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Posted: Sun Nov 02, 2008 3:05 pm
by Darth Valthri
@SupaCat: yeah it would be a little easier, but maybe the enemy is so tough that there's still a chance for you to miss, even with increased attack bonus. example: you have 10 strength (idk what the atk modifier is on that. maybe -1?), spam Power Attack 3 times, so your modifier is -10 or something, then you go for a Critical Strike, modifier jumps from a regular Crit. Strike of +1 to a +10. You could still miss an enemy if they have a ridiculous dexterity. My apologies btw, I was just throwing out some random numbers. EDIT: i never played Oblivion, though it's been suggested by a friend or 2 of mine. first on the list of games to play is Fallout 3, though
@Tricky: rofl, yeah a little bit :laugh: although your thread-title is unfortunately true
Posted: Sun Nov 23, 2008 4:03 pm
by Devil Girl
I would like a KOTOR II that is a single player game
From that I would like there to be a romantic quest (like the one in KOTOR with Carth/Bastila)
Logical quests where you have to think rather that just build up a body count (though not too difficult so that you have to get help from a walk through)
Posted: Mon Nov 24, 2008 12:24 pm
by Darth Valthri
Devil Girl wrote:I would like a KOTOR II that is a single player game
From that I would like there to be a romantic quest (like the one in KOTOR with Carth/Bastila)
Logical quests where you have to think rather that just build up a body count (though not too difficult so that you have to get help from a walk through)
i like it. KotOR 2 was a bit vague on romance.
i also agree whole-heartedly on the quest idea, about requiring thinking. or make it require us to do something and not be told in the quest description where to go (ie. on Taris, Bastila says to ask around at the cantinas about getting off the planet, then Canderous' erand boy conveniently shows up, somehow knowing where you live, telling you to go meet him)