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Nvlutz
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Post by Nvlutz »

Arvall & Deed

Out of game: Well it looks like we have abit of a jiffy here. I've never been aware of the 1d4 + strength vs HD knock out rule. To be honest I'm wonder what the balance is for that since HD for PC's is generally there RACE CR which I've limited to 1 or less + class levels - 1. In layman's terms...
PC HD = PC Level, which means that fighters could easily knock out other fighters at full health just if they happen to have a low-to-mid level, like say 5... where as doing the same thing one a high level wizard would be impossible, not because the wizard dodged or is made of stone but simply becuase his HD is uber. Scarrier still is it can be used by any class with a decent-to-great STR bonus.

Quick example Orc Fighter with +5 STR bonus, not all that crazy if you think about it. Even at lvl.1 he could knock down a lvl.6 PC rolling a 1 on a d4, and heaven forbid he gets a 4. 4+5=9th level... holy cow. Get some mage or cleric casting bull strength on that and you got yourself an outstanding war-machine at level 1.

Granted it's realistic... but game balance would go out the window. Now don't get me wrong. I'm not saying your lying or that I call BS on the attack against HD. I'm definitely going to have to look into it there has to be some limits or counter-measures or else this would be something that would be on a bunch of forums as a enormous tactic to exploit.

The fortitude save thing was basically a DM call. There's no rules for it, but it just made sense to me at the time, fortitude save to be made against being knocked out from a surprise blow to the back of the head. The DC being 10+damage seemed logical and I assumed the 1d4 was because you were restricting your strength.

SO, to fix all this right now. I'm going to let Deed use his second roll which is the 1d8+strength. In this case resulting in damage 9, and fortitude DC 19 vs knock-out. Only works with bludgeoning weapons on a sneak attack on creatures up to one size large than the attacker. Quote me on it, unless people think it could be buggy in the future, but for now it should be good.

So Arvall is at 26/35 hp.
Arvall's Fortitude vs Deed's KO hit DC:22 > 19
Arvall's tumble vs DC 16: 15 < 16

Arvall is smacked on the back of the head hard by Deed's mace. The impact jars him and send wobbling. Arvall struggles to stay on his feet... and staggers around for two steps before falling to the ground prone. Deed by now notices it isn't a drow, it's actually a half-elf. But an intruder is still and intruder and from the tone of shouting outside it sounds like he's not too popular. Deed attempts to pin the interlopper...

Now, Deed doesn't have rope on him. The basic Cleric gear doesn't supply it. So Deed has one of two options to pin Arvall:

A) Sleight of hand skill check, if this succeeds I then use your use rope skill check roll to have him tied. Meanwhile Arvall can attempt to resist using an apporiate skill or action.

B) Grapple check (You get +4, he's on the ground and he's just been blugendoned, however that's spelt), Arvall can resist using reflex, escape artist or his own grapple check.

[quote="Shaggypichu"]Jarrackt:

I will try to lead them into the circle of stones. and try to gesture Mao-Ling to help and ready the staff the elf gave me again. When the Gibberlings are in the circle of stones the will strike the staff against the stones.

Belfore & Brauer

Belfore Search: 12+2=14
Dungeoneering (Knowledge): 14+2=16

Belfore searches around and can't find any traps that are obvious or external of the button. But Belfore's novice knowledge of the art of dungeoneering, something that he studied once as part of his quest to gain a better appreciation for the world and also to appease Boccob, reminded him of an important trick with suspicious buttons. Many times the button gets pushed in only to have poisonous needle shoot out from inside the wall. Because of this many adventurers push in buttons with daggers, sticks or the hilt of their sword. It's quick, it's easy, it's pretty safe.
With this knowledge in mind you decide to push the button...
Meanwhile, Brauer has decided to go back to the skeleton in the previous room and finds some notes in the skeleton's backpack, the rest of his gear seems to have been destroyed by some sort of acid long ago that he held in a, now broken, flask. Thankfully the first set of notes are still in readable order...


"Another interesting Vault! This is another amazing death trap, almost as amazing at the ever-shifting vault that went to and fro in the barrens. I hope never to go back to that wretched place. Randall may have suckered me once into these silly adventures and he may have suckered me again this time... but NEVER again. This will be the last time. Then he can go and get himself killed.
The only good thing is seeing the great Randall Swiftfingers at work. I have to admit I always was envious, it seemed like everything he did was influenced more by luck and charm than any actual skill or physical prowess. While that is very much the case, Randall does indeed have quite a knack for figuring out clues.
He believes that, much like the ever shifting vault, that this vault contains either an extremely powerful artifact or two of them. He is still upset about having to abandon the ever-shifting vault, but I'm happy to not be being harassed at crossbow point by drow. He sees things differently.
He tells me that of all the artifacts he dreams of finding "The Ultimate Artifact", essentially an artifact that puts all to shame in comparison.
He seems to know a lot about these artifacts too, very protective about them... He says that artifacts are meant to find their proper owners, and he believes the ultimate artifact belongs to him.

