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Posted: Sun Nov 03, 2002 11:31 am
by Mysteria
3rd edition D&D:

Transmute Rock to Mud:
Level: Druid 5, Sorcerer/Wizard 5
Compoments: Vocal, Somatic, Material/Divine Focus
Casting Time: 1 action
Range: Medium: (100ft + 10ft/lvl)
Area: Up to two 10ft cubes per level
Duration: permanent
Saving throws: see text
Spell resistance: no

This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical or enchanted stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. Creatures unable to levitate, fly, or otherwise free themselves from the mud sink until hip-or chest-deep giving them -2 oenalties on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk at the bottm can wade through the area at a speed of 5 feet.

If transmute rock to mud is cast upon the ceiling of a cavern or tunnel, the mud falls to the floor and spreads out in a pool at a depth of 5 feet. For example, a 10th level caster could convert 20 10-foot cubes into mud. Pooling on the floor, this mud would cover an area of 40 10-ft squares to a depth of 5 feet. The falling mud and the ensuing cave-in deal 8d6 points of damage to anyone caught directly beneath the area, or half damage to those who succeed at Reflex saves.

Castles and large stone building are generally immune to the effects of the spell, since it can't affect worked stone and doesn't reach deep enough to undermine such a building's foundations. However, small buildings or structures often rest upon foundations shallow enough tobe damaged or even partially toppled by this spell.

The mud remains until a successful dispel magic or transmute mud to rock spell restores its substance- but not necessarily its form. Evaporation turns the mud to normal dirst over a period of days. The exact time depends on exposure to the sun, wind, and normal drainage.

Arcane Material Component: Clay and water.

Posted: Sun Nov 03, 2002 5:31 pm
by thantor3
@Mysteria: Thanks. :)

@Nippy: Sounds good if everyone else is up for it. Is anyone writing Farscape these days -- what is up with that?

Posted: Sun Nov 03, 2002 5:36 pm
by Bloodstalker
Re Farscape, I don't know what Obs is doing, I just kinda picked him up with my Char when he went with Nippy and Thal. I don't know if he is gonna still post or not though.... :)

Posted: Sun Nov 03, 2002 5:52 pm
by dragon wench
@BS and Than,
i seem to recall that a while back Obsidian posted in Discussion to tell us he would no longer be writing in the story.

Posted: Sun Nov 03, 2002 5:58 pm
by Bloodstalker
I must have missed it DW :) Thanks for the info though ;)

Posted: Sun Nov 03, 2002 6:34 pm
by dragon wench
@ BS you're welcome :)

Posted: Sun Nov 03, 2002 7:31 pm
by thantor3
Originally posted by Bloodstalker
I must have missed it DW :) Thanks for the info though ;)


Ditto. :)

@BS: Do you want to continue to carry Farscape for a time, let him lapse, or have him killed off? Personally, I would pick the last choice, since it would add drama to the story. If anyone else has an opinion, please feel free to comment. ;)

Posted: Sun Nov 03, 2002 7:43 pm
by dragon wench
I also favour the thought of killing Obsidian off. Really... I'm not lusting after blood...honest.. :D
Seriously, it would add drama to the story...since in true hero fashion the DFs do not tend to die ;) So as well as drama, it would also add realism :)

Posted: Sun Nov 03, 2002 8:06 pm
by Bloodstalker
As far as I am concerened, if it's set that he won't be returning, killing the character might be a more realistic approach. My main worry is killing someone off, and have them return....and keeping myself alive, of course :D

Posted: Sun Nov 03, 2002 9:23 pm
by T'lainya
Ok, here's the updated map :) (It better come out right) :D
This ought to be more readable.

Posted: Sun Nov 03, 2002 10:46 pm
by Aegis
I say kill off Farscape, and let BS wander the tunnels endlessly... :D

Posted: Mon Nov 04, 2002 9:22 am
by Nippy
Everyone sounds so nasty when you talk about killing Farscape like that! Maybe he get's hit by the spell Imprisonment - he may return later? I don't know, whatever you want. I'll write his passing if you wish.

Posted: Mon Nov 04, 2002 2:14 pm
by Bloodstalker
I knew that ducky was gonna be trouble :rolleyes:

Great job on the halloween thing @all involved. I particularly think you captured Gwally's character well :D I'll be taking photos of certain costumes :cool:

Posted: Mon Nov 04, 2002 2:24 pm
by Nippy
Brilliant job guys and girls, very entertaining, I like it a lot. I'm a mummy? Jeez, talk about a hypocrite Paladin...

Posted: Mon Nov 04, 2002 2:27 pm
by McBane
If Farscape is written out, do you have room for another party member, who (hopefully) doesn't have bad grammar??


O, and i cna spel reel gud to.

Posted: Mon Nov 04, 2002 2:28 pm
by T'lainya
LOL @ Nippy..and i'm a cleric vampire :eek:

Posted: Mon Nov 04, 2002 2:33 pm
by Nippy
Vampire/Cleric? Best hope a Kelemvite doesn't find you...

Wow, the Mac wants to join? I would have NO objections at all, I'd like it my man, how would you write yourself in? Please be a Cleric/Paladin of Tyr, we'd have such a cool group then...

Posted: Mon Nov 04, 2002 2:35 pm
by Bloodstalker
Th above message has been brough to you by Nippy's Paladin Recruiting Service. :rolleyes: :p :D

Posted: Mon Nov 04, 2002 2:37 pm
by Nippy
You forgot the copyrights! McBane, sue his arse. j/k

Posted: Mon Nov 04, 2002 2:37 pm
by Gwalchmai
Originally posted by Bloodstalker
Th above message has been brough to you by Nippy's Paladin Recruiting Service. :rolleyes: :p :D
LOL @BS! :D :p :cool: