Play By Post D&D
Arvall & Ven'atar
As Ven'atar shouts at the kobold and gives him his mount Arvall seems distant minded...
"Get to the tavern... quick!", A hollow sagely voice says. It's voice reverberating and distant in Arvall's mind. Like someone shouting at him from above water as Arvall is drowning in an ocean.
You think you've heard the the voice before, but before you can stand around questioning where you spot in the corner of your eye 3 men in black cloaks looking at a parchment and then back at you.
By this point Ven'atar has given the kobold the mount and he bows quickly thirty times. "Thanks for your patronage." the kobold almost squeels as he takes the warg.
Arvall quickly but inconspicuously heads towards the tavern in a small walk. The black cloaks begin to walk towards him. He picks up speed, now going to a jog, similarly the black cloaks stride in unison gaining on him. The tavern is so close now, Arvall decides to just book it through the door, the blackboots give chase, Arvall can hear there breathing just mere feet away from him as he makes a narrow escape into the tavern.
As soon as Arvall enters the tavern he thinks he can hear one of the cloaked figures curse under his breath. Arvall quickly just grabs a seat and tries to relax despite the circumstances. Who was that voice? Why did they have to be here? Does such a tavern have a strict ceasefire policy in place?
Before Arvall can answer such questions a voice comes up from behind. It is a thick and harsh voice that you've heard from before... "Well Well, If it isn't dhe jack of dhe blaudes heeeemself. Herd you be causin' big ruckis back in morderhiem brotha..."
Meanwhile, Ven'atar and Cernd-ar witness Arvall suddenly sprint off for the tavern 3 cloaked figures in hot pursuit behind him. Ven'atar decides to go into the tavern and begin looking for the taproom. Ven'atar walks in being hit by a surge of heat entering the room. The filth and disease of this town is rooted in the Tavern, you wouldn't be surprised if this was the root of cancer that has infested this village. The noise level is mildly deafening with people having to bellow curses at each other just to be heard.
Despite this you are amazed to see that nobody has actually started a fisticuff or anything else of that nature. The closest to phyiscal violence occurring that you can immediately see is a dangerous game of knife throwing that several drunks are playing and the occasional highly-opinionated bar maid who retaliates to drunken male advances with swift assaults on their genitalia.
One such maid comes up to you. She is a lizardwoman with frills on the side of her head that she's incorporated to work in unison with her frilled hair piece. She hands you a drink with a note taped onto it saying, "Do you find the air thick?".
As Ven'atar shouts at the kobold and gives him his mount Arvall seems distant minded...
"Get to the tavern... quick!", A hollow sagely voice says. It's voice reverberating and distant in Arvall's mind. Like someone shouting at him from above water as Arvall is drowning in an ocean.
You think you've heard the the voice before, but before you can stand around questioning where you spot in the corner of your eye 3 men in black cloaks looking at a parchment and then back at you.
By this point Ven'atar has given the kobold the mount and he bows quickly thirty times. "Thanks for your patronage." the kobold almost squeels as he takes the warg.
Arvall quickly but inconspicuously heads towards the tavern in a small walk. The black cloaks begin to walk towards him. He picks up speed, now going to a jog, similarly the black cloaks stride in unison gaining on him. The tavern is so close now, Arvall decides to just book it through the door, the blackboots give chase, Arvall can hear there breathing just mere feet away from him as he makes a narrow escape into the tavern.
As soon as Arvall enters the tavern he thinks he can hear one of the cloaked figures curse under his breath. Arvall quickly just grabs a seat and tries to relax despite the circumstances. Who was that voice? Why did they have to be here? Does such a tavern have a strict ceasefire policy in place?
Before Arvall can answer such questions a voice comes up from behind. It is a thick and harsh voice that you've heard from before... "Well Well, If it isn't dhe jack of dhe blaudes heeeemself. Herd you be causin' big ruckis back in morderhiem brotha..."
Meanwhile, Ven'atar and Cernd-ar witness Arvall suddenly sprint off for the tavern 3 cloaked figures in hot pursuit behind him. Ven'atar decides to go into the tavern and begin looking for the taproom. Ven'atar walks in being hit by a surge of heat entering the room. The filth and disease of this town is rooted in the Tavern, you wouldn't be surprised if this was the root of cancer that has infested this village. The noise level is mildly deafening with people having to bellow curses at each other just to be heard.
Despite this you are amazed to see that nobody has actually started a fisticuff or anything else of that nature. The closest to phyiscal violence occurring that you can immediately see is a dangerous game of knife throwing that several drunks are playing and the occasional highly-opinionated bar maid who retaliates to drunken male advances with swift assaults on their genitalia.
One such maid comes up to you. She is a lizardwoman with frills on the side of her head that she's incorporated to work in unison with her frilled hair piece. She hands you a drink with a note taped onto it saying, "Do you find the air thick?".
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall Marsharness
My eyes are darting from side to side, my breathing is hard and I cant help but tap with my fingers at the table, sweat running through my cheek... I look up to the man who is also possibly a member of my former guild. "hehe" I give a weak smile "I should have known that I'd find some of my family here... hehe" I drop my shoulders and look at the man talking to me seeing if I recognize him, while I carefully push my chair back in case I need to make a quick retreat.
My eyes are darting from side to side, my breathing is hard and I cant help but tap with my fingers at the table, sweat running through my cheek... I look up to the man who is also possibly a member of my former guild. "hehe" I give a weak smile "I should have known that I'd find some of my family here... hehe" I drop my shoulders and look at the man talking to me seeing if I recognize him, while I carefully push my chair back in case I need to make a quick retreat.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
Arvall
You recognize the man as Kaven Drevash. He is a large black human with shaggy hair that covers most of his upper face, and a coarse beard that covers the bottom half. You recognize him as a legendary hunter of the black boots. Your heart is stuck in your throat.
"Dey Beee sayin' you be makin' all dey wrong enemehs. It's one ting to be crossin an eye tyrant mon, but crossin' deh missy be bringin' bad luck." He says with a smile getting himself nice and comfortable in his chair. He has his coat wide open revealing the spiral tattoo covering the entire surface of it. Handing lazily from the back of the chair as he slouches is a completely bandaged up hand. You've heard stories that he lost his arm in a mission working for the illithids. In return for his success though the mission though he was given an experimental procedure from the nobles who grafted a fierce weapon where his arm used to be.
"You know what deh say deh nine hells hath no fury like a woman folk scorned... and nutting be scarier den lady Vales.", Kaven says with a grin, "By deh wuay, I beeee showin' you sumting interesting, ya?" Kaven taps on taps on the bandage arm, managing to stay perfectly slouched.
"Dis arm be makin' you all kinds of dead brotha if you be makin' deh wrong moves ya. So you be answerin' mah questions and you answer dem in nice detail since deh minute you stop talkin' be the minute me and meh boyz takin you outside. We have nice understanding?", Kaven says with a grin. The three other hunters have seated themselves at a round table and are currently having their orders taken by some sort of half-woman half-raven bar maid. Cernd-ar has walked into the bar inconspicuously and Ven'atar has already gotten himself some liquor. You see the two of them from the corner of your eye and wonder what you should do next.
You recognize the man as Kaven Drevash. He is a large black human with shaggy hair that covers most of his upper face, and a coarse beard that covers the bottom half. You recognize him as a legendary hunter of the black boots. Your heart is stuck in your throat.
"Dey Beee sayin' you be makin' all dey wrong enemehs. It's one ting to be crossin an eye tyrant mon, but crossin' deh missy be bringin' bad luck." He says with a smile getting himself nice and comfortable in his chair. He has his coat wide open revealing the spiral tattoo covering the entire surface of it. Handing lazily from the back of the chair as he slouches is a completely bandaged up hand. You've heard stories that he lost his arm in a mission working for the illithids. In return for his success though the mission though he was given an experimental procedure from the nobles who grafted a fierce weapon where his arm used to be.
"You know what deh say deh nine hells hath no fury like a woman folk scorned... and nutting be scarier den lady Vales.", Kaven says with a grin, "By deh wuay, I beeee showin' you sumting interesting, ya?" Kaven taps on taps on the bandage arm, managing to stay perfectly slouched.