Augustus Ambershard,
3rd son of Armstrong Ambershard
'May your booze always be cold and your beard grow long.'
"

The next page is the only one not completely destroyed

"I'm even more impressed by Randall this time. He not only was able to figure out the various devices around here, but he's already hypothesized a variety of purposes they serve. Not only that but in our searches of the various rooms he displayed an astounding amount of knowledge in linguistics when he began reading ancient tablets hidden in a primitive library.
He was upset that he couldn't read all of the tablet since the information held there seemed truly insightful but from what he gathered from a few of them the temple has quiet a history.

Apparently the lizardfolk of old that lived on this island were ruled by a God-king called Grumark the Bold.
He had three sons, and while the details remain blurry there was a war of some sort involving a traitor son and two of the brothers died as a result while the other died of old age. They gathered the bodys wishing to bury them as brothers when "the great mage-God of the east" came. They were astounded by his powers and thought he was an actual incarnation of their god brought into the flesh. He built them a giant tomb that sank every day and rose every full moon for the brothers... under two conditions.

The brothers must be buried in 3 separate tombs within the temple. Their weapons must also be separated from their resting place in the sarcophagi and the 3 marks for identifying the brothers must be left behind on a wall to be discovered and done for later.

The lizardfolk were upset and wanted to dispute the god-mage's decision, but he explained that he would leave behind two items of good fortune in the temple and leave. Then some day "More Gods from the East" shall arrive and they would come and perform the final rites after many moons in exchange for the items. With this the lizardfolk were pleased and the god-mage took his leave. But the Lizardfolk made one final request, they wanted the army of the evil brother to be cursed for their crimes... So the God mage said they would be entombed within the temple as guardians of shadow, only to be freed of their service when the gods came...

Randall believes that the "God-Mage" is Mandrake the mad... unfortunately it also means he thinks we're "Gods of the East"... God eh? I could get usd to that title... until then.

Augustus Ambershard,
3rd son of Armstrong Ambershard
'May your booze always be cold and your beard grow long.'
"

I'll update more for Brauer and Belfore later, along with updated maps. You can plan more courses of action if you wish.
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Post by Nvlutz »

Khannon

Don't forget that not only do you gain Ki strike and your first Slow fall abilities but your hand-to-hand damage goes from 1d6 to 1d8.

"My name is Jaelle, priestess of Tiamat. Please take a seat.", She pushes the chair in front of her and gestures for you to take a seat.
"You are going to be defending me and the faithful on our voyage. I figured I'd do best come to know you, and figure out what type of person you are. We are going to be spending 2 days on the road after all."
You begin to take a seat, just as you bend into the seat your stomach is hit with an alarming stiff pain. It feels like your gutts are rotting from the inside. Could it have been something you ate? You look at Jaelle, she seems to be mildly confused but continues on...
"So perhaps I should begin with something very simple. Why did you take this job?", She says a bit inquisitive in her tone.


Ven'atar
You try to navigate through the city and gather information on where to find Arvall. However, it seems that nobody is willing to share that information with you, worse still you begin to get lost in the laberintine slums. Just as you thought you might be making some progress as you think about where to look for the bloody nuissance, someone has the gall to scream bloody murder throughout the town. Because of all this... your once racing pace slowed down to a crawl as you searched for even the faintest detail that could help you find Arvall, perhaps a footprint. However, no such luck... speaking of luck the sun is almost up. Time truly did fly, but you have to think quick about what to do next!
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Post by blank »

out of game - I dont mind using your system, i just only knew this one

Esterimas Deed

I was hoping not to get into a battle except when i first used the element of surprise therefor (unless i have to choose between your given options?)

" An Elf?" I say intrigued and with a bit of surprise,
"Pardon me for my hospitality however I am not accommodated into welcoming intruders in the middle of the night, listen well Elf, I have no current moral interest into why you are being chased, on the other hand I have heard of your kind, magical and by my means immortal as you can live 5 times and more as long as a man, As a scholar with a craving lust for knowledge and adventure I came to this town and alas just as I arrive the gods themselves must have guided you to me!"

"Tell me your story Elf, from beginning to end with all the details, and of latest events in this world we live in and in return i shall allow you to stay for the night away from your pursuers and tend to your wounds"

if he agrees, "Bear in mind that I do not care for lies"

and also roll a sense motive check 18+5= 23
When the past - Kolgar Bracklerbreaker

The Kings Inheritance- Esterimas Deed
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Jivundus
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Post by Jivundus »

I scan the surrounding area for any habitable building and attempt to make my way inside (make whatever rolls you deem necessary for such actions)
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Post by kozeph »

Arvall

"Fine" I stand up and walk deeper into the room and look for a corner to sit down and remain hidden.

"Well, priest... I used to belong to a guild known as the blackboots, we smuggled, stole and sold information big time... I was a high ranking member back in mordein and one night this came to the city" I show Deed the Divine guardian "Yes it's magical, no you cant touch it or have it"

"long story short the sword spoke to me, made me run away, my brothers are after me and also all the resident drunks in this town." I sigh "I've betrayed eye tyrants, fought sewer horrors, destroyed a whole town full of demons and their worshipers and I travel with a annoying drow and a priest of hextor... Who I do not know what became of them, after I fleed from the tavern"

"Im a wanted man priest, a guild so huge that it's based around ten towns... posibly demons if they still live, a eye tyrant, orcs once they find harpyloft and if things keep looking up then I might as well add the inquisition."

