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Posted: Mon Nov 24, 2008 11:23 am
by GawainBS
Spoiler:
Spoiler
It grants extra attacks by clicking on the target, like Force Missile? (Or Improved Magic Missile, or whatever, the lvl 4 one.)
Added the tag.

Posted: Mon Nov 24, 2008 12:02 pm
by Crenshinibon
Yes. Your cursor gets a small shining symbol next to it, as it does with the Force Missiles spell, and you can click an opponent as long as charges remain.

Posted: Mon Mar 09, 2009 4:01 pm
by TowerWizard
About classes

You all seems to agree that it is best to attain warrior levels up to six, then a level in mage, then two levels of warrior, and last a level of thief at level 10, after which any class is fine. How have ypu come to this conclusion? If you can't access the other classes's (did I spell that right?) abilities, then why bother with other classes than the one you want? You should have Hannah to provide thief skills anyway, for example.

Posted: Mon Mar 09, 2009 4:27 pm
by fable
TowerWizard wrote:You all seems to agree that it is best to attain warrior levels up to six, then a level in mage, then two levels of warrior, and last a level of thief at level 10, after which any class is fine. How have ypu come to this conclusion?
Not sure where you got that idea. :) It's best to have the same class you first achieve level 7 with, also be the first one you achieve level 12. That way, you can get a powerful tattoo only available if your class was the same at that those times in your progressive career.

No good reason I could think of for being a thief at any level, since Hannah can easily outclass you unless you put a lot of time and effort into it. As for whether to play a mage or a fighter, that's entirely up to you. Both have their followers, and both characters are very impressive in the end.

Posted: Tue Mar 10, 2009 2:42 am
by Qwinn
The methodology that Towerwizard suggested is what you do if your intent is to get maximum hit points. At level 10, fighters and clerics don't get a full hit die, while thieves and mages do. Therefore, if hit points is your primary concern, taking thief at 10th level theoretically gets you the most.

Shameless self-plug: I do have to note that none of this silliness is necessary with my mods. My Fixpack changes the way hit dice are gained to match what it says in the manual: you gain hit points as a fighter when you raise your highest level class regardless of which class it is (and none when levelling your lower level classes - you weren't supposed to get that 1hp then either).

Qwinn