"Dis arm be makin' you all kinds of dead brotha if you be makin' deh wrong moves ya. So you be answerin' mah questions and you answer dem in nice detail since deh minute you stop talkin' be the minute me and meh boyz takin you outside. We have nice understanding?", Kaven says with a grin. The three other hunters have seated themselves at a round table and are currently having their orders taken by some sort of half-woman half-raven bar maid. Cernd-ar has walked into the bar inconspicuously and Ven'atar has already gotten himself some liquor. You see the two of them from the corner of your eye and wonder what you should do next.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Jarrackt:
"I just want you goblins to leave the villagers alone, return anything you have stolen from them and leave. And the two you sent to check the trap wont be coming back. So what's your choice goblin Surrender and comply or die?" I'll just stare at the goblin waiting for a reply with weapon in hand ready just in case.
Belfore:
I let everyone know what i have learned and say "I have one summon spell how many do you have left Brauer? We just summon our monsters then destroy the spikes as they go along."
"I just want you goblins to leave the villagers alone, return anything you have stolen from them and leave. And the two you sent to check the trap wont be coming back. So what's your choice goblin Surrender and comply or die?" I'll just stare at the goblin waiting for a reply with weapon in hand ready just in case.
Belfore:
I let everyone know what i have learned and say "I have one summon spell how many do you have left Brauer? We just summon our monsters then destroy the spikes as they go along."
Sokoku no tame ni
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall
I clean the sweat from my checks "Eh? the eye ball is still angry? you wouldn't happen to know what became of the catwoman would you?" I chuckle sickly, then take off my hood and give a quick glance to the priest and the drow, then look back at Kaven and give him another smile as he taps on his arm "Well yourright about one thing, my list of enemies keeps growing, lady Vales, a flying orb, a horde of demons, orc's and if things keep going then might as well throw the inquisition" I chuckle, and see that my hand is a little pale.
"mind if I have a drink? the road made me thristy" I weave at one of the maids and make a sign for two drinks "I'd invited the others to a drink but well I doubt they'll want to sit me" I cross my arms and try to show confidence.
"anyway the reason why all went to hell would be this" I point below the table, if he looks I flash the Divine guardian hilt "wicket thing it is, even has a mind of it's own. It possed me, and made me do all sort of crazy stuff... heck, I've been in all sort of trouble becouse of this" I lean close to him "heard of harpyloft?"
Brauer
"just this little fellow" I pat the zombie and send it walking to the trap pit "alright Raz and Belfore shall stick to the wall, let our friend activate them and break off the spears, okidoke?"
I clean the sweat from my checks "Eh? the eye ball is still angry? you wouldn't happen to know what became of the catwoman would you?" I chuckle sickly, then take off my hood and give a quick glance to the priest and the drow, then look back at Kaven and give him another smile as he taps on his arm "Well yourright about one thing, my list of enemies keeps growing, lady Vales, a flying orb, a horde of demons, orc's and if things keep going then might as well throw the inquisition" I chuckle, and see that my hand is a little pale.
"mind if I have a drink? the road made me thristy" I weave at one of the maids and make a sign for two drinks "I'd invited the others to a drink but well I doubt they'll want to sit me" I cross my arms and try to show confidence.
"anyway the reason why all went to hell would be this" I point below the table, if he looks I flash the Divine guardian hilt "wicket thing it is, even has a mind of it's own. It possed me, and made me do all sort of crazy stuff... heck, I've been in all sort of trouble becouse of this" I lean close to him "heard of harpyloft?"
Brauer
"just this little fellow" I pat the zombie and send it walking to the trap pit "alright Raz and Belfore shall stick to the wall, let our friend activate them and break off the spears, okidoke?"
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
Arvall
Kaven see you glance over at the priest and he nods and looks back at you, "Aaah well played Brotha, it's nice to see dat you saved us deh truble of findin' sumbody to do deh final rites."
"But bahk to deh business... I dun much care 'bout dis feline you be gettin' all sweaty ova. But you be sayin' dat de inquistion and demons be after yeh hide too. Der be some people who live dangerously then there are those who should know to quit when you be ahead.", Kaven says grimly before springly slightly forward bringing the bandaged arm on the table a heavy thud cracking down." But dun 'chu be worrying none, Scary as de inquistion be, weee beee far worse den what bump around in the night, right."
A barmaid comes over she appears to be exceptionally timid, which is probably not a trait that someone in such a rough environment should have. She comes over with two clay mugs filled with mead foaming from the brims. The woman places them on the table and bows then holds her shaking hands cupped out in front of her as she says "That'll... that'll be 1 silver...", The promise of a tip gleaming behind sober eyes.
You mention harpyloft to him. "Be one of dehm peess poor farma villages right beside de capital. Small leettle village of dem dirt farmers an' Hextor's boyz. Is dat where you been adoptin' deh baldy ova der?"
Brauer & Belfore
The zombie lumbers forward and begins to walk the gauntlet of spikes. His mind not caring for whether he dies or continues undeath.
d100 (40%)=65
The zombie actually manages to make it past a spike without triggering one of the spears on the path.
d100 (40%)=93
Then it makes it past a second spear with an equal amount of luck.
d100 (40%)=37
2d8=8!
But such luck is short lived as the zombie finally gets stabbed by a spear and breaks it off, a single spike between him and the door.
d100 (30%)=40
The zombie makes it in front of the door and begins trying to lift the door with it's rotting muscles, it pulls and tugs, and you figure it has better luck of ripping the arms out of it's sockets before it has chance of sliding the door open by itself.
"Damn that was my last one", Brauer says stroking his beard.
"NOT REALLY, UNLESS HE'S NOT ONE OF YOURS." Raz says pointing weakly at a zombie who is behind you busy drooling on himself.
"The pathway is MOSTLY secure, but since you have the 2 remaining zombies and the new plan is to break the remaining spears to be safe... let's do it."
The 2 zombies then activate the trap on purpose to snap off the remaining 3 spears...
2d8=10
Zombie dies
2d8=13
2d8=6
Final zombie dead. Path cleared.
Jarrackt
"Fine fine!" The goblin squeals, "You win!".
"But you need to send back the supplies, if we do it, we'll be killed off, we'll find something else to do... Just you transport the supplies."
Kaven see you glance over at the priest and he nods and looks back at you, "Aaah well played Brotha, it's nice to see dat you saved us deh truble of findin' sumbody to do deh final rites."
"But bahk to deh business... I dun much care 'bout dis feline you be gettin' all sweaty ova. But you be sayin' dat de inquistion and demons be after yeh hide too. Der be some people who live dangerously then there are those who should know to quit when you be ahead.", Kaven says grimly before springly slightly forward bringing the bandaged arm on the table a heavy thud cracking down." But dun 'chu be worrying none, Scary as de inquistion be, weee beee far worse den what bump around in the night, right."
A barmaid comes over she appears to be exceptionally timid, which is probably not a trait that someone in such a rough environment should have. She comes over with two clay mugs filled with mead foaming from the brims. The woman places them on the table and bows then holds her shaking hands cupped out in front of her as she says "That'll... that'll be 1 silver...", The promise of a tip gleaming behind sober eyes.
You mention harpyloft to him. "Be one of dehm peess poor farma villages right beside de capital. Small leettle village of dem dirt farmers an' Hextor's boyz. Is dat where you been adoptin' deh baldy ova der?"
Brauer & Belfore
The zombie lumbers forward and begins to walk the gauntlet of spikes. His mind not caring for whether he dies or continues undeath.
d100 (40%)=65
The zombie actually manages to make it past a spike without triggering one of the spears on the path.
d100 (40%)=93
Then it makes it past a second spear with an equal amount of luck.
d100 (40%)=37
2d8=8!
But such luck is short lived as the zombie finally gets stabbed by a spear and breaks it off, a single spike between him and the door.
d100 (30%)=40
The zombie makes it in front of the door and begins trying to lift the door with it's rotting muscles, it pulls and tugs, and you figure it has better luck of ripping the arms out of it's sockets before it has chance of sliding the door open by itself.
"Damn that was my last one", Brauer says stroking his beard.
"NOT REALLY, UNLESS HE'S NOT ONE OF YOURS." Raz says pointing weakly at a zombie who is behind you busy drooling on himself.
"The pathway is MOSTLY secure, but since you have the 2 remaining zombies and the new plan is to break the remaining spears to be safe... let's do it."
The 2 zombies then activate the trap on purpose to snap off the remaining 3 spears...
2d8=10
Zombie dies
2d8=13
2d8=6
Final zombie dead. Path cleared.
Jarrackt
"Fine fine!" The goblin squeals, "You win!".
