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Posted: Tue Oct 09, 2012 4:50 pm
by Moron
Claudius wrote:Could I become a rogue/adept/valkyrie/nightwalker/assassin?

I don't see any reason why not.

Posted: Tue Oct 09, 2012 5:10 pm
by Moron
George_K wrote:A quick note on experience. seems it can't be altered because leveling up is done everytime you defeat a quest boss character

Noticed this extremely late. I haven't tried any save editing with a hex editor, but with a memory editor it's possible to edit experience. It tends to behave oddly though. Sometimes I'll level up immediately after I increase EXP, sometimes I won't. Haven't looked into why. The game allows for ridiculously high amounts of experience. I've been as high as level 1902 with a memory editor. Haven't gone past that due to the way EXP behaves. I'm curious as to if there's a natural level cap. If not, super high levels have some bugs that should be addressed.

Stats (Or at the least, stat displays) are unsigned, so they can go into the negatives. If there's no level cap, you might be able to hit this.

Skills are 4 byte unsigned, so they can also go into the negatives. You'll never ever be able to naturally get a skill high enough for this to matter, though, as this means a range of -2147483648 to +2147483647.

Past a point, your attack speed becomes instant. Not sure if this means attack speed is partially based on level, or if this is just a weird bug.

There's some other weirdness as well but I haven't bothered too much with EXP.

Posted: Tue Oct 09, 2012 9:25 pm
by George_K
Moron wrote:Noticed this extremely late. I haven't tried any save editing with a hex editor, but with a memory editor it's possible to edit experience. It tends to behave oddly though. Sometimes I'll level up immediately after I increase EXP, sometimes I won't. Haven't looked into why. The game allows for ridiculously high amounts of experience. I've been as high as level 1902 with a memory editor. Haven't gone past that due to the way EXP behaves. I'm curious as to if there's a natural level cap. If not, super high levels have some bugs that should be addressed.

Stats (Or at the least, stat displays) are unsigned, so they can go into the negatives. If there's no level cap, you might be able to hit this.

Skills are 4 byte unsigned, so they can also go into the negatives. You'll never ever be able to naturally get a skill high enough for this to matter, though, as this means a range of -2147483648 to +2147483647.

Past a point, your attack speed becomes instant. Not sure if this means attack speed is partially based on level, or if this is just a weird bug.

There's some other weirdness as well but I haven't bothered too much with EXP.

Yeh, finally figured it out; it's a dual field thing, after the first letter of the last occurrence of character name, one field is bytes 183 184 and 185, the second field is byte 187 188 and 189. the same amount has to be added to each group.

Found at least 7 new race classes in mmxii. been fooling around and created a rediculous character as this picture shows;

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Posted: Tue Oct 09, 2012 10:13 pm
by Moron
George_K wrote:Yeh, finally figured it out; it's a dual field thing, after the first letter of the last occurrence of character name, one field is bytes 183 184 and 185, the second field is byte 187 188 and 189. the same amount has to be added to each group.

Found at least 7 new race classes in mmxii. been fooling around and created a rediculous character as this picture shows;

If you're handy in a memory editor, you should try taking a look at the items. There are a few monster armors you can equip, like skeleton helmets. All monster weapons can be equipped, so I was running around with a troll chain knocking stuff around (Just displays as punching). Also I found the goblin ballista and maloken's log throwing attack, and was throwing those around. Fun times. Lots of unused spells in there, too. You can "learn" them as well, but the new spellbook doesn't have spots for them. I tried editing them directly onto my hotbar, but DL blanks out any spaces on the hotbar that have invalid items. The icon has to match the spell, and that leaves a lot of combinations to wade through. No luck disabling that code yet. Instead I made the console display an error when I tried. Can't always have my cake and eat it, too.

Posted: Wed Oct 10, 2012 2:58 am
by GawainBS
Moron wrote:I'm going Mage -> Sorceror -> Wizard -> Adept -> Valkyrie. I already have Adept, Mage, and valkyrie. See http://i47.tinypic.com/rssjdy.jpg for my skills, but I pretty much have everything except thief skills.

Thanks. I was hoping to avoid this, as I got almost the exact same character already.
Is there another way for a Wizard to get heavy armour & divine magic?

Posted: Wed Oct 10, 2012 2:36 pm
by Moron
Scribe works after all. Scribe adds a chance for scrolls to not be consumed when you use them. At level 50 scribe, I used a scroll of fireball 52 times before I gave up on trying to make it be consumed. Scrolls get bonuses from magic skills as well, same as normal spells. Blast nova, anyone? Aside from that, I had fun last night.

