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Posted: Mon Sep 22, 2008 5:36 pm
by dragon wench
Fljotsdale wrote:WT glitch ???
But the wrist iron might be an idea in a new game. I always drop 'em first thing. CAN they be enchanted?
Yes, they can be enchanted... but [url="http://kalikut.silgrad.com/images/bracelets.jpg"]these[/url]... found [url="http://kalikut.silgrad.com/ob_mods1.html"]here[/url] are much more attractive
Posted: Mon Sep 22, 2008 5:53 pm
by Tricky
Fljotsdale wrote:WT glitch ???
But the wrist iron might be an idea in a new game. I always drop 'em first thing. CAN they be enchanted?
I think so. There's another pair to be found in the Shivering Isles expansion. And I think there was something about that pair, don't remember what. Maybe they can hold a pretty good charge or something.
Posted: Tue Sep 23, 2008 2:35 am
by Invisable Man
oh a wizard tower glitch is where you download the offical add on the wizard tower, u go up to the alchamental area and you stand under the big gold arrow thingy beghind the gloodgrass and stuff and then you save then exit, then you remove the add-on and you load from the save then you fall into some random area go outside, and search the houses
Posted: Tue Sep 23, 2008 9:53 am
by Magelord648
dragon wench wrote:This is a real peeve I have about Oblivion... They oversimplified and "streamlined" far too much.
It's because Bethesda has gone looking for a larger target audience. Instead of the more mature gamers that Morrowind was aimed (and still appeals) towards. With Oblivion they seem to be aiming at the spoilt brat, short attention spanned children that are just going to open up the console and cheat anyway. This really annoyed me because Oblivion had such great potential but instead it's just watered down Morrowind with okay graphics.
Posted: Tue Sep 23, 2008 10:19 am
by dragon wench
Magelord648 wrote:It's because Bethesda has gone looking for a larger target audience. Instead of the more mature gamers that Morrowind was aimed (and still appeals) towards. With Oblivion they seem to be aiming at the spoilt brat, short attention spanned children that are just going to open up the console and cheat anyway. This really annoyed me because Oblivion had such great potential but instead it's just watered down Morrowind with okay graphics.
Yes, indeed. And this is what I find both sad and frustrating. Once you add *a lot* of mods that remove the hand-holding and improve overall game-play, you actually find a pretty decent game underneath the layers...
In fact, once you are able to get at the game underneath it becomes apparent that certain things are much improved over Morrowind. Most specifically, I find the quests are far more varied and interesting (excepting maybe the Mage Guild quests which are kind of bland). But again, they felt the need to "streamline" by reducing the number of factions.. Come on.. it's Cryodiil... where are the Imperial Cult and the Imperial Legion?
It was pretty funny.. I was careful to slowly add mods so that I didn't screw anything up. So before I installed the mods that eliminate all of those stupid popups and on-screen messages that state the obvious my son, who was watching, remarked... "Wow... they must have designed the vanilla game for three-year olds..." He's 13...
Posted: Tue Sep 23, 2008 12:24 pm
by Fljotsdale
dragon wench wrote:Yes, they can be enchanted... but [url="http://kalikut.silgrad.com/images/bracelets.jpg"]these[/url]... found [url="http://kalikut.silgrad.com/ob_mods1.html"]here[/url] are much more attractive
Oh! Nice!
Posted: Wed Dec 03, 2008 7:55 pm
by Audiomaster4565
dragon wench wrote:OK... I keep wondering if I'm missing something here...
Once you gain some levels, is there actually any purpose to real armour? My current character has a hood with 25% Fire Shield, which also provides 25 points to AC, along with various other items enchanted with shield, bringing her total to 75. My plan is to also acquire Sigil Stones with 25% Frost Shield and 25% Shock Shield which will give me a 75 AC with only three items, leaving me free to use rings, amulets etc. with other effects..
Ummm... armour weighs you down and needs to be repaired.
Unless you like the look of a particular armour set and/or you are roleplaying a fighter, just what is the point, I'm honestly curious..
