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Posted: Fri Feb 03, 2006 6:29 pm
by Ravager
[QUOTE=Fljotsdale]Played it to death, dear. ;) [/QUOTE]

Really? :D
There's a list of modules, that you can try then... http://www.gamebanshee.com/forums/showt ... hp?t=70899

Posted: Fri Feb 03, 2006 6:36 pm
by Fljotsdale
[QUOTE=Ravager] Heh. That makes you the opposite to me, I'd far prefer to jump in than plan most of the time. *shrugs*[/quote]

I don't spend weeks at it either! :laugh: But I DO spend a couple of hours planning a new char.

[QUOTE=Ravager]@Fljotsdale, thought I'd update you on my progress, I completed the Crypt, killed off most of the Revenants with a slightly new tactic - open the sarcophagi with 2 Revenants with a character in Stealth Mode. Once outside of their sight I'll take the character out of Stealth and distract one Revenant out, then I cast Divine Favour, Slow and usually 2x Weaken Enemies and the Revenant goes down pretty simply. :)
Now I'm up to Level 30, hopefully I'll sort out some stats for people to look at tomorrow.[/QUOTE]

Great! :D I look forward to that. :)

Heh! the old lure 'em out one at a time tactic. Can't beat it!

My current char - the Two-Hand melee Feralkin - is in the Crypt at the moment. She is getting by on a combination of Everlasting, Tribal :P rotective, and low-level Exorcism (just 20, from amulet and Boots of Walking Dead). Which means she isn't getting the benefit of the Amulet of Crushing Carnage, but, hey - swings and roundabouts. ;)

Posted: Fri Feb 03, 2006 6:38 pm
by Fljotsdale
[QUOTE=Ravager]Really? :D
There's a list of modules, that you can try then... http://www.gamebanshee.com/forums/showt ... hp?t=70899[/QUOTE]
You are very good with links! Thank you, Ravager. :)

Posted: Sat Feb 04, 2006 2:00 pm
by Ravager
Sure. It's worth checking out the rest of the Neverwinter Vault Module Hall of Fame (that's where the links in the link I provided lead to :D ;) ). I'd recommend trying the Shadowlords trilogy - it starts off slowly but progressively gets better and better.

Right, a character for you (I think I spent half an hour typing this up! :eek: )
-------
Sir Tordek
Demokin – Lucky Devil, Good Natured
Warden Knight (+1 END, HR, +4 One-Handed, Two Handed and Ranged)
Elemental Spirit

Level 31 (just before Level 32)
HP: 210 (212)
AC: 71 (126)
MC: 496 (528)

ST: 7 (9)
PE: 7 (8)
EN: 6
CH: 5
IN: 7
AG: 8
LK: 9

AP: 9
HR: 10

Critical Chance 12

Skills
-Fighting 444
--Unarmed 182
--One Handed 27
--Two-Handed 36
--Ranged 101
--Evasion 98

-Thieving 247
--Find Traps 72
--Open Locks 71
--Sneak 56
--Diplomacy 48
---Speech 58
---Barter 83

-Divine Spells 142
--Divine Favour 41
--Fortitude 53
--Smite 42
--Protective 6

Thought Branches at 3 each

-Tribal 135
--Domination 86
--Necromancy 24
--Nature’s Fury 21
--Protective 4

Perks (Most recent first) – Gain Agility, Ghost, Gain Strength, Pugilist, Swift Learner, Weng Choi, Beggar Comrade, Bramble’s Patience, Scholar of the Crescent, Power from Beyond, Stargazer, Debt of Brimstone, Galileo’s Magic Battery, Dark Majesty, Educated, Swift Learner (Rank 1) and Inherited Resistance