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Elder Kyusho has 7454 HP and 32 Strength(Or whatever influences his damage.) he really hurts when I give him 32000 of it instead. :<

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Posted: Wed Oct 10, 2012 4:36 pm
by Moron
Oh god scribe is broken. With a little more testing, I had a 100% chance to not consume scrolls as early as level 15.

Posted: Wed Oct 10, 2012 4:57 pm
by George_K
I can't think of many other games that essentially has its own one-hit-kill. One of the new skills is Lethal Strike. With enough points, you can take out anything with a single hit. Winder if it works on the bosses?

Posted: Wed Oct 10, 2012 5:00 pm
by Moron
George_K wrote:I can't think of many other games that essentially has its own one-hit-kill. One of the new skills is Lethal Strike. With enough points, you can take out anything with a single hit. Winder if it works on the bosses?

Entangle doesn't work on fire drakes, so probably not.

Posted: Thu Oct 11, 2012 12:53 pm
by Claudius
Moron wrote:Oh god scribe is broken. With a little more testing, I had a 100% chance to not consume scrolls as early as level 15.

So if you have 5 blast novas (or 1 even) and you have 15 scribe, then you can just chain cast blast nova from scroll?
Is it balanced by scrolls being less powerful than a level 14 arcane, perhaps? I am tempted to take druid instead of valkyrie, but I don't want to take a broken powerful ability. I guess I could just take 10 scribe to balance.

Posted: Thu Oct 11, 2012 6:43 pm
by Moron
Claudius wrote:So if you have 5 blast novas (or 1 even) and you have 15 scribe, then you can just chain cast blast nova from scroll?
Is it balanced by scrolls being less powerful than a level 14 arcane, perhaps? I am tempted to take druid instead of valkyrie, but I don't want to take a broken powerful ability. I guess I could just take 10 scribe to balance.

I know up to 12 doesn't give you infiniscrolls. Haven't tested damage side by side but it hardly matters when you can spam blast nova nonstop. For now I'll just do it the old fashioned way and carry around a hundred or more scrolls. Yum, magic missile. Also I'm working on a character builder. Just started on it a few hours ago and haven't done much, but here's a super early preview that is in no way final.

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Posted: Thu Oct 11, 2012 7:07 pm
by George_K
Moron wrote:I know up to 12 doesn't give you infiniscrolls. Haven't tested damage side by side but it hardly matters when you can spam blast nova nonstop. For now I'll just do it the old fashioned way and carry around a hundred or more scrolls. Yum, magic missile. Also I'm working on a character builder. Just started on it a few hours ago and haven't done much, but here's a super early preview that is in no way final.

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That is most interesting and looking forward for it.

Posted: Fri Oct 12, 2012 2:52 am
by GawainBS
Very cool, that character builder. Now, if you could make a Save Editor, we'd be set! But the builder is a very good initiative.

Posted: Fri Oct 12, 2012 3:11 pm
by OugaBooga
i womder if that Dungeon Lords Game Editor V1.5X will be up for download again & if it will be updated to work with this version of the game.

Also does any 1 think they might release The Orb and the Oracle since this was rereleased.

Posted: Thu Oct 25, 2012 3:17 pm
by George_K
This seems to have uploaded ok.

Posted: Thu Oct 25, 2012 3:31 pm
by GawainBS
Does it work with MMXII? If so, awesome!

Posted: Thu Oct 25, 2012 6:24 pm
by George_K
No... seems that steve2d is out of commission for some time now. It's not likely that a game editor for MMXII will ever be made.

Posted: Fri Oct 26, 2012 3:44 pm
by Claudius
Has anyone completed mmcii without a game breaking bug? For instance is the shadow crystal situation resolved? In that problem you needed to pick up shadow crystals to beat the game but not all of the crystals were needed and the others clog the inventory virtually completely.

Posted: Fri Oct 26, 2012 6:38 pm
by swcarter
Claudius wrote:Has anyone completed mmcii without a game breaking bug? For instance is the shadow crystal situation resolved? In that problem you needed to pick up shadow crystals to beat the game but not all of the crystals were needed and the others clog the inventory virtually completely.
I have a character up to the Irynthabl Maze, and I haven't noticed any bugs other than skills and spells not working.

For the Shadow Ruins, all of the athena statues drop shadow stones when none of them should. As long as you don't loot the stones from the statues, there isn't any problem. You can also get rid of the blue shadow stones in the chess puzzle if you accidentally pick some up.

SWC

Posted: Sat Oct 27, 2012 11:53 am
by Claudius
Aren't there some shadow stones that you need? You place the stone on the forehead in order to open up the map? How do you get rid of the stones in the chess board. I forget.