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Posted: Tue Jun 21, 2005 4:24 pm
by Siberys
Success in the focus.
After spells and healing, to the chamber?

Posted: Tue Jun 21, 2005 4:24 pm
by Darth Zenemij
"Hasting away"

Posted: Tue Jun 21, 2005 4:26 pm
by Magrus
Hold on, did I use my anti-toxin before we met up with this guy? :confused:

Nope..."anti-toxin people, drink them up" and I dunno if you missed my edit, I was going to drink another clw potion.

Posted: Tue Jun 21, 2005 4:29 pm
by Siberys
Cool, after all the spells, healing, potions, etc....whenever you are ready.

Posted: Tue Jun 21, 2005 4:29 pm
by Magrus
I'm set.

Posted: Tue Jun 21, 2005 4:32 pm
by Siberys
As you guys twist the lock apart, Dosker imbues his weapons once again with a holy light and certain sharpness to it. Before you as you enter the room is a fiend so horrible looking, it is beyond all comparison. It is about 7' tall and has 4 claws with a black substance dripping from each one.

Roll initiative.

Posted: Tue Jun 21, 2005 4:33 pm
by Magrus
I got a step up this time!

1d20+2
5+2 = 7

Posted: Tue Jun 21, 2005 4:36 pm
by Darth Zenemij
Me to, sorry.
21.

Posted: Tue Jun 21, 2005 4:38 pm
by Siberys
Dosker charges the fiend with his sword and hits with it.

Cassie.

Posted: Tue Jun 21, 2005 4:39 pm
by Magrus
I can't complain all THAT much. I tend to play clean up, low Initiative rolls, high attack rolls, works for me...spell casters will be different though.. :eek:

Posted: Tue Jun 21, 2005 4:43 pm
by Darth Zenemij
Mage armour. My p.c had such a hard time loading.

Posted: Tue Jun 21, 2005 4:44 pm
by Magrus
DZ, you already cast that one, haste and prot from arrows. :p

Posted: Tue Jun 21, 2005 4:44 pm
by Siberys
That's cool dude,

Mage armour it is then. (Note: I did keep track of time and if it is 1min/level then it has worn off now, but renewed)

Posted: Tue Jun 21, 2005 4:45 pm
by Siberys
Nevermind. It's one hour per level. Yeah, you don't need to cast that.

Posted: Tue Jun 21, 2005 4:46 pm
by Darth Zenemij
I need to pay attention...
Scorching ray.
24.
I forgot what else to roll.

Posted: Tue Jun 21, 2005 4:46 pm
by Magrus
http://www.systemreferencedocuments.org ... mage-armor

Its still in effect, same as prot from arrows and false life, all 1hr/lvl

Posted: Tue Jun 21, 2005 4:47 pm
by Siberys
You rolled a perfect twenty?

Posted: Tue Jun 21, 2005 4:48 pm
by Darth Zenemij
24.

Posted: Tue Jun 21, 2005 4:48 pm
by Siberys
Yeah, but without adding the plus 4 was the actual "Dice" roll a 20?

Posted: Tue Jun 21, 2005 4:48 pm
by Magrus
Wait, does that mean all of the 1min/level stuff I've used is done now? We only took a 100ft walk, 3 rd fight, and maybe a turn with buffs. :confused: Thats like 2 minutes TOPS.