"It just keeps getting better and better" I chuckle then complain that my head hurts

"One last thing priest... my name is Arvall and im no elf, I carry elf blood in me but im not a full blooded one. I may have pointy hears and a better senses than you, but other than that... If things look up I might live to a hundred and twenty... but I doubt it, with the speed I make foes"

"Tell me priest what is your name?"
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Post by blank »

Esterimas Deed

"Deed,Esterimas Deed at your service" i say with a grin and then spontaneously cast on him cure light wounds instead of my prepared inflict light wounds,
7+1=8

i also cast detect magic and concentrate for 3 rounds, this should tell me of the magic items schools levels and types, and i roll a spellcraft check 20!+5=25

i also ask "And your name, if i may?"

assuming he answers, "Tell me Arval what are your thoughts upon the murder of wizards and sorcerers or the hunt in general and of the resulting reality of which in case magic items are not allowed and also as you became a wanted man, i would also like to know how do you feel your traveling comrades think of this"

"Also if you dont mind I would like to hear more in detail of how you came to posses such an item and do you know anyone else who posses a wonder as this" (i would also like a specified description of the divine guardian from Nvlutz :P )
When the past - Kolgar Bracklerbreaker

The Kings Inheritance- Esterimas Deed
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Post by Siberys »

Don't forget that not only do you gain Ki strike and your first Slow fall abilities but your hand-to-hand damage goes from 1d6 to 1d8.
Yep, I know, it's in there.

Khannon-

"I guess the simplest answer is that someone asked me to.

I was looking over at the billboard to see if anyone had some odd jobs available, something that'd pay me enough to spend a week with a few decent meals in this inn, nothing major.

Then someone asked me to help with an escort, offering to pay me quite well to be perfectly frank. I've no need of such money, so I brought in a friend by the name of Dorry, and offered him the majority of the reward if he could help ensure that everyone makes it alive.

However...if you're looking for a more philosophical answer then let me be blunt in saying that I do not agree with your faith or beliefs, but I do value those in need of protection and value the wonders of life itself. If it's to save a life, it matters not whom I help."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Nvlutz »

Jarrackt

You and Mao-ling run across through the stone circle. A horde of gibberlings hot in pursuit. More gibberlings emerge from in front of you. You tell Mao-Ling to move the stone into place as you jump out to confront the gibberlings. He moves the stone in place and a huge massive gravity spike occurs behind you smashing the gibberlings into the ground.
But the gibberlings have got you surrounded now. Behind you is the giant forcefield generated by the stones filled with pinned gibberlings and all around you are gibberlings emerging from the forest, you pull out the wand and triumphantly strike it on your armor. A blast of light emerges from the tips. Then it dies in a short fuse of sparks. You pretty much blinded yourself and the gibberlings for a moment, but the wand appears to be a one time thing. Mao-Ling shouts at you saying "Ooooooiiii", He chucks his exinguished torch at you and Mao-ling and the tiger get in front of you to buy you some time as you find a way to generate a flame source.


Belfore & Brauer

As Belfore presses the button the is a large rumbling and many of the walls which were beside the doors now open wide, creating small pits of spikes. The spikes had been resting atop of the wall and were concealed in the ceiling. As to what that accomplished you have no idea since you could still just use the door directly beside as heavy as it is. Although you suppose if you felt adventurous you could attempt to jump over the mini-pits of stone spikes.
One of the walls that was brand new is to the south of the room Belfore remained in. Half of the wall came down to reveal spikes the other half came down making a nice safe passageway to a room that has several parts of the ceiling collapsed. In the room there is a mirror pointed facing away from you. There also seems to be some bones in there.

Before any investigations can begin you are all hit with a psyionic message from some sort of Spirit. "I am Grumark the Bold. Behold me in my glory.", the booming voice echos through out the temple, "This temple is sacred to the Furyian people. I sense that you are unworthy of the final rites! Leave now or suffer the wrath of the betrayers."


Map Updated!

Ven'atar
Move Silently: 10+3=13
vs
Listen:12
You enter a house on the ground floor that only has a small curtain for a door and sneak into the house to find a single wine-o in the house. You consider whether you should gut him so that you won't have to worry about him causing a ruckus if he wakes up, or whether you want to endure the smell of dead alcholic or the pain of hiding a dead alcholic.

If you choose to kill him, you don't need to roll since it's a Coup de Grace.

Khannon

"Aaaah, life", the woman hisses unintentionally, "Of all the things money and wealth can buy that is one of the few things it can't. However, it can be said that life is without any value aside from that which people give it. A very dangerous thing to measure indeed."
"If I were to ask you how important you life was, say... now although you may of a meek opinion, you would still believe your life held much value, where as someone such as myself may see that it holds little to no value. Perhaps a loved one of yours is of great value? Even the most precious of people in your life, something you treasure more than the vastest riches of Tiamat's treasury can be seen as insignificant as a gnat in the eyes of a deity... nay, perhaps even just a mere warlord or tyrant."
"It's ironic to a degree, only slaves have any measurable worth in society. A system of ranking where people can pay a set price based on health, fitness, education and temperament. I guess that reduces them to cattle... but it immediately makes them have a place in the world."
"To make things simple... you may have been paid to keep these nobles alive, but it wasn't by me. There lives have no value or meaning to me, and a mere slave in a kennel is far safer and measurable asset.
This pilgrimage is an assessment. Much like how a prospector of land tests the soil before committing to a purchase the temple of Tiamat must test the wills and skills of it's pupils to see if they have any worth."