Equipment
Weapons
Long Sword of Carnage (+8 Acid), Short Sword of Fleshseeking (+22), Bastard Sword of Carnage and Fleshseeking (+7, +13)
Two Handed Sword of Cold Biting, Carnage and Fleshseeking (2-8, +5, +13), 2 Handed Sword of Lethargy and Revealing (40%, +60), 2 Handed Sword of Luck and Carnage (+1, +8)
Battle Axe of Fleshseeking (+19), BA of Lethargy and Carnage (40%, +8), BA of Carnage and Pestilence (+7, 2-10)
Long Bow of Carnage, Necromancy and Accuracy (+4, +17, +6%), LB of Accuracy (+12%), LB of Necromancy (+35), Maelstrom Bow of the Horde, Composite LB of Carnage and Evasion (+9, +23)
Blade of the Beserker, Ivory Mace of Divinity
Mace of Luck, Carnage and Revealing (+1, +2, +20), War Hammer of Carnage (+8)
Da Vinci Crossbow, Crossbow of Carnage (+8), CB of Accuracy (+12%), CB of Evasion, Accuracy and Carnage (+24, +9%, +5), CB of Evasion, Carnage and Mastery (+21, +4)

Armour
Full Plate of Protection and Oration (+15, +17), Hauberk Armour of Giant Strength and Protection (+1, +11), 2x Hauberk of Protection (+17)

Gauntlets of La Mancha, G of Defence (+12), G of Blessed Archery (+44), G of Thievery (+30), G of the Gladiator
Bracers of Fire Resist (+10%), Bracers of Defence (+5), Bracers of Poison Resist (+15%)

Helms
Helm of the Hujark, Helm of the Eagle and Fire Resistance (+5%), Helm of Fire Resist (+15%)

Shields
Medium Shield of Poison Resist (+20), Small Shield of Poison Resist (+20), Small Shield of Electrical Resistance and Charisma (+20, +2), SS of Arrow Deflection (+3), SS of the Firedrake (+14 to those bonuses), Large Shield of Fire Resistance and Spirit Enhancement (+14, +50)

Amulets/Necklaces
Amulet of Dour Tidings, Amulet of the Grand Inquisitor, 2x Necklace of Voodoo, N of Crushing Carnage, Necklace of Necromancy (+10), N of Piercing Carnage, N of Cold and Electrical Carnage, N of Cold Carnage
Michel’s Amulet, Amulet of Elemental Attunement, Fire Resistance and Protection (+1 PE, + 2 to spell branches, +5%, +3) , Amulet of Cold Resistance (+15%), Amulet of Protection, Dead of Night and Fire Resistance (+5, +5%), Amulet of Protection and Fire Resist, (+8, +15%)

Belt of Feral Power, Belt of Voodoo and Brawling, Belt of Poison Resist, Cold Resist and Fire Resist (+15% to each), Belt of Fire Resist (+15%), Belt of Poison Resist, Titan Strength and the Thief (+10%, +2, +10)

Boots of Arid D’Jinn, Boots of Marco Polo, Boots of Adder and Spirit Regeneration, Boots of Load Bearing, Speed and the Adder, Boots of Walking Dead

Ring of the Brawler (+3, +5%), Ring of Protection and Fire Resist (+8, +6%), Ring of Protection (+10), Ring of Divine Attunement, Ring of Fiery Death, Ring of Protection and the Snake(+5), Ring of the Undead

Red Text = Equipped Items

The character has now cleared all of the Crypts and right up to the last battle in the Nostradamus Cavern's. My next course of action is probably to retreat to Montaillou and Barcelona to trade.

Posted: Sat Feb 04, 2006 6:10 pm
by Fljotsdale
Oh, very nice! :D Are you happier with him now?

Good attribute stats, HR and Crit Chance, too. Dunno how you managed level 31, though. (: Green eyed: :mad: ) :p Though my Two-Hand Feralkin may be as well, by the time I finish the crypt. Already done Nostradamus. Don't remember what level my Unarmed char was at that point in the game.

I reckon you DO need to make a trading trip, LOL! Though I daresay you'll hang onto a lot of that stuff, knowing you. ;)

What's the Ring of Dour Tidings? I've never come across one of those.