"But you need to send back the supplies, if we do it, we'll be killed off, we'll find something else to do... Just you transport the supplies."
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Khannon-
I haven't had much real opportunity to get some actual coin so I'm going to do that now in the week we have to spare. Since what I'm about to do is basically filler and side quest material, I'm not expecting it to be intricate or fancy or well thought out or anything. Feel free to take it as you wish, I'm doing this just to earn some coin and nothing more (not needing mass amounts of coin or anything, just enough to survive in the week we're here basically).
I head into the Merchant tavern, and first examine the overall business of the place. If the bartender is busy as hell at the moment, I head over to any billboard or bulletin board to see if their are any rumors, wanted ads, odd jobs, general information, etc.
If the bartender isn't busy after that, I'll ask him generally the same thing-
Diplomacy
1d20+4
18+4 = 22
I haven't had much real opportunity to get some actual coin so I'm going to do that now in the week we have to spare. Since what I'm about to do is basically filler and side quest material, I'm not expecting it to be intricate or fancy or well thought out or anything. Feel free to take it as you wish, I'm doing this just to earn some coin and nothing more (not needing mass amounts of coin or anything, just enough to survive in the week we're here basically).
I head into the Merchant tavern, and first examine the overall business of the place. If the bartender is busy as hell at the moment, I head over to any billboard or bulletin board to see if their are any rumors, wanted ads, odd jobs, general information, etc.
If the bartender isn't busy after that, I'll ask him generally the same thing-
Diplomacy
1d20+4
18+4 = 22
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
I look up at the barmaid sharply, my eyes narrowing, before motioning her down so she can hear me.
"Only as thick as one's blood." I say, repeating it in Drow Sign if she could not hear me. If she doesn't know what I'm talking about, I ask her who ordered the drink for me and who attached the note, if she knows
Gather Information: D20+2=9+2=11
"Only as thick as one's blood." I say, repeating it in Drow Sign if she could not hear me. If she doesn't know what I'm talking about, I ask her who ordered the drink for me and who attached the note, if she knows
Gather Information: D20+2=9+2=11
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall
"Sharp as ever ain ya kaven" I show two silver and two copper coins to the maid "Thank you, but im afraid im going to ask you to leave, but before I do give a tankard to the man over there" I point at cernd ar "Tell him I wont be going on his pilgramage" I nod at her and hand her the coins in a casual dreamor "This is not a night for merry making am I right brother?" I say now looking at him with no hint of my previous humour
"Well, about harpyluft that town is now a berren and ashes. full of ashes and corpses..." I look at where the divine guardian hides "This sword is more trouble than it's worth, made me leave Rhyn, made me kill a town full of demon worshipers to save someone for no reward who in the end I could not find, the ruckus you'll hear tomorrow from the garrison is also partially my fault" I take a sip of my drink, and regain my colour "I have no idea why this sword picked me, It's only talked to me four times so far... the night I left the guild, the day it told me it's name, the night it told me to kill a demon spawn and I think it spoke to me a few minutes ago, to warn me that some of our brothers where around hehe... I dont know where it's leading me but im pretty sure it will go down hill with each passing day." I finish my drink in one go "aahhh I havent had a drink in a while"
"You know Kaven, I think this sword is making me act like a hero of old, getting me in all sort of trouble" I laugh
(while im talking I take a look at my sorroundings, seeing how many doors and windows are near me)
Brauer
(oh my bad I thought the other zombies had died)
"Oh...." I play around with my beard "Seems im getting old" I laugh while I pat ariel's knee
I command the zombies to wander around the room to trigger the traps so Raz and belfore can destroy them.
"Sharp as ever ain ya kaven" I show two silver and two copper coins to the maid "Thank you, but im afraid im going to ask you to leave, but before I do give a tankard to the man over there" I point at cernd ar "Tell him I wont be going on his pilgramage" I nod at her and hand her the coins in a casual dreamor "This is not a night for merry making am I right brother?" I say now looking at him with no hint of my previous humour
"Well, about harpyluft that town is now a berren and ashes. full of ashes and corpses..." I look at where the divine guardian hides "This sword is more trouble than it's worth, made me leave Rhyn, made me kill a town full of demon worshipers to save someone for no reward who in the end I could not find, the ruckus you'll hear tomorrow from the garrison is also partially my fault" I take a sip of my drink, and regain my colour "I have no idea why this sword picked me, It's only talked to me four times so far... the night I left the guild, the day it told me it's name, the night it told me to kill a demon spawn and I think it spoke to me a few minutes ago, to warn me that some of our brothers where around hehe... I dont know where it's leading me but im pretty sure it will go down hill with each passing day." I finish my drink in one go "aahhh I havent had a drink in a while"
"You know Kaven, I think this sword is making me act like a hero of old, getting me in all sort of trouble" I laugh
(while im talking I take a look at my sorroundings, seeing how many doors and windows are near me)
Brauer
(oh my bad I thought the other zombies had died)
"Oh...." I play around with my beard "Seems im getting old" I laugh while I pat ariel's knee
I command the zombies to wander around the room to trigger the traps so Raz and belfore can destroy them.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Jarrackt
"The Green Knight? I have no idea, seriously we don't know anything about any green knights.", the goblin says waving his hands in front of his face, "Last I heard it was an import beer from Morderhiem."
Slightly dejected from that you begin walking back up the tunnel, the goblin waves a hand in the tunnel and begins shouting some things in goblin. You take a peak in and see 4 goblins of the caves hands in the air in the east of the foul smelling room, their weapons are to the west of the room and in the centre of the room there is an opened chest half full with a variety of junk and money.
"There! Can we go now?", One of the goblins says impatiently.
Arvall
The woman smiles and her eyes dance in her head as she quickly bows and runs off. You get back down to business once she's out of earshot and tell Kaven of the fate of Harpyloft.
Kaven listens to the story with an amused expression, "Very well could beee. Not dat is mattas much but I be hearin' dat de blade be part of dis set. "Divine Guardian" de blade, "King Maka(maker)" de Crown and "De Mandate of Heaven" be sum suit of armor shacked up sum where. I dun be knowin' much but de artifact might be searchin' for de rest of de set."
As he's busy talking and keeping himself occupied you check around the room to see possible exits. There is the door you came through. If you bolted it out that way you'd have the 3 other blade members trying to tackle you from the left, but you'd also have Cernd-ar, now holding a stein, on the right. You also have to worry about bumping into anyone walking in, especially if they came bolting into the tavern like you did.
To the left of the Bar table and the right of that entrance their is a dirty glass window at a booth where a gruff human man with a leather jerkin and a black blindfold is seated. Beside him is a large man (possibly bodyguard) you have no idea what race he is, but his skin looks like marble. Taking this route you would definitely pass Cern-dar and be further from Kaven or the Black boot's reach, but you would need to perform quite the acrobatic stunt to lunge over the table and smash through the glass, you might need to make two if you decide to jump over part of the bar counter, hopefully not knocking over some half-giant's drink.
To the immediate right of you there is a window amazingly close, and already open. Some passed out halfling is in the booth, however going this route would require you to dodge the 3 black boots who would easily jump between you and the window.
The final options are at the end of the room, past Kaven. A series of tables, through some of the thickest parts of the crowd, and through the firing range of some drunks playing darts with knives (not professional throwing knives either.). That then leads to two options:
A staircase going up with an especially dumb looking half-orc bouncer.
or
A window placed in a booth where a band of 4 hobgoblin mercenaries have taken to discussing their next plan. Beside the booth there is a large throne where a massive blonde haired Dorn has taken a seat. He sits with an air of majesty with a strange device across his legs, a scimitar resting against his chair and a patch with a ruby over one of his eyes. He drinks his mead while scoping out the entire room at all times.
"...But purhaps I be sayin' too much ya. Mama always be tellin' me to not be leavin' de dead with de unanswered question if ya be helpin' it, ya? Dat be my little hypothesees, but I dun be gettin' much schooolin' when I was wee tot I was too busy chokin' brats dat be betrayin' our kind. Eyes gettin' all buggy like; as I be squeezin' de life out of dem.", Kaven leans in real nice and close Making a gesture of throttling an invisible neck with his two hands. The bandaged hand letting out a scratch of metal on metal, "Dey be folks like you."
Brauer & Belfore
Big Party decision
The zombies are all dead now, and while they didn't disarm the entire room they've cleared a path from the door you are at to the skeleton in the centre of the room, then to the closed door at the other end of the room. If the party moves through the room in a line they'll be fine. Only problem is both Belfore and Raz are keeping the current door from slamming down.
