Orod wrote:Onid
A hand sticks out from the cloth of the tent and grabs the vials, a minute later it sticks out one of the vials "healing", another minute passes before the twin of the vial comes out "this too," he says.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
After Elmia is healed and i assume we tie the remaining bandits,I would also like to go to the bandits camp before we start heading the road again, i ask whoever seems to me most capable of handling a trap if there might be one (if we have a rogue for example) " I was thinking of going to the bandits camp would you mind accompanying me?" i dont mind if you make the required search rolls or what ever for me, maybe also for whoever joins me?
"Hmph, took ya long enough. Though I guess it was my foolish mistake to attempt to lure them to me and take them all on. I was hungry, what can I say?"
I look around seeing the bandits in their position and the two newcomers. "So I'm assuming we won that skirmish, but who the hell are you two?"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Orod wrote:assuming Onid gives you the potion, 5 hit-points
To the DM: I gave her all the potions. She used only the blue ones? Do I have anything left?
Siberys wrote:"Hmph, took ya long enough. Though I guess it was my foolish mistake to attempt to lure them to me and take them all on. I was hungry, what can I say?"
I look around seeing the bandits in their position and the two newcomers. "So I'm assuming we won that skirmish, but who the hell are you two?"
I look slightly amused at the fey before replying,
"I presume this is some kind of thank you? Either way we're the remains of a party that was hunting down a wolf. We were on our way back to Indion for reinforcements when we stumbled upon your party. The plan is to go to Mainport to deliver the goods and then see how we can solve our wolf task, also the bandits seem a serious problem so we'll have to see what the sheriff has to say about that. A lot to do and time is short. I guess working together won't be an issue for you?"
I refuse any other potions aside from the one that brought me back to consciousness. "Liquid healing procured by gods, I think I'll stick with my own methods thank you very much."
After listening to the speech given by Onid about joining forces, "Bored now...let me know when we move out again..."
I leave to find any remote area of privacy on the caravan for the time being to tend to my wounds using Cure minor Wounds repeatedly over a few hours. If there's any point when the gnome is left alone or I am allowed to guard the prisoners for a period of time, I'll probably want to start an actual conversation with him.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
"Organized raids on caravans? It's something the sheriff should be notified of, but I sincerely doubt that this was one of those. The fact they didn't even give us the option to surrender is indicative of that. Only one real way to find out, I suppose."
I take the papers off Kolgar and walk over to where the gnome is sitting.
"Don't worry about her. She'll be taken care of soon enough. I think I'd like to have a little chat with you, though. What exactly are you doing in the woods out here? While we're at it, why did you come tearing out of the trees like that?"
I refuse any other potions aside from the one that brought me back to consciousness.
...
I am allowed to guard the prisoners for a period of time, I'll probably want to start an actual conversation with him.
I mumble to myself,
"This is surely a nice sociable individual."
Orod wrote:The gnome reluctantly agree to be tied up, and looks at the halfling "but she is unconscious, what can she do until she wakes up? If she wakes up."
TO the DM: Since Eimia refused some of the potions, can we use them to awake the halfling?
Jivundus wrote:"Organized raids on caravans?
...
Sense motive: D20+1=12+1=13
I join the questions myself.
To the DM: Since there is no distraction and we have enough time to ask questions over and over until we are sure there is no lie can we suppose that we are able to take all the information available from him? Even if this means some hours of interrogators? Plus we can ask them questions separately and confront their stories to check for lies.
Gabriel
The gnome looks at you with resignation, then after a few seconds of thinking he starts speaking. "We were looking to make some quick coins, Sha'ri contacted me and Mentor about two weeks ago and said she could help us gather some money, seeing I had a family to provide and Mentor had some heavy debt to the Furnishing he had to pay off, we saw we had to join. As for the running, we thought your partner was that pixie that has been harassing us ever since we started chopping those trees, when we noticed she was something else, it was already to late"
Onid
(completely possible to give the last potion to the halfling if you wish to do so)
(As for the interrogation, I do not allow multiple sense motives in a row to the same lie. although you all might roll at the same time and end up with different believes about the story. when you have decided to roll a sense motive you are open to interpret the story you are served and unless new information comes up to raise doubt you do not have any reason to roll again. With that in mind, a longer interrogation, with different aligned questions and traps, will grant you a considerable bonus to sense motive, depending on the successfulness of the interrogation, this would require a bluff check though, to lead the subject into the trap)
ok sorry just to make things easier since i didint know who to talk to and now i realize we dont realy have a rogue, i go to Elmia and say "Bored?, how about coming with me to inspect the bandits camp?"
"Unnecessary detours, we've dealt with the bandits, lets move on."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Orod wrote:
Onid
(completely possible to give the last potion to the halfling if you wish to do so)
...
With that in mind, a longer interrogation, with different aligned questions and traps, will grant you a considerable bonus to sense motive, depending on the successfulness of the interrogation, this would require a bluff check though, to lead the subject into the trap)
I think we should decide together what must be done. I am for giving her the potion and revive her. I look at the others and ask,
"What do you think we should do? We need to decide if this is worthy or not at this point."
If most want to revive or if it's a tie
I go and pour the potion in her mouth. I leave her to regain her strength a bit then take the gnome aside and test his story with several questions, trying to find out if he tells the truth or not.
x2 Sense motive (+4): 5 , 18
x2 Bluff (+0): 20 , 9 (To the DM: I wasn't sure how many Sense motive / Bluff I had to roll or if I had to put some questions precisely. Let me know if I need to correct anything. If there are more rolls needed feel free to do them yourself)
Then I turn to the halfling woman and ask the same questions trying to see if their stories match or not.
I take the gnome aside and test his story with several questions, trying to find out if he tells the truth or not.
x2 Sense motive (+4): 5 , 18
x2 Bluff (+0): 20 , 9 (To the DM: I wasn't sure how many Sense motive / Bluff I had to roll or if I had to put some questions precisely. Let me know if I need to correct anything. If there are more rolls needed feel free to do them yourself)
(in general I will only use one roll for each separate act, so there is most often not need to roll more than once on the same check, as for the interrogation I will wait for people to voice their opinions before proceeding to that part, and your general goal is all I need for the interrogation, unless you ask about something weird or specific.)
"I agree, attacking the bandits hideout by ourselves is a waste of time, we dont have the time or the man power to attack a band of thieves. Besides the sheriff said this was a important assignment, so we have to do good by our word and deliver the cargo as soon as posible"
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
Kolgar
As you move up to the camp of the bandits, you find that they had a small camp with a tent next to a campfire, in the tent you find two backpacks, one filled with rations, the other with some ranged weapons and winter clothes, and a rope that goes down into the ground.
(No problems with the rolls, like to have it that way myself)