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Opinion on Fallout 3

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Lady Dragonfly
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Post by Lady Dragonfly »

I will post my final verdict after I finish the game (I am half-way through) but the first impression is this: it is definitely not a Fallout game but it is a solid, enjoyable game if one is willing to overlook flawed writing (a significant turn-off for me personally) and outdated animation. Combat is rather generic and they need to get rid of that slow motion thingie but it can be challenging and VATS is good.
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Kipi
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Post by Kipi »

WARNING! SPOILERS IN THIS POST!
deadsanta wrote: Which is patently untrue, and I challenge you to back this up with examples (plural). Outside of the main plotline, almost nothing has a followup quest. In fact, one of the few people with a follow-up quest chain is the starter quest-giver Moira in Megaton, a town which 70% of gamers will blow up right off the bat.
Megaton:
- Walter (I count his Scrap Metal hunt as second quest, but that's my opinion)
- Moira
- The letter quest that takes you Arefu, then to The Family headquarters
- The Android quest. Starts from Megaton, when you find out more you get new quest from the Crossroads member to save the android.

Rivet City
- The quest where you must find some proof against certain merchant who wants to join the "council". After founding the letter, you have to choose what to do with it (thus branching second quest, as you can use it against the merchant or against the council member who hired you)

Wasteland
- Safe the boy's dad from fire ants. Results two more quests
- Nuka Cola Challenge. First you must take the tour (which is, btw rather boring, as it was probably supposed to be), then you must bring Nuka COla Quantums to either the lady, or you can accept the job from her neighbour and bring all those Nuka Cola to him instead.

Those are what I can think of top from my head, and I haven't explored even closely everything, and I mostly skipped Rivet City, Citadel and several other places. Never visited GNR as the quest to go there was overwritten when I talked to Dr. Li in Rivet City.
That's just megaton, I could do the same in Rivet City, Canturbury Commons, etc... If it isn't on the main quest chain/plot line it gets no attention from these devs.
Perhaps the quest side is a bit weak, especially if compared to Fallouts. But definately the devs have been concentrating all those other places as well. Have you ever fully explored all those other Vaults, buildings, factories and such which aren't linked to main questline? And if you have explored, have you paid attention to all those holodisks and computer notes found all over those places? Each place has quite colourful history, which is showed if you bother to actually read/listen every holodisk and to hack every computer. Some deep stories down there.
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Gauda
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Post by Gauda »

deadsanta wrote:You need to go look up what the term "Begging the question" means, because you are essentially using it to discredit your own argument. Which is fine by me, because you are using it accurately: Creating a questionable premise and answering it yourself, in an exercise of obviously circular logic.
Relax man. You don't need to give me a lesson in neither logical fallacies, rethoric or logic. I'm no professor in either, but I know all those topics well enough: When I said begs the question, I was (obviously) not referring to the logical fallacy Begging the question. Though I admit that the choice of words were poor. What I ment was, these questions comes to (my) mind. Note that scavenging in the universe of fallout is simply a rephrasing of "Quests make you fight through aeylid-ruin-like dungeon crawls and give you primarily ammo or caps" with "positive" language, instead of negative. And is also a statement, not an argument (though the question was certainly loaded ;) )

Also, I can see in one sentence why you feel I've put words in your mouth, but that doesn't justify ignoring the whole argument. Which makes me believe that you don't have any counter-arguments. By the way, I cited two examples distinct from the one I've allready mentioned, not one.

I'll summarize too:

Your review of fallout 3 is incredibly superficial, it is full of factual errors and badly argued arguments. It shows a clear bias, and a lacking ability to differentiate between the developer and the game. Not recommended to anyone.
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Soontir Fel
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Post by Soontir Fel »

Normally you shouldnt compare this game with Fallout 2, they are different in many ways. But since it is the sequel to F2, you can make the comparison. And when you do it, there is a big chance that you'll be disappointed. So compare it to Oblivion and you'll see it as an improvement.
I have a feeling if Bethesda named the game something other than F3 - like makers of the Tactics did - people would be less critical, it would not be a sequel but a new story told in Fallout universe.
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Post by SupaCat »

I have to say, I liked the game. The dialogue is decent, combat is well done, characters that I could actually have sympathy for (except for some), more possibility's to solve quests and even moral questions (just look at Oasis, I was suprised by Bethesda, in a good way).