To maintain the order you originally wanted Raz will have to stop holding the door go to the front, the rest of the group assumes position quickly and Belfore gets in the back as the door closes. Raz would then open the next door letting the party get into the next room. But that means he'd be occupied and at the back of the party if the group goes through the room. So if anything, like the creatures making the noises is behind that door then Brauer and Ariel will be in the front and Belfore will be your only defense against what's in the room...
If you are having trouble understanding what I mean I can draw you a diagram. The important thing to note in this dungeon is the slab doors require someone strong to lift them and keep them open as the rest of the party moves through.
This means,
Belfore
Raz
OR
Ariel and Brauer
must open a door to move every one else through.
However since the path the zombies cleared is a straight line the Ariel + Brauer option requires one of you to take a 10% chance of getting hit for 2d8 damage and bleeding to death. However that option allows for Raz and Belfore to go into the room first, so if there is monsters they'll be front and centre.
This is all assuming that the room remains the way it is and you don't figure out a way to deactivate the final bone spear... OR you decide not to investigate the walls around the room for hidden/concealed doors. From what you can see these walls don't have hieroglyphs or and details on them.
Ven'atar
You look at the barmaid and perform the drow sign and she just tilts her head in a perplexed manner, "Please... just take this... I need tips or else they'll beat me.", she raises part of her skirt and shows some bruises on the white inner part of the leg where the scales are absent.
You then ask where the drink came from she looks over at a hooded figure with a mask of the Masked Lord covering the rest of his face. A weak hand emerges from the cloak and motions you towards him.
Khannon
You enter the tavern and see that the entire place is a typhoon of crime, unrest, merriment and overall drunkenness. The Tavern is huge and every run of person seems to be here. But they all share on thing in common, they all look like they've killed someone in their lifetime, even the passed out halfling in the booth who spilled his beer.
The bartender looks busy for a moment if only for yelling at a teary barmaid for a moment before she runs back through the door in the back of the room. You are not too sure what to really say about that... you decide instead to look for a bulletin board to see if there is any work you can find... Instead you find wanted posters.
Melkior
Wanted dead ("or alive" has been scratched out)! 20, 000, 000 gold pieces.
Notable features:
Fey features,
Flys or hovers,
Emits green flames from eyes,
Bears multiple grid like scars on forehead,
Seen wearing leather bodysuit at all times
-Crimes of magic use, mass murder, bank robbery, highway robbery, toture, theft of government property, Conspiring with drow, Arson, Extortion, destruction of government property, eradicating western villages, forgery, espionage, terrorism, ransom, treason, smuggling, piracy, Kidnapping, assassinating.
Another paper has been tacked onto this page that scrolls down,
-Resisting arrest, blackmail, Fraud, poaching, vigilantism, organ theft, possessing stolen goods, impersonating and enticing mutiny & rebellion
-Last seen with two dwarves. One with tattoos, the other with 3 scars across face.
The drawing is scarily accurate to what he looks like on a regular basis coming complete with a 3 shot angle of him, one front and centre, one profile view the final a step in between the two.
"Copper"
Wanted dead or alive! 4, 000 gold pieces.
Notable features:
Elf
Wears rusted metal armor
Green eyes, Blond hair (You recall seeing him bald, perhaps he did that on purpose.)
-Crimes of illegal weapon possession, attack government officials and enticing mutiny & rebellion
The picture looks like it was drawn by a goblin who just built the drawing using nothing but outdated elvish stereotypes. Aside from the pointed ears most of the features are far too exaggerated for people to recognize him based on this picture.
The final poster you can barely make out since some one has scribbled "Cumpleeted" on it, and yes spelt like that.
Grigg
Wanted Alive! 8,000 gold pieces
Notable Features:
Oruk
Wears large spiked armor
Carries Massive spiked ball attached to chain.
Scar over right of lip, makes face curl in sneer
Acid burns on right shoulder
Tattoo of boar on left fore arm
missing pinky finger on left hand, spiked gauntlet will be on making this feature hard to see.
-Treason, Resisting Arrest and Failing to comply.
After a few moments of looking at the board a handsome, if gruff, looking human comes over. He has a blindfold over his eyes and he is holding a small glass ball casually in his hand as he walks up beside you and looks at the board with covered eyes.
A large figure with marble skin slowly trailing behind him.
"Looking for work?", he says with an uninterested sounding voice, "What can you offer?"
"The Green Knight? I have no idea, seriously we don't know anything about any green knights.", the goblin says waving his hands in front of his face, "Last I heard it was an import beer from Morderhiem."
Slightly dejected from that you begin walking back up the tunnel, the goblin waves a hand in the tunnel and begins shouting some things in goblin. You take a peak in and see 4 goblins of the caves hands in the air in the east of the foul smelling room, their weapons are to the west of the room and in the centre of the room there is an opened chest half full with a variety of junk and money.
"There! Can we go now?", One of the goblins says impatiently.
Arvall
The woman smiles and her eyes dance in her head as she quickly bows and runs off. You get back down to business once she's out of earshot and tell Kaven of the fate of Harpyloft.
Kaven listens to the story with an amused expression, "Very well could beee. Not dat is mattas much but I be hearin' dat de blade be part of dis set. "Divine Guardian" de blade, "King Maka(maker)" de Crown and "De Mandate of Heaven" be sum suit of armor shacked up sum where. I dun be knowin' much but de artifact might be searchin' for de rest of de set."
As he's busy talking and keeping himself occupied you check around the room to see possible exits. There is the door you came through. If you bolted it out that way you'd have the 3 other blade members trying to tackle you from the left, but you'd also have Cernd-ar, now holding a stein, on the right. You also have to worry about bumping into anyone walking in, especially if they came bolting into the tavern like you did.
To the left of the Bar table and the right of that entrance their is a dirty glass window at a booth where a gruff human man with a leather jerkin and a black blindfold is seated. Beside him is a large man (possibly bodyguard) you have no idea what race he is, but his skin looks like marble. Taking this route you would definitely pass Cern-dar and be further from Kaven or the Black boot's reach, but you would need to perform quite the acrobatic stunt to lunge over the table and smash through the glass, you might need to make two if you decide to jump over part of the bar counter, hopefully not knocking over some half-giant's drink.
To the immediate right of you there is a window amazingly close, and already open. Some passed out halfling is in the booth, however going this route would require you to dodge the 3 black boots who would easily jump between you and the window.
The final options are at the end of the room, past Kaven. A series of tables, through some of the thickest parts of the crowd, and through the firing range of some drunks playing darts with knives (not professional throwing knives either.). That then leads to two options:
A staircase going up with an especially dumb looking half-orc bouncer.
or
A window placed in a booth where a band of 4 hobgoblin mercenaries have taken to discussing their next plan. Beside the booth there is a large throne where a massive blonde haired Dorn has taken a seat. He sits with an air of majesty with a strange device across his legs, a scimitar resting against his chair and a patch with a ruby over one of his eyes. He drinks his mead while scoping out the entire room at all times.
"...But purhaps I be sayin' too much ya. Mama always be tellin' me to not be leavin' de dead with de unanswered question if ya be helpin' it, ya? Dat be my little hypothesees, but I dun be gettin' much schooolin' when I was wee tot I was too busy chokin' brats dat be betrayin' our kind. Eyes gettin' all buggy like; as I be squeezin' de life out of dem.", Kaven leans in real nice and close Making a gesture of throttling an invisible neck with his two hands. The bandaged hand letting out a scratch of metal on metal, "Dey be folks like you."
Brauer & Belfore
Big Party decision
The zombies are all dead now, and while they didn't disarm the entire room they've cleared a path from the door you are at to the skeleton in the centre of the room, then to the closed door at the other end of the room. If the party moves through the room in a line they'll be fine. Only problem is both Belfore and Raz are keeping the current door from slamming down.
To maintain the order you originally wanted Raz will have to stop holding the door go to the front, the rest of the group assumes position quickly and Belfore gets in the back as the door closes. Raz would then open the next door letting the party get into the next room. But that means he'd be occupied and at the back of the party if the group goes through the room. So if anything, like the creatures making the noises is behind that door then Brauer and Ariel will be in the front and Belfore will be your only defense against what's in the room...
If you are having trouble understanding what I mean I can draw you a diagram. The important thing to note in this dungeon is the slab doors require someone strong to lift them and keep them open as the rest of the party moves through.
