Posted: Mon Jul 30, 2001 3:57 pm
In a related note (speaking of the various patches taking away some cheesey tactics), I have come across one instance where TOB makes soloing more difficult: my illusionist/thief can no longer put more than 6 (?) traps on any given map. The developers have made very nice changes which forbid the cheesey tactic of surrounding any baddie with 20+ traps (the dragon in Watcher's Keep goes red after one trap is set!), but they slightly screwed my solo PC in the process.
Before you guys go off about power gaming and stupid strategies, let me explain. As a matter of practice, my solo PC places traps just about everywhere she goes (before opening any major door, for example, or before sleeping). This is really a key strategy in avoiding deaths (no reloading is still a goal of mine). She gets tons of traps because she can always cast Simulacrum and have her double set up a complete set of traps (spike, time, normal ones, etc.). This is a nice way to kill hordes of bad guys -- simply being prepared. Unfortunately, this strategy has the side-effect of having tons of worthless traps all around the screen. If you are playing the game in a true role-playing fashion, why would you expect every trap to be triggered, right? So now, such as Ust Natha or the big underdark area just outside of it, my solo PC has at least 6 worthless traps set somewhere and can no longer set up more useful ones. In trying to eliminate a cheesey tactic, the developers created a very unrealistic roleplaying situation.
Just my 2 cents about the difficulties of soloing an illusionist/thief without dying. I've especially enjoyed the comments about soloing in a "realistic" fashion.
Before you guys go off about power gaming and stupid strategies, let me explain. As a matter of practice, my solo PC places traps just about everywhere she goes (before opening any major door, for example, or before sleeping). This is really a key strategy in avoiding deaths (no reloading is still a goal of mine). She gets tons of traps because she can always cast Simulacrum and have her double set up a complete set of traps (spike, time, normal ones, etc.). This is a nice way to kill hordes of bad guys -- simply being prepared. Unfortunately, this strategy has the side-effect of having tons of worthless traps all around the screen. If you are playing the game in a true role-playing fashion, why would you expect every trap to be triggered, right? So now, such as Ust Natha or the big underdark area just outside of it, my solo PC has at least 6 worthless traps set somewhere and can no longer set up more useful ones. In trying to eliminate a cheesey tactic, the developers created a very unrealistic roleplaying situation.
Just my 2 cents about the difficulties of soloing an illusionist/thief without dying. I've especially enjoyed the comments about soloing in a "realistic" fashion.