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Karnakiid: Valley of Mist and Flame (Campaign Thread)

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Siberys
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Post by Siberys »

I do my best to listen in where the voices are coming from-
1d20+5
11+5 = 16

If the source is near a door, I try and crack the door as quietly as possible-

Move Silently
1d20+4
6+4 = 10 (crap....)
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by MistSonata »

Elliah moves toward the gate some, but lingers in front of Captain Morvahn. "Captain, I've been giving thought to the mission you've given us. I don't wish to question the ability of your men, or the strength of this fortress, but should things turn sour, I'd like to have your permission to feign surrender and play as though I were defecting to the other side. It's the best way to gain Varryn's trust. I'm a foreigner who has no association with this city before a few days ago, so there's no reason for him to think that I'd be anything more than a mercenary looking for a quick pay."

[QUOTE="Diplomacy"]1d20+5
9+5 = 14[/QUOTE]
~ Character Sheets ~
- [ Elliah Airana ] - Karnakiid: Valley of Mist and Flame
- [ Allexa Felis ] - The Scarred Land of Hades
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Post by kozeph »

"Ugh, Am not gonna like this"

Akumo complains, while he remains sitted.

"Am no warrior, sure I can fight... perhaps there is some other non-combat related task that you could give me cap'tn?"

The red haired dwarf stands up and walks toward the group, he had to think fast and for an idea to help his true allies, betraying people always left a bad after taste... and this group the one with the pretty dream dwarf, Akumo was starting to like, so the idea of turning them to the loyalist seemed unappealing.

"Bah, being a honest dwarf sure is difficult!" Akumo muses in his head.
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Annette
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Post by Annette »

Elliah, Westan, and Akumo

(Since Mal is out of town, I'll be NPCing Westan for the time being)

Elliah Diplomacy- Morvahn is visibly torn by Elliah's words. "I suppose you have my permission," he accepts grudgingly, "but be sure not to hinder our cause in any way, even if it might further you disguise. Are we clear?"

He nods at Akumo's suggestion. "I thought as much. No offense, but you don't really have the look of a warrior about you. You should stick to shooting from inside." He points at the murder holes. "There should be plenty of ammunition up there."

Shar'ra and Ehren

Ehren Search- As you step closer, you realize that the fire emanates no heat. Peering inside, you see that it is actually a small passage, leading deeper into Jerruk's house.

Shar'ra Listen- You confirm that the guards are definitely int he next room, but...
Shar'ra Move Silently- ...when you try to open the door to take a closer look, it creaks loudly. The guards (three of them, as Ehren had predicted) jump to attention and draw their weapons. "Who goes there?" the tallest one demands.
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Siberys
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Post by Siberys »

Quickly thinking off the top of her head for any chance at a peaceful resolution. Fighting three well trained guards with weapons doesn't sound very promising.

"We work for Captain Varryn and were sent to investigate this house. I am Shar'ra, are any of you Jerruk?"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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MistSonata
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Post by MistSonata »

Elliah nodded to Morvahn, "We're clear, Captain. In the meantime I will take to one of the murder holes as well. My spells and weapons are not fit for the front line, I'm afraid." She scans the area for an out-of-the-way murder hole, hoping for one where it would be difficult for anyone to see what she's doing.

Once she finds a suitable spot (hopefully at a higher position) she looks about and tries to gauge the amount of soldiers Morvahn has. She also does her best to recall anything useful (or useless) about the god that the men worship.

[QUOTE="Spot"]1d20+3
13+3 = 16[/QUOTE]

[QUOTE="Spot"]1d20+3
19+3 = 22[/QUOTE]

[QUOTE="Knowledge: Religion"]1d20+8
5+8 = 13[/QUOTE]
~ Character Sheets ~
- [ Elliah Airana ] - Karnakiid: Valley of Mist and Flame
- [ Allexa Felis ] - The Scarred Land of Hades
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kozeph
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Post by kozeph »

"aye thanks capt'n"

Akumo scurries off with Elliah, he looks for a crossbow or some sort of range weapon. He also checks if he and Elliah are sharing the room with other guards, if no one is within ear shot of them, Akumo whispers.