This means,
Belfore
Raz
OR
Ariel and Brauer
must open a door to move every one else through.
However since the path the zombies cleared is a straight line the Ariel + Brauer option requires one of you to take a 10% chance of getting hit for 2d8 damage and bleeding to death. However that option allows for Raz and Belfore to go into the room first, so if there is monsters they'll be front and centre.
This is all assuming that the room remains the way it is and you don't figure out a way to deactivate the final bone spear... OR you decide not to investigate the walls around the room for hidden/concealed doors. From what you can see these walls don't have hieroglyphs or and details on them.
Ven'atar
You look at the barmaid and perform the drow sign and she just tilts her head in a perplexed manner, "Please... just take this... I need tips or else they'll beat me.", she raises part of her skirt and shows some bruises on the white inner part of the leg where the scales are absent.
You then ask where the drink came from she looks over at a hooded figure with a mask of the Masked Lord covering the rest of his face. A weak hand emerges from the cloak and motions you towards him.
Khannon
You enter the tavern and see that the entire place is a typhoon of crime, unrest, merriment and overall drunkenness. The Tavern is huge and every run of person seems to be here. But they all share on thing in common, they all look like they've killed someone in their lifetime, even the passed out halfling in the booth who spilled his beer.
The bartender looks busy for a moment if only for yelling at a teary barmaid for a moment before she runs back through the door in the back of the room. You are not too sure what to really say about that... you decide instead to look for a bulletin board to see if there is any work you can find... Instead you find wanted posters.
Melkior
Wanted dead ("or alive" has been scratched out)! 20, 000, 000 gold pieces.
Notable features:
Fey features,
Flys or hovers,
Emits green flames from eyes,
Bears multiple grid like scars on forehead,
Seen wearing leather bodysuit at all times
-Crimes of magic use, mass murder, bank robbery, highway robbery, toture, theft of government property, Conspiring with drow, Arson, Extortion, destruction of government property, eradicating western villages, forgery, espionage, terrorism, ransom, treason, smuggling, piracy, Kidnapping, assassinating.
Another paper has been tacked onto this page that scrolls down,
-Resisting arrest, blackmail, Fraud, poaching, vigilantism, organ theft, possessing stolen goods, impersonating and enticing mutiny & rebellion
-Last seen with two dwarves. One with tattoos, the other with 3 scars across face.
The drawing is scarily accurate to what he looks like on a regular basis coming complete with a 3 shot angle of him, one front and centre, one profile view the final a step in between the two.
"Copper"
Wanted dead or alive! 4, 000 gold pieces.
Notable features:
Elf
Wears rusted metal armor
Green eyes, Blond hair (You recall seeing him bald, perhaps he did that on purpose.)
-Crimes of illegal weapon possession, attack government officials and enticing mutiny & rebellion
The picture looks like it was drawn by a goblin who just built the drawing using nothing but outdated elvish stereotypes. Aside from the pointed ears most of the features are far too exaggerated for people to recognize him based on this picture.
The final poster you can barely make out since some one has scribbled "Cumpleeted" on it, and yes spelt like that.
Grigg
Wanted Alive! 8,000 gold pieces
Notable Features:
Oruk
Wears large spiked armor
Carries Massive spiked ball attached to chain.
Scar over right of lip, makes face curl in sneer
Acid burns on right shoulder
Tattoo of boar on left fore arm
missing pinky finger on left hand, spiked gauntlet will be on making this feature hard to see.
-Treason, Resisting Arrest and Failing to comply.
After a few moments of looking at the board a handsome, if gruff, looking human comes over. He has a blindfold over his eyes and he is holding a small glass ball casually in his hand as he walks up beside you and looks at the board with covered eyes.
A large figure with marble skin slowly trailing behind him.
"Looking for work?", he says with an uninterested sounding voice, "What can you offer?"
I ignore both the maid and the drink, instead crossing the room to the shadowy figure who sent it to me. Pausing just out of arm's reach, I signal "Do you find the air thick" and make the additional cutting gesture. If I receive the return then I will take a seat next to him, but if not I will remain where I am.
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall
"A set you say uh? could be... could be" I draw to gold coins and begin playing with them "Well it's been fun but I got ta run, places to see, monster to kill and enemies to make" I smile as I shove the table on top of Kaven "Next round on me!" I invite the whole tavern to a drink.
I run past Kaven and the table "Send my regards and love to my lady Rhyn", using my natural agility and acrobatic skills to avoid people, jump over tables and dodge anyone in my way. I dont care if my arsenal of weapons is visible as I run away.
As I run past the man with blonde hair and throw him the two gold coins saying "Thanks! See you some other day!" as I jump through the window and to my freedom. Once outside I immidiatly scan my sorroundings.
(im going to use any roll I think it's appropiate so use the once that you think are best)
Tumble 14+8=22
Balance 8+4=12
Tumble 9+8=17
Escape artist 15+4=19
Jump 13+6=19
Balance 17+4=21
Jump 15+6=21
Reflex save 11+5=16
Brauer
ah I see, I thought Raz and Belfore had a free hand.
Using my walking stick I step forward, and use my walking stick to press all the floor tiles and try to activate the trap without harming me.
"A set you say uh? could be... could be" I draw to gold coins and begin playing with them "Well it's been fun but I got ta run, places to see, monster to kill and enemies to make" I smile as I shove the table on top of Kaven "Next round on me!" I invite the whole tavern to a drink.
I run past Kaven and the table "Send my regards and love to my lady Rhyn", using my natural agility and acrobatic skills to avoid people, jump over tables and dodge anyone in my way. I dont care if my arsenal of weapons is visible as I run away.
As I run past the man with blonde hair and throw him the two gold coins saying "Thanks! See you some other day!" as I jump through the window and to my freedom. Once outside I immidiatly scan my sorroundings.
(im going to use any roll I think it's appropiate so use the once that you think are best)
Tumble 14+8=22
Balance 8+4=12
Tumble 9+8=17
Escape artist 15+4=19
Jump 13+6=19
Balance 17+4=21
Jump 15+6=21
Reflex save 11+5=16
Brauer
ah I see, I thought Raz and Belfore had a free hand.
Using my walking stick I step forward, and use my walking stick to press all the floor tiles and try to activate the trap without harming me.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Khannon-
Holy hell on the Melkior poster. If it were Dante looking at that poster, I'd be absolutely relentless in capturing Melkior or bribing him to be captured for part of the reward.
Anyways, remind me, is Grigg a player character or an ally/neutral NPC of Khannon? Or has Khannon never had any interactions with him? (I realize being a PC and never having any interactions could both be true and it's slightly metagamey, but I won't go after player characters like that).
Anyways, onto blind dude.
"A seer? Impressive, a colleague of mine was a seer as well. Always knew where I was in our room, and always knew it was me when I entered our room. Made him a fairly formidable rival, but also a good friend.
Oh, I'm sorry, where are my manners. You can call me Kadin. I've got a strong set of arms, and some martial discipline if needed, but if you just need someone to push a broom around for a few hours too, I've no problem with grunt work."
Holy hell on the Melkior poster. If it were Dante looking at that poster, I'd be absolutely relentless in capturing Melkior or bribing him to be captured for part of the reward.
Anyways, remind me, is Grigg a player character or an ally/neutral NPC of Khannon? Or has Khannon never had any interactions with him? (I realize being a PC and never having any interactions could both be true and it's slightly metagamey, but I won't go after player characters like that).
Anyways, onto blind dude.
"A seer? Impressive, a colleague of mine was a seer as well. Always knew where I was in our room, and always knew it was me when I entered our room. Made him a fairly formidable rival, but also a good friend.
Oh, I'm sorry, where are my manners. You can call me Kadin. I've got a strong set of arms, and some martial discipline if needed, but if you just need someone to push a broom around for a few hours too, I've no problem with grunt work."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Jarrackt
The goblins flee out of the cave. When they are perfectly gone you go and examine the weapons. There are 2 daggers, one made of a sharpenned stag's jaw bone, the other made of a giant piece of flint. There is also a iron shortsword and a lacy bra, once belonging to a busty woman, that's been modified to become a sling that can shoot stones the size of your head.
You then examine the chest and find
302 gold pieces, 23 silver and 475 copper
43 sets of commoner's garments
A decorative longsword
A potion with tan coloured paste
A bunch of rotting food
A gold tipped iron rod.
A orangish-red colored liquid in a jar.
