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Posted: Wed Mar 17, 2010 2:23 pm
by Kentr Wrolfsong
Purely to spite Schroner, I order the most expensive drink they have. As I wait for service I half pay attention to my friends, despite the fact fact that I may never see them again, and further investigate the dagger and the card while trying to keep them out of sight from the other bar denizens (I'm guessing that's a sleight of hand check: 1d20+7=19).
Posted: Wed Mar 17, 2010 4:27 pm
by Nvlutz
Okay I just looked at my player's handbook and realized you get a +2 to all saves at first level as a fighter so...
Success
You see Shadowstalker's dog come flying at your foot and you jump forward and roll out of the dog's path. You turn around to see that Shadowstalker had snuck behind the door once he left to ambush you. The dog wheels around and prepares to go in for another strike. "Blip, hold & return.", says shadowstalker making a clenched fist, the dog suddenly vanishes in a puff of smoke and re-materializes at his feet.
"I'm impressed that you managed to dodge that attack, however I've laced this area with some explosives I picked up from Zenhir and if you try anything funny I'll start making some little bang bangs. I may have taken this job because Rem wanted me to, but as far as she needs to know, once you left this bar with me, she did a good deed, she doesn't need to know the details of whether you arrive on location in one piece or twelve. I'm going to start asking some questions and I'm going to expect some answers, who are you working for? and what is your scheme?"
You may feel free to make a bonus "Mystery Skill" check along with any other skill checks you wish for the rest of this encounter.
Kentr Wrolfsong wrote:Purely to spite Schroner, I order the most expensive drink they have. As I wait for service I half pay attention to my friends, despite the fact fact that I may never see them again, and further investigate the dagger and the card while trying to keep them out of sight from the other bar denizens (I'm guessing that's a sleight of hand check: 1d20+7=19).
You sneak out the card and dagger and begin rescanning them both to see if you notice any details that you may have overlooked, while keeping them hidden within you cape inconspicuously. You have a sneaking feeling that the two items are connected by nature and were not randomly assigned despite the element of chance, fate has held sway here.
That's when you notice a feature that both the card and the dagger hold in common, a silver flame adorns the Justicar's cape, a detail that you had overlooked earlier, but now notice after scratching off some of the corrosion that a silver flame icon has been inset into the copper handle.
Another interesting element is the Justicar's weapon, a silver bow, it is a weapon that clashes colorwise with the golden armour he is wearing and while you've only heard tales about the undead, you believe that skeletons would be quiet resilient against such an odd weapon choice.
The woman arrives with your drink, a Dragon Blood brew, a mix between a dwarven spirit and an expensive halfing wine, at the bottom of the drink there is a white dragon scale. Nobody is quite sure about the origin of adding a scale to the drink, some say that the scale helps add a taste or ferments the drink, while either's say it's just something they put at the bottom of the stein as a trophy for if you manage to drink it all. Meanwhile, Schroner, pays the hefty bill and can only laugh at how her entire pay is gone in a single drink.
Posted: Wed Mar 17, 2010 4:45 pm
by kozeph
DM: what are mastery checks?
I look around traying to see if the man is bluffing.. (search 13+1=14)
"Im a hunted man, im only looking for a way out of the city, the sewers are the only opcion I see as the safest, I got no money to bribe de guardsman or buy passage. The beholder is the only one I know that has possesion of the maps of the sewers system, but that ball of eyes asked to much of me, I am no evil man and netheir a saint, I only wish to escape this place" (diplomacy 14+4+2= 20 I just noticed half elfs get a +2 bonus on diplomacy checks)
Posted: Wed Mar 17, 2010 5:05 pm
by Bluestorm
Nvlutz wrote:He looks at you, you can sense a deep sorrow is hidden behind his powerful eyes. He just smiles and says "Just returning the favour, we stick together y'know." He seems a little distracted, realizing that you are still looking at him and feeling the need to make conversation he asks "Pretty ballsie stunt you pulled back there. Grateful for it too. You not only saved my life, but maybe you gave me a second chance..." He strokes his barren chin before asking, "So what's your name Flind-slayer?"
"Just call me kasnig,and yourself, know that you did your part,i would not be hear if it was not for you. so please what may i call you and where did the rest of you group go, o let not forget how did you end in there"
Posted: Wed Mar 17, 2010 5:07 pm
by Kentr Wrolfsong
I shrug, put the weapon and card away, and decide that Lady Vaj has finally lost it. I regret ordering this particular beverage, both due to it's price and it's smell. After drinking it (Fortitude save vs drunkenness: 1d20-1=4), I absentmindedly strum my lute, hoping to entertain some of the patrons enough so they will pay me enough to reimburse my poor friend (Perform: 1d20+7=26, subtract what you will due to the alcohol).
