Sterwick campaign - The game thread (NO SPAM!!)
- dj_venom
- Posts: 4416
- Joined: Mon Sep 27, 2004 7:00 am
- Location: The biggest island in the world
- Contact:
Muttering to himself, "it's the bloody dwarf's fault, though I'd hate to have to carry his corpse back." While catching up to Kazar, Kron asked Sh'rarn, "have you seen any items that could identify the group? I have a skill in goblin language if you have any left over items by them.
[not sure if I have to run a check or if it is automatic]
[not sure if I have to run a check or if it is automatic]
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
[QUOTE=Ravager]Halgrath being disgusted with the group's lack of empathy for Kazar and not being able to stand back and do nothing decides to go after him. Sh'rarn follows on behind.
@darkwolf, do you want to heal Kazar, he's down to at least half his HP. It's your choice.[/QUOTE]
In front, in a room at their left Halgrath and the rest of the party found Kazar. Beside him lay another carcass, this time of a big beetle, unlike any that he has seen before. Kazar himself looked to have injured himself. His ribs looked deeply bruised and another cut on his forehead was bleeding non-stop...
"Damn you dwarf! I've never seen one so eager to get himself killed..." Halgrath muttered, half taking to himself, while trying to stop the bleeding. Of course, being the dwarf that he is Kazar was stubbornly saying he is ok.
Use Cure Minor Wounds, two times if necessary. Do i need to roll? My understanding that i do not need to if there's no combat...
edit: instead of casting Cure Minor Wounds (which heals exactly ONE hp), changed to Cure Light Wound..heals 1d8+2 = 10hp...which i think i am lvl 2 now right?![Confused :confused:](./images/smilies/)
@darkwolf, do you want to heal Kazar, he's down to at least half his HP. It's your choice.[/QUOTE]
In front, in a room at their left Halgrath and the rest of the party found Kazar. Beside him lay another carcass, this time of a big beetle, unlike any that he has seen before. Kazar himself looked to have injured himself. His ribs looked deeply bruised and another cut on his forehead was bleeding non-stop...
"Damn you dwarf! I've never seen one so eager to get himself killed..." Halgrath muttered, half taking to himself, while trying to stop the bleeding. Of course, being the dwarf that he is Kazar was stubbornly saying he is ok.
Use Cure Minor Wounds, two times if necessary. Do i need to roll? My understanding that i do not need to if there's no combat...
edit: instead of casting Cure Minor Wounds (which heals exactly ONE hp), changed to Cure Light Wound..heals 1d8+2 = 10hp...which i think i am lvl 2 now right?
"I haven't found anything beyond the note thus far, but I expect there will be more to find in this cave system."
(@DJV, No extra rolls needed
@Darkwolf, you heal to the full capacity of the spell outside of combat which only starts after you heal Kazar. Yeah, that's fine. I'm considering you rested so you have all your spells back plus any chosen onn going up to level 2)
Sh'rarn, Sess and Kron hear snarling noise behind them. Turning around they see a dark-coloured wolf that seems to have a cunning intelligence beyond it's kin.
Roll init.
(@DJV, No extra rolls needed
@Darkwolf, you heal to the full capacity of the spell outside of combat which only starts after you heal Kazar. Yeah, that's fine. I'm considering you rested so you have all your spells back plus any chosen onn going up to level 2)
Sh'rarn, Sess and Kron hear snarling noise behind them. Turning around they see a dark-coloured wolf that seems to have a cunning intelligence beyond it's kin.
Roll init.