A gram of Red Vern
A smelly bag with 3 mushrooms, 2 greyish, 1 purple with green spots.
Belfore & Brauer
Brauer activates the spikes with his walking stick and Belfore uses his mace to smash every single one of the bone spears completely and utterly de-activating the trap. "DAMN DOOR IS HEAVY...", Raz comments before Ariel enters the room and he can finally close the door which slams down from the ceiling to the floor.
Ariel looks at Brauer, "Should we open this door and let Belfore and Raz go in first?"
Raz patting his back with his one functioning hand, "SURE DON'T JUST OPEN IT FOR THE CRIPPLED LIZARD FOR SYMPATHY SAKE YOU KNOW..."
Arvall
Out of game: Holy crap! You get all the good rolls when they matter the most.
You manage to throw the table on Kaven throwing the cool hunter off his game as he scrabbles up. The 3 hunters chase after you and you begin sliding under tables, over them, tumbling, dodging and weaving a hunter close in pursuit gets a knife to the head accidentally getting into throwing range of the drunken gnome playing darts and the knife goes through his temple sending him to the ground. You fling the gold coins at the nord who catches them in mid-air laughing to see your stunt before you fly over the hobgoblin's table and smashing through the window. Behind you. You get back up off the ground and look behind you to see one of the other hunter accidentally spill the hobgoblin mercenaries' beer on a map. A large burly hobgoblin with large exposed muscles grabs the offending hunter and chucks him out the window.
Meanwhile Kaven having gotten up shouts, "Afta Heeem! I want his head on a pike and his sword in ma otha hand, I am willin' to pay 2,000 gold pieces to da first man who can do eeet!"
Khannon
Haha no problem it's been awhile. Grigg is the Oruk, or Black Orc, that was left in charge of Fort Helmlock back when you went and busted Melkior out with Rhag'nuul and where you adopted the goblin Azhag.
From message you found from the inquisitor Gathais (at the time you had no idea who he was, now you know him to be the official diplomat and high-wizard of the inquisition) you learned that if Melkior was not successfully captured and he failed him Grigg would be hunted down... which it appears he has. His current where-abouts are unknown (maybe he got his head lobbed off with guillotine outside), however you can probably guess it was other regular orcs or fellow black orcs who sold him out considering the tell-tale signs.
The seer smiles, "Come sit with me.", he leads you to a booth where he has a ledger set up.
"Now normally I don't like dealing with individuals, just hire groups and teams that work well with eachother, let them do their own thing...", he says cooly cutting the chase, "But I remember several years back, a bald man with a trimmed beard, wore nothing but commoners clothes and a set of beads as big as my head strapped over his shoulder. I never thought am man could cause so much devastation with only his hands. He had an 'aura' about him similar to yours..."
"I've been having a job come across me several times, and I've been having a hard time getting someone right for the job, you could be the person we need.", The seer looks straight at you with unseeing eyes, "See the hobgoblins over in the corner over by the broken window?"
You take a quick glance and see 3 heavily decked out warriors and 1 hobgoblin who looks like a priest. You look back at the seer and see he's packed a pipe with one hand and stuck it in his mouth. "They're on my pay-roll, great guys. Been working for me for couple months now, the "War Pigs" they call themselves. They've got training from the Zenhir wars, can't beat that, they also got some of the best gear around. But you know what they don't have? A way of slipping under the radar."
"A little town of Annarith just exploded, got nice a big recently. Mostly the work of the temple of Tiamat opening up or perhaps the other way around. Don't care much about those details. What I do care about is money. Tiamat it a deity that attracts alot of rich patrons, rich but stupid. Case and point, I've got 25 folks wanting to do a pilgrimage to go visit the temple. Last batch I sent, got sent with War pigs. Bandits attacked the pilgrams. Rich pious men all carting along with soldiers wearing at least 500 golds worth of gear. Don't blame them, nice target. Course they're all types of dead now... but so are the pilgrims. War Pigs attract far too much attention. People they have two problems, they aren't stupid and they talk. I send war pigs out, people know they guys they're defending got big bucks. Send too many pilgrims out and they stop returning people are going to start blaming me, not war pigs. It's bad for business."
"And that's where you come in.", The seer says taking a breath, "The merchant's are going to travel light and their going to in disguise, I need a warrior who is competent but doesn't have a reputation or a fancy suit of metal armor straight import from Xing."
"I'm thinking 5,000 gold if I get word that they all made it nice and safe. 25 leave here, 25 arrive there. All is good. Let's say something happens, these guys are nobles, there pampered, there stupid, a few eat berries and die, arrow in the head, crazy mage out to prove something... look it happens. In that case only 4,000 minus 160 per guy, seems fair.", The seer says with a shrug, "However I want at least 15 showing up or else we've got problems right? Preferably the priestess being one of them. I think it's pretty reasonable, right? If you want more for your church or less or however these new religions work, we can discuss that."
The goblins flee out of the cave. When they are perfectly gone you go and examine the weapons. There are 2 daggers, one made of a sharpenned stag's jaw bone, the other made of a giant piece of flint. There is also a iron shortsword and a lacy bra, once belonging to a busty woman, that's been modified to become a sling that can shoot stones the size of your head.
You then examine the chest and find
302 gold pieces, 23 silver and 475 copper
43 sets of commoner's garments
A decorative longsword
A potion with tan coloured paste
A bunch of rotting food
A gold tipped iron rod.
A orangish-red colored liquid in a jar.
A gram of Red Vern
A smelly bag with 3 mushrooms, 2 greyish, 1 purple with green spots.
Belfore & Brauer
Brauer activates the spikes with his walking stick and Belfore uses his mace to smash every single one of the bone spears completely and utterly de-activating the trap. "DAMN DOOR IS HEAVY...", Raz comments before Ariel enters the room and he can finally close the door which slams down from the ceiling to the floor.
Ariel looks at Brauer, "Should we open this door and let Belfore and Raz go in first?"
Raz patting his back with his one functioning hand, "SURE DON'T JUST OPEN IT FOR THE CRIPPLED LIZARD FOR SYMPATHY SAKE YOU KNOW..."
Arvall
Out of game: Holy crap! You get all the good rolls when they matter the most.
You manage to throw the table on Kaven throwing the cool hunter off his game as he scrabbles up. The 3 hunters chase after you and you begin sliding under tables, over them, tumbling, dodging and weaving a hunter close in pursuit gets a knife to the head accidentally getting into throwing range of the drunken gnome playing darts and the knife goes through his temple sending him to the ground. You fling the gold coins at the nord who catches them in mid-air laughing to see your stunt before you fly over the hobgoblin's table and smashing through the window. Behind you. You get back up off the ground and look behind you to see one of the other hunter accidentally spill the hobgoblin mercenaries' beer on a map. A large burly hobgoblin with large exposed muscles grabs the offending hunter and chucks him out the window.
Meanwhile Kaven having gotten up shouts, "Afta Heeem! I want his head on a pike and his sword in ma otha hand, I am willin' to pay 2,000 gold pieces to da first man who can do eeet!"
Khannon
Haha no problem it's been awhile. Grigg is the Oruk, or Black Orc, that was left in charge of Fort Helmlock back when you went and busted Melkior out with Rhag'nuul and where you adopted the goblin Azhag.
From message you found from the inquisitor Gathais (at the time you had no idea who he was, now you know him to be the official diplomat and high-wizard of the inquisition) you learned that if Melkior was not successfully captured and he failed him Grigg would be hunted down... which it appears he has. His current where-abouts are unknown (maybe he got his head lobbed off with guillotine outside), however you can probably guess it was other regular orcs or fellow black orcs who sold him out considering the tell-tale signs.
The seer smiles, "Come sit with me.", he leads you to a booth where he has a ledger set up.
"Now normally I don't like dealing with individuals, just hire groups and teams that work well with eachother, let them do their own thing...", he says cooly cutting the chase, "But I remember several years back, a bald man with a trimmed beard, wore nothing but commoners clothes and a set of beads as big as my head strapped over his shoulder. I never thought am man could cause so much devastation with only his hands. He had an 'aura' about him similar to yours..."
"I've been having a job come across me several times, and I've been having a hard time getting someone right for the job, you could be the person we need.", The seer looks straight at you with unseeing eyes, "See the hobgoblins over in the corner over by the broken window?"