Jaelle begins to get up from her seat, your stomach is still growling in anger as if you have been fasting for weeks. She begins walking around the table, her ringed hands with low decorated nails scratching along the table like claws. Her motions like a shark ready to chew it's prey. She stops right behind you, leans in...
"I respect your honesty and your desire to make money. It is indeed only natural and I won't stop you... nay, I applaud your efforts. However, whether you can see my perspective of the issue or not... this is their trial. If you interfere with whatever challenges lay ahead on the road..."
Her faces is just inches from your ear her pursed lips emitting a massive heat wave that intensifies whatever exotic perfume she is wearing,
"... and I might have to 'turn up the heat' as the red heads say."
She immediately straightens herself up and pulls her hood over her head.

Just then a man with a frilled leotard and a colorful vest comes stumbling into the room from down the stairs. He dons a whicker weave hat and puts a pipe in his mouth filling it with Tabacco. "Um, this is the Tiamat Pilgrimage right?"

"Yes"

"Um... whew... not too sure how this works. Buddy of mine says you priestesses forgive sins in exchange for donations right?"

"That is indeed correct."

"Like... what if I was married and you know, accidentally kind of got a few drinks in me and met a girl... and you know?", he shrugs sheepishly, "Actually, never-"

"Adultery, 50 Silver Pieces purifies the soul.", Jaelle says coldly and calculatingly.

"Oh, wow! Um I mean *ahem*", The merchant says in shock as he begins fishing the coins out of his purse, "I'm sure I have the change in hear somewhere."

Meanwhile outside it sounds like something exciting is just about to happen. A small crowd of people are emerging from the slums and gathering around the centre.
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Post by Siberys »

Khannon-
"If I were to ask you how important you life was, say... now although you may of a meek opinion, you would still believe your life held much value, where as someone such as myself may see that it holds little to no value.
"Actually, no, not quite.

Despite our philisophical differences, I am not like the paladins that are so holier-than-thou that all evil must always be extinguished, I do not see things so black and white.

All life to me is precious and equal. Mine to yours to the beggars on the street, are are all cogs in the wheel that shape our world for better or worse, thus the vital role of life."
"It's ironic to a degree, only slaves have any measurable worth in society. A system of ranking where people can pay a set price based on health, fitness, education and temperament. I guess that reduces them to cattle... but it immediately makes them have a place in the world."
"Slavery is..an abomination, one might argue that lack of free will and freedom is lack of life itself, but yes slavery is what allows a meague the choice of life or death, and a meague that chooses to live with the potential goal of working or fighting his way up, I can respect."
"I respect your honesty and your desire to make money. It is indeed only natural and I won't stop you... nay, I applaud your efforts. However, whether you can see my perspective of the issue or not... this is their trial. If you interfere with whatever challenges lay ahead on the road..."
"You would ask me to let a person die when I know I can protect them?" I look at her, at her presumably cold dead eyes. I stand up, look straight at her almost as if I'm looking through her like she's a child to me, a cold stare that tells her I'm not so easy to beckon that way. I begin to leave, placing my hands on her shoulder as I walk by and simply utter the words

"Inconceivable."

I leave to where the pilgrimage will begin outside the city.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by kozeph »

Arvall.

"I dont particular care for mages, heard they pretty powerful... No idea why the inquisition hunts them, ot magic item... meaby It's a meassure to stay in control. All is know that the iquisition can smell magic with their pets, and that they have armies of Uruks at their disposal, and that they can do pretty much anything"

Brauer

I rush back into Belfore side and check the new room, without stepping on it.

spot 13+1=14
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Post by Jivundus »

I slit the throat of the wine-besotted drunkard and toss the body down the nearest alleyway, figuring that one more dead body in an alley in the slums of a filthy den of thieves like this city wouldn't draw too much attention. After dumping the body in a convenient spot I return to the now empty house and secrete myself in a dark, out-of-the-way corner, wrapping myself in my cloak and preparing to get some sleep and continue to hunt for Arvall at dusk.
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Post by Nvlutz »

Alright boys and girls gather-round. Big announcement. I'm going to be heading off to college and I'm going to have to deal with school work, portfolio-building, Job, new girlfriend, Job and still finding time for D&D and other things I want to do with my life.
I'm not going to abandon everyone unless **** get super-serious which it hasn't. But I'm definitely only going to update once per two days. Also I had one more player who wanted to join in before things got hectic, and It's not going to be an issue having them in. That said. THEY ARE THE ABSOLUTE LAST PERSON. Also as mentioned earlier, ressurection is almost impossible in the campaign, so if your character dies. That's it. End of the line. That said we'll still be going through the final story arcs, and I won't try to kill your characters off on purpose. But if sh**ty rolls or poor decisions occur. Then them's the breaks.
Without further ado...

