Posted: Tue Aug 12, 2008 10:47 am
Indeed, Breech isn't so great. I'd also really refrain from having only 10 CON.
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Maybe. I usually go for the Scout/Sentinel at 8/12. I never seem to be missing Force Powers anyway. 13 is sufficient for my needs.Mandalore72 wrote:Conditioning isn't worth getting. It only adds 3 to your saves which doesn't really matter at end game. Anyway, I think that you should go Scout/Guardian 5/15 for more feats and force powers. 8/12 isn't such a good idea because you lose around 3 feats and gain one useless one and one you could take regardless. As to force powers you should definetly take improved energy resistance, Force Breach and Stasis Field/Insanity. You should also get Master Speed and Force Wave if you can. To make it simplier:
Stats
Strength: 15
Dexterity: 14
Constitution: 10
Intelligence: 8
Wisdom: 14
Charisma: 14
Feats:
Two-Weapon Fighting: 1-2-3
Flurry: 2-3
Power Attack: 1-2-3
Toughness: 1-2-3
Lightsaber: 2-3
Force Powers: (Lightside)
Cure: 1-2
Burst of Speed: 1-2-3
Stun: 1-2-3
Force Push: 1-2-3
Force Supression
Energy Resistance: 1-2
Force Resistance: 1-2
(Darkside)
Burst of Speed: 1-2-3
Energy Resistance: 1-2
Fear: 1-2-3
Wound: 1-2-3
Shock: 1-2-3
Drain Life: 1-2