better stats or any combination of these.
actually not a whole lot scales much beyond where he is, even most of the warrior types don't have that many more hit points than ano (they only get 2 more levels of con bonus + the larger hit die) then the only difference is 1 hp / level. he (& she) also level faster which confuses everything when comparing them to warriors.
If you need a cleric as main supporter/healer/debuffer/bombardier Vicci beats Anomen. If you prefer controlling hostile undead instead of chunking she beats him as well but this is again a matter of personal preference.
vicky is the most dependable medic in the game - though aerie gets bonus points for being able to wear the robe of vecna & using alacrity as well as triggers and the like.

in an rp scenario i might prefer her control undead, but bg2 as presented chunking them is usually more effective.
If you really need a second melee figher Anomen can be decent. But many others are much better than him, even other multi or dual classed characters.
mostly true, however of those other choices most of them are poorer healers.
And before you start with dual wielding:
He has zero stars in it initially and needs 12 additional levels to get 3 stars in it if he can even get 3 stars which I do not know right now. So you need to wait until about level 20 so he can be turned into a decent dual wield character. :laugh:
really 2 stars is decent, 3 is optimal. depends on the situation and the equipment, and the ac of the opponent.
List of the most powerful melee chars in party play so all benefit from buffs and stuffs. Not talking about solo play here which doesn't matter much to me anyway:

1.) Haer'Dalis (with proper spell selection and micro)
2.) Jan Jansen (same again needs proper spell selection and micro)
while i love both jan & hd, to say that they are the most powerful in melee? - really stretching the line between micro & exploits - given a few rounds to buff and the ability to rest safely - they can shred and are very tough to damage.

that being said the more traditional tanks are far more effective coming off a cold start or when dealing with the fodder type battles.
3.) Jaheira albeit her stats are a bit worse for melee her Iron Skins, summons, heals and in ToB Nature's beauty give her a solid edge over pure fighters. Best tank in general but Haer'Dalis and Jan have better offensive capabilites in melee.


i always think of jaheria as a good -> great blocker, not a superior damage dealer, but doesn't embarrass herself. still ranked really high on the list. there isn't much that really separates her from ano in my book - that is mostly due to the equipment restrictions both face. and the "cleric" weapons outclass the vast majority of druid allowed weapons. (foa, crom, runehammer, mace disruption, defender easthaven)
4.) Sarevok thanks to teriffic stats and Deathbringer Assault. ToB only though
5.) Korgan tied with Valygar
6.) Minsc tied with Mazzy
really you could put 3-6 in almost any order depends on what you are looking for, you also left keldorn off the list. and the less said of cernd the better.
"all around you is tinder for the gods"
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Sykar
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Post by Sykar »

koz-ivan wrote:seriously go try this, i've never seen her hit points even approach ano's like i said earlier, in my current game (grabbing both fresh into chapter 2, ano's got 38 hit points on her - ie almost double. remember con bonuses for hit points in levels 1-9 are capped @ 2 for all non warrior types, so at the very least ano will have 14 more hp + the difference in hit dice rolls - if / when his con increases those bonuses also increase.

So you never used the belt or a potion of constitution on her? Not her fault. Give her that and she hits 70 Hit points nearly after level 9. Regarding extra HP he should get them for his Cleric class only so nothing after 16 which he already has.

only if the main tank also has a poor ac - of all the melee types only keldorn & ano really "need" the dex boost, korgan could use a little help i suppose. hell most of my parties include a pc main tank, @ 19 dex already. :p

Korgan needs them badly. His base dex score is 15 and while at start of SoA his high HP pool compensates this easily the longer you play the more reliant he becomes on AC. In ToB a good tank needs either Hardniness or Stoneskin/Ironskin, Mirror Image minimun otherwise you can chuck potions and healing 24/7.
Same goes for Keldorn. Valygar and Mazzy do not need them but they are still better tanks especially when HLAs come in thanks to Hardiness.
They are also able to dish out more damage melee and/or ranged wise. Valygar is vicious with his Dual Wield and initial Backstab which is already maxed when you get him + his Katana specilization gives him some serious damage advantage over Anomen.
Minsc is likewise a better tank thanks to Hardiness and Armor of Faith.


all that being said vicky's ac only really matters if you are letting someone / something beat on her, she could run around naked w/ the shield of reflection and just stay out of melee - and be virtually unhittable.

Have you read my post? I already said she should not stand in the front lines unless buffed. Same goes for Anomen though albeit he needs a bit less buffing. At least Armor of Faith and one Sanctuary are needed for both in case they need to retreat asap for healing.
By the way thanks to her MR she is very hard to hit with spells too. And that is a big bonus. Shield of Reflection + 70% or more MR -> untouchable by most ranged opponents.

this is the part that's totally subjective, though it's certainly easier to manage him in & out of combat than it is to keep hd fully upright in combat. (hd's pretty awesome though when he's buffed)

it's one of the reasons i really like ano, you can treat him like a backliner medic, then send him charging into melee quickly w/o having to use many buffs.