Final CharacterNileces

This place is filthy, filthy, filthy. Honestly, you have no idea what you were thinking when you came to the "Merchant's Landing", your friend Dray Smokescreen said that it was a good spot to find work and easy money.
Not the type where you need to sell your body to slaveries of the most deprived or your soul to the most monotonous mind-crushing jobs that the average folk of the capital Morderhiem.
Nah, these are jobs of adventure. At the expense of probably pissing off most authority figures. You came to the merchant's landing, by following one of Dray's letters saying he'd hook you up with a paying employer, a "Mr.Johnson" fellow. He said he was a man that could be found in the tavern called "The Merchant" that the town was named after.
You don't know much about this place aside from the faces being vastly unfriendly and you really wish You could find Dray around hear right now. Dray Smokescreen was a half-elf you used to do alot of dirty work with back in the day. You were the brains, he was the brawn. Together you smacked down some drow cargo caravans guarded only by the hobgoblins of the south, then make an expeditious retreat across the border, letting orcs deal with whatever vengeful drow was stupid enough to come after you.
As you scour the bustling tavern in it's mindnight glory keeping a downwards appearance you look for Dray trying to see if you can find him. Across the room from the tavern there seems to be a group of hobgoblin mercenaries discussing some details while one of the four of them points at a map. You hope they haven't take notice you, and if they have hopefully they don't know of your past.
You try to head for a table but find that 3 hooded men with have just taken a seat. They seem to be eager looking ahead at another table where a large darkskined man with dreadlocks and a braided beard crown his stern visage. His open jacket revealing spiral tattoos and his casual slung over the chair bandaged arm contrasting the far more rigid hooded half-elf who is talking to him.
Seeing that the only available chairs left are to be shared with a passed out halfing who has soiled himself in a booth you figure you are probably better off standing next to a massive bald man, completely cloaked.
You continue to observe the room spotting a man with a blind-fold over his eyes and an orb in his hand. Beside him is a massive giant-kin with skin like black marble. The man looks at you smiles, then goes back to opening a giant ledger he has on the table, talking to the giant.
At the far end of the corner there are two hooded figures with strange masks talking. One of them only has one hand and he's waving his arms frantically as he tells some grandiose tale. Does this bar have any normal patrons, or are you the only one.
Standing near the bar a waitress comes up to you, this one is a sort of lizardwoman with large protruding eyes like that of an iguana, she has a drink in her hand and she passes it to you without a word. You notice that she has also passed you a note with the drink. You sip the mead from the mug and read the note.
"Look for he who sees without seeing. -Mr. Johnson."


Khannon

You arrive outside to see that there was quite a ruckus occurring. People are crawling out of the slums and shaking off hang-overs and putting aside the need for their next fix of whatever substance they are on. They slowly crowd around the centre of the town where the large guillotine is a massive Black orc stands there holding a massive axe while standing proudly in his ramshackle full-plate armour. Normally black orcs have such finer equipment you think to yourself, perhaps even they have a hard time scrounging up proper gear in this environment.
On the guillotine their is a figure with a mask on his face... where had you seen this mask before? Hey! Didn't the figure travelling with the priest of Hextor and the half-elf Arvall have one of those?
Yeah. The one with the giant Warg steed! Seems like he's lost an arm since. "People of Merchant's Landing", the orc-kin says clearly, "You no longer have to fear the invasion of the cursed drow that hide amongst us and sow chaos into our home."
The orc kicks off the mask breaking it in two. Underneath is a bruised drow his face swollen and his teeth smashed. He's shaking frantically and shouting something intense before crippling before the might of the sun.
"This man, is responsible for the crimes of being drow, witchcraft, attacking soldiers of the state. And most heinously the destruction of the village of Harpyloft... may their souls rest in peace."
You wonder if you should save the drow. And as the orc raises his axe you wonder if you'd even have time to move through the 3 rows of people and onto the guillotine in time to stop him if you even wanted to. To the right of your peripheral vision. You see the priestess of timat has forced someone to get on their hands and knees as she uses them as a stool to witness the performance... however her eyes aren't on the drow... they're on you.


Brauer
From what you can see of the new room there are some fallen debris and two skeletons that look like they belong to the people unfortunate enough to be hit by the collapsed bits of ceiling.
There is a door at the far end of the room, a mirror in front of that in the centre. You think you see another passage way off to the side of the room.


Ven'atar
You kill the bum, dump him in a nearby alleyway and get some rest in the corner of the room. After getting some terrible sleep, perhaps just a naps worth. You here a ruckus come from the East. Some large booming voice shouting...

Listen 16+4=20

You make it out crystal clearly and can even tell that it has an orcish accent... but it's spoken in perfect common.
"People of Merchant's Landing", the orc-kin says clearly, "You no longer have to fear the invasion of the cursed drow that hide amongst us and sow chaos into our home. This man, is responsible for the crimes of being drow, witchcraft, attacking soldiers of the state. And most heinously the destruction of the village of Harpyloft... may their souls rest in peace."
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kozeph
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Post by kozeph »

Brauer

I slowly walk up to the skeletons, poking the floor with my walking stick as I go. Then I look at the tattered remains and look for something useful. If there is nothing I approach the mirror and check if there is a way to bring light to it.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Siberys
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Post by Siberys »

Khannon-

This may be the dumbest move of this character but oh well. I throw one of the gold tipped iron rods at the axe being used by the orc to get the attention of everyone up there.

