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Powergaming TNO (minor spoilers)

This forum is to be used for all discussions pertaining to Black Isle Studios' Planescape: Torment.
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GawainBS
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Post by GawainBS »

Spoiler:
Spoiler
It grants extra attacks by clicking on the target, like Force Missile? (Or Improved Magic Missile, or whatever, the lvl 4 one.)
Added the tag.
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Crenshinibon
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Post by Crenshinibon »

Yes. Your cursor gets a small shining symbol next to it, as it does with the Force Missiles spell, and you can click an opponent as long as charges remain.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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TowerWizard
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Post by TowerWizard »

About classes

You all seems to agree that it is best to attain warrior levels up to six, then a level in mage, then two levels of warrior, and last a level of thief at level 10, after which any class is fine. How have ypu come to this conclusion? If you can't access the other classes's (did I spell that right?) abilities, then why bother with other classes than the one you want? You should have Hannah to provide thief skills anyway, for example.
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fable
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Post by fable »

TowerWizard wrote:You all seems to agree that it is best to attain warrior levels up to six, then a level in mage, then two levels of warrior, and last a level of thief at level 10, after which any class is fine. How have ypu come to this conclusion?
Not sure where you got that idea. :) It's best to have the same class you first achieve level 7 with, also be the first one you achieve level 12. That way, you can get a powerful tattoo only available if your class was the same at that those times in your progressive career.

No good reason I could think of for being a thief at any level, since Hannah can easily outclass you unless you put a lot of time and effort into it. As for whether to play a mage or a fighter, that's entirely up to you. Both have their followers, and both characters are very impressive in the end.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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Qwinn
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Post by Qwinn »

The methodology that Towerwizard suggested is what you do if your intent is to get maximum hit points. At level 10, fighters and clerics don't get a full hit die, while thieves and mages do. Therefore, if hit points is your primary concern, taking thief at 10th level theoretically gets you the most.

Shameless self-plug: I do have to note that none of this silliness is necessary with my mods. My Fixpack changes the way hit dice are gained to match what it says in the manual: you gain hit points as a fighter when you raise your highest level class regardless of which class it is (and none when levelling your lower level classes - you weren't supposed to get that 1hp then either).

Qwinn
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