"What are we going to do?, outside theres 200 hundred guardsmen, The hotblooded human and Shar'ra were there but they left to investigate sum other possible route"

Search 13+6=19

Edit: forgot to put the rolls
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Post by Moogleman »

Shar'ra and Ehren

Ehren Search- As you step closer, you realize that the fire emanates no heat. Peering inside, you see that it is actually a small passage, leading deeper into Jerruk's house.
So thats where his moneys gone, thought Ehren after realizing the fireplace was fake and concealing a secret passage. He definitely has something to hide. He turns to alert Shar'ra of his discovery.
Shar'ra Listen- You confirm that the guards are definitely int he next room, but...
Shar'ra Move Silently- ...when you try to open the door to take a closer look, it creaks loudly. The guards (three of them, as Ehren had predicted) jump to attention and draw their weapons. "Who goes there?" the tallest one demands.
Ehren silently tries to draw Shar'ras' attention to the potential escape route, a way out should things go downhill. (Also, does the spell Bless have any visual effects on targets and/or the caster? eg light)
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Post by Annette »

Akumo and Elliah (and technically Westan, too)

Westan accompanies the two of you into the fortress silently, contemplating. As you climb through the tower, Elliah counts at least 50 men in this section alone. Logically, the other side of the fortress is probably manned similarly, giving approximately 100 men to the loyalists. There numbers, combined with the strength of their walls, makes the odds seem rather heavily tipped in the loyalists favor.

You are fortunate; you manage to find an as of yet unoccupied room. (I'll give you guys some time to formulate a plan. Best use the Player Thread for that.)

Shar'ra and Ehren

(No, Bless has no visible effect. The guards might hear you casting it, though.)

"No, he's upstairs," the guard to Shar'ra's left responds. "He didn't tell us to expect anyone, though. I think he's in a meeting now; why don't you come by later and make an appointment? I don't think Jerruk'll be comfortable with you rummaging through his stuff without his permission."

Shar'ra Spot- You notice Ehren frantically trying to draw your attention.
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Post by Moogleman »

Hearing the bristling guards tone turn dismissive towards Shar'ra, Ehren relaxes slightly. He see's Shar'ra notice the concealed passageway and begins edging his way inside, keeping as quiet as he can.

Move Silently (not sure if it's needed and with a -5 armour penalty, worth it):
1d20-5
11-5 = 6
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Post by Siberys »

Shar'ra-

"I'm afraid that won't do my friends. I was sent by a government official to investigate Jerruk myself and I intend to do so.

I will need you to leave this house at once, please."

Diplomacy-
1d20+12
3+12 = 15 (yet another crappy roll :P )
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Annette
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Post by Annette »

Ehren and Shar'ra

Ehren Move Silently (yes, you do need it) - As you walk, your armor clanks loudly, giving away your attempt at secrecy. One of the three guards offers you a passing glance, but otherwise remains fixated on Shar'ra.

Shar'ra Diplomacy - "Well, if you have proof that you're here on Varrynn's orders, then be my guest. Otherwise, I think you should leave. Now." The other two men slowly draw their weapons - a halberd and a crossbow, respectively - but the leftmost guard remains still.
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Post by Siberys »

Shar'ra-

She mutters to herself "*sigh* this isn't gonna end well."


"I have no proof unfortunately, you'll simply have to take my word. If not, I can always do this the old fashioned way and kick you out myself!"

Intimidate-
1d20+12
10+12 = 22

Shar'ra whispers to Ehren, "Be ready...doesn't look like we're leaving without a fight."

@DM- If a fight does ensue, could I please have a basic map of where everyone is? I don't want to harm an ally with my area-of-effect breath weapon.

If you want one, I can send you over a basic paint gridmap I've been using for years.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Moogleman »

Shar'ra-

She mutters to herself "*sigh* this isn't gonna end well."


"I have no proof unfortunately, you'll simply have to take my word. If not, I can always do this the old fashioned way and kick you out myself!"

