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Posted: Mon Sep 18, 2006 3:05 pm
by magic80
I think your idea is good, but instead of jedi taking over the galaxy, they should be giant yellow fish, and instead of fighting our cocharacters, you should fight indigo fluffy elephants. What does everybody else think?
Posted: Mon Sep 18, 2006 4:35 pm
by Leet
I got an idea
Hey im not sure if its already been said, but il post it anyways.
What if they made a kotor 3 so big that they would make 2 expansion packs 1 where you play as Ds and 1 as Ls so thru the main game its about wich side you want to be Ls or Ds then u get the expansion packs and thers a story line set for ls and ds. Like somehow to end the series ( maybe a kotor 4 lol) but anywayz, any got ideas?
Posted: Thu Sep 21, 2006 5:35 am
by bigredpanda
Leet - that sounds like a silly idea.
Brachyury - I like some of your story, although it's perhaps a little bit too much like the prequel trilogy. The political intrigue is good though - if the game features Coruscant, it would have to have some of all that.
Two small points though - first, the time between KOTOR and Phantom Menace is like thousands of years, so the game doesn't have to finish with the Jedi Order being restored necessarily. Second, I like the beginning, but I would honestly imagine we would be starting with a completely new character. It certainyl couldn't be Bastila, because of previous game possibilities.
Posted: Thu Sep 21, 2006 11:04 am
by brachyury
"Second, I like the beginning, but I would honestly imagine we would be starting with a completely new character. It certainyl couldn't be Bastila, because of previous game possibilities."
Sorry I didn't make that clear-- what I was trying to say was that you only play her for the prologue at the end of which she selects a character from the academy together with the "Traitor" to play the rest of the game. You then becoe that character and you won't see Bastila till the Finale back at teh academy on Dantooine.
I take your point about the similarity with the crappy prequels. I think the style, with surprise and flashbacks nods to the first game more though. It is a chance to use the character interaction to the full-- make someone bond with acharacter and then trip them up.
Posted: Fri Sep 22, 2006 7:23 am
by bigredpanda
brachyury wrote:
Sorry I didn't make that clear-- what I was trying to say was that you only play her for the prologue at the end of which she selects a character from the academy together with the "Traitor" to play the rest of the game. You then becoe that character and you won't see Bastila till the Finale back at teh academy on Dantooine.
To spell it out (spoilers... although somehwre back int his thread I'm sure there's a list tha says all of this):
In certain endings to KOTOR1, you kill Bastila. To avoid all the complication of this, keep that beginning idea, just with a new jedi.
Posted: Mon Sep 25, 2006 2:40 pm
by Leet
Bastila
Bastila would most likely be in kotor 3 ,, seeing she was in kotor 2 same with Carth, if they make a kotor 3 im guessin they would base it on a ls path, considering they did that with kotor 1 to kotor 2
Posted: Tue Sep 26, 2006 8:06 am
by bigredpanda
Leet wrote:Bastila would most likely be in kotor 3 ,, seeing she was in kotor 2 same with Carth, if they make a kotor 3 im guessin they would base it on a ls path, considering they did that with kotor 1 to kotor 2
Er, no, no they didn't. And if they did base it all on a LS path, it would be the perfect way to ruin the notion of an 'open-ended' game.
Bastila and Carth were only in the game depending on how you described Revan.
Posted: Tue Sep 26, 2006 8:31 am
by User45701
ye but carth was in ir because light side or dark side he lived but emm how bas bastila in kotor II do u mean the vision in the tomb part cause that dosent count
Posted: Fri Sep 29, 2006 4:57 am
by bigredpanda
Would it be possible for an admin to remove the poll at the top of this thread, by the way? It seems pretty irrelevant now.
