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Posted: Sun Sep 30, 2007 11:55 pm
by darsthig
I think you should take the form of a Jedi who is sent into the Unkown Regions to locate Revan and The Jedi Exile. Seeing as the Chiss are the main sentient species of that area, the planets should be Chiss planets, and all the objectives should have something to do with finding information on their whereabouts, what Reva went there for, and when you find them (midway through the game, or thereabouts) you're objectives should revolve around whatever it is that Revan wanted to do there.

Posted: Mon Oct 01, 2007 10:00 am
by galraen
Kayos wrote:you can already do that... it says no where in the gane that you have to complete every tast at that exact moment. i was on dantooine and that jon guy asked me to kills that mandos... i killed like half them then went on my way. same with the sandral and matale feud. i was always skipping around the planets and whatnot. so you do have that freedom i just dont think that ppl are aware of it...
While that was true of KOTOR 1, it wasn't true of KOTOR 2. Both Dxun (Onderon) and (after a certain point) Nar Shadar were lock ins, which annoyed the heck out of me.

Posted: Mon Oct 01, 2007 7:23 pm
by Dremedios
Kayos wrote:you can already do that... it says no where in the gane that you have to complete every tast at that exact moment. i was on dantooine and that jon guy asked me to kills that mandos... i killed like half them then went on my way. same with the sandral and matale feud. i was always skipping around the planets and whatnot. so you do have that freedom i just dont think that ppl are aware of it...
Yeah, I know what your referring to. However, there are lots of times when you get locked in an area where if you were to leave the planet, you'd have to complete the assigned task first. I guess I'm referring to the long introduction mission where at first your on peragus, then you move onto Telos, and it's like 4 or 5 hours of game time to complete. Especially when you land on Dxun, and you can't leave. I also think that you should have had the freedom to travel back and forth from Onderon more often than just twice in the game. These are the little things I'm referring to. However, I do really enjoy the game and enjoy what they've already given me.

Posted: Mon Oct 01, 2007 10:49 pm
by Kayos
this is true. i completly forgot about kotor II.

i just finished kotor I and was very satisfied. not so with II. so i hardly ever play it.

but yea i forgot bout II. it is very true. you DO get locked in a lot. like i dont even think that you CAN go free from any of the planets. you have a lot less freedom in II then in I.

so yea. II sucked I ruled.

Posted: Tue Oct 02, 2007 2:13 am
by bigredpanda
Dremedios wrote:I guess I'm referring to the long introduction mission where at first your on peragus, then you move onto Telos, and it's like 4 or 5 hours of game time to complete.
I'd like more freedom as well, but within the parameters of the game and the story.
Like, being stuck on Peragus is obviously part of the story - you can't leave if you don't have a ship. Other lock-ins also keep the immersion - like, if you're storming Onderon palace, it's not like you can just say, "actually, I have something to do on Nar Shadaa, I'll be back in a minute".
Loving the Elder SCrolls games I would defintely want more of those take 'em or leave 'em side quests which add to the freedom of the player. But KOTOR is more story-heavy, much mroe so than Morrowind or Oblivion, and obviously freedom is going to suffer because of that.

Posted: Tue Oct 02, 2007 6:02 am
by DesR85
bigredpanda wrote: Loving the Elder SCrolls games I would defintely want more of those take 'em or leave 'em side quests which add to the freedom of the player. But KOTOR is more story-heavy, much mroe so than Morrowind or Oblivion, and obviously freedom is going to suffer because of that.
True. Not to mention that the reverse will happen to games with a more open-ended approach. The story in those type of games (most of them) tend to be below par. Quite obvious in games like S.T.A.L.K.E.R. and Gothic 3 to name a few.

Posted: Tue Oct 02, 2007 8:18 pm
by Dremedios
[quote="bigredpanda"]I'd like more freedom as well, but within the parameters of the game and the story.
Like, being stuck on Peragus is obviously part of the story - you can't leave if you don't have a ship. Other lock-ins also keep the immersion - like, if you're storming Onderon palace, it's not like you can just say, "actually, I have something to do on Nar Shadaa, I'll be back in a minute".
Loving the Elder SCrolls games I would defintely want more of those take 'em or leave 'em side quests which add to the freedom of the player. But KOTOR is more story-heavy, much mroe so than Morrowind or Oblivion, and obviously freedom is going to suffer because of that.[/QUOTE

couldn't have said it any better.

Posted: Wed Oct 03, 2007 6:06 am
by Drunkside
But too much freedom isnt really good actually... Think bout it, Oblivion is TOO big... I got bored in the hugeness of cyrodiil.And then after finishing quests everyone just starts slaughtering everything they see, and the game becomes just hack and slash... So yeah, freedom is good, but too much of it isnt. END OF STORY, disagree if u like but thats how i see it.

Posted: Wed Oct 03, 2007 12:50 pm
by cmurda88
Kreia/Darth Traya: "There must always be a Darth Traya, one who holds the knowledge of betrayal, who has been betrayed in heart, and will betray in turn."