Yeah, sure, characters like Mr. Burke are pretty one sided evil, and even the ending is in this way built (where are the 200 endings???), in the kind of: this is the good way, that's the evil way. But I have to say SPOILER when I returned to vault 101 and saved them, and then they asked me to leave again, I actually cared about it. END SPOILER

SPOILER:
I really hate the ending, there were no movies of how the places you've touched changed during the years, something I really looked forward to. The main quest in general had its moments. The battles together with the BOS are actually cool and not boring like in Oblivion.

About the NPC's... I only found 1, and that being Fawkes, the mutant. The Npc system is well done and they don't annoy you. (I never found Dogmeat by the way...).

About the Fatman, I've only used it once, when I was obligated to use it by the game. After that, not once. I have to say, alot of battles would have been easier if I used it, hell I found 10 mini nukes so some of the very high level creatures could be so easy...

The Vats is pretty cool. Though, for sniping, it's easier to not use VATS.

Right now, I can't think of anything else, but I'll update and nuance the bits a bit more, perhaps.

Overall, Fallout is a fun game with some very nice touches. It has restored my faith just a little bit in Bethesda.
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Post by Gunda »

Fallout 3 is not classic Fallout I completely agree. It's more. There are some many places to go and so many things you can do or screw up and not be able to do other things through out the game.

Let me first say that I have hated every Bethesda game till Fallout 3. Oblivion sucked, Morrow wind sucked. I found myself increadibly bored with each of these other heavily promoted and, for what ever reasons popular, games from this game house. Fallout 3 is the only one of their games(of the ones I have tried) that I wanted to play only because it was Fallout and continue to play even after beating the game. I have a few complaints First one being my primary gripe. It suffers from KotOR1 complex.... character leveling stops at 20th level. BUT you can continue to improve the character through quests. I reached 20th level 20 hours before I completed the game. Which I think I had not even explored 50% of the game at the point I ended up beating it by accident.

------------------------------SPOILER SECTION---------------------------

I find the posts by Gauda without merit other then a few statements. Yes I will agree with you for the most part it is a series of shoot those guys get these things sell that crap for more ammo to kill more people with. Yes there is a ton of that. KotOR was completely straight forward(sure you could pick where to go and it was either good or evil) and yet I find myself replaying it over and over agian out of love for the universe. But you say things like there's no side quests...... (Here comes the sniper rifle to shoot holes through your statement)

Mageton :
Water purifaction guy (Walter) I never found him my roommate did I couldn't do those quests while my roommate did.
Moira crater side supply 9 quests all of which net you character expanding perks provided you give it your all and do it to its extreme. Ok not all the quests do but at least one for each of the chapters you help her with gives you a sweet perk.
Maggie (little girl you mentioned)though I have not completed this series as yet, haven't gotten her to unlock what I've read about that she helps you find things about her guardian
Deliever the letter to the Wests in Arefu... through your brake down of this quest it run through differently for me then it did for you or my roommate. I agree that you can either kill them or kill the people in Arefu, but you can also set things up between the two and get mutally benifcial out comes for both parties. The Family member that you mentioned unlocked as a merchant after you completed the quest tells you he is during the conversations with him. Did you hack any of the computers in their compound? Did you join them? Did you do anything other then rapid read and pick an answer when it didn't work reload and try something else or did you live with your out come?

Canterbary Commons :
obvious quest : rescue the town from the Antaganist and the Mechanist. Don't have to kill either of them. Further quests enclude assisting the merchants (I admit I have not overly explored this town out of desire to explore the world.)

Necropolis :
Charon : merc that will follow you after you do some stuff for him
Crowley : Kill four people for keys that will unlock doors in other locations to let you do more things like ohhh launch an ICBM!!!
There's a couple others but I forgot them

Several folks have brought up the Ants in Greyditch.... as that this has basically been walked through via the other person I will forgo the walk through on that. But there is also a few people in Rivet city that you can get items from Greyditch to help them out or change their lives.

Rivet city :
Pinkerton : not explaining his quests but pointing him out I don't want to kill everyones game for them
The Daughter of the Restraunt's operator
Bannon's ply to keep the other fellow off the council
enslaving Flak
Help the museum recover various items of American lore, toys and other stuff, I know of 8 things they will buy from you.

Bigtown :
Rescueing the villagers
Fixing the robots
enslaving Red

Paradise Falls
Enslvaing 1 of three people Red from Big town, Flak Rivet city and a chik I couldnt find in Tenpenny tower

There's tons of things to do. Did you bother to listen to the radio station Three dog DJ's for GNR (galaxy news radio) He constantly points things out for you to do, and then praises you for doing them, Personally I find the recognition of your deeds effecting your game. did You find the soil strativarous for Agatha? Did you find all the Bobbleheads? What were your SPECIAL stats? There is not a single stat that was not used in something I have done. Due to my habit of saving multiple times I was able to go back to an early save and continue to play the game as if I had not beaten it. I had but 1 level up at that save left. YES if you follow the Main thread the game is short but you miss 90% of the game. 90% of the stuff you can do.