Posted: Sat Feb 04, 2006 7:06 pm
by Ravager
[QUOTE=Fljotsdale]Oh, very nice! :D Are you happier with him now?[/QUOTE]

For the most part, yeah. Occasionly I see the need to increase something, like Stealth which is partly why I took the Ghost perk and I increased some spells too.

[QUOTE=Fljotsdale]Good attribute stats, HR and Crit Chance, too. Dunno how you managed level 31, though. (: Green eyed: :mad: ) :p [/QUOTE]

Was there something that you took which I didn't? Thought Magic I suppose? :p

[QUOTE=Fljotsdale]I reckon you DO need to make a trading trip, LOL! Though I daresay you'll hang onto a lot of that stuff, knowing you. ;) [/QUOTE]

Yep, I have something like 380/300 pounds worth of equipment and between 60 and 90000 gold. :D
Somehow I'm not rooted to the spot through encumbrance... ;)
I'll probably get rid of the Hauberks of Protection, any items that have the same properties but one less than the other and some of those necklaces.

[QUOTE=Fljotsdale]What's the Ring of Dour Tidings? I've never come across one of those.[/QUOTE]

Oh, it's the thing I keep telling you about that decreases the hidden ability (it also increases your Crit Chance, I believe).

Posted: Sun Feb 05, 2006 6:48 am
by Fljotsdale
[QUOTE=Ravager] Was there something that you took which I didn't? Thought Magic I suppose? :p [/quote]

Not sure. She had Unarmed, Lockpick and Divine: Fortitude Tagged - but I did feed skill points into Thought:Ice as far as Ice Missile, which is the penultimate spell in that branch.

[QUOTE=Ravager]Oh, it's the thing I keep telling you about that decreases the hidden ability (it also increases your Crit Chance, I believe).[/QUOTE]

Ah. I won't get that, then, since I don't have the Add-On.

Thanks. :)

Posted: Sun Feb 05, 2006 1:23 pm
by Ravager
I went on that shopping trip... :p

And I found a good items for sale in Montaillou, which I couldn'r resist snapping up quickly of couse.
Scimitar of Enduring - Increases Endurance by 2 (I think it's the first time I've seen the 'of Enduring' type)
A Belt of Endurance and Protection- +2 EN
And a Longbow that increases both Luck and Agility - +2 and +1 (or vice versa).
So, all in all, a good selection... :eek: :D

Also, while in the Crypt I released all the Knights which apparently marked me as a hero type again allowing me access to the Crossroads merchant special inventory, which I'd lost access to after freeing the Daeva back in Barcelona.

I managed to win the last battle in those Caverns using the Discord spell, it turned the Assassin into a temporary ally. If only I hadn't laid 3 Firepowder Kegs beforehand, the tactic would have been even better then... :p

Posted: Tue Feb 07, 2006 5:29 am
by Fljotsdale
[QUOTE=Ravager] I went on that shopping trip... :p

And I found a good items for sale in Montaillou, which I couldn'r resist snapping up quickly of couse.
Scimitar of Enduring - Increases Endurance by 2 (I think it's the first time I've seen the 'of Enduring' type)
A Belt of Endurance and Protection- +2 EN
And a Longbow that increases both Luck and Agility - +2 and +1 (or vice versa).
So, all in all, a good selection... :eek: :D [/quote]

Erm... what's the point, when your char is an Unarmed specialist? :p

[QUOTE=Ravager]Also, while in the Crypt I released all the Knights which apparently marked me as a hero type again allowing me access to the Crossroads merchant special inventory, which I'd lost access to after freeing the Daeva back in Barcelona.[/quote]

Only just? Gosh. I'm usually ok by the time I've completed the quests on the Slaver map - Aesma, Relican, and Slavers.

[QUOTE=Ravager]I managed to win the last battle in those Caverns using the Discord spell, it turned the Assassin into a temporary ally. If only I hadn't laid 3 Firepowder Kegs beforehand, the tactic would have been even better then... :p [/QUOTE]

I don't like Discord. I tried it twice in my current game, and noted with annoyance that you don't get any skill points for critters killed by one under the influence of Discord.