Holy crap...
1d20+2 (normally +6 but -4 for improvised weapon)
20+2 = 22

Hehe, maybe if it knocked it out of his hand too that'd be cool.


(What I'm about to say is going to sound evil but my real intentions are to preserve life, I'm simply trying to speak in terms they might understand better).

If they stop to look around at who did that, I make my presence known, and then tell them "So a man kills a bunch of innocent people, and you, in return kill him? Seems like you're letting him off too easy in my opinion,"

That isn't exactly a bluff, I don't agree with the death penalty and do agree than living to repent is a better option than a swift death.


"Why not sell him as a slave to any one of the number of adventurers who travel from city to city, like me? Make him truly regret destroying a city and its people."


If they seem intrigued by my offer, or at least willing to listen instead of attacking me on the spot, I continue. "I'll give you everything of value on my body if you let him live another few days, and when I obtain it, 1200 gold to buy him.

What've you got to lose? If I can't come up with the money in 7 days, nothing changes and he dies, right?"


Diplomacy-
1d20+5
18+5 = 23
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Jivundus
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Post by Jivundus »

"Of all the nuisances of this thrice-damned surface, drow-hunters are the worst." I mutter as I shake the sleep out of my eyes. "I have to get out of here but I need someone to take me to Annarith. If anything happens with that execution, there's going to be a mob chafing at the bit and I want to be well clear of it if that happens." I continue, thinking aloud. "There's no help for it. I need to make my way to the city gates and slip out when it's dark."

With that conclusion in mind, I pull up my hood, wrap myself in my cloak, and make my way down the labyrinthine streets, always taking the left hand path and shielding my eyes as much as possible.
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malinzaro
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Post by malinzaro »

Out of game: Thank you for introducing me and a hello to my fellow adventurers. The bio for my character has been updated and the skills were slightly modified to hopefully better represent him.

Back to the game:
Nvlutz wrote:
Final Character Nileces

This place is filthy, filthy, filthy. Honestly, you have no idea what you were thinking when you came to the "Merchant's Landing", your friend Dray Smokescreen said that it was a good spot to find work and easy money.

...

"Look for he who sees without seeing. -Mr. Johnson."

I curse in my mind as I enter the "Merchant's Landing". Still I need to earn my living and this time I need to keep a low profile, while earning some coins. Of course I rather prefer the job to be last shady than the last one, but who needs a rogue won't hire them to teach flute lessons to their children. Hopefully I will have choices to make. Choices that won't put my name on a bounty board that is.

I look around the poorly lit room trying to distinguish something, anything through the thick smoke. I would love to have my hands around Dray Smokescreen's neck right now. Sending me here surely was a brilliant idea , I think while trying to judge the distances between me, any potential aggressor and the door / windows. Suddenly escape routes seemed more important than coins which was strange enough considering how desperate I was. Where is he already? , I almost screamed that out while starting to feeling insecure.

I try to grab some pieces of information from the conversations nearby, while I look around for my friend.

Listen (D20): 8+1=9 ; 4+1=5 ; 6+1=7

I look at the waitress trying to show as little surprised as possible ...

Bluff (D20): 18+1=19

... and take a mouthful of mead to clear my already dried throat, hoping that it will also calm my nerves which were on the edge already.

I try to ask her I am sorry, who gave you this note dear miss? Maybe you can remember his face or maybe at least his appearance?

Unknown roll (bluff?!) (D20): 14

If I fail I thank for the drink, take the note and try to hide it so no one notices me reading it.

Sleight of hand (D20): 13+4=17

Then, I swallow while saying a short prayer in my head and try to come closer (hopefully without being too obvious to the rest of the patrons) to the man with a blind-fold and in the most friendly manner possible considering the danger I feel floating in the air I say I am sorry good sir, I think we have a common acquaintance.
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
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Shaggypichu
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Post by Shaggypichu »

Jarrackt:

I will take my flint n' steel and try to light the torch. if i can light the torch i will swing it around to see if the gibblerings are scared of it. if they charge i will try to hit them with it.

Belfore

I will attempt to jump the pit then open the door. I just have the urge to jump it.

Roll(1d20)+0:
1,+0
Total:1

well that was a baaaaad decision :( i regret that.
Sokoku no tame ni
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Nvlutz
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Post by Nvlutz »

Khannon

Khannon desperately throws the golden tipped rod at the orc's axe before he can swing. The gold tip hits the blade of the axe and ignite a large burst of light blinding the orc temporarily and making the drow shriek in agony. The rod falls to the ground emitting bright light, thrice as bright as any campfire.
The Black Orc shouts, "My sight has been compromised, but a true warrior fights with all his senses. I shall find you drow co-conspirator and there will be a reckoning!"