I never had any use of his figher abilities. Most of my parties already have 3-4 strong melee fighters. I had him in my first playthrough though because he was the only non evil cleric in SoA who got chunk unde... err turning undead to a solid level fast.
Viconia and Aerie do not get along well sadly.
As to managing characters in this game compared to Starcraft this is cake walk.
And HD doesn't need that much. Stoneskin is a long lasting buff so you can buff it right after resting. Otherwise the most important buffs are MI, Haste/Imp. Haste and Tensers.


actually not a whole lot scales much beyond where he is, even most of the warrior types don't have that many more hit points than ano (they only get 2 more levels of con bonus + the larger hit die) then the only difference is 1 hp / level. he (& she) also level faster which confuses everything when comparing them to warriors.

Arcane casters scale well beyond to what he is. Haer'Dalis with Imp. Haste, Tensers and Offensive Spin is a murdering bastard.
If you want to go deep into cheese: Jan as Iron Golem with backstab -> one shots most opponents who are backstabable. With Assasination this is even more absurd but even without that thanks to his traps, spells and backstab abilities he dishes out so much damage it's insane.
Korgan dual wielding Crom + Axe of the Unyielding for example -> leaves Anomen in the dust even without any buffs.
Grandmastery adds additionally +3 hit and +3 damage afaik. And if you use the patch which grants true grandmastery as per AD&D rules you get an additional attack at 5 stars.


vicky is the most dependable medic in the game - though aerie gets bonus points for being able to wear the robe of vecna & using alacrity as well as triggers and the like.

Aerie is the most potent spell slinger of all NPCs and can throw out spells all day and again arcane magic rules supreme in this game.
Still her Turn Undead ability doesn't come close to that of Anomen and Viconia until mid/end of ToB nor can she cast as many clerical spells as both of them especially if Anomen passed his test. Her Stats are abyssmal, about as weak as Viconia withouth the Dex or Wisdom.


in an rp scenario i might prefer her control undead, but bg2 as presented chunking them is usually more effective.

Faster is not neccessarily more effective. I like having a small army of undead around who tank all day for me depending on types.

mostly true, however of those other choices most of them are poorer healers.


Jaheira can heal just as well and is a better tank, gets more attacks and has some terrific debuff and attack spells like Insect Swarm, Elemental Summons and Nature's Beauty.


really 2 stars is decent, 3 is optimal. depends on the situation and the equipment, and the ac of the opponent.

3 stars is optimal otherwise your off hand hits so rarely that the damage boost by your second weapon is neglegible. 2 stars mean you get a hefty -4 penalty and since Anomen levels as priest he needs noticably more levels than any fighter type to compensate and until he gets there he should be able to get the third star. Still even for 2 Stars you need about 8 levels give or take or in other words around level 16. Depening on your playstyle that means about the end of SoA or at least the Underdark if you do everything you in can Act 2 except Watcher's Keep which I tend to keep for ToB since ToB is so terribly streamlined.


while i love both jan & hd, to say that they are the most powerful in melee? - really stretching the line between micro & exploits - given a few rounds to buff and the ability to rest safely - they can shred and are very tough to damage.

They are the most powerful melee if they buff a bit. Of course without buffs they are atrocious especially due to their low HP.
Stoneskins are long lasting so what else do they need in combat? Mirror Image maybe and the occasional Invis for Jan or the occasional Haste/Imp Haste and Tensers for Haer'Dalis.
And they do not even not need exploits. Jan has access to Assasination as a Illisionist/Thief. HD has a lot of attacks per round plus the strongest melee buffs which Jan can have as well.


that being said the more traditional tanks are far more effective coming off a cold start or when dealing with the fodder type battles.

That's why I have both at all times. Traditional tanks like Korgan, Jaheira, Sarevok and specialists like HD, Jan or Valygar for the rest albeit fodder battles in SoA are rarely of any concern. That is if you meant fodder like the goblins in the sewers for example.


i always think of jaheria as a good -> great blocker, not a superior damage dealer, but doesn't embarrass herself. still ranked really high on the list. there isn't much that really separates her from ano in my book - that is mostly due to the equipment restrictions both face. and the "cleric" weapons outclass the vast majority of druid allowed weapons. (foa, crom, runehammer, mace disruption, defender easthaven)


All Jaheira needs is a good strenght boost. Gauntlets of Ogre Power, Girdle of Hill Giant strength, Strenght of One, Strenght spell, Potions etc.
If you make her dual wielding with Belm and a another nice Scimitar or a nice Club she should be able to get to 4 1/2 attacks per round at 13 easily compensating for not being able to get Crom which again is of much better use to for example Korgan or even Minsc. And before you complain about Jaheira and dual wielding yes she needs about as long as Anomen to get a decent dual wielding but
some of her spells are terrific for melee combat as already mentioned much stronger than anything
Anomen can offer.


really you could put 3-6 in almost any order depends on what you are looking for, you also left keldorn off the list. and the less said of cernd the better.

I already said that the exact order is debatable. Why say the same what I said again?
I have always send Keldorn home with my good party so I am not sure where to put Keldorn I have never seen him in the higher regions. He is great against enemy mages at least in the vanilla game. His stats are solid albeit without Gauntlets of Dexterity a terrible tank but he should have acces to both Hardniness and Armor of Faith which are more important especially in ToB which greatly reduces damage. If he can get Defender of Easthaven he could reach really high damage resistances.
Albeit I have never really used Cernd, on paper with his greater werewolf form, Iron Skins, Barksins etc should be able to tank decently. He is also a capable caster but of course pales in comparison to most arcane casters. But outside of his Greater Wolfwere form he is pretty bad sadly and he can use it only once a day. The normal Werewolf forms aren't that hot and do not really scale.
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