This is what Kreia told Atris, the "old" Darth Traya converting the "new" Darth Traya. So why did I bring up this definition of Darth Traya? Because Kreia, the person who linked K1 to K2 and hinted at K3 said:

Darth Traya: "And, there must always be a Darth Traya. The galaxy needs its betrayers, especially in the times to come.

So there may indeed be a 3rd Darth Traya, who may betray the galaxy yet again, like Kreia and Atris. Who could that Darth Traya be? Darth Revan?

Posted: Wed Oct 03, 2007 10:20 pm
by Kayos
maybe but atris comes back from the dark side. so she isnt darth traya anymore. (not that she every WAS in the first place)

personally i dont even think that she was a "darth" at all. i think of her more as just a wannabe jedi and sith.

she couldnt make up her mind, one minute shes telling me (the exile) that i am the epitome of the dark side, next she crisping the hair off my girlfriend. i mean holy crap.

she just needed an attitude adjustment.

heres a thought: would theres only three "bosses" right? sion, nilhuis(sp) and traya. but wouldnt atris be considered a boss too?

Posted: Thu Oct 04, 2007 8:53 am
by Jazz.z
Dremedios wrote:I've posted on this before, but I'm gonna say it again. I truly think that the kotor sequel should have a lot more free roam in it. Kind of a free roam like in the game Oblivion where you can complete objectives at your own pace. If you're in the middle of a mission, and you need, say, a new lightsaber crystal or something, you should be able to go to another planet and buy or start a new quest to get that crystal you need, then go back and complete your original objective. OR, even better, your in the middle of a mission, and say "hmm...i dont feel like doing this quest right now," so you should be able to have the freedom to leave this quest and go to another planet or another area on your current planet and do a new quest you feel like doing. What I'm describing should be implied in all RPG games like KOTOR.
You can't really oblivionize Kotor in absolutly every way.

Posted: Thu Oct 04, 2007 11:57 am
by CWASI
Crazy Idea

How about making it so non-Jedi characters do not get their butts kicked by jedis every time.

Posted: Thu Oct 04, 2007 9:17 pm
by beavis25613284
The reason an oblivion style kotor wouldn't really work is because the kotor series is more story driven than anything. If anyone has played oblivion, then you'd know it's not that heavy on the storyline. It's mostly about putting you in a wide open world to do whatever you want when you want.

Which is cool. I'm not saying anything bad about that series. The point I'm getting at is that both kotor games have been more linear, story driven games. It wouldn't hurt to give a little more freedom, but some people like RPG's to lean more toward action and story rather than just going from place to place killing people and leveling up.

So basically what I'm trying to say is that they should put more freedom into the game, but keep most of the focus on the storyline and character interaction.

Posted: Thu Oct 04, 2007 10:34 pm
by Darth Valthri
galraen wrote: I'd be very annoyed if Traya makes a comeback, almost as annoyed as I would be if Obsidian have anything to do with the production. I definitely don't wan't any more instances of my actions being screwed up by being interrupted by any totally unnecessary cut scenes, as happened far too many times in KOTOR II. It would be nice if the player has some control over who gets recruited as well, no more having dorks like Goto, Handmaiden, Disciple ad especially Kreia foisted on us.

PS And especially no slimeballs like Atton!
yeah, i'd be annoyed, too, if she came back. let her burn imo. anyways, i agree with the "no slimeballs" comment. Atton wouldn't have been that bad if he was less crude. and what was wrong with Handmaiden? i'll agree with you on G0T0 and Disciple, but personally i'd rather have Handmaiden than Visas. how is Visas at all important...?

Posted: Fri Oct 05, 2007 1:04 am
by galraen
Darth Valthri wrote: but personally i'd rather have Handmaiden than Visas. how is Visas at all important...?
Matter of personal preference I guess. Visas isn't really that important, then in reality none of the NPCs are when you come down to it. If it was possible the PC could solo the game really. SPOILER
Spoiler
The reason, apart from liking Visas and not liking Handmaiden, for considering Visas more 'important', is that she is your final companion in the game, apart from Canderous.
End of spoiler.

Posted: Mon Oct 08, 2007 6:53 pm
by Darth Valamitus
-I think they should do the exploration of a new character, MEANWHILE, the Exile is still searching for Revan
-Also, you encounter Bastila and the original crew who will fight alongside you in combat
-Planets include (in order): Coruscant, Dantooine, Tatooine, Kashyyyk, Manaan, Onderaan, Dxun, Yavin IV, Korriban, Lehoh, Malachor V (ruins), Taris (ruins)
-FOR THE FIRST TIME EVER, YOU CAN ACTUALLY PILOT A SHIP! :D
-Is Nihilus truly dead?
-Who is the mastermind behind the Sith empire
-Where is Revan
-Choosable voices for your character
-AND ONLINE FOR GOD SAKES
-Online includes creating enclaves (guilds)
-Revan and the Exile are NPCs and enter the combat alongside you
-Evolved Light Side and Dark Side e.g. Sith loyalty or Jedi loyalty
-REVOLUTIONARY CAMPAIGN