Meanwhile, I reminisce about old times with Schroner and Getty and promise to return to them once my quest is done. "Where'll we meet up in, say, a year?" I ask, hoping my adventure will not take that long but all the same eager to be back on the open road alone. What with the training I've received from the caravan, I expect that I'll be able to brave the dangers of the road now.
Posted: Wed Mar 17, 2010 7:06 pm
by Nvlutz
kozeph wrote:DM: what are mastery checks?
I look around traying to see if the man is bluffing.. (search 13+1=14)
"Im a hunted man, im only looking for a way out of the city, the sewers are the only opcion I see as the safest, I got no money to bribe de guardsman or buy passage. The beholder is the only one I know that has possesion of the maps of the sewers system, but that ball of eyes asked to much of me, I am no evil man and netheir a saint, I only wish to escape this place" (diplomacy 14+4+2= 20 I just noticed half elfs get a +2 bonus on diplomacy checks)
Mystery checks
A mystery check is a bonus check I'll allow you to make, that I'll attribute to one of your skills as unconscious check.
For example, let's say a bounty hunter is sneaking up behind you ready to stab you while you are busy... rather than say do a listen check I'll say do a mystery roll. That way if you fail at the mystery check, when I mention nothing or say you here nothing, you obviously know something is up Despite the fact your character should be oblivious. Sometimes I'll just do these rolls for you and let you know what they are, other times when they are more involved and less automatic (spot & listen being auto) I let the player roll them.
You explain the situation, all the while making quick glances at the ground to see if you can see the explosives. From what you see there doesn't appear to be any unless they were really small. After explaining the situation Shadowstalker still seems abit cold and distant, yet he believes you. "One last thing stranger, before I go about hauling your arse around, I want to know what type of people are hunting you and why? Then I'll decide whether I should be willing to get mixed up in whatever mess you got yourself into..."
Bluestorm wrote:"Just call me kasnig,and yourself, know that you did your part,i would not be hear if it was not for you. so please what may i call you and where did the rest of you group go, o let not forget how did you end in there"
The dwarf clears his throat and strokes his chin... "Well to be honest I gave up my clan name a long time ago, but many know me by the name 'ungägnir'." ungagnir, is an old dwarvish term meaning "he who fails". "The others have all fled, possibly heading towards Morderheim or one of the surrounding cities, plenty of work there, and protection from most of the world's ills if you aren't afraid of a hard days work and you're smart enough to keep your head low.", The dwarf sighs, "From what I understood most of those men were simple miners working in the drow mines, for one reason or another they were sold as slaves to the gnoll, as for myself, all you need to know was that I tried an act of heroism similar to your own, but I was less fortunate, just fortunate enough to survive and avoid being food for their fell steed." The dwarf leans back and lets out a small chuckle, "Well, I guess we're both fugitives now, so we better stick together or we'll quickly get promoted to matyrs." He begins to extinguish the flame... "Well, we're safe here for the moment as long as we lay low. We could wait for your leg to heal, unless you have somewhere urgent to go."
You are on day 2, while many people are on day 3, so you can either use this to your advantage to do some massive travelling, use the time to hunt down herbs and other sorts of things which can be within the forest & some other activities or use this time to do some power napping and heal your character up in record time.
Kentr Wrolfsong wrote:I shrug, put the weapon and card away, and decide that Lady Vaj has finally lost it. I regret ordering this particular beverage, both due to it's price and it's smell. After drinking it (Fortitude save vs drunkenness: 1d20-1=4), I absentmindedly strum my lute, hoping to entertain some of the patrons enough so they will pay me enough to reimburse my poor friend (Perform: 1d20+7=26, subtract what you will due to the alcohol).
Meanwhile, I reminisce about old times with Schroner and Getty and promise to return to them once my quest is done. "Where'll we meet up in, say, a year?" I ask, hoping my adventure will not take that long but all the same eager to be back on the open road alone. What with the training I've received from the caravan, I expect that I'll be able to brave the dangers of the road now.
The booze goes straight to your head and you begin being overly cheery, and begin playing your lute to the best of your ability, sporatic song and dance fills the tavern, with even a small table dance duet from halfling and a female kobold at the gambling table. After a round of applause a few patrons actually pay you handsomely.