While the orc and drow may not be able to see... the crowd around you saw what you did and they quickly vacate the area around you. there is about a 5 foot gap all around you. You also begin to see some orcs who had been standing to the side lines begin to swarm around with spears. They form a circle around the area 2 ranks thick. This results in roughly 20 odd orc soldiers, poorly equipped, but well positioned, 2 Oruks stand outside of the ring having played their part as commander and keeping order in the ranks... Orc style. Finally the oruk on the stage partially blinded.
You decide to make you case known before you no longer have the chance... "So a man kills a bunch of innocent people, and you, in return kill him? Seems like you're letting him off too easy in my opinion."

"Why not sell him as a slave to any one of the number of adventurers who travel from city to city, like me? Make him truly regret destroying a city and its people."

The townspeople begin to turn on you, "He's a menace! Every second he takes breath is another moment his drow overlords can come and burn this city down!"
"Yeah! I heard freaks like him are slaves already..."
"If they take over they'll take away our freedoms and we'll become the slaves!"
"What if there are more drow in the city?!? Think of the children!"
"The dwarf has sided with them."
"Maybe he's one of them, maybe they changed the drow to become dwarves with magic!"
"My God! The humanity."

"SILENCE!", The Oruk on the stage shouts at the top of his lungs. He smacks the but of his axe into the hollow wood the get everyone's attention. He stares at Khannon sternly having regained the use of one of his eyes.

"You are in violation of Tiberium Law, Article 23, 'Conspiring with drow.' and Veil Mandate, Article 17 'Attacking an officer of high rank.'...

Any final words?", the Oruk snarls pointing the but of the axe at you now.

Not too sure if you still wanted to make the offer, if you do. Then you may mention that and I'll keep the high diplomacy roll.

Ven'atar

Survival 17+2=19

You put the hood over your head and cover your eyes as you begin to make your way out of the slums. You manage to shield yourself from the terrible sun beating down on you and navigate the mouse-maze and get towards the gateway, which is wide open...
The only problem seems to be the giant ruckus is taking up most of the central area. All around the area are a group of 22 orcs all standing in defensive position against the centre spears pointed inward at the event. It all seems to stem from the guillotine. There an orc far larger than any you have ever seen in your life stands clad in crude full-plate armor.


spot=13+4=17

You realize the orc isn't actually larger than the other orcs... it's his posture. Most of the orcs have a stooped gorrilla posture with there curved spines drooping forward. This orc is standing upright more like a civilized race, but with all the musculature that and orc has he easily gains an extra foot and a half standing upright.
You look beside him to see the crazed drow from yesterday is in the guillotine. Well his head and the one arm he has remaining. On the ground of the stand there is a bright radiant light that burns as much as a second sun against your eyes.
You then see a crowd of people but the people are spread out from a single individual with a mixture of fear and hatred. The individual is a dwarf... a dwarf with plain peasant's clothing... Wasn't that the dwarf from yesterday?


Nileces

You quickly glance around the room to find escape routes and any people who could pose a possible threat...

First, there is the door you came through. To the left of the Bar table and the right of that entrance their is a dirty glass window at a booth where a gruff human man with a leather jerkin and a black blindfold is seated. Beside him is a large marble man (possibly bodyguard). To go through here you'd need lunge over the table and smash through the glass, you might need to make two if you decide to jump over part of the bar counter, hopefully not knocking over some half-giant's drink.

To the immediate right of you there is a window amazingly close, and already open. The passed out halfling who soiled himself is in the booth.

The final options are at the far end of the room. Past a series of tables, through some of the thickest parts of the crowd, and through the firing range of some drunks playing darts with knives (not professional throwing knives either.). That then leads to two options:
A staircase going up with an especially dumb looking half-orc bouncer.
or
A window placed in a booth where the band of 4 hobgoblin mercenaries have taken to discussing their next plan.

You notice that beside the booth there is a large throne where a massive blonde haired Dorn (think a human from the north, Blond Danish person) has taken a seat. He sits with an air of majesty with a strange device across his legs, a scimitar resting against his chair and a patch with a ruby over one of his eyes. He drinks his mead, and seems to have been staring at you, you look back. He has a piercing gaze. You break your stare off of him and he returns to scoping out the entire room.

You have a hard time picking up anything as far as conversations go since the noise is so loud, all the most important conversations are spoken in hushed tones to people merely across the table. While the loudest and most easily distinguishable conversation includes people simply shouting, "Bastard" or "Skally-wag" at each-other at the top of their lungs from across the room at one another. "Your mother was an ogre and your father smelled of drow-whores." being the most colourful and vivid of the insults. Feeling are hurt with that one. Feelings are hurt.

You recieve the drink and cooly play it off. You casually ask the waitress who sent you the drink.

"I'm not supposed to say it's supposed to be a test.", She says shyly, before running off...


Sense Motive: 14+3=17

...but the twitch in her eyes told you everything you needed to know. You can learn a lot about what people want to hide if you know what to look for. When you saw her eyes looking past you and at the blind-folded man... well that with the cryptic note, you quickly pieced it together. Only thing is, does he mean to do you good... or will you go missing like Dray did.
The bodyguard looks pretty mean, you think to yourself pocketing the note into your sleeve.