Posted: Mon Oct 08, 2007 8:44 pm
by Darth Valrith
Darth Valamitus wrote:-I think they should do the exploration of a new character, MEANWHILE, the Exile is still searching for Revan
-Also, you encounter Bastila and the original crew who will fight alongside you in combat
-Planets include (in order): Coruscant, Dantooine, Tatooine, Kashyyyk, Manaan, Onderaan, Dxun, Yavin IV, Korriban, Lehoh, Malachor V (ruins), Taris (ruins)
-FOR THE FIRST TIME EVER, YOU CAN ACTUALLY PILOT A SHIP! :D
-Is Nihilus truly dead?
-Who is the mastermind behind the Sith empire
-Where is Revan
-Choosable voices for your character
-AND ONLINE FOR GOD SAKES
-Online includes creating enclaves (guilds)
-Revan and the Exile are NPCs and enter the combat alongside you
-Evolved Light Side and Dark Side e.g. Sith loyalty or Jedi loyalty
-REVOLUTIONARY CAMPAIGN

i like the idea of Bastila and the original crew fighting with you "again". i agree with all planets except Malachor V and the ruins part of Taris. it'd be at LEAST 5 years between K1 and K3, wouldn't it? couldn't parts of Taris have been restored in that time? "Is Nihilus truly dead?" i hope so. such an annoying "Sith". i also like the choosable voice thing. i doubt online would happen for K3, as much as i'd like it to be done. thing is though, you couldn't really have Revan and the Exile fight along side you, because they wouldn't fight along side Jedi AND Sith, would they?

Posted: Tue Oct 09, 2007 8:24 pm
by Darth Valamitus
Darth Valrith wrote:i like the idea of Bastila and the original crew fighting with you "again". i agree with all planets except Malachor V and the ruins part of Taris. it'd be at LEAST 5 years between K1 and K3, wouldn't it? couldn't parts of Taris have been restored in that time? "Is Nihilus truly dead?" i hope so. such an annoying "Sith". i also like the choosable voice thing. i doubt online would happen for K3, as much as i'd like it to be done. thing is though, you couldn't really have Revan and the Exile fight along side you, because they wouldn't fight along side Jedi AND Sith, would they?
it makes sense what you are saying, but it totally shatters the epic physique that is carried within, the headline of "KOTOR III" seems humongous, probably making it the last in the series, Taris would still be in ruins because the Jedi civil war was a huge mess for everyone, alot of republic officers would go rogue or towards the Sith, besides, you can't really rebuild that much within that amount of time, it would take atleast as many generations as it took to build the gap between the years of Revan and Bane

Also you are right about the malachor thing, it would be kinda backtracking throughout the whole series

ANYWAYS the main event of this whole trilogy thing is, WHERE THE HELL IS REVAN

most importantly, I WANT REALLY FAST COMBAT LIKE A REAL JEDI



oh and uhhh......BioWare ain doing it, i hope to god Obsidian isn't so i would have to say..............Ubisoft Montreal

Posted: Wed Oct 10, 2007 7:52 am
by bigredpanda
Darth Valamitus wrote: oh and uhhh......BioWare ain doing it, i hope to god Obsidian isn't so i would have to say..............Ubisoft Montreal
Aw Obsidian gets such a bad press around here! Many of the problems with K2 were down to LucasArts rushing the title, and perhaps a little overambition on Obsidian's part.
Characters like Nihilus would probably have been a bit better, in fact, had they had the time to finish the game properly.
I tihnk I agree with you on most points, though obviously I wouldn't want charcters popping up who are meant to be dead dependent on how you've played previous games.
And can't agree with the on-line part. Just don't see how it would work. Although, I seem to remember there being another thread about that somewhere.

Posted: Wed Oct 10, 2007 1:18 pm
by Darth Valrith
Darth Valamitus wrote:it makes sense what you are saying, but it totally shatters the epic physique that is carried within, the headline of "KOTOR III" seems humongous, probably making it the last in the series, Taris would still be in ruins because the Jedi civil war was a huge mess for everyone, alot of republic officers would go rogue or towards the Sith, besides, you can't really rebuild that much within that amount of time, it would take atleast as many generations as it took to build the gap between the years of Revan and Bane

Also you are right about the malachor thing, it would be kinda backtracking throughout the whole series

ANYWAYS the main event of this whole trilogy thing is, WHERE THE HELL IS REVAN

most importantly, I WANT REALLY FAST COMBAT LIKE A REAL JEDI



oh and uhhh......BioWare ain doing it, i hope to god Obsidian isn't so i would have to say..............Ubisoft Montreal
about Taris: i know it'd be still in ruins mostly. but in 5 years, i'm sure small portions of the planet could have been rebuilt.

Malachor: yeah, that and the fact that i hated it. i'll take the Star Forge any day for a last location in the game. fast combat would be really cool, but you'd need fast reaction time and always be inputting abilities.

anyway, i had another idea. don't ask me to explain why i came up with this idea while trying to sleep, cuz i honestly don't know. the idea is that when you level up and you get the Force powers, instead of being "force"d (bad pun, i know...) to choose different abilities all the time, what about being able to sink in a bunch of points into the Force Lightning line? so once you have Shock, Lightning, and Storm, you can sink points into Storm to make it more powerful every time you do.