After that you pose your question, Getty looks up from his drink with a smile. Well the festival of the Tiamat would be perfect time to meet up, we'll be at the usual spots in Moderheim, I know it's always extremely busy and wild at that time, despite the usual law forbiding such activity, which I don't clearly get, and even though they do keep it strict for most of the year they must see how successful a little chaos is, then again maybe because it's a rarity the people-" "Festival of Tiamat then?" Says Schroner with a smile and a wink. Then she raises her mug cheap booze in toast. Getty clanks his with hers and the two wait for you to join in, you still feel sick from the first half of the drink (although you hide it well), you look at the stein still half full...
Posted: Wed Mar 17, 2010 8:05 pm
by kozeph
""Fine.." I sight "Im being hunted by black boot bounty hunters and any conection they have, as to why feel free to guess, I used to be a high ranking member I made a mistake and Rhyn Vales got pissed and now its after my head..Possibly that ball of eyes will get angry at me since im not doing things his way and seek vengace the girl should lay low for a while im sure its next hunter wont be as nice as me. Also I would like to avoid city officials it would make my life a whole lot easier" I make a friendly smile to the grim elf if it has an effect I couldnt tell.
Posted: Wed Mar 17, 2010 8:09 pm
by Kentr Wrolfsong
Too intoxicated to consider the consequences, I finish the drink (Fort Save: 1d20-1=14).
Posted: Wed Mar 17, 2010 9:57 pm
by Siberys
@DM-
Updated my character sheet for level 2 monk.
Still needing an answer about Improved Toughness. No rush though.
Also, considering my monk is not only a martial artist but a spiritual person as well, I was thinking of taking Sacred Fist from Complete Divine, later on of course. Lemme know if that's alright or if you don't have the book or anything.
Posted: Wed Mar 17, 2010 10:17 pm
by Nvlutz
kozeph wrote:""Fine.." I sight "Im being hunted by black boot bounty hunters and any conection they have, as to why feel free to guess, I used to be a high ranking member I made a mistake and Rhyn Vales got pissed and now its after my head..Possibly that ball of eyes will get angry at me since im not doing things his way and seek vengace the girl should lay low for a while im sure its next hunter wont be as nice as me. Also I would like to avoid city officials it would make my life a whole lot easier" I make a friendly smile to the grim elf if it has an effect I couldnt tell.
The disfigured elf looks at you, spins on his heel and open up a manhole, he begins to descend and brings up his head to say, "If you want to do this you better start keeping up to my pace." You take one last look at the sky, it will be dawn soon...
End of Day 2
Kentr Wrolfsong wrote:Too intoxicated to consider the consequences, I finish the drink (Fort Save: 1d20-1=14).
You pick up your mug, join in the cheer, and finish the drink... then everything goes black...
Sorry for not being able to really update alot tonight, I hope everyone had a great St.Patty's day, just as a heads up I won't be able to update too much on friday night either....
End of Day 2
Renette gains 300 experience, gains 6 gp, 8sp & 5 cp, from performances, subtracting the cost of living and maintenance for your musical instrument.
Arvall Marsharness gains 400 experience, spent 15 copper pieces on upkeep, (this ensures you have adequate amount of warrior supplies and you can keep your armour and magic weapon in optimal condition.)
Day 3
Khannon Radiat
You make your way out of town taking less travelled paths to avoid greenskin patrols. By noon you arrive at Mootschmidt. It's one of the more Northern villages of the central greenskin turf. It’s been a hard autumn, as seasons go. First the brutal end-of-summer rains churned up the ground and washed next year’s thin planting soil into the rivers. Then the first cold froze the ruts in the roads into deep troughs which now hide beneath snow, eager to trap wagon wheels and break the legs of horse and man alike.
The scything cold is at least a benefit in that it’s not strange for one to travel covered head to toe in furs, cloths, and bundles. Underneath all that clothing, who can tell whether any man is in fact a human or an elf. Even weapons, contraband as they are, can be carried without much trouble.
Whatever a person’s reason, Mootschmidt is an easy place to hide and a good place to meet. The small hamlet lies at a crossroads just south of the mostly uninhabited northern wasteland, east of the gnollish badlands and northwest of the your no longer existent Monastery. It’s dangerously close to the Gnoll's homeland, and as such is often a deployment area for many overly eager orcs wishing to see battle and the fresh goblin troops ready to be sent to their deaths.