Intimidate-
1d20+12
10+12 = 22

Shar'ra whispers to Ehren, "Be ready...doesn't look like we're leaving without a fight."
Ehren nodded in reply and steeled his resolve. He begins casting a Bless spell on Shar'ra, lungs booming, hoping the presence of a caster might make the guards think twice before rushing into a fight.

Intimidate:
1d20+2
12+2 = 14

OOC: not sure if what I'm attempting is allowed, but if so isn't there a way that instead of rolling a seperate intimadte, I could just boost Sib's ? Also, how high are the ceilings? just in case I enlarge anyone.
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Siberys
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Post by Siberys »

OOC- Moogle, the idea of casting magic to intimidate people who exist in a town that actively witch hunts, demonizes and destroys magic users (or at least did at several points in history) isn't going to work.

While magic itself isn't intimidating, certain concepts in magic can be. For instance, people don't like to be burned with fire, hence why I use the whole "mouth smouldering" tactic to sink in the effect of my intimidation. In truth, it probably doesn't boost the effect of an intimidation so much as it is a catalyst to allow me to do it effectively (i.e. anyone can make a threat but true intimidation requires you to make a threat and make the target -believe- you can do it).

Magic itself is intangible, people don't fear what they cannot see and usually don't even believe what they cannot see (even spiritual people usually claim they see evidence or have seen a spirit of some kind to affirm their religion). But fire is tangible, people know what fire is, know that it's painful, know that it will hurt, scar and potentially even kill them, and so they are cautious and even sometimes fearful around it.

To sum up, try and use something that is a catalyst to your intimidation, as opposed to an amplifier. A thug licking a bloody knife is more intimidating than a thug just standing their looking menacing for instance.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Annette »

Shar'ra and Ehren

OOG: Don't forget, Siberys, Moogleman's character casts through a holy symbol. The presence of the symbol of a well known god (Pelor) would definitely help him convince the guards that he really is casting a spell, rather than just flailing his arms and shouting. I'll give Shar'ra the +2 bonus for aiding (Moogleman, if you roll a 10 or higher on certain checks, you can give someone a +2 circumstance bonus.).

Shar'ra and Ehren Intimidate - "A mage!" the guard on the right shouts, aiming his crossbow. "Kill him, now!"

The left guard draws his weapons, a set of short swords, but the one in the middle panics. "The hell are doing?" he asks his friends incredulously. "If he's a mage, he'll kill us all!" He throws his halberd to the ground and raises his arms in surrender.

"Son of a bitch..." one of his companions mutters, but remains poised to strike.

Moogleman: The ceiling is about 15 feet high.

Edit: Here's the map: http://www.flickr.com/photos/63242499@N ... /lightbox/
It probably could have been done a whole lot better, but I wanted to get it to you as quickly as I could. Shar'ra is yellow, Ehren is blue, the guards are purple, and the fireplace is red. Each square represents five feet, as usual.
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Siberys
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Post by Siberys »

Initiative-
1d20+2
16+2 = 18

"I am no saint, I will kill you if I have to. Surrender and walk with your lives in tact, or die where you stand!"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Moogleman
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Post by Moogleman »

OOC: Thanks for the advice, guys. The way I see it now is, magic itself isn't intimidating, but the effects it can have are. If I had some kind of innate ability, like Shar'ra, to accentuate my casting it would make intimidation easier.
Another question: Take Bless for example, it takes 1 standard action, so would that mean I cast it turn 1, it takes effect turn 2, and I can't take another standard action till turn 3? Or can I act during turn 2?

Ehren continues with his Bless spell, grimacing slightly as he notices the crossbowman taking aim.

Initiative:
1d20+4
17+4 = 21
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Siberys
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Post by Siberys »

No no.

Turn 1 you cast Bless AND it takes effect as a standard action.
Turn 2 you can cast another spell. Or attack, or do whatever.
Turn 3 you can cast yet another spell. Or attack, or do whatever.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Moogleman
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Post by Moogleman »

OOC: Cool, thanks for clearing that up.
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