You focused on the items that bugged you and decided to make a post ripping on an extremely large and even now constantly finding new things game. I Know even now with the 98hours I have spent exploring that I have only found 10 of the bobbleheads(not needed but a fun target to go for).

Have you tried to join talon company? Faction 1
Have you tried Becomeing a Slaver? Faction 2
Have you Worked for Tenpenny? Faction 3
Apparently you worked with Brotherhood of steal faction 4
But you didnt join the enclave oh my god is that faction 5? yes it is.

The point is you made a biased statement and when the one person that tried pointing out the flaws in your theroies you harped on his use of words. My spellings is horrible so I don't doubt that will come under fire since I am pointing out the other quests deadsanta didn't. The point is explore the game before you tare it apart. it really is huge. If rapetitive fights and ammo collecting bug you Don't play WoW, EQII, FO3, KotOR, MAsseffect, hell don't play a single RPG. Because for the most part that is what RPG's are. a series of similar fights with collecting gear to sell for better gear or ammo being the premise OMG Fallout was the same way. In fact I feel that the heart of Fallout is captured in the FPS/3rd person RPG. You just didn't like it cause it wasn't classic Fallout. As a Recall Fallout one was exactly the same only I couldn't control the shooting everything was VATS and turn based.

I found myself thinking that you didn't even bother to PLAY the game you just zerged it. What do you think the colonists of our own world did in the explorer years? Talk to this person get "quest" to go here and explore that: outcome payment and footprint in history books.

Maybe you should have just sat and watched TV.
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Post by Minalkali »

I agree with Gunda, the game is about exploration, just wandering around the wasteland and finding cool stuff. I heard on the radio about trees being somewhere up north, and on my way up there I came across Big Town, found a crashed ufo, and rescued a bunch of people from super mutants. And then when I eventually found Oasis, the quest there became one of my favourites in the game so far. Each outcome had its upsides and its downsides, there was no clearly 'good' or 'evil' way to do it.
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Post by Darth Malignus »

Lady Dragonfly wrote:I will post my final verdict after I finish the game (I am half-way through) but the first impression is this: it is definitely not a Fallout game
Not true. They carry Vault Uniforms in the beginning. Ergo, it´s a Fallout game. :p
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Post by Minalkali »

Darth Malignus wrote:Not true. They carry Vault Uniforms in the beginning. Ergo, it´s a Fallout game. :p
It's called Fallout 3, therefore it's a Fallout game. :confused:
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Post by SupaCat »

Does it matter if it really is a fallout game or not? The most important thing is that you enjoyed it, right?

What makes a Fallout game anyway?
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Post by Gunda »

Yes it does matter, if something similar to halo was released as Fallout 3 I would be seriously disappointed. I enjoyed it to answer your other question, I still enjoy it greatly.

50's style tech, in a post WWIII world. The growing in a Vault experiance, followed by a reason to have to leave and explore the wasteland. Deathclaws, and all the radiated animals. Open ended exploration, Brotherhood of Steel. All things that help create the look and feel of a fallout game. Dogmeat is a great bonus.
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Post by Lady Dragonfly »

SupaCat wrote:Does it matter if it really is a fallout game or not? The most important thing is that you enjoyed it, right?

What makes a Fallout game anyway?
That's a great question for a "true" Fallout fan.
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Post by Tricky »

  • Wastelands, endlessly large and completely empty (ding! fast travel)
  • Ambient but desolate music tracks
  • Some vague clues that it's possible to get nookie somewhere in the form of porn magazines, rubbers, 'bath houses', etc
  • More types of guns and melee weapons than you know how to use
  • Too little ammunition to satisfy any of them, though only for the first quarter of the game
  • Kicking people in their groin
  • Shooting people in their groin
  • Stabbing people in their groin
  • The last three things for animals, children, monsters and robots as well
  • Generally, a hideous fashion sense.
  • The odd shotgun wedding
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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Post by Zlarm »

First 15 hours of fallout were great. Next fifteen not so much. I haven't played either of the originals so I have no idea how they measure up. My biggest problem with F3 is it gets very repetitive really quickly. I'll admit that there are definitely some interesting side quests, but a lot of the dialogue is rather poor. The main storyline is not very engaging. I didn't connect with any characters in the game (except for maybe three dog, who gets a bit repetitive after awhile as well).