Posted: Tue Feb 07, 2006 5:42 am
by Ravager
[QUOTE=Fljotsdale]Erm... what's the point, when your char is an Unarmed specialist? :p [/QUOTE]

Because I can be proud and make a trophy cabinet? :confused: :p ;)
The bow might turn out to be useful.
Don't forget I'm the metaphorical pack rat, if I see something with great stats and abilities, even if it's irrelevant to me, I'll want to keep it. And buying that stuff led to me getting rid of a lot of the weapons I had before, so it's probably a good thing...

[QUOTE=Fljotsdale]Only just? Gosh. I'm usually ok by the time I've completed the quests on the Slaver map - Aesma, Relican, and Slavers.[/QUOTE]

*shrugs* Maybe I take on more evil quests, so it's harder for me to regain my 'hero' status.

[QUOTE=Fljotsdale]I don't like Discord. I tried it twice in my current game, and noted with annoyance that you don't get any skill points for critters killed by one under the influence of Discord.[/QUOTE]

Yeah, it can still be useful though. I don't often use it really. I just thought that it might even the odds a little...which it did. :D

Posted: Wed Feb 08, 2006 4:24 pm
by Fljotsdale
[QUOTE=Ravager]Because I can be proud and make a trophy cabinet? :confused: :p ;)
The bow might turn out to be useful.
Don't forget I'm the metaphorical pack rat, if I see something with great stats and abilities, even if it's irrelevant to me, I'll want to keep it. And buying that stuff led to me getting rid of a lot of the weapons I had before, so it's probably a good thing...[/quote]

I tend to do it with suits of armour if my char is able to carry a lot of stuff: armour that adds a skill point on level-up, or that has electrical resistance (very useful) but doesn't have carrying or protection or some other thing that another suit DOES, but without the electrical resistance...

[QUOTE=Ravager]*shrugs* Maybe I take on more evil quests, so it's harder for me to regain my 'hero' status.[/quote]

Could be. There are some things I don't do.

[QUOTE=Ravager]Yeah, it can still be useful though. I don'tften use it really. I just thought that it might even the odds a little...which it did. :D [/QUOTE]

Yes, I fould it useful both times I used it. I just didn't like not getting any points!

I wanted to ask you:

Can you take the side of the English? Does doing the Guy Fawkes Quests put you on the side of the English?

Posted: Wed Feb 08, 2006 4:56 pm
by Ravager
[QUOTE=Fljotsdale]I tend to do it with suits of armour if my char is able to carry a lot of stuff: armour that adds a skill point on level-up, or that has electrical resistance (very useful) but doesn't have carrying or protection or some other thing that another suit DOES, but without the electrical resistance...[/QUOTE]

Well, Full Plate decreases Electrical Resistance, which is a pain and can be quite limiting, generally I go for Hauberk or Plate armours, they offer a good deal of protection and mobility. And it's all the better if I find something that provides an attribute bonus.

[QUOTE=Fljotsdale]I wanted to ask you:

Can you take the side of the English? Does doing the Guy Fawkes Quests put you on the side of the English?[/QUOTE]

Well, this time through I think I followed those quests only partway, but I was curious about that too, I think I've taken those quests all the way to the end before and it's had no difference on whether the English attack you or not, you just get your rewards for helping Guy Fawkes at the time you help him.
I suppose the justification for that is the druids have control of the army and they're working for the big baddie who wants the annoying throrn (i.e. you) out of his side. :p

Posted: Wed Feb 08, 2006 7:07 pm
by Fljotsdale
Pity. I'd have liked to be able to support the English. :angel:

BTW, did you notice that the dead bodies around the Weird Woman on the War map of Montaillu are Knights Templar and Inquisitors? And your char tells her it's nice to see?:laugh: :laugh: I only really noticed it this time round!

