The Cheese Guild
I know this has been mentioned above, but I would just like to re-iterate how cheesy the spell mislead really can be. Especially when combined with spell immunity to make it undispellable.
Was playing around with it last night, Edwin clear out the entirity of the Beholder Lair and the Mind Flayer lair on his own while the rest of the party sat back and guarded his image.
On paper the idea of the spell is quite nice, the caster is teleported a few feet away and an image comes into play. presumably the PnP version of this spell is specifically used so that the caster can become invisible and sneak away without arising enough suspicion for any opposing spell casters to cast true sight.
Was playing around with it last night, Edwin clear out the entirity of the Beholder Lair and the Mind Flayer lair on his own while the rest of the party sat back and guarded his image.
On paper the idea of the spell is quite nice, the caster is teleported a few feet away and an image comes into play. presumably the PnP version of this spell is specifically used so that the caster can become invisible and sneak away without arising enough suspicion for any opposing spell casters to cast true sight.
Just remember, everyone is entitled to my opinion
- UserUnfriendly
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Agreed. the nice thing about mislead, tho, is it prevents retaliation!
You know this, face room full of mind flayers, in impr inv or shadow door, if you cast a nasty spell at them they all come for you...but with mislead no shimmer, so theyr cant lock on you fast enough to come at you. so ya went in, then cast an area effect spell, or used a wand and went out, right? Becasue mislead will restore true invisibility, and true invisibility will prevent monster ai from target locking on you, they will not be able to pursue you or even are aware of your existance after your hostile act.
the only effect similar to this is the evil staff of magi unequipp-equipp trick. which now I finally understand...
its teh mage equivalent to sanctuary blade barrior trick, except with inc cloud! wand of cloud kill is perfect for this trick,, cause you need a fast area effect spell, and wands are the fastest in the game.
or unload a trigger...skull traps come to mind...
be sure to cast prot from magic energy on yourself first! skull traps do pure magic damage, so with this spell, you can literally use yourself to trigger the skull traps! better than sunfire!
You know this, face room full of mind flayers, in impr inv or shadow door, if you cast a nasty spell at them they all come for you...but with mislead no shimmer, so theyr cant lock on you fast enough to come at you. so ya went in, then cast an area effect spell, or used a wand and went out, right? Becasue mislead will restore true invisibility, and true invisibility will prevent monster ai from target locking on you, they will not be able to pursue you or even are aware of your existance after your hostile act.
the only effect similar to this is the evil staff of magi unequipp-equipp trick. which now I finally understand...
its teh mage equivalent to sanctuary blade barrior trick, except with inc cloud! wand of cloud kill is perfect for this trick,, cause you need a fast area effect spell, and wands are the fastest in the game.
or unload a trigger...skull traps come to mind...
be sure to cast prot from magic energy on yourself first! skull traps do pure magic damage, so with this spell, you can literally use yourself to trigger the skull traps! better than sunfire!
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
Personally I was using incendiery cloud, for the ultimate in gross overkills. You cast it while under the influence of a mislead spell and the enemies just stand around in it taking huge amounts of damage per round. So in reality it's a mixture of badly represented spell cheese and rubbish AI cheese, it's debatable which one is worse.
Just remember, everyone is entitled to my opinion
- prime_dweller
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Nice topic!
An extra cheesy way of getting infinite experience in Chapter 2:
- Stage 1: sell/steal/sell a wand in the Shadow Thief guildhouse until you get about 500k gold.
- Stage 2: the Copper Coronet has an infinite supply of Prismatic Spray scrolls. Memorize/Erase/Memorize for 7000 xp each time.
- Enjoy!
An extra cheesy way of getting infinite experience in Chapter 2:
- Stage 1: sell/steal/sell a wand in the Shadow Thief guildhouse until you get about 500k gold.
- Stage 2: the Copper Coronet has an infinite supply of Prismatic Spray scrolls. Memorize/Erase/Memorize for 7000 xp each time.
- Enjoy!
- THE JAKER
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I think I have carpal tunnel and elbow tendonitis from all the click - point - click to do the steal/sell back and memorize/erase/rememorizing I've done. I don't know why I don't just shadowkeep in the money and experience. What's the difference? I've literally sat there and stolen/selled back carsomyr and some other expensive items and gotten 1 million gold out of the guy at the front of Mae-var's guild.
May you walk on warrrrm sannd....
- UserUnfriendly
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Uhh... and what do the Mage and Simmy do, exactly?Originally posted by craig:
<STRONG>Both the mage and the simuclariam one[/QB]Originally posted by Xyx:
[qb]Which particular Cheese are you referring to, Craig?</STRONG>
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- THE JAKER
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Bruce when you click on a spell in the right side of the spellbook that shows all the spells your mage knows of that level, it shows the description of the spell. Down at the bottom of that screen is a button that says "erase". Click that button, and I think it gives you a safety check "are you SURE you want to erase this spell?????? " (I hate those extra clicks ), then it is erased from spellbook, but it can be rememorized.
Total number of clicks to erase and rememorize a apell: 6 (if you start in the spellbook on the proper page).
Total number of clicks to erase and rememorize a apell: 6 (if you start in the spellbook on the proper page).
May you walk on warrrrm sannd....
- UserUnfriendly
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How Cheesy is luring out enemies to slaughter them one at a time? No way you'd be doing this in PnP...
And what about using a Scroll of Protection from Magic or Undead to slaughter lots of Cowled Wizards or large, Lich-packing gangs of undead? It feels sooo cheap, but there's not much a DM could do about it if you did it in PnP (other than having those silly undead try to run away...).
And what about using a Scroll of Protection from Magic or Undead to slaughter lots of Cowled Wizards or large, Lich-packing gangs of undead? It feels sooo cheap, but there's not much a DM could do about it if you did it in PnP (other than having those silly undead try to run away...).
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
That's the difference b/w cheese and cheating. Using Shadowkeeper: it's cheating. Using steal/sell back: it's cheesing. And, UserUnfriendly, the same goes with cluaconsole.Originally posted by THE JAKER:
<STRONG>I think I have carpal tunnel and elbow tendonitis from all the click - point - click to do the steal/sell back and memorize/erase/rememorizing I've done. I don't know why I don't just shadowkeep in the money and experience. What's the difference? </STRONG>
What's point then? Why not take the easy way? The answer is: ZEN.
-moleman-
Mom said not to talk to strangers. I asked her what that meant and she said "anyone who looks stranger than your relatives." Except Uncle Sue. I guess. - A boy in Baldur's Gate
Mom said not to talk to strangers. I asked her what that meant and she said "anyone who looks stranger than your relatives." Except Uncle Sue. I guess. - A boy in Baldur's Gate