At around the 40 hour mark I got a bit tired of going into a familiar building with familiar enemies and killing them with a familiar weapon. I stopped playing after that.
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Post by SupaCat »

Tricky wrote:
  • Too little ammunition to satisfy any of them, though only for the first quarter of the game
That would then propably be my biggest complaint about Fallout 3, I really missed looking around towns and be so happy just to find a rifle that needs to be reloaded after each shot. They gave you a gun way to quick in FO 3.

About the groin thing, does FO 3 have that? I forgot and already uninstalled the game.
Gunda wrote:The growing in a Vault experiance,
What about Fallout 2?
Gunda wrote:Open ended exploration
What about Fallout 1?
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Post by Gunda »

Fallout 1 and Fallout 2 are what I base my opinion regarding the new one. You counter with no perspective and no new insight. I got Fallout 3 because of how much I liked the first Fallout game. You're quoting my message as if what I put into the response has nothing to do with previous games and it was what I was basing the answers on. None of my answers had anything to do with Fallout3. You asked what makes a good fallout game I answered.

[quote]That would then propably be my biggest complaint about Fallout 3, I really missed looking around towns and be so happy just to find a rifle that needs to be reloaded after each shot. They gave you a gun way to quick in FO 3.[quote]

Fallout 1 & 2 if you took Small arms as a focused Skill you got a gun w/ ammo.... how is it that they give you a gun too early in Fallout 3? Also I have done quite a bit of exploring and found several weapons, boxes of ammo and other things in the towns.
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Kipi
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Post by Kipi »

Gunda wrote: Fallout 1 & 2 if you took Small arms as a focused Skill you got a gun w/ ammo.... how is it that they give you a gun too early in Fallout 3? Also I have done quite a bit of exploring and found several weapons, boxes of ammo and other things in the towns.
Yes, they did that in Fallout 1, but not in 2. You don't get any guns before leaving Arroyo, the first you can find is Pipe Rifle in Vic's house in Klamath, if we don't count possible guns from random encounters.
SupaCat wrote: About the groin thing, does FO 3 have that? I forgot and already uninstalled the game
No groins in FO3. And besides, you can't even aim different body parts with melee, which is real shame. How I lowed to release some pressure by hitting annoying NPC to groins with Super Sledgehammer :cool:
What about Fallout 1?
Yes, in FO1 as well. Right after you destroy the Millitary Base, and before returning to Vault. The only part of the game without timelimit.
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SupaCat
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Post by SupaCat »

Gunda wrote: Fallout 1 & 2 if you took Small arms as a focused Skill you got a gun w/ ammo.... how is it that they give you a gun too early in Fallout 3?
Not in Fallout 2, you really had to search to find a decent gun.
I just hate it to leave the vault in FO 3 with a decent armor and gun.
Gunda wrote: You asked what makes a good fallout game I answered.
No, I didn't ask that. I asked: What makes a fallout game? That's a different question.

And yeah, I also hated that they removed aim at body parts with melee. I remember punching the boxer in the groan and he always fell down after the first beating, but then again, who wouldn't?
Kipi wrote: Yes, in FO1 as well. Right after you destroy the Millitary Base, and before returning to Vault. The only part of the game without timelimit.
Then I apologize.
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Post by scousegit »

I've been playing a PS2 for years and recently got a PS3 with MGS4 which was so so. Bought FIFA/Pro Evo which is normally what i spend most of my time playing and the, a couple of weeks ago I bought Fallout 3. Un-bloody-believable. What a game - truly addicitive and stunning to look at... these newbie eyes are truly boggled and my missus is about to finish with me for never coming to bed until daybreak. Superb!
Maybe I'm just not jaded yet!
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Lady Dragonfly
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Post by Lady Dragonfly »

Well... It is not exactly Fallout.

Good stuff:

1) Exploration - the best part of F3. Amazing wasteland
2) Atmosphere
3) Highly interactive environment
4) Some quests
5) Repair and lockpicking. Hacking is OK but to a lesser degree (at least it's very easy)
6) Enclave Radio
7) VATS
8) Skill checks (although sometimes they don't make much difference)


Not so good stuff:

1) Some side quests
2) Voiceover
3) Repetitive dungeon crawl
4) Animation
5) Combat (neither turn-based nor decent FPS)
6) Some dialogues
7) Abundant loot
8) Henchmen

Bad stuff:

1) Main quest (except for Tranquility Lane)
2) Some dialogues
3) Writing in general
4) No VATS for melee
5) Easy healing
6) Enemy AI
7) Skill-boosting clothes
8) Bugs
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