Page 7 of 15

Posted: Mon Jul 11, 2011 3:47 pm
by Siberys
@Jeronis-

You punch in the exact same number combination Shile just tried and run into the same problem of only being allowed 2 numbers.

Posted: Mon Jul 11, 2011 3:49 pm
by Claudius
Jeronis checks what happens when he presses 2 circle 3 circle...

Posted: Mon Jul 11, 2011 3:51 pm
by Siberys
@Jeronis-

You press them in, nothing happens.

Posted: Mon Jul 11, 2011 3:56 pm
by kozeph
"Hm, how very interesting"

After Jeronis attempts the combination twice, Shile steps forwad.

She tries the following combinations.

52374 circle

17352 circle

Posted: Mon Jul 11, 2011 4:03 pm
by Siberys
@Shile-

You notice again that when trying the combination 52374, you press in the 3 and the pressed in 5 becomes unpressed.

Posted: Mon Jul 11, 2011 4:50 pm
by Claudius
Jeronis squeals, "prime numbers". 1 3 circle

Posted: Mon Jul 11, 2011 4:53 pm
by Siberys
@Jeronis

You click in the two numbers, but unfortunately it doesn't seem to unlock the door.

You do hear some clicking and grinding though, as if the door is doing something.

Posted: Mon Jul 11, 2011 5:05 pm
by Claudius
I'll prepare for a trap to jump away and also watch what happens. If the door comes silent I'll push in 1,7 and hit the circle

Posted: Mon Jul 11, 2011 5:18 pm
by Siberys
@Jeronis

Nothing unusual happens with the door this time around, however you do hear some moaning behind you.

As you turn, you see a rather pale looking corpse behind you, freshly preserved with an elongated face and rather sickly looking claws.

Roll initiative.

Battle Map-
http://i.imgur.com/HY1MW.png

The dark blue rectangles around the room are wineracks, and are blocked terrain.
The red area in between two wine racks is the door you're working on.
The red square to the bottom left is the hatch.
Blue is Jeronis.
Orange is Shile
Purple is the creature behind you two.

Posted: Mon Jul 11, 2011 5:53 pm
by kozeph
"Now thats what we get for pushing bottoms at random Haha!"

Shile happily exclamates when the corpse appears.

Iniciative check 3+1=4

Provided Shile is not attacked and killed this will be her actions.

Free actions:

Wisdom check: 9+1=10
Intelligence check: 18+1=19

(to check if the corpse is related or similar to the one Shile had previously fought)

Move action:

Draw lightcross bow.

Attack action:

1d20+2= 15+2=17

damage: 1d6= 6

"Keep it busy while I shoot it dead... ehm make it deader!"

Shile says that rather loudly, more than she wanted actually.

Posted: Mon Jul 11, 2011 6:03 pm
by Siberys
Normally, I wouldn't question a player's choice to do something in the game, including posting actions ahead of time, but in this instance, I'm gonna offer some advice.

Posting your actions ahead of time for combat purposes is one of the biggest mistakes you can make in a tactics game, and dungeons and dragons is most certainly a tactics game as much as it is roleplaying.

Here's why, and this directly relates to the combat you are currently in. Suppose for a moment we go with your posted actions for later.

Surprise Round-
Wight moves forward and attacks either you or shile, dealing damage.

Round 1-
As the wight has received a higher initiative than you, unless Jeronis is somehow able to not only go first but deal enough damage to miraculously kill the wight right off the bat, the wight gets to attack either you or shile again.

Then you go and draw your crossbow, which provokes an attack of opportunity from the wight, further damaging you.

Then you try to shoot it in melee which is a -4 penalty to your attack roll.



I'm not suggesting this is what could happen. I'm saying this WILL happen if those are your actions. The wight has only melee attacks, and he is already going before any of you for sneaking up on you.


So yeah, I'm gonna let you edit your actions out if you wish. Normally, I'm okay with posting actions and contingencies ahead of time, but in combat, this is a very bad idea.