You walk up to the man in the most non-threatening manner you can muster and say in a cool collected voice. "I am sorry good sir, I think we have a common acquaintance."

The man cracks a smile. "Dray was right, you are good.", Then the man pauses... "It's a shame you couldn't have come a week sooner. Then I could have been talking to the two of you... there no easy way to say this..."

"Dray died of the 'Wailing death', last week. He seemed fine, but for some reason he just happend to catch it. It's odd how that works out, most people in our line of business die after being tortured for weeks on end after a failed espionage mission or what have you... a few lucky ones simply die in their sleep the natural way.", the blindfolded man says, "Seems like he got the best of both realms."

"Normally I don't ask complete strangers to do important tasks for me, especially at such a bad time like this... However Dray was onto something important before Weejas paid a visit."

"I had intended him to do a very important mission, for a fairly decent price. He recommended you. Said it was the sort of thing you were good at. He also trusted you."

"I trust his judgement. Question is, do you trust me?"


Jarrackt

You attempt to light the torch amidst the chaos with your flint and steel. The roar of the dichotomous gibbering scrambling your brain. You concentrate as hard as you can to get such a simple task done...

Normally lighting something with flint and steel doesn't require a skill check, however, you need to do it quick and Gibberlings in vast numbers make a terrible racket which makes it hard to even think of 2+2.

Concentrate: 1-1-2(gibbering)=-2 (oh wow... this is really not your day.)

You begin trying to scratch the flint on the steel to make the spark but loose the flint in the grass in your efforts. Meanwhile Mao-ling has been completely overrun by the gibberlings swinging aimlessly with his huge blade. He can't miss with this many targets but for every 10 he kills another 50 show up to take their place. The all begin clinging onto him and biting through his wood armor or his flesh. He looks like he's covered in a giant writhing fur coat of doom... You need to do something soon, or else he'll be dead and you can't bear to lose Frederick and then Mao-Ling!
You listen behind you and hear some of the pinned gibberlings in the circle begin climbing out towards you.
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Nvlutz
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Post by Nvlutz »

Brauer & Belfore

Brauer goes over to one of the skeletons and pokes it with his stick.
"How dare you ignore my tidings! You shall suffer the wrath of the unforgiven for your ignorance!", a giant voice booms through out the temple. Suddenly a black smoke pours through the faintest of cracks in the floor near the pinned skeleton. The smoke begins to wrap itself around the skeleton. The skeleton soon gains form becoming a flesh-and-blood black reptile creature that resembles Raz in an uncanny way. Half of the skeleton's body is pinned under the boulder still in skeletal form and it begins trying to pry the boulder off.
Meanwhile more smoke pours in at the far end of the room giving life to another black lizardfolk, this one with only a low left leg pinned by some small debris. You also see some glowing eyes burning with violet malice around the corner.
Belfore decides to dive right into the action. He runs to begin a jump over the pit but trips over his own feet, slides on his shell and falls into the spiked pit head first. He falls onto the stone spikes letting out a blood curdled scream.


2d8=6 + Trapped in pit, requires a successful climb save or some other method of getting out.
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malinzaro
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Post by malinzaro »

Nvlutz wrote:
Nileces

You walk up to the man in the most non-threatening manner you can muster and say in a cool collected voice. "I am sorry good sir, I think we have a common acquaintance."

...

"I trust his judgement. Question is, do you trust me?"

As I was approaching the man I feel rather relieved that there are opportunities for escape in case things get out of hand. I cannot allow myself dragged into a tavern fight. Not here, not now.

As the man shares what he knows about my old friend, my heart suddenly fills with sorrow hearing of his fate. The words of the blind-folded man echo in my head and I am almost overcame by feelings of regret. Thousands of thoughts threaten to overwhelm me as I think to myself Why did it had to happen? Why do they all have to die? I should have been here earlier! Dray would have probably saved me. Whatever is coming for me next I have to show appreciation for the trust he put in me. The last thought puts some much needed comfort in my mind.

Trying to be less cryptic that it sounds I speak to the blind-folded man, Dray Smokescreen might not have been a saint, but he valued friendship above anything else.

To the DM: is there any important information about Dray (from his background) that I should know?

Sense Motive: 13+3=16

To the DM: I am not sure how I should handle situations like this in the future. Post all the situations I foresee or just wait for your reply to my rolls? It's most important for speed and smooth play I guess. And one more thing: please let me know if I roll too much. You can send me a pm and explain how should I behave and I'll try to conform as much as I can.

If he speaks the truth or if I fail the roll

I look at the man directly in his face and say, Can I have a seat? I doubt we want to attract any attention to us if possible. After I get myself seated and have another sip from the mug I continue, Dray trusted you and this is all that matters to me. Besides, a good start means showing some trust to one another. Please fill me in on the details. I take a short break, then I continue with a faint smile on my face Do you by chance use Mr. Johnson as a pseudonym?

If he lies

I quickly take act of the betrayal and retreat to the nearest exit in the most non threatening manner possible, but ready to make a short escape if needed.

Roll x3: 6 , 4 , 1

Out of game: Damn, my rolls are getting better and better. I hope the DM is merciful and doesn't want to bring my character to a short death.
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
Tools: Dice Roller
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