There is very little to the hamlet: several houses, the goblin garrison, a building that appears to be a tavern, a boarding house, and a successful wainwright (wagon maker). However, one of the most noticeable huts is the one that appears has been torched leaving only a bit of the foundation and one of the wall, which is barely standing.
Arvall Marsharness
Shadowstalker and his mysterious dog have already gone into the sewers, you wonder to yourself whether you should create some light for yourself and how...
Renette
You find yourself at a royal masquerade ball in a giant palace, you are adorned with a beautiful flowing crimson dress with golden trim around the edges of it, you put on your mask (a beautifully crafted porcelain mask of your favourite animal) and you find a partner who has a similar mask to your own and elegantly crafted red clothing themselves, you dance and spin around and around, everything but them becomes nothing more than a spinning haze, you take of their mask... Only to reveal a skeletal face with writing maggots spilling out of the eye sockets, the fiend jumps out at you...
Make a
listen check. (I also want to apologize if this first bit is a little rail-roaded, this should be the end of it, and the beginning of a more of an open ended story...)
Posted: Wed Mar 17, 2010 10:22 pm
by Nvlutz
Siberys wrote:@DM-
Updated my character sheet for level 2 monk.
Still needing an answer about Improved Toughness. No rush though.
Also, considering my monk is not only a martial artist but a spiritual person as well, I was thinking of taking Sacred Fist from Complete Divine, later on of course. Lemme know if that's alright or if you don't have the book or anything.
Sorry, I completely forgot, but yes, "Improved toughness" is fine, and so is Sacred Fist from complete divine also is absolutely fine as long as you meet the requirements.
Posted: Thu Mar 18, 2010 5:05 am
by kozeph
No I dont try lighting up anything, my eyes although not as good as a full elven, they can see better in the dark than a normal human, so while I cant see perfectly in the dark I can decently see enough with the little lighting the sewers has. I keep my hand in my saber, I doubt anyone would see the finer details of my weapon, and constantly check up my sorroundings while I try to spot Shadowstalker in the mean while. (search 17+1=18)
Posted: Thu Mar 18, 2010 7:51 am
by Siberys
I head to the tavern, find a place to sit (preferably in solitude) and listen in on conversations being spoken all around.
If asked to order something, I order water.
Posted: Thu Mar 18, 2010 8:11 am
by Kentr Wrolfsong
Listen Check: 1d20+6=25
Posted: Thu Mar 18, 2010 9:35 am
by Nvlutz
kozeph wrote:No I dont try lighting up anything, my eyes although not as good as a full elven, they can see better in the dark than a normal human, so while I cant see perfectly in the dark I can decently see enough with the little lighting the sewers has. I keep my hand in my saber, I doubt anyone would see the finer details of my weapon, and constantly check up my sorroundings while I try to spot Shadowstalker in the mean while. (search 17+1=18)
You continue to follow him through the sewers and the monolithic underground maze, you eventually get to a giant boiler room sort of complex, unlike most of the claustrophobic tubing this room is a bit more open. You can only guess that it's roughly 7 meters wide and 25 meters long, and the room has a ceiling that stretches up into the darkness of the shadowed ceiling. The room is a bit brighter than most but still is fairly dark. There is an iron mesh catwalk covering the over some of the sewer water below, there is also 6 giant boilers flanking both sides of the catwalks, 3 on both sides, each one is bulbous and large at it's base and stems up to the ceiling branching off into a wide variety of smaller roots into the ceiling as well. Only the centre of the catwalk is, poorly, illuminated by a few lanterns attached to the boilers. You begin to follow Shadowstalker, but then you see a black blur move past the boilers at lightning speed. You wonder whether you're imagining things and whether your guide is aware of any possible hazards.
Siberys wrote:I head to the tavern, find a place to sit (preferably in solitude) and listen in on conversations being spoken all around.
If asked to order something, I order water.
You find a seat in a booth, the only one that isn't occupied, and hunker down. You begin over hearing the various gossip, of the townsfolk. In particular there is a group of 3 women, two appear humanoid, while the third looks like a dwarf. They are all discussing the recent burning of the abandoned house in the city. One of them says they think it may have been that the fugitives where squatting in the house for a couple weeks and the local authorities torched the building with them still in it. Another woman says that she heard differently, that a cult of Boccob had set up camp and was doing some magic rituals, so the authorities went in to make an arrest, but during the ensuing battle a ceremonial candle got tipped over and torched the building Then the dwarven woman comes in and says that she thought a mage had taken up residence in the home, and one of his spells went wrong and set the house on fire. The server a male halfling with a disgruntled look waddles over with the lady's drink and adds his own bit, "I Don' 'no' much 'bout the whole situation, but heard the inquisition is coming is going to be passing through in 3 days time they is. Heard Grigg and his boys captured something mighty feisty and they got the beast locked up in Fort Helmlock. Lost 20 soldiers he did, goblins with limbs torn and devoured by gnashing claws and teeth, and they were the lucky ones." Then the server makes his way to you.