Sure.. you could have a set of amour enchanted with, say, Fortify Magicka... but still.. I'm not sure it's worth it when armoured clothing offers superior protection and never breaks...
actually if you get really good and have some weapons that could own God in one hit (no offense when i say God to really religious people) then really armor is pointless you could walk around naked if you wanted 2.. but yeah armor to me in completely pointless unless you are a beginner
Posted: Wed Dec 03, 2008 8:00 pm
by Audiomaster4565
Magelord648 wrote:It's because Bethesda has gone looking for a larger target audience. Instead of the more mature gamers that Morrowind was aimed (and still appeals) towards. With Oblivion they seem to be aiming at the spoilt brat, short attention spanned children that are just going to open up the console and cheat anyway. This really annoyed me because Oblivion had such great potential but instead it's just watered down Morrowind with okay graphics.
actually i am only 14 and i thought that morrowind was a interesting in complex game. And i do not cheat in that game if i do i would have beaten it first
Posted: Tue Dec 09, 2008 10:58 am
by Sir Twist
I do apologize for going off topic here, but I want to bring up a few points about the game. I understand the need for armor, to a point. It offers some protection until you get leveled up enough to not really need it. But you can switch from heavy to light, and vice versa. But it can be broken. Same thing with weapons. They also can be broken, well rendered useless. Until you build up your repair skill enough to add to the weapon/armor.
One of my pet peeves is that there is no bag of holding, or anything useful in the way of holding things you don't really need. I do have one question, what is the use of parchment, quills, ink, paint brushes, etc. in the game? I've not found, yet, a use for them. Encumbrance can be a stone-cold bitch. (apologies to all for the use of a curse word, but it is a pet peeve.)
I don't like some of the skills, and should not be based on just one attribute, but several, or even almost all. Acrobatics should be based from agility, or it's equivalent, rather than strength or speed. The weapons should have sub-categories, and some based on strength, some based on agility, some based on both. Things like that. And why can't you equip two weapons, instead of just one, in place of a shield. I think that is useless, to not be able to use two weapons at the same time. Anyway, the thing is, I don't care for not being able to equip two weapons. I like BG2's, NWN's, and even KOTOR's style of being able to equip two weapons, at the same time. Unless I'm missing something here.
Oh, I do use fast travel, myself, but well, only to major places, and to try to get things done a little faster.
Posted: Wed Dec 10, 2008 12:36 am
by Master David
off topic:
There's two "unofficial" Bag of Holding, somewhere in TESNexus.
@Fljotsdale
You can't break the game with your plugin, because you have to make a separate esp, so if it does bug your game, you can just uncheck the esp in the Data Files.
Try modding, it's really fun, especially if you discovered something yourself.
And now I know how to make a gloves (gauntlet as a clothing item, use the hand slot, am I right Galraen?)
on topic:
Armors are actually useless to a high level character once he/she has found a clothing item with the appropriate enchantment
Posted: Wed Dec 24, 2008 11:08 pm
by Red Skies
If you don't want to wear gauntlets, then keep your wrist irons from the prison. They're weightless, if I recall, and you can enchant them just the same, which is good news for you naked mages out there.
Posted: Sat Dec 27, 2008 6:35 pm
by Sir Twist
Armour is needed for those classes that require it. If you don't have armor as a major skill set, then you don't need armor, really. It is good to use it until you are a bit more buff, and can take hits easily. You can enchant clothing to block, etc., elemental damage. That will help with some of the damage that can occur to you. Personally, though, I like being able to use armor, at least at first run through of the game. Later, I may choose something that doesn't need armor.
Posted: Wed Jan 07, 2009 8:43 am
by Darth Chef
Invisable Man wrote:oh a wizard tower glitch is where you download the offical add on the wizard tower, u go up to the alchamental area and you stand under the big gold arrow thingy beghind the gloodgrass and stuff and then you save then exit, then you remove the add-on and you load from the save then you fall into some random area go outside, and search the houses
If you do this, Go naked, because you gain sigil stones at such a fast rate that you have to leave that certain area within 5 seconds or your in big trouble. They endlessly multiply, making it hard to get back to the door. That and you'll want room for the very fun mace you get, Mace of Doom it is called. I have way more stones than i could ever use with that cheat, and they are all quite powerful.
