Posted: Sun Nov 03, 2002 11:31 am
3rd edition D&D:
Transmute Rock to Mud:
Level: Druid 5, Sorcerer/Wizard 5
Compoments: Vocal, Somatic, Material/Divine Focus
Casting Time: 1 action
Range: Medium: (100ft + 10ft/lvl)
Area: Up to two 10ft cubes per level
Duration: permanent
Saving throws: see text
Spell resistance: no
This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical or enchanted stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. Creatures unable to levitate, fly, or otherwise free themselves from the mud sink until hip-or chest-deep giving them -2 oenalties on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk at the bottm can wade through the area at a speed of 5 feet.
If transmute rock to mud is cast upon the ceiling of a cavern or tunnel, the mud falls to the floor and spreads out in a pool at a depth of 5 feet. For example, a 10th level caster could convert 20 10-foot cubes into mud. Pooling on the floor, this mud would cover an area of 40 10-ft squares to a depth of 5 feet. The falling mud and the ensuing cave-in deal 8d6 points of damage to anyone caught directly beneath the area, or half damage to those who succeed at Reflex saves.
Castles and large stone building are generally immune to the effects of the spell, since it can't affect worked stone and doesn't reach deep enough to undermine such a building's foundations. However, small buildings or structures often rest upon foundations shallow enough tobe damaged or even partially toppled by this spell.
The mud remains until a successful dispel magic or transmute mud to rock spell restores its substance- but not necessarily its form. Evaporation turns the mud to normal dirst over a period of days. The exact time depends on exposure to the sun, wind, and normal drainage.
Arcane Material Component: Clay and water.
Transmute Rock to Mud:
Level: Druid 5, Sorcerer/Wizard 5
Compoments: Vocal, Somatic, Material/Divine Focus
Casting Time: 1 action
Range: Medium: (100ft + 10ft/lvl)
Area: Up to two 10ft cubes per level
Duration: permanent
Saving throws: see text
Spell resistance: no
This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical or enchanted stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. Creatures unable to levitate, fly, or otherwise free themselves from the mud sink until hip-or chest-deep giving them -2 oenalties on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk at the bottm can wade through the area at a speed of 5 feet.
If transmute rock to mud is cast upon the ceiling of a cavern or tunnel, the mud falls to the floor and spreads out in a pool at a depth of 5 feet. For example, a 10th level caster could convert 20 10-foot cubes into mud. Pooling on the floor, this mud would cover an area of 40 10-ft squares to a depth of 5 feet. The falling mud and the ensuing cave-in deal 8d6 points of damage to anyone caught directly beneath the area, or half damage to those who succeed at Reflex saves.
Castles and large stone building are generally immune to the effects of the spell, since it can't affect worked stone and doesn't reach deep enough to undermine such a building's foundations. However, small buildings or structures often rest upon foundations shallow enough tobe damaged or even partially toppled by this spell.
The mud remains until a successful dispel magic or transmute mud to rock spell restores its substance- but not necessarily its form. Evaporation turns the mud to normal dirst over a period of days. The exact time depends on exposure to the sun, wind, and normal drainage.
Arcane Material Component: Clay and water.