Posted: Thu Feb 09, 2006 4:31 am
by Ravager
*nods* Me too and not just so I could actually be patriotic... :D
It would have been great to see a twist like that, but I expect that'd require a rethink of quite a lot of area. War-torn Montaillou, Barcelona, Crossroads, Ethereal pockets, not to mention Sudbury Hill (the Druid hideout) and all the experience gained from those battles...

I'll have to look out for that. :D
I started battling the English in Montaillou, they'rre very easy to hit and they can be killed quickly. Surprisingly quick, in fact. They do deal quite a lot of damage though.

Posted: Thu Feb 09, 2006 5:53 am
by Fljotsdale
I've cleared Montaillou with my two-hander, but I think it was easier with the Unarmed char. She was pretty darned good all the way - by far the most effective character I have played. Though whether that is because Unarmed is the best fight skill, or some other factor of the character, I don't know.

I think, when I have completed as two-hand, I'll create a char exactly like the starting Unarmed, but give her one-hand melee and see how she goes. Of course, she won't be exactly the same as the game prgresses, because she will have some different perks, and different items, but still, it should add a bit of interest.

Posted: Fri Feb 10, 2006 4:42 am
by Ravager
From what I remember the English soldiers had a vulnerability to Crushing...or higher resistances for other types of damage...or that may have been the scorpions. :p
Anyway, Unarmed attacks are faster than the Two-Handed attacks and seem to do at least an equal amount of damage by now.

You'll play through again? Wow, I'd have lost interest in playing through the game so many times by now. Is this your third time through while I'm still going through the first and posting stats? :p

Posted: Fri Feb 10, 2006 5:17 am
by Fljotsdale
No! No! Only the first. I've been playing sloooowly this time, lol! Though I have also messed about with a few other chars for a few levels before discarding them.

I get a bit obsessive with games. Play 'em to death then can't bear to look at them again! If Oblivion was out, I wouldn't even be thinking of Lionheart. ;)

Presently, my two-hander has just arrived at the Desert Sprawl and sold all the stuff she picked up in the Druid place - which included a ring I would have died for as an Unarmed char: Ring of Brawling and The Metal Fist! Also found armour of Brawling in there. Sigh.

Yes, I agree - Two-Hand is SLOOOOOOOW! And in RL, the way she wields that weapon - leaving her front wide open as she heaves it over her head to smash it down - she would be dead and buried before she could ever bring it down! It's powerful, but I won't use it again.

Posted: Sat Feb 11, 2006 11:50 am
by Ravager
*nods* After I've played through a game with a plotline (rather than something like a strategy game which randomises features each time) I won't be able to pick it up again straight away...

Well, I've been killing off the English, both in Montaillou and Barcelona, I've gained two levels in the course of three maps. :p
There's not much in the way of good random treasure in either of the areas, beyond that which is found in the Cathedral basement and in merchant inventories.

Unarmed is probably better than 2 Handed for pure damage though the lack of a to hit bonus or extra damage is not so good.

Posted: Sat Feb 11, 2006 6:05 pm
by Fljotsdale
Good going. :) My girl is now in the Acid Wash. It was MUCH easier with Unarmed.

*cough* 'Procative' should have been 'provocative'. ;)

Posted: Sat Feb 11, 2006 7:58 pm
by Fljotsdale
AAAAARRRRRRRRRrrrrrrrrrrrrrrrrrghhhhhhhhh!!!!!!!!!!!!!!!


Well, I didn't expect to be stymied at the Acid Wash! But I can't do it. I've not had a char before that didn't get though there with ease, INCLUDING without Ranged.
But with all the protections she has, all the ranged spells, and every bit of ingenuity I have (and I have a fair bit!), she is getting killed time after time after time by two Master Assassins chucking Ice Missiles at her. Meh. Her ranged spells are Ice, too, so they are not very vulnerable to it. I think I might go back to that vendor in the Sprawl and see if he has anything helpful.

I wonder if a factor is because my girl is a Feralkin and doesn't have as much Mana available as Sylvants and Demokins? She can almost fix the blighters, but not quite.