Page 62 of 120
Posted: Mon Jun 20, 2005 5:31 pm
by Magrus
Thanks. I know. Hah for good rolls with out Rogue/Ranger though.

Posted: Mon Jun 20, 2005 5:32 pm
by Oskatat
" Orks are arrogant enough to let underlings get slaughtered before fighting himself. Humans are often, so why not orks"
Posted: Mon Jun 20, 2005 5:32 pm
by Siberys
The orc reaches for his necklace and then pulls a bluish bead off of it.
(he has been holding his action)
He tosses it at you guys and it suddenly stops in mid air for a minute. It then grows and all of you need to make a Reflex save.
Posted: Mon Jun 20, 2005 5:34 pm
by Oskatat
Ref Sav: 5
(how many charges of the wand do I use? and how many hp am I cured? I lost track of my hp because of being absent)
Posted: Mon Jun 20, 2005 5:34 pm
by Magrus
1d20+9
16+9 = 25
DZ is taking off for dinner btw.
Posted: Mon Jun 20, 2005 5:35 pm
by Siberys
I always say if your gonna heal yourself to full, use your level as your number of charges -1. So 4 charges to heal yourself to full.
You did not make the reflex save. I will tell you what happens as soon as everybody else rolls.
Posted: Mon Jun 20, 2005 5:36 pm
by Siberys
So cassie is in my hands now?
Posted: Mon Jun 20, 2005 5:37 pm
by Magrus
Yes she is, he's at dinner.
Posted: Mon Jun 20, 2005 5:38 pm
by Oskatat
I KNOW I didnt make my ref save!
whatever has a safe dc of 5 except some stupid drug in vile darkness sourcebook!
Posted: Mon Jun 20, 2005 5:40 pm
by Siberys
Ok, this is gonna make you all mad.
First, Magrus didn't take any damage or the other effect of the bead. However, BOTH Oskatat and Cassie take FULL damage and are trapped within (cassie identifyed) the otilukes resilient sphere.
Rules for the sphere. You can't participate in combat. As simple as that. Spells inside work (if your gonna heal yourselves) but you cannot do anything to the outside of the sphere. It is 10ft by 10 ft and both of you are trapped in there for ten minutes. So, if we get through a hundred rounds, then you'll be free to fight.
*laughs an evil laugh to himself*
EDIT: sorry to you and cassie, you take 21 points of damage, Oskatat.
Posted: Mon Jun 20, 2005 5:42 pm
by Oskatat
This is one of my favo too!!!
I do ask to be included in at least one round
Posted: Mon Jun 20, 2005 5:44 pm
by Siberys
heheheheheheheheheh. You guys are gonna DIE!!!!
Posted: Mon Jun 20, 2005 5:44 pm
by Magrus
I'm drinking one of the potions of Bulls strenght I bought earlier. just realized I forgot to update my sheet with it...again, but I did do the cost and put it in the thread.

I now have 1 left.
What do I roll for that exactly? Or do you?
-I'm super, can't die.

-
Posted: Mon Jun 20, 2005 5:45 pm
by Siberys
No roll. It is an exact +4.
Roll init though.
Posted: Mon Jun 20, 2005 5:46 pm
by Magrus
Right right, do I need to wait for my turn coming up to use it, or did I already?
Initiative:
1d20+2
18+2 = 20
-Woot! Sweet

-
Posted: Mon Jun 20, 2005 5:51 pm
by Siberys
Don't matter. Your going first anyway, but that was your turn indeed.
Dosker applies a strange potion to his weapon and suddenly his sword becomes wreathed in flames and pure holy light.
It is his turn and he draws his axe while charging Magrus (I randomely roll to see who an opponent attacks BTW)
He attacks and hits. Dealing 11 points of damage.
Anything from Oskatat? Cassie is hasting everybody. She knows that is possible because it is a telempathic feeling.
Posted: Mon Jun 20, 2005 5:54 pm
by Magrus
Wait wait wait, that's just a standard action! I still get to move! Describe how far away he is and my surroundings please?
Posted: Mon Jun 20, 2005 5:56 pm
by Siberys
Oh, sorry. Yeah, he is about 20 ft away right now and dosker is on the otherside getting ready to flank. Go ahead and move. (He still hit you even w/out the +2 charge bonus.)
Posted: Mon Jun 20, 2005 5:56 pm
by Siberys
Arena style sorroundings. BIG circular area.
Posted: Mon Jun 20, 2005 5:58 pm
by Oskatat
initiative:
18
on turn:
cast dispel magic on the sphere