Page 10 of 11
Posted: Thu May 24, 2007 3:15 pm
by Jedi Guardian
I agree with the Grenade idea you could throw more acuratley but also you don't really use grenades after the beginnig of the game so it would kinda be pointless to put time into designing or putting it into the game,I'm not tryin' to sound negative
but in Kotor I, if you chose the Jedi Guardian class then you are kinda like your own grenade
Posted: Thu May 24, 2007 5:06 pm
by 11Revan26
Jedi Guardian wrote:I agree with the Grenade idea you could throw more acuratley but also you don't really use grenades after the beginnig of the game so it would kinda be pointless to put time into designing or putting it into the game,I'm not tryin' to sound negative
but in Kotor I, if you chose the Jedi Guardian class then you are kinda like your own grenade
I agree but not all people are guardians all the time
Posted: Thu May 24, 2007 5:25 pm
by RBitG
The idea is for people who want to use non-force user classes, just for a challenge, after playing the game through a few time.
Posted: Thu May 24, 2007 7:12 pm
by Jedi Guardian
@ 11Revan26 -yeah I don't play guardian all the time mostly I'm consular
and I get it it's for a challenge I don't do that.
Posted: Thu May 24, 2007 7:23 pm
by DesR85
This is also to give non-Force users some leverage over Force users. I really dislike the fact that the Jedi class are the most powerful among the other classes. I prefer a balance among all the classes, be they Jedi or non-Jedi classes.
Posted: Thu May 24, 2007 7:32 pm
by Jedi Guardian
yeah in Jedi Classes it seems like Sentinel is the one that is the balanced one good at fighting and force powers.
sorry for the last post people
.
Posted: Fri May 25, 2007 5:53 am
by bigredpanda
DesR85 wrote:This is also to give non-Force users some leverage over Force users. I really dislike the fact that the Jedi class are the most powerful among the other classes. I prefer a balance among all the classes, be they Jedi or non-Jedi classes.
Well, to be fair, the game is Knights of the Old Republic, as in Jedi Knights. The Jedi are meant to be more powerful than non-force users. Going through the games without using the force was, for me, an extra challenge after beating it a few times, so I'm not sure it's an issue of balance.
Posted: Fri May 25, 2007 1:33 pm
by RBitG
Well, it's not really. Jedi should be more powerful because they are. But to be fair to people who want an extra challenge, and perhaps even to make your enemies a little harder, grenades could certainly do the trick.
Posted: Mon Jun 04, 2007 7:00 am
by DesR85
I do agree on that. Might have been more to the weapon's fault than the character classes themselves, from what I recall of complaints about the other types of weapons. Anyway, I don't know if this is a good idea but what about introducing penalties such as the Jedi classes not being able to wear implants after becoming one but on the condition of including a new skill to resist Force powers (Mind tricks, Push, etc.). As for the non-Jedi classes, the regular skills and feats still apply and they can wear implants including those that can resist Force powers. Might look logical since Jedis don't seem to rely on implants compared to their non-Jedi counterparts.
Posted: Tue Jun 05, 2007 9:54 am
by bigredpanda
DesR85 wrote:Might look logical since Jedis don't seem to rely on implants compared to their non-Jedi counterparts.
I quite like that idea. If the higher end implants were really expensive in the game, it would give the player an option of building up quite a powerful non-force user, without taking any of the aura of the Jedi away.
Posted: Sun Jul 01, 2007 7:01 pm
by Darth Valthri
i agree with the idea of jumping. however, just from reading the first page, i've noticed that it's all (or mostly) talking about altitude changes in the maps and jumping. the thread is titled "The Smaller Touches", so i'm going to throw in some ideas of my own to add to realism:
- lightsabers attached to belts. at what point in the movies was a Jedi or Sith seen carrying a lightsaber (or any weapon) for the entire movie (granted you weren't carrying your weapon for the first few seconds of K1 or underwater or the 30-60 seconds on the exterior of the Leviathan)?
- actual robes. at no point in K1 or K2 (except through mods) do i recall having a robe that had an actual hood on it. I'd like to see that, and be able to lower the hood (or raise it) at will.