You take a quick glance and see 3 heavily decked out warriors and 1 hobgoblin who looks like a priest. You look back at the seer and see he's packed a pipe with one hand and stuck it in his mouth. "They're on my pay-roll, great guys. Been working for me for couple months now, the "War Pigs" they call themselves. They've got training from the Zenhir wars, can't beat that, they also got some of the best gear around. But you know what they don't have? A way of slipping under the radar."
"A little town of Annarith just exploded, got nice a big recently. Mostly the work of the temple of Tiamat opening up or perhaps the other way around. Don't care much about those details. What I do care about is money. Tiamat it a deity that attracts alot of rich patrons, rich but stupid. Case and point, I've got 25 folks wanting to do a pilgrimage to go visit the temple. Last batch I sent, got sent with War pigs. Bandits attacked the pilgrams. Rich pious men all carting along with soldiers wearing at least 500 golds worth of gear. Don't blame them, nice target. Course they're all types of dead now... but so are the pilgrims. War Pigs attract far too much attention. People they have two problems, they aren't stupid and they talk. I send war pigs out, people know they guys they're defending got big bucks. Send too many pilgrims out and they stop returning people are going to start blaming me, not war pigs. It's bad for business."
"And that's where you come in.", The seer says taking a breath, "The merchant's are going to travel light and their going to in disguise, I need a warrior who is competent but doesn't have a reputation or a fancy suit of metal armor straight import from Xing."
"I'm thinking 5,000 gold if I get word that they all made it nice and safe. 25 leave here, 25 arrive there. All is good. Let's say something happens, these guys are nobles, there pampered, there stupid, a few eat berries and die, arrow in the head, crazy mage out to prove something... look it happens. In that case only 4,000 minus 160 per guy, seems fair.", The seer says with a shrug, "However I want at least 15 showing up or else we've got problems right? Preferably the priestess being one of them. I think it's pretty reasonable, right? If you want more for your church or less or however these new religions work, we can discuss that."
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
"Hmm...so I'm watching over these travelers protecting them not only from possible bandits, but from themselves at times too.
I think I could do this, with the help of an...acquaintance. Don't worry, he's discreet and not some action junky like those War Pigs. He's less than savory and honorable, but money will speak his language. I'll be right back, he should be in this bar somewhere in the chaos."
I stand up and begin scouring the room for Dorry,
Spot-
1d20+2
17+2 = 19
If I can't see him, I'll begin searching around for a while, occasionally asking the more pleasant looking patrons if they've seen him-
Search-
1d20+1
13+1 = 14
Gather Info-
1d20+0
20+0 = 20
If I find him, I lean over "I need to speak with you as soon as possible, meet me by [insert seer table location here], there's a potentially easy, rewarding job offer I'd like to help with."
I then head back over and sit back down with the Seer, "Sorry about that, hopefully he'll come over soon. How long did you say this trip will take?"
If Dorry comes over soon or with me at the time I find him, I explain to him at the Seer's table, "long story short, it's an escort job getting 25 people from here to Annarith. Pay is 5000 if all 25 make it, a reduced amount if some don't and at least 15 including the priestess are required to make it to Annarith alive.
I can't protect them all, and while I'm not normally reliant on coin, this money could come in handy for later this week. I'll split it 60/40 in your favor, you in?"
I think I could do this, with the help of an...acquaintance. Don't worry, he's discreet and not some action junky like those War Pigs. He's less than savory and honorable, but money will speak his language. I'll be right back, he should be in this bar somewhere in the chaos."
I stand up and begin scouring the room for Dorry,
Spot-
1d20+2
17+2 = 19
If I can't see him, I'll begin searching around for a while, occasionally asking the more pleasant looking patrons if they've seen him-
Search-
1d20+1
13+1 = 14
Gather Info-
1d20+0
20+0 = 20
If I find him, I lean over "I need to speak with you as soon as possible, meet me by [insert seer table location here], there's a potentially easy, rewarding job offer I'd like to help with."
I then head back over and sit back down with the Seer, "Sorry about that, hopefully he'll come over soon. How long did you say this trip will take?"
If Dorry comes over soon or with me at the time I find him, I explain to him at the Seer's table, "long story short, it's an escort job getting 25 people from here to Annarith. Pay is 5000 if all 25 make it, a reduced amount if some don't and at least 15 including the priestess are required to make it to Annarith alive.
I can't protect them all, and while I'm not normally reliant on coin, this money could come in handy for later this week. I'll split it 60/40 in your favor, you in?"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall
out of game: ya that was a lucky, but it means I've been building Arvall well, got a lot of bonuses XD
I scan my sorroundings looking for stairs, halleyways, open windows and such to escape.
Brauer
"Worry not lady ariel and I shall open the way for you!"
I boldly start walking towards the door and begin pushing it up
out of game: ya that was a lucky, but it means I've been building Arvall well, got a lot of bonuses XD
I scan my sorroundings looking for stairs, halleyways, open windows and such to escape.
Brauer
"Worry not lady ariel and I shall open the way for you!"
I boldly start walking towards the door and begin pushing it up
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Jarrackt:
I will split the gold and items between Mao-Ling and I and I will take the Red Vern saying "Nice something I haven't tried before!" with a big smile. I will pat Mao-Ling on the back and pet the tiger and say "Great job!". Even though none of them understand me I feel like they kinda do.
I will pack some Green Vern in a bowl and take a hit and pass it to Mao-Ling telling him with my fist in the air while coughing "Vic... tor... ryy.... bowl!"
If he smokes or not it we will go to the village and return what the goblins stole and get some food and rest.
Belfore:
I will see if Brauer has an idea to pushing the block if it doesnt seem to move I will walk up to it and sat "Let me try." I will try to lift the block.
Strength check: 19 + 2 = 21
if that does nothing i will push like Brauer tried.
same check: 13 + 2 = 15
I will split the gold and items between Mao-Ling and I and I will take the Red Vern saying "Nice something I haven't tried before!" with a big smile. I will pat Mao-Ling on the back and pet the tiger and say "Great job!". Even though none of them understand me I feel like they kinda do.
I will pack some Green Vern in a bowl and take a hit and pass it to Mao-Ling telling him with my fist in the air while coughing "Vic... tor... ryy.... bowl!"
If he smokes or not it we will go to the village and return what the goblins stole and get some food and rest.
Belfore:
I will see if Brauer has an idea to pushing the block if it doesnt seem to move I will walk up to it and sat "Let me try." I will try to lift the block.
Strength check: 19 + 2 = 21
if that does nothing i will push like Brauer tried.
same check: 13 + 2 = 15
Sokoku no tame ni
Brauer & Belfore
Brauer triumphantly marches over to the massive stone door. He pulls up his sleeves with a grin grabs the metal bar and begins to pull up... The door begins to slide open....slowly, before going back down. Brauer then does some stretches and tries pulling it up again... he makes it a little higher before the weight of the door and gravity begins sliding the door down on him.
Suddenly the door rises up effortlessly. Brauer is feeling quiet proud of himself until he sees Belfore has lifted it and rested it atop his shelled shoulder. As the door is opened you hear everything go deathly silent, as if there had been an ambient noise that you had gotten used to before, that now vanished leaving a cold lifelessness.
Ariel lets out a little chuckle at the whole ordeal breaking the tension.
Belfore and Brauer then look in inside...
Belfore: 20 + 4 = 24 Critical!
Brauer: 15 + 1 = 16
You look about in the room. Brauer and Belfore can both see a bunch of hieroglyphs and draconic writing. The images show three lizardmen one green, one red and one purple. On the other side of the room there is a heiroglyph of three paddles. The paddles all look roughly the same in color but one is flat and wide, one is fat at the end and narrows down into a point the final one is curved like a boomerang. The floor has three painted rectangles, one is purplish, one is a slighty darker grey than the floor the final one is black. The ceiling is covered with patterns of flat figures. The figures all appear to be black featureless lizardmen with misshapen heads.
Belfore makes out something that Brauer doesn't however... A single stone wedged between 4 roughly hewn bricks that has a slight yellowish tinge to it... it also looks flattened and polished.
Jarrackt
To your surprise Mao-Ling smiles and gives you a thumbs up. He takes a few puffs from the pipe as the two of you begin to walk out of the cave and into the cool night breeze... Nothing could ruin a night like this. The two of you begin walking through the forest in the dead of the night and find it unusually silent. It's sort of peaceful and you wonder why you always seemed so rushed in this forest.
