Posted: Thu Oct 19, 2006 12:01 pm
I enjoy the 3.5 rules, and would look forward to feats and would be thrilled to have psionics. I would be happy with any edition of the rules as long as: quickly choosing between weapon configurations were as easy as Icewind Dale:II, more bags of holding/containers for ammo, etc. without resorting to chease, and if psionics were included.
3.5 allows for psionics and magic to be interchangeable, which would diffuse any potential game programming headaches. I know psionics is extremely unpopular, otherwise it would be in the other games already (besides Dark Sun), but I would love it. I'd even play BG:III as a 3-D game if it allowed psionics. My hopes for psionics feel as realistic though as wanting world peace, oh well (sigh).
I agree about the quests. I recall playing an old Dark Sun crpg, and a woman starts running towards you in the city of Tyr, yelling out for all the world, "Help, I'm with the Veiled Alliance!" (It would be similar if, during the Inquisition around the Middle Ages, someone were to approach strangers yelling out, "Help! I'm with a coven of witches!") She'd otherwise have a pack of Templars on her ass in seconds. Does anyone in a secret cell operative do that? Potential quests should be relevant to the party and not seem coerced like at a bad gaming Con (Your characters enter that cave because you're all sitting at this table and I say so. . . I'm the DM, and it's in the script.)
If any alignment can be played, then I'd love more balance in fully actualizing the diverging paths in the game. Those propositioning with opposing quests should avoid the party, or prove adversarial instead of inviting.
I like how in Icewind Dale, depending on race and class, different dialogue options appeared, and I'd encourage that. I enjoy how Drow characters include their language as PC's when clicked on, and I'd love to see ALL the races include their native languages on occasion. More voice and picture selection (and keep NPC portraits unavailable as PC portrait options) per race and class would be wonderful.
From Fallout, I'd enjoy more animation from important NPC's and for key moments in the game. I liked the ones in BGII, but I'd like to see something more dramatic as in Fallout II when you get the oil barge operational.
One idea I'd like would be more realistic options of using diplomacy instead of combat. If one has a high charisma with diplomatic skills, the potential for negotiation should be more available.
Since it's a crpg, and the Ranger & Druid must forego their animal companions, and the Paladin must forego the mount before, either make it a possibility or include a fun alternative. Minsc has "Boo," but a companion should do more than take up a quick slot.
A Balor should look different than a Cambion, and I'd love to see more appearance alterations for the characters besides selecting skin/hair/clothes color. If it's a better engine, NPC's can expand beyond the 3-5 body types and stock voices.
I think a return to Baldur's Gate would be fun. Somewhere in the game, anywhere, seeing a bigger, more complex city would be fun.
3.5 allows for psionics and magic to be interchangeable, which would diffuse any potential game programming headaches. I know psionics is extremely unpopular, otherwise it would be in the other games already (besides Dark Sun), but I would love it. I'd even play BG:III as a 3-D game if it allowed psionics. My hopes for psionics feel as realistic though as wanting world peace, oh well (sigh).
I agree about the quests. I recall playing an old Dark Sun crpg, and a woman starts running towards you in the city of Tyr, yelling out for all the world, "Help, I'm with the Veiled Alliance!" (It would be similar if, during the Inquisition around the Middle Ages, someone were to approach strangers yelling out, "Help! I'm with a coven of witches!") She'd otherwise have a pack of Templars on her ass in seconds. Does anyone in a secret cell operative do that? Potential quests should be relevant to the party and not seem coerced like at a bad gaming Con (Your characters enter that cave because you're all sitting at this table and I say so. . . I'm the DM, and it's in the script.)
If any alignment can be played, then I'd love more balance in fully actualizing the diverging paths in the game. Those propositioning with opposing quests should avoid the party, or prove adversarial instead of inviting.
I like how in Icewind Dale, depending on race and class, different dialogue options appeared, and I'd encourage that. I enjoy how Drow characters include their language as PC's when clicked on, and I'd love to see ALL the races include their native languages on occasion. More voice and picture selection (and keep NPC portraits unavailable as PC portrait options) per race and class would be wonderful.
From Fallout, I'd enjoy more animation from important NPC's and for key moments in the game. I liked the ones in BGII, but I'd like to see something more dramatic as in Fallout II when you get the oil barge operational.
One idea I'd like would be more realistic options of using diplomacy instead of combat. If one has a high charisma with diplomatic skills, the potential for negotiation should be more available.
Since it's a crpg, and the Ranger & Druid must forego their animal companions, and the Paladin must forego the mount before, either make it a possibility or include a fun alternative. Minsc has "Boo," but a companion should do more than take up a quick slot.
A Balor should look different than a Cambion, and I'd love to see more appearance alterations for the characters besides selecting skin/hair/clothes color. If it's a better engine, NPC's can expand beyond the 3-5 body types and stock voices.
I think a return to Baldur's Gate would be fun. Somewhere in the game, anywhere, seeing a bigger, more complex city would be fun.