Kenrenk wrote:Wooo there's a key to skip dialogs and cinematic???? What it is? this can help when you replay after to have die in a fight... But is there any key or it's just you haven't played the game?
<snip>
If it is a dialogue cut-scene, you can "speed click" through it. Or escape will cancel play of the non-dialogue cut-scenes.
phelot43 wrote:I gotta agree with dcb on this. I, too found the game to be a bit of a socially-awkward teenage boys wet dream. The women are all ridiculously slutty and have sex with Geralt under the most foolish of situations. Sorry, but it's just not realistic. Women don't really have sex with you for a few tulips folks, just like women won't have sex with the pizza delivery guy as shown in certain "adult films." It's a very "Man's" perspective. It would be funny if Geralt would tag a few burly dudes to bum some kids out! :laugh:
Nobody ever claimed the game where you carry around big weapons, in a fantasy world, slaying monsters and killing human and elves had realism when it came to womanising.
At least it isn't realistic in other aspects, so why demand it in this aspect?
Besides, the majority of sexual content can be skipped or avoided and the "explicity" is - well to say the least non-existing. A few blurred scenes, some sound bits, and some few tarot cards depicting little more then you see walking down the street on advertisement billboards or in advertisement in prime-time television.
So that hardly makes it a "socially-awkward teenage boys wet dream".
It looks far more to me, like something people focus on for the ones who either do not like the game or want to flaw it. "Oh the game is immature because it has *shudder* sex in it". The sexual content makes up so little, and basically the only ones I found you could not "avoid" where pre-game love interests, so they hardly jumped in the sack for a bunch of tulips.
phelot43 wrote:Also, I just don't see whats so special about the adult elements in this game. It's not riveting nor new to have an "evil" Church. Especially such a black and white presentation of it thats summed up in a few lines of really awkward dialog. It didn't make me think about the impact of an institutions impact on the lives, and very minds of it's participants, nor what the consequences of said institutes stray from it's supposed path. Instead it made me think "This Reverend sucks, I should kill him."
No an "evil" church is nothing new (however although I know the situation you refer to, the church in itself is not evil actually) and I seriously doubt any game makes you think of the impact on the "lives and minds of it's participants". It is a game, it is not a social experiement. Playing Planescape Torment, I did not contemplate my actions in the grand-scheeme of the universe either.
However you do get presented with a choice in the exact situation you mention. Should I kill the evil person one, or the evil person two?
Rarely do you see this in other CRPGs, which always have one clear evil (give book to demon) or good (use book to banish demon) choice.
That is where the choices of The Wicher stands out compared to the cookie-cutter D&D alignment type or liniar reputation scale CRPGs we see ever so often.
My hope is that we in the future will see more like the choices of The Witcher and less like Planescape, BG, NwN, Kotor2, Elder Scroll and so on.
phelot43 wrote:
Same thing goes for the racism. I wasn't pondering what made the peasants and destitute humans react so poorly to the nonhumans and whether they had a just cause in some cases, however "evil" it seems. Instead, I was thinking that I bet that dwarf is important and I should save him...
Well, actually I did. When I first got represented with a choice for supporting one faction over the other, I wondered what to do, but made a choice. Then I later saw the consequence of that choice, and each subsequent time I got put infront of such a choice, I started to wonder what my character would do. I so very rarely do that in non-multiplayer or pnp roleplaying games. Then it is usually attempts at maximizing experience points. But in this game, level meant less, and the choices you made affected the story.
And that is part of what makes The Witcher stand out as a quality role playing game in my view in a crop of mediocre peers.
Not the sexual content which proponents often wants to focus on, not that there are cut-scenes instead of wall of text, not the linearity of a story-driven game over a free-roaming one.
But the fact that your choices affected the story line more then just getting rewards X or Y and modifying an alignment/reputation attribute.
Insert signature here.