Posted: Mon Jul 11, 2011 7:33 pm
by Treblin
"Ahh, Mr. Rockhoof, there you are, where are the others and whats up with that waitress that brushed passed me in a huff?

Posted: Mon Jul 11, 2011 9:19 pm
by malinzaro
Treblin wrote:"Ahh, Mr. Rockhoof, there you are, where are the others and whats up with that waitress that brushed passed me in a huff?
OOC: I will skip a bit some posts and go in advance since I presume that Gu'dan will tell me that Sundown is locked up in his chamber.

Nordak makes a discreet sign to Gu'dan to make him lower his voice,

Let's go inside master dwarf. Our friends are in there for some while and they seem a bit too quiet. Since Sundown is up and busy, let's see what did they found down in the hatch.

Nordak proceed to enter the kitchen along with Gu'dan and attempts to close the door from the inside either using a key if it is there or moving the furniture a bit. Then he goes to the hatch and because of the darkness and silence inside he whispers,

Hey! Everything okay down there? What does it takes so long?

Posted: Tue Jul 12, 2011 8:41 am
by Claudius
Edit: I know its ahead of time but to me its pretty obvious that I'm going to be either attacking melee or fleeing. I can't trip it or bullrush it (or bull**** it!) as a halfling with light weapons so theres not too much to do.


OOC: Can you hide in plane sight shile, not sure how that works exactly? I'm used to CRPG.

IC:

Initiative: d20 + 4 = 5 :(

AC 19, 15 flatfooted

Action: Draw masterwork small light mace and masterwork dagger. Attack the figure and try to impose between Shile and the figure but not to the point of provoking AoO or something odd from the figure.

Attacks the figure.

Attack lightmace d20 + 6; 15 + 6 = 21
dagger d20 +6; 20 + 6 = 26, hell yeah but its undead..

Confirmation of Critical 14 + 6 = 20

Damage lightmace 1d4 + 1 = 5
dagger 1d3 + 1 = 2

The halfling hooks his slender arms to his waist coming up with steel. Lunging into the fiend he grunts, "get behind me".

Posted: Tue Jul 12, 2011 9:09 am
by Siberys
@Claudius.

Please don't link to what you think the monster might be. Viewing the stats of a creature your character doesn't know is metagaming, and is illegal in D&D.

Posted: Tue Jul 12, 2011 9:12 am
by Claudius
Apologies, thought it was par for the course.

Posted: Tue Jul 12, 2011 9:23 am
by MistSonata
Allexa pulls her composite shortbow out, quickly nocking an arrow and aiming it to hit right between his eyes. "Back down, creature!" She says icily, realizing that she was up against a vampire now. "You may be harder to kill than a mortal, but getting an arrow lodged in your forehead is still going to hurt like hell. I'm an expert marksman, believe me, you do not want to test my aim."

[QUOTE="Bluff"]
1d20+10
16+10 = 26[/QUOTE]

[QUOTE="Diplomacy"]
1d20+10
5+10 = 15[/QUOTE]

[QUOTE="Intimidate"]1d20+8
11+8 = 19[/QUOTE]

Posted: Tue Jul 12, 2011 9:29 am
by Siberys
He looks deep into your eyes and says to you "You aint gonna shoot me love."

Make a will save.

Posted: Tue Jul 12, 2011 9:31 am
by Treblin
OOC: Oh my oh my combat all over the place! Regret leaving Allexa up there with Sinead, honestly thought she'd follow back down to the bar!

As Malinzaro indicated, those actions are the likely course of events and Gu'dan would follow willingly.

IC: "Certainly Nordak, lets get a looksee of what they're up to."

Posted: Tue Jul 12, 2011 9:33 am
by MistSonata
( Won't post any actions, in case he has control of me now :P )

[QUOTE="Will Save"]1d20+1
8+1 = 9[/QUOTE]