Posted: Thu Jun 16, 2011 10:11 am
And if you DO do that, remind me to not mess with you when I see you commiting what I believe to be acts of injustice, I'd like to survive more than a round or two! *scared*
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I checked from your suggestions and I have to admit that the Dragon Shaman looks perfect! Can you explain a bit more the Touch of Vitality ability? I am not sure how many times per day I can use it. If I understand right only once, though it is more flexible than a simple heal spell.Siberys wrote:Psiforged Psychic Warrior. (Psiforged- magic of eberron page 40)
Sun Elf Wu-Jen.
Any Race Dragon Shaman.
...
That's right. You just don't gain any other abilities for being large, it's purely a +1 LA for stat boosts.1. It seems I could simply pick an Large Dwarf for example suffer an ECL+1 (lose one level and start as an Dwarf Dragon Shaman level 2) but get both reach and the bonuses to natural armor, STR and CON.
Yes. The text says your natural armor "improves." Another way of saying it adds on to it.2. Speaking of natural armor: do the bonuses to natural armor from minotaur/larger creature and dragon shaman stack?
Magic items would cost the same but "Large" weapons would cost double for normal and masterwork I believe. Same for armor and equipment too.3. In the case of larger versions would the prices for armor/weapons change? I am not quite sure about this but I would expect that they do.
Half-Minotaur (3.5e Race) - D&D Wiki4. Can we negotiate maybe a toned down version of the minotaur, but it retains its basic features? Maybe split the growth on only 4-6 levels instead of 8? I simply love the idea of a Minotaur Dragon Shaman.
Good point. You might check out the dragonfire adept then. It's very similar to Dragon Shaman, but instead of Breath Weapon + Aura's like a paladin, it's Breath Weapon + Invocations like a warlock.Thank you for your explanations regarding Touch of Vitality. It is exactly as I believed it is. CHA means little to nothing here, though I am interested in its mod on Intimidate checks.
Armor :: d20srd.orgI didn't understood your explanation about armor costs, maybe you could point some source that I could read?
Ok yeah, that works a little better.I am still thinking about your suggestion. It is very reasonable, but how about this half-minotaur template (almost the same to what you suggested, though you surely understand the implications better)
You won't need the giant template with this. If you are small or medium, your size increases by one category automatically as a Half-Minotaur (template).If I apply this template I could choose a race and start as a level 2 Dragon Shaman, though I am not sure about the giant thing. I believe with this template I also gain that which might be too much already.
If speak language is a class skill, it costs 1 point to put 1 rank in it.claudius: I'm not going to change my character sheet (again), but for level ups I am unclear how many 'ranks' or skillpoints speaking a new language consumes? If it were only one a level one rogue with 10 intelligence could theoretically speak 33 languages which seems a bit much!
There's no such thing as a level 2 dog and a level 3 dog.claudius: Is it correct that a level 2 dog is the same as a level 3? Is the increasing level of the ranger only relevant to having the alternate animal companions?
As always you are very rich with your suggestions. Thank you for your help! I am in a rush at this moment, but I'll check the supplement a bit later.Siberys wrote:@Mal-
Good point. You might check out the dragonfire adept then. It's very similar to Dragon Shaman, but instead of Breath Weapon + Aura's like a paladin, it's Breath Weapon + Invocations like a warlock.
And while I built Shar'ra to be a diplomat, you can definitely make use of alternative versions of Dragonfire Adepts to suit your needs. For instance, you could worship Skia and say a shadow dragon or something and take invocations like Breath of the Night and Darkness. Or you could worship Aera and take something like Scalding Wind and Deafening Roar.
Got it! Though I still have to take into account that my armor needs to be larger than for a medium/small creature.Lemme put it this way, a Half Minotaur, or even a full Minotaur, is humanoid in my book. They stand up, are bipedal (walks on two feet instead of four), and have a human-like shape, so armor doesn't need to be made for them as if they were an unusual shape.
An unusual shape is something like armor for a dragon or a horse or even upright creatures with unusual limbs like Girallons or Winged Creatures.
I am not sure if I understand you right, but with the template I proposed I would get the bonuses for being a half-minotaur and on top of that the bonuses for being a giant. So it would be STR +4, CON +2, INT –2 and WIS +2 for half minotaur plus STR +8, DEX -2, CON +4, natural armor +2 and attack/armor -1 for being a giant. That adds to STR +12, DEX -2, CON +4, INT -2, WIS +2, natural armor +2 and attack/armor -1. Am I right?Ok yeah, that works a little better.
It's not as ridiculous, and the size increase will only give a +2 to strength and a -2 to dex (and other various bonuses/penalties to hide, attack, grapple, bull rush, etc etc).
You won't need the giant template with this. If you are small or medium, your size increases by one category automatically as a Half-Minotaur (template).
Not quite.I am not sure if I understand you right, but with the template I proposed I would get the bonuses for being a half-minotaur and on top of that the bonuses for being a giant. So it would be STR +4, CON +2, INT –2 and WIS +2 for half minotaur plus STR +8, DEX -2, CON +4, natural armor +2 and attack/armor -1 for being a giant. That adds to STR +12, DEX -2, CON +4, INT -2, WIS +2, natural armor +2 and attack/armor -1. Am I right?
I understand that you cannot have two templates. It's obvious, but in the half-minotaur template I posted there is a note that says as belowSiberys wrote:Not quite.
Ok, say you have a human-
That human, a medium sized creature takes the Half-Minotaur template at character creation. Part of the half-minotaur template includes a size increase on its own. So your human is now half minotaur AND large.
Furthermore, you can't have two templates. A template, in its own right, is a genetic mutation, an atavism. It can either kick in at birth or later, but it's nigh impossible to have more than one. Ancestry and DNA doesn't work like that (not to mention, it's also a game breaker).
Now, you can be one of three things in this scenario-
A human (race) with the Giant Template.
A human (race) with the Half-Minotaur Template.
A half minotaur (race) with the Giant Template.
That would be roughly how it works.
So, if I understand this right my Human (race) adds the Half-Minotaur (template) and becomes LA+1. In this case it would start as a class level 2 character. By being medium sized as per human race its size also increases to large and for this is adds the bonuses I was talking about. Which were in your SRD link with size increase. I know it sounds a bit too much already, but I want to understand everything before working on the sheet. What am I missing?Other effects: If the Base Creature was of Small or Medium size, its size is increased by one category, with all the appropriate changes to its ability scores, etc., plus a +10’ improvement to base movement. These changes are in addition to the bonuses and penalties listed.
I don't know about that, but you can check this link or maybe this one which describe playing the monsters as characters.Claudius wrote:Does anyone know if there is a half-goblin or half-hobgoblin template? I'm thinking an ancestor was slave to a chaotic wizard, sorceror, or cleric and the genes have surfaced!