Posted: Wed Jan 07, 2009 9:53 am
by dragon wench
Just to be clear, I didn't start this thread for a discussion of game exploits
Posted: Wed Jan 07, 2009 10:34 am
by Sir Twist
I agree with you, Dragon Wench. I think that people are missing the point. If you all want to discuss exploits, then move to another thread, please.
Back on topic, though. Personally I find armor to be a decent thing. There are pros and cons to it. A pro is that it protects you from damage, a Con, it wears down. A pro, it can be added to, it takes higher skill to repair, or even paying to repair it. A pro is that you can buy, acquire, etc. better armor over time, a con is that it can also be expensive to buy, and repair. However, there are clothes that can be changed to do things that armor can't do, they weigh less, and the clothes don't need to be repaired. Also, armor depends on the type of character you play. If you play more of a magic user, then clothes might be better than armor, if you do things right. Anything else, well, you are taking a chance at wearing clothes over armor.
Posted: Wed Jan 07, 2009 1:00 pm
by dragon wench
For me, one big problem is that unlike in Morowind, there is no "unarmoured" skill in Oblivion. Since I play caster/stealth types I am basically forced to enchant clothing with "shield" if I want to somewhat replicate my Morrowind preferences.
Paradoxically, though, part of why I liked unarmourmed in Morrowind is that it helped to maintain game difficulty. Given that Oblivion has an AC cap of 85, you have to be careful you don't approach this too quickly by creating armoured clothing and jewelry. This is even more problematic when presented with those tempting Sigil stones that offer protection against regular and environmental damage combined...
Posted: Thu Jan 08, 2009 1:42 pm
by Sir Twist
Ugh, an AC cap. Ah well, you can work around it. I wouldn't put all shielding on everything, just on a few things. I'd look for reflect damage, absorb, things like that, as well. all depends on how far you want to go with things. I'm pretty sure you can do a lot things with actually very little. One thing you can do, I think, is to get one set of stuff with nothing but feather on it. That way, when you are done cleaning out a cave, etc., before you leave, you can put those on, and go pick up everything in the cave, or what have you, and sell all of that when you are done. Also, there are mods you can get for the game that allow you to hold more than what you start with, but if you are playing a clean, unmodded, game, then having one set of feather clothes is the way to go. Personally, doing that, I would use a lot of fast travel.
Posted: Thu Jan 08, 2009 7:12 pm
by galraen
Why waste time with feather, Fortify Strength is the same 'price' and is more effective.
Posted: Fri Jan 09, 2009 7:28 am
by Master David
galraen wrote:Why waste time with feather, Fortify Strength is the same 'price' and is more effective.
Iirc, Strength won't affect attack anymore if it has gone beyond 100, and it cannot make you run faster (while Feather can)
And Transcendent Sigil Stones provide 125 Feather a piece (but they only give 12 Fortify Strength)
Posted: Sun Jan 25, 2009 2:32 pm
by GrimHarvest
I suppose there isn't all that much use for armour, even at low levels it's possible to potter about in blacksmith's pants and a dark shirt without dying every second fight.
A lot of armour, however, looks pretty cool. If you're wanting to play a paladin, knight or something of that ilk then it doesn't sit right wandering the countryside, vanquishing evil and helping the helpless wearing what looks like your jimjams. You need something with presence, with savoir faire.
The same goes for the opposite if you're fancying a blackguard/death knight kind of thing then Madness or Daedric armour is what you need.
Yeah armour can weigh quite a bit and it's a pain when you have to leave a place fully burdened to go flog what you've got so far to a merchant then back again three or four times but fortify strength or feather can overcome that. Plus when you get to expert or master (quite a way through granted) it weighs nothing anyway.
Oh and finally, if you're the sort of player that likes to rise in level as much as possible, like myself, then both light and heavy armour or good for that, especially if you have repair as a major skill too. all you have to do is get hit which, let's face it, is going to happen a lot anyway.