Additions, 9-29
8. There seems to be a fear in the industry both from mainstream developers and consumers that difficulty and complexity are now suddenly bad things. For all its claims of depth, Fallout 3 is no departure from this trend.
It really does seem that way doesn't it? My opinion is that the way technology is going right now, games are undergoing a kind of technical evolution. Graphics and physics are being advanced, to the detriment of other things. But I believe a plateau will be reached eventually, where development in those areas isn't as important and they'll finally be able to devote their efforts to making good stories again. That's not to say there isn't the odd gem out there, but I find it's true for most games. FO3 isn't one of those gems, but it's a good game that's fun to play. There is some depth - not as much as there could have been, but not as little as some are making out.
9. Like Oblivion there are about six music tracks total which play non-stop. There is no breathing space, or scarce situational use of it.
I find the radio station music really annoying after a little while, but the atmospheric music is good, not even really noticeable most of the time, it just adds to the ambience.
10. Fans will likely have to improve the gameplay themselves again. Don't count on the patches fixing anything everybody is complaining about.
Patches and expansions will fix things, I have no doubt, but mods will definitely do more.
11. Among the heap of licensed software, Bethsoft made this tiny thing called radiant-ai themselves, advertised it, but it wasn't much to speak of. Not much of a track record, but VATS has more or less been marketed the same way.
I found the radient AI in FO3 to be better than in Oblivion, but yeah it still kinda sucks. I have no problem with VATS though.
12. There is the odd NPC's that will follow you and join you in combat, but contrary to the old fallouts you can't control their VATS or switch to their inventory screen.
This is one of the main issues I have with FO3. I don't like not being able to have much control over what they're wielding and wearing, and I think I've also been spoiled by companion systems like in BG2 and KOTOR 2, where your companions have quests and you can actually talk to them about things. They have personalities in FO3, but no quests or dialogue to be had; they're basically just an extra few pounds of weight that can be carried and some fire support. Also, they can get in the way and actually ruin your tactics at times, which also sucks. My main gripe though is that nobody else notices them at all. It's pretty detrimental to immersion when I can bring Fawkes into the Citadel and nobody even bats an eyelid.
13. There are many lore inconsistencies. Some of them have already been made clear by the premise of the game.
I'm not a hardcore Fallout fan, and it's been years since I played the original games, so I'm probably not the best qualified to answer this one. However, someone else in this thread mentioned something about the BoS.
Also, Bethesda's background story of the Brotherhood kind of misses their xenophobic techno-centric nature and turns them into good guys "protecting innocents" instead, which points to some possible major mistreatment of lore.
The BoS in FO3 is kind of a splinter of the main group, they have concentrated on protecting innocents and such because of Owyn Lyons, who decided to lead his faction in that direction. The BoS Outcasts in the game are members who wanted to more closely follow their original ideals. So I see no mistreatment of lore there, only an expansion of it. And a good one at that imo.
14. The collective press response will be by in large stupendous.
It's a good game, so I don't think that the press giving it good reviews is an indictment on them in any way. It has its flaws of course, but overall it's an enjoyable way to kill some time. It's not for everyone, but I think a large part of the vitriolic hatred directed towards it by the 'fandom' is a result of plain old nerd-rage.
15. The AI isn't likely to be impressive, what with Bethsoft's track record. But then, it wasn't for the original Fallouts either. However, they did choose to delve into the FPS genre and the game is already being held high amongst titles like Fear and Stalker.
Yeah, enemies duck behind cover, and that's about the extent of their AI that I've noticed.
16. The amount of endings isn't something they should boast, especially since they faithfully adopted this style from the earlier Fallouts. You have a dozen locations with 2-3 endings each, that's 24-36 endings for both those games. But if you count each combination as a unique ending, the number increases exponentially. It remains to be seen whether these endings will be as reactive to player choice as they were in the previous games.
Personally, I'm not so fussed about the number of endings as much as the fact that the game ends when it ends. I liked that in Morrowind and Oblivion, when you finished the main quest you could go on to have other adventures. I've gotten 3 endings, but they all ended with the same result:
You die.
17. The cinematic kill-effects (next to VATS bullettime) likely cannot be disabled, just like you can't disable fast travel or the spoiler compass, or radiant AI etc. You will like it. It's Bethsoft, *****!
They can't be skipped, and it can be a little bit annoying when you've seen your thousandth head explode in slow motion, but it doesn't last long enough to be really frustrating.
18. Strong AI or intricate combat isn't something that Bethsoft is known for. Difficulty in combat is measured by the amount of enemies you face at a single time, not by the tactics that you and your enemies employ.
That's not the only difficulty, there's also their positioning. For instance, if you have just two enemies up in a building shooting at you from windows, it's more difficult than killing four enemies who are just in your line of fire. But this all goes back to the other issues with AI, which is pretty lacking.
19. Facegen adds beards. The nature of Facegen (watch the product demo at facegen.com) however doesn't (yet) easily make a 'fixed' beard or a moustache look good on *any* head, which is probably why they were nothing more than textures in Oblivion. They are seen on pre-designed NPCs, but the player likely can't add anything other than some stubble to his (or her?) face.
Noticed some npcs with beards, they don't look great, but aren't jarringly awful. Hair doesn't look very good in general though, it has no real texture for the most part, and is just like a blob of colour. Mods will fix this.
Oh and the eyes look terrible as well. They look glazed over and you can barely tell what colour they are, and even then only if you look real hard.
20. There may be some re-uses of Oblivion animation sequences (though likely not the models themselves). This isn't based on released gameplay footage, but only on screenshots that show some creatures (zombies etc) kinda take after their Oblivion counterparts.
Bethesda have continued their tradition of making terrible, terrible animations. Considering some of the excellent animation replacers there are for Oblivion, I can't help but think it really can't be that hard to make good ones. But oh well, it doesn't severly detract from the game, and again mods will fix this.
21. As always you become too powerful, too fast. When done wrongly, level scaling doesn't take into account levelling non-combat skills. I levelled non-combat skills in Oblivion and all of the sudden I actually couldn't move forward in the game because I was "high" level, yet couldn't do enough damage to the increasingly stronger enemies before they could kill me. Even if there are ways to get out of some encounters without the use of violence, the game as a whole isn't geared toward that kind of gameplay.
I've always given combat skills a higher priority, so this wasn't too much of an issue for me. Although some non combat skills can give you perks that help in combat. For example, repair gets your robotics expert, which is very useful.
22. Every indoor location in Oblivion, no matter how small is loaded separately from the outdoor world. Yet in Fallout there's a lot of continuity going on between houses, fights spilling out on the street, people sniping at you through windows, etc. While enemies can follow you through loading zones, it's not quite the same. We have seen nothing to suggest F3 will improve over Oblivion in this matter.
Fights don't continue through cells, which is a shame and I have no idea why they didn't impliment this. However, one great improvement they made over Oblivion is that external light actually affects internal light, so that during the day you'll have sunlight coming in through windows and cracks in walls, and during the night it's actually darker.
So in the end, there are a lot of valid arguments against FO3 here, and they do take points away from the game. But in my opinion, it's still left with enough to make me want to keep playing.