Posted: Fri Sep 29, 2006 5:16 pm
by Darth_Juro
Story: Your a civilan on a planet in the outter rim touched by the previous wars between jedi, One day a ship drifts from the unknown and crashes on your land, You go check it out when your struck with a vision of whats inside the ship. It's Revan and the Exile fighting what looks like a Sith: when you awake it's night fall and you see the ships outer bay doors are open and there's a body laying there holding a lightsaber, it's the Exile you saw in your vision and s/he's been killed in the fight, or at least you thought s/he was. You take the body to your home and then s/he awakens to the sound of screams, both you and the exile look at each other and then go outside to see your daughter lying dead on the ground and you both look up to see a ship taking off in the night sky where the ship heads you see hundreds of alien ships in the sky above, right then Revan walks up holding the head of a true sith and throws it at the exile's feet, he then proceeds to walk over to you senseing some sort of power in you, Revan asks if the three of you can go inside and discuss what's happend, You pick your daughter up and lay her in her bed crying. You walk into your living room and demand that the two jedi tell you what's going on and who killed your daughter, They proceed to tell you about everything that lead up to this point(no black screen, actual story). Revan then gives you a choice to train you to become something stronger to avenge your daughter and save the galaxy against the True Sith threat. After you train and learn the ways of the Jedi and Sith Revan gives you a choice to kill Him(good) or the Exile(bad) to finish your test.
Thats all I have right now I'll think of something more for the story later.
Posted: Sat Sep 30, 2006 8:06 pm
by Leet
Bastila
Bastila was in kotor 2 with Carth for like 30 seconds talkin about revan.
Its b4 u go to korriban, and No its not a vision, Exile talks to carth, then Exile leaves, then Bastila comes.
In the End Everything has to End in LS considering we know the futur of SW
Posted: Mon Oct 02, 2006 2:38 am
by bigredpanda
Leet wrote:Bastila was in kotor 2 with Carth for like 30 seconds talkin about revan.
Its b4 u go to korriban, and No its not a vision, Exile talks to carth, then Exile leaves, then Bastila comes.
In the End Everything has to End in LS considering we know the futur of SW
I think that's the point of setting it 4000 years before the SW trilogies. KOTOR isn't even close to SW timewise, so it doesn't have to end up LS at all. And for the six milliontth time, the cut scene you described only happens when certain decisions are made by the player.
Posted: Wed Oct 04, 2006 3:00 pm
by Thran Baill
First off...a lot of great ideas everyone!
I think they'll have to incorporate a lot of the storylines of KOTOR I & II into the third installment simply for the sake of giving the franchise it's continuity. If they don't, they'll simply have made a stand alone game that has little to do with what made the first 2 great. Which was the story (even though it wasn't completed fully in KOTOR II ).
For those playing Knights 3 for the first time, all the storylines and back filler pertinent to the plot can be filled in during your character's training at the newly established jedi academy on Dantooine (since it was being rebuilt anyway). OR, the jedi academy on Coruscant which by all indications is still alive and well, at the end of Knights 2 regardless of the LS or DS ending.
I think this training period would be great, if the enclave was run by the remaining Jedi of both the first and second game, depending on your dialogue options perhaps before you get going. Thus, Jolee, Juhani, Bastilla, and any of the KOTOR II jedi could be Master/Instructor rank at this rebuilt enclave. It would be them then, that fills in each part of the back story, as well as what is needed to be known from the first two. As well, they can also be responsible for guiding your character to whatever makes up the plot in the third (probably soemthing to do with Revan and the Real Sith).
In anycase, it would be great, as in "FABLE" if your training starts you off as a mere padawan or youngling, and you are required to progress as someone in training, until you are ready to begin the main game. Of course, keeping all the cool tidbits we enjoyed in the first one, such as "earning" your ligtsaber (possibly journeying to a chosen planet to recover whatever crystal colour goes a long with your class of jedi).
From there, I think the story should probably address the true threat which Revan spoke of, and where the Exile ended up. Since both of these characters were so strong in the force and ability, I don't think a storyline of your character finishing what they couldn't would make any sense. Unless somehow all 3 characters are united, and the purpose of the game is to somehow defeat the true Sith together.
I would also like to see some choice in what you get to ride around on, since the ebon hawk wouldn't be available. Be kind of cool to customize your own kind of freighter or at least have a bit of choice, but that could be a lot of work.
Anyway, I like what the other posts have made for suggestions, but I truly think that if this game is to be succesfful, it has to keep up it's strenght in terms of the story, and it's characters. To do so, you'll need to draw upon the 2 previous games and then improve/build on it.
Posted: Thu Oct 05, 2006 6:51 am
by bigredpanda
Thran Baill wrote:
Since both of these characters were so strong in the force and ability, I don't think a storyline of your character finishing what they couldn't would make any sense. Unless somehow all 3 characters are united, and the purpose of the game is to somehow defeat the true Sith together.
Good points all round.