- activation and deactivation of lightsabers. i think being able to activate the lightsaber without the flourish and being able to deactivate the saber at will (as opposed to waiting for it or auto-turnoff due to an imminent cut-scene) would be nice
- killing civs at any time you want. ever have a moment when you want to kill someone that's ticking you off but couldn't? i have. some examples include Gorton (the alien-hater of K1 on Taris) and Holdan (Davik's buddy in LC cantina of Taris). it ticks me off when there's options to kill threaten someone but can't carry those threats out. if you go out into the open and decide randomly to attack someone, their label won't turn red until you initiate an action against them, and they will defend themself. before hand, their label is similar to that of doors and mines that you've laid (3 possible actions (use a door as an example): bash, security, mines)
- using the Force to move objects by this i mean using the Force (just an example, but more than this possibility) to deactivate some droids, then toss 'em in a heap in front of some Sith to make it take longer for them to get to you (they'll work to move stuff out of the way of course)
- water. has nobody wondered why there hasn't been a moving through water part of the game? and i mean through, not under so much that you need a diving suit. maybe more than just walking through semi-deep water, but swimming through deep water (again, not requiring going under)
Posted: Mon Jul 02, 2007 1:13 am
by DesR85
I wonder if this is feasible but what about giving both NPCs and the main character the ability to deal a final blow to the enemy (especially when he/she/it is dead)? Does sound neat. In Republic Commando, the commandoes shot the head of an enemy after it was killed to make sure they're really dead.
Posted: Mon Jul 02, 2007 8:31 am
by Darth Valthri
DesR85 wrote:I wonder if this is feasible but what about giving both NPCs and the main character the ability to deal a final blow to the enemy (especially when he/she/it is dead)? Does sound neat. In Republic Commando, the commandoes shot the head of an enemy after it was killed to make sure they're really dead.
so the idea behind what you're saying is if you have a lightsaber, you cut the enemy's head off the make sure it's dead? if so, i like it!
Posted: Tue Jul 03, 2007 12:29 am
by DesR85
Darth Valthri wrote:so the idea behind what you're saying is if you have a lightsaber, you cut the enemy's head off the make sure it's dead? if so, i like it!
I didn't have that in mind when I wrote my post but yeah, that's what I was roughly talking about. More like you stab someone who's dead to make sure he/she is really dead was what I had in mind.
P.S. Hello and welcome to the forums, Darth Valthri.
Sorry for the late welcome.
Posted: Tue Jul 03, 2007 1:42 pm
by bigredpanda
Darth Valthri wrote:
- killing civs at any time you want. ever have a moment when you want to kill someone that's ticking you off but couldn't? i have. some examples include Gorton (the alien-hater of K1 on Taris) and Holdan (Davik's buddy in LC cantina of Taris). it ticks me off when there's options to kill threaten someone but can't carry those threats out. if you go out into the open and decide randomly to attack someone, their label won't turn red until you initiate an action against them, and they will defend themself.
I like a lot of these ideas. The water, in particular, could look really cool, though I would imagine it might be used more as a "wall" to an area that you couldn't get through...
I've also got annoyed that you can't attack who you want, but at the same time, couldn't it leave a lot of opportunities for game breaking? I.e. killing the wrong person that you need to talk to later, thus messing up the game? So it depends alot on how this sort of thing would be implemented.
Posted: Tue Jul 03, 2007 2:17 pm
by Darth Valthri
DesR85 wrote:I didn't have that in mind when I wrote my post but yeah, that's what I was roughly talking about. More like you stab someone who's dead to make sure he/she is really dead was what I had in mind.
P.S. Hello and welcome to the forums, Darth Valthri.
Sorry for the late welcome.
ah, well you're idea works well, too. and thanks for the welcome
Posted: Tue Jul 03, 2007 2:20 pm
by Darth Valthri
bigredpanda wrote:I like a lot of these ideas. The water, in particular, could look really cool, though I would imagine it might be used more as a "wall" to an area that you couldn't get through...
I've also got annoyed that you can't attack who you want, but at the same time, couldn't it leave a lot of opportunities for game breaking? I.e. killing the wrong person that you need to talk to later, thus messing up the game? So it depends alot on how this sort of thing would be implemented.
to the water, i guess it could be, but maybe those path-blockers are water with a high acidic concentration or some kind of super dangerous animals (not like that would stop me
)
to the killing civs thing, yes that's true. killing someone you need to talk to later on would be a problem. which is why i'm thinking that it'd be like trying to fight Calo Nord in the cantina in LC of K1: initiate attack and die right away. or you can fight them, not die right away, but they don't lose health (you still will though)
Posted: Tue Jul 03, 2007 3:38 pm
by seejai
you cant fully extend your evilness if u cant kill everyone. i wish there would be jumping... once bao dur ended up on a bed... i think he jumped when i wasnt looking. creepy. good ol glitches
Posted: Thu Jul 05, 2007 4:24 am
by bigredpanda
seejai wrote:you cant fully extend your evilness if u cant kill everyone.
Perhaps. But there's no point being evil master of all if there's nobody around to be master of...
Posted: Thu Jul 05, 2007 1:37 pm
by Darth Valthri
bigredpanda wrote:Perhaps. But there's no point being evil master of all if there's nobody around to be master of...
very good point. however, maybe that's why Lucasarts hasn't allowed us to travel to every planet in one game.