Page 2 of 2
Posted: Mon Nov 24, 2008 11:23 am
by GawainBS
Spoiler:
It grants extra attacks by clicking on the target, like Force Missile? (Or Improved Magic Missile, or whatever, the lvl 4 one.)
Added the tag.
Posted: Mon Nov 24, 2008 12:02 pm
by Crenshinibon
Yes. Your cursor gets a small shining symbol next to it, as it does with the Force Missiles spell, and you can click an opponent as long as charges remain.
Posted: Mon Mar 09, 2009 4:01 pm
by TowerWizard
About classes
You all seems to agree that it is best to attain warrior levels up to six, then a level in mage, then two levels of warrior, and last a level of thief at level 10, after which any class is fine. How have ypu come to this conclusion? If you can't access the other classes's (did I spell that right?) abilities, then why bother with other classes than the one you want? You should have Hannah to provide thief skills anyway, for example.
Posted: Mon Mar 09, 2009 4:27 pm
by fable
TowerWizard wrote:You all seems to agree that it is best to attain warrior levels up to six, then a level in mage, then two levels of warrior, and last a level of thief at level 10, after which any class is fine. How have ypu come to this conclusion?
Not sure where you got that idea.

It's best to have the same class you first achieve level 7 with, also be the first one you achieve level 12. That way, you can get a powerful tattoo only available if your class was the same at that those times in your progressive career.
No good reason I could think of for being a thief at any level, since Hannah can easily outclass you unless you put a lot of time and effort into it. As for whether to play a mage or a fighter, that's entirely up to you. Both have their followers, and both characters are very impressive in the end.
Posted: Tue Mar 10, 2009 2:42 am
by Qwinn
The methodology that Towerwizard suggested is what you do if your intent is to get maximum hit points. At level 10, fighters and clerics don't get a full hit die, while thieves and mages do. Therefore, if hit points is your primary concern, taking thief at 10th level theoretically gets you the most.
Shameless self-plug: I do have to note that none of this silliness is necessary with my mods. My Fixpack changes the way hit dice are gained to match what it says in the manual: you gain hit points as a fighter when you raise your highest level class regardless of which class it is (and none when levelling your lower level classes - you weren't supposed to get that 1hp then either).
Qwinn