Kentr Wrolfsong wrote:Listen Check: 1d20+6=25
Excellent result.
You awaken in a pool of sweat, you find yourself in a small wooden room. In the distance you hear the creaking of steps. You have apparently passed out on this bed, on the other side of the bed is Schroner splayed out having kicked off most of her sheets and is sleeping with her mouth open. Taking a quick look around you see a night table inside the room and see a night table with an extinguished candle on it, a dresser on the far end with your lute, and cape and a white dragon scale on top of it. There is also a table in the centre of the room with two stools and Getty is passed out laying on the table in an uncomfortable position. To your right there is a door and across the room their appears to be another door. To your left their is a window with some cloth pulled across, but you can still see that it's still fairly dark outside.
Now voices seem to be coming from beyond the door to the right. Your head is still ringing from alcohol of last night and your hearing seems exceptionally acute... "This is where I've kept the outsiders.", "You have the key", "Yeah"...
Posted: Thu Mar 18, 2010 3:07 pm
by Kentr Wrolfsong
"Sh*t," I groan, rolling out of bed. Deciding I may need help, I quickly try to wake Schroner.
If she doesn't wake right up, I sneak up to the left side of the door and get ready to take out the first person who comes in.
If she does wake up, I explain the situation quickly and tell he to keep the door shut while I wake up Getty and prepare to fight.
Posted: Thu Mar 18, 2010 3:56 pm
by Nvlutz
d20 = 13
You wake Schroner, up and begin explaining the situation to her, she is still groggy and let's out a loud yawn...
d20 = 5
"S**t, I think there up", The door bangs about loudly twice, waking Getty up. "Heh, what where...". From outside, "What's the matter?", "Door is deadbolted from the inside.", "then stand aside you idiot..."
Posted: Thu Mar 18, 2010 4:00 pm
by Kentr Wrolfsong
As Shroner holds the door, I get my cloak and draw my dagger, then try to break off some stool legs for use as weapons. (Strength Check: 1d20+1=17).
Posted: Thu Mar 18, 2010 4:59 pm
by Bluestorm
The dwarf clears his throat and strokes his chin... "Well to be honest I gave up my clan name a long time ago, but many know me by the name 'ungägnir'." ungagnir, is an old dwarvish term meaning "he who fails". "The others have all fled, possibly heading towards Morderheim or one of the surrounding cities, plenty of work there, and protection from most of the world's ills if you aren't afraid of a hard days work and you're smart enough to keep your head low.", The dwarf sighs, "From what I understood most of those men were simple miners working in the drow mines, for one reason or another they were sold as slaves to the gnoll, as for myself, all you need to know was that I tried an act of heroism similar to your own, but I was less fortunate, just fortunate enough to survive and avoid being food for their fell steed." The dwarf leans back and lets out a small chuckle, "Well, I guess we're both fugitives now, so we better stick together or we'll quickly get promoted to matyrs." He begins to extinguish the flame... "Well, we're safe here for the moment as long as we lay low. We could wait for your leg to heal, unless you have somewhere urgent to go."
You are on day 2, while many people are on day 3, so you can either use this to your advantage to do some massive travelling, use the time to hunt down herbs and other sorts of things which can be within the forest & some other activities or use this time to do some power napping and heal your character up in record time.
"HaHa.... i think we need to change your name..but alas i think it would be better for us if my leg healed before we move on,i hope i can call you friend and help me with one more task,i ask can you watch over me while i go into a deep sleep type trance, this will help with the healing so hopefully we can be on our way within a day"
Posted: Thu Mar 18, 2010 5:29 pm
by kozeph
I grab a tighter hold on my sabers hilt, I tried to act as if im unaware of the ""shadows" I try to come closer to the elf I ask in elven if he senses anything.
I keep my ears open to any noise.
DM: I believe half elf know common and elvish from the start. or do I need to find a way to learn elven? if I do not know it, then I do it as quietly as posible in common.