I think you can get over this issue quite easily though, as much as people on here don't seem to like the idea: if the game involves hunting down Revan and the Exile, and when you find them they are
already dead, you could rescue an artifact or two from their bodies/ surroundings that enables you to become as powerful, from whatever starting point you had. A bit like when you discovered Ludo Kresh's armband in one of the KOTORs....
Posted: Thu Oct 05, 2006 10:15 am
by Thran Baill
That's definately true. But if Revan dies...makes you wonder just what the heck he was up against...lol.
Another thing I forgot to add, is the need for an actual party. Near the last few maps of KOTOR II, I didn't even need people in my party, and often went solo, because my character was so powerful. It would be nice if this was addressed, either in a way that you need to have "X" number of people in your party, or more opportunities for solo, or multiple party missions, like splitting up your team on Dxun and that other planet who's name i forget. lol
Posted: Fri Oct 06, 2006 2:44 am
by bigredpanda
Thran Baill wrote:That's definately true. But if Revan dies...makes you wonder just what the heck he was up against...lol.
Another thing I forgot to add, is the need for an actual party. Near the last few maps of KOTOR II, I didn't even need people in my party, and often went solo, because my character was so powerful. It would be nice if this was addressed, either in a way that you need to have "X" number of people in your party, or more opportunities for solo, or multiple party missions, like splitting up your team on Dxun and that other planet who's name i forget. lol
Yes, KOTOR2 was definitely an improvement on the first one in terms of having to use all of your party and not just depending on your own character.
As for Revan.. hmm, I guess that could be any kind of plot twist.
Posted: Fri Oct 06, 2006 7:06 am
by Chanak
bigredpanda wrote:Would it be possible for an admin to remove the poll at the top of this thread, by the way? It seems pretty irrelevant now.
I've received this request before - unfortunately, I have no way of removing it without deleting/closing the thread.
Posted: Tue Oct 10, 2006 7:30 am
by Thran Baill
One huge thing I forgot that made this game fun and interesting to replay, was the randomization of most "found" items. It's the same thing that made games like Diablo 2 for PC so popular...you never know what you're going to get, so you keep playing. And when you do find a good item, it's a bit of a thrill. I hope this aspect of KOTOR II is kept for the next installment.
Posted: Sat Oct 28, 2006 10:58 pm
by buxton_boy
You Live in a remote world under the controle of the true sith empire, when revan and his armada arrive you are roughly eleven years old at the time, it so happens that you are a slave, one day a man approaches your master who is flowing with pure rage he runs to strike down the man but he is easily slaughtered the man mutters something about never fighting with emotion he knocks you out...
You awaken in a cold dark room it appears to be some sort of temple. After three years of repetetive torture and training the masters of the temple you are enlisted into the army.
LS-You refuse and Revan saves you and destroy's the temple.
DS-You accept and go to fight in your first real battle
*This is provided that the integrate real lightsaber controls into the third game and I am writing this script from lightside point of view and revan is male*.
After two years of training under revan you begin to see him like a father figure and you really connect. One night you are sleeping in your room when you hear an explosion.
You run into the main hall where you come across Revan Killing two Sith aprentices and facing off against thier master epic duel. Revan seems to be having the upperhand when all of a sudden the Sith Impales Revan you run towards the master with your lightsaber drawn and attack him full out he easily knocks you out (at this point in the game you are still super week)
You are taken before the Sith emperor where he orders your execution. Right before his blade is about to decapitate you he goes flying into a wall There stands the exile and he hurries u into the hawk. Once aboard you encounter every character you met through out the games except disicple and Hanharr and Kreia (Obviously).
They all try to comfort you but they sense a coldness in you they take you to coruscant to meet the council Atton and Bastila Just happen to be on the council. They train you in the ways of the jedi in comon fashion you visit a couple planets then the true sith launch their counter attack then the game really begins...
Posted: Tue Oct 31, 2006 10:54 am
by bigredpanda
buxton_boy wrote:
*This is provided that the integrate real lightsaber controls into the third game and I am writing this script from lightside point of view and revan is male*.
Hmmm.
Not too convinced by this story, to be honest.
The idea of starting out in a world in the outer regions is interesting, I like that. But there seem to be a lot of problems wioth the rest of it... For example, if Revan is training you, would he/she have a voice actor? How would that work? What would Revan and the Exile look like? etc.
But also, I don't think the "True Sith" are going to be organised like an Empire. The talk of them in the previous games has been much more mysterious.