You think you can hear something off in the distance... you wonder what it could be. You look at Mao-ling wondering if he can hear it as well or if you are hallucinating. He seems lost in thought. You wonder what he's thinking about. Does he miss his friends and family, does he have any back in Xing. Why did he leave Xing? What's Xing like... and what's that gibbering noise?
Arvall
You are outside of the tavern in the end of the night, sunrise isn't until another two hours but you hope you live long enough to see it. Kaven, the hunter and several gung-ho drunks are now making a stampede towards the door at the other end of the tavern, no doubt coming after you once they get outside.
Behind you is the broken tavern window, with a unconscious hunter on the ground also outside and several pissed off Hob-goblins glaring at you from the window. To your immediate left is "The laughing fey", to the left and ahead are the warehouses, and what you suppose is, the black market closing up shop for the night. To your right are some alleyways in the slumbs along with several ladders, catwalks and other methods of travel in the city. You could run along the ground, climb up high and race across rooftops or make your escape somewhere in between. Dead ahead of you there is a long road leading up to a villa 3.5 kilometres away, all along your sides there would be more slum houses with alleyways filled with vern-addicts, drunks, homeless and the like.
Khannon
You get up from the table and scour around for Dorry, your eyesight remains true and unless he passed by the half-orc bouncer and got himself a room already for the night chances are he's not here...
You then go around and decide to find a pleasant patron to ask about Dorry's wear-abouts. But find yourself intimidated by everyone in the bar... the only person who could be less intimidated than yourself is a lizard woman barmaid who tremblingly comes up and asks if you need anything.
You know she probably was asking about drinks or a similar service but you decide to ask if she's seen any halflings resembling Dorry.
"Dorry... Dorry Bigrin perhaps?", She says going into a full on tremble, "Haha.." a weak laugh.
"It's been awhile since he last came here, he used to be a regular. Must have gotten into trouble again.", She averts her eyes, "If he hasn't changed he'll be at 'The Laughing Fey' for awhile."
Just as she says that, the man himself comes in shirt poorly tucked into pants, hair tossed, cheap lipstick lips on cheek and wallet 20 lbs lighter.
Laughing like an idiot he comes over to where you are and ignores you looking at the lizard woman's legs... "Heeyyy... If it isn't everyone's favorite furyian. So how's Raz?"
"He's doing fine... last time I checked.", she says, "Um eyes up up here..."
"Cute skirt", Dorry raises the skirt abit. For a split second you think you see bruises on the inside of her legs before she smacks Dorry's hand away.
"Seriously grow up! Um... anyways he wanted to see you.", the woman says flusterred before walking away.
"The usual!", Dorry shouts at her before she storms off, "Haha, no worries, C'harmanna and I go waaaaay back. Don't tell Raz about the 'finger slip' though. He's the over protective type... So what's up big guy?"
You are astounded by Dorry's endless stupidity but decide to tell him the plan, hoping that it's not a mistake in the long run.
After making the 60/40 offer, Dorry looks at you. "Khan.. Kadin Kadin Kadin... I appreciate the eagerness to make money and I like the plan... however, how do we know this guy isn't going to send us babysitting and then leave town one the return flight?"
"...Because my reputation means far more than a measly 5,000 Gold.", The seer says having just appeared beside the two of you,
"However, if you want I can rent you a night at the merchant. Cheap room of course, but should be enough to hopefully gain your trusts. Deal?"
Brauer triumphantly marches over to the massive stone door. He pulls up his sleeves with a grin grabs the metal bar and begins to pull up... The door begins to slide open....slowly, before going back down. Brauer then does some stretches and tries pulling it up again... he makes it a little higher before the weight of the door and gravity begins sliding the door down on him.
Suddenly the door rises up effortlessly. Brauer is feeling quiet proud of himself until he sees Belfore has lifted it and rested it atop his shelled shoulder. As the door is opened you hear everything go deathly silent, as if there had been an ambient noise that you had gotten used to before, that now vanished leaving a cold lifelessness.
Ariel lets out a little chuckle at the whole ordeal breaking the tension.
Belfore and Brauer then look in inside...
Belfore: 20 + 4 = 24 Critical!
Brauer: 15 + 1 = 16
You look about in the room. Brauer and Belfore can both see a bunch of hieroglyphs and draconic writing. The images show three lizardmen one green, one red and one purple. On the other side of the room there is a heiroglyph of three paddles. The paddles all look roughly the same in color but one is flat and wide, one is fat at the end and narrows down into a point the final one is curved like a boomerang. The floor has three painted rectangles, one is purplish, one is a slighty darker grey than the floor the final one is black. The ceiling is covered with patterns of flat figures. The figures all appear to be black featureless lizardmen with misshapen heads.
Belfore makes out something that Brauer doesn't however... A single stone wedged between 4 roughly hewn bricks that has a slight yellowish tinge to it... it also looks flattened and polished.
Jarrackt
To your surprise Mao-Ling smiles and gives you a thumbs up. He takes a few puffs from the pipe as the two of you begin to walk out of the cave and into the cool night breeze... Nothing could ruin a night like this. The two of you begin walking through the forest in the dead of the night and find it unusually silent. It's sort of peaceful and you wonder why you always seemed so rushed in this forest.
You think you can hear something off in the distance... you wonder what it could be. You look at Mao-ling wondering if he can hear it as well or if you are hallucinating. He seems lost in thought. You wonder what he's thinking about. Does he miss his friends and family, does he have any back in Xing. Why did he leave Xing? What's Xing like... and what's that gibbering noise?
Arvall
You are outside of the tavern in the end of the night, sunrise isn't until another two hours but you hope you live long enough to see it. Kaven, the hunter and several gung-ho drunks are now making a stampede towards the door at the other end of the tavern, no doubt coming after you once they get outside.
Behind you is the broken tavern window, with a unconscious hunter on the ground also outside and several pissed off Hob-goblins glaring at you from the window. To your immediate left is "The laughing fey", to the left and ahead are the warehouses, and what you suppose is, the black market closing up shop for the night. To your right are some alleyways in the slumbs along with several ladders, catwalks and other methods of travel in the city. You could run along the ground, climb up high and race across rooftops or make your escape somewhere in between. Dead ahead of you there is a long road leading up to a villa 3.5 kilometres away, all along your sides there would be more slum houses with alleyways filled with vern-addicts, drunks, homeless and the like.
Khannon
You get up from the table and scour around for Dorry, your eyesight remains true and unless he passed by the half-orc bouncer and got himself a room already for the night chances are he's not here...
You then go around and decide to find a pleasant patron to ask about Dorry's wear-abouts. But find yourself intimidated by everyone in the bar... the only person who could be less intimidated than yourself is a lizard woman barmaid who tremblingly comes up and asks if you need anything.
You know she probably was asking about drinks or a similar service but you decide to ask if she's seen any halflings resembling Dorry.
"Dorry... Dorry Bigrin perhaps?", She says going into a full on tremble, "Haha.." a weak laugh.
"It's been awhile since he last came here, he used to be a regular. Must have gotten into trouble again.", She averts her eyes, "If he hasn't changed he'll be at 'The Laughing Fey' for awhile."
Just as she says that, the man himself comes in shirt poorly tucked into pants, hair tossed, cheap lipstick lips on cheek and wallet 20 lbs lighter.
Laughing like an idiot he comes over to where you are and ignores you looking at the lizard woman's legs... "Heeyyy... If it isn't everyone's favorite furyian. So how's Raz?"
"He's doing fine... last time I checked.", she says, "Um eyes up up here..."
"Cute skirt", Dorry raises the skirt abit. For a split second you think you see bruises on the inside of her legs before she smacks Dorry's hand away.
"Seriously grow up! Um... anyways he wanted to see you.", the woman says flusterred before walking away.
"The usual!", Dorry shouts at her before she storms off, "Haha, no worries, C'harmanna and I go waaaaay back. Don't tell Raz about the 'finger slip' though. He's the over protective type... So what's up big guy?"
You are astounded by Dorry's endless stupidity but decide to tell him the plan, hoping that it's not a mistake in the long run.
After making the 60/40 offer, Dorry looks at you. "Khan.. Kadin Kadin Kadin... I appreciate the eagerness to make money and I like the plan... however, how do we know this guy isn't going to send us babysitting and then leave town one the return flight?"
"...Because my reputation means far more than a measly 5,000 Gold.", The seer says having just appeared beside the two of you,
"However, if you want I can rent you a night at the merchant. Cheap room of course, but should be enough to hopefully gain your trusts. Deal?"