Graci!fable wrote:Nice stuff, Scottg.![]()
I take it the alignment and god choices are pretty much for flavor (except for the Blackguard career move)?
Could you provide another couple of 3rd and 4th place options, perhaps to vary out the similarities within your current set? Also: which of the already present 11 party NPCs would you keep in your party?
Alignment and God choices bounded on class specifics and the Monk gloves & robes in-game (Fists of Bane and a +6 AC robe).
For the Monk those items required an evil alignment.
The Blackguard fits in with this and gives an aura and the Charisma modifier for the meat-shield character.
Then the God choices for the Ranger class "set" the rest, and if all have the same God then Recitation works better.
..so that's how it ended up the way it did.
As far as ease of play is concerned - you could swap the Warlocks with hardcore Archers (Fighter-based with Strength and the AA Class). By about 50% into the game you can enchant both bows AND arrows - making the Archer a power-house class-type again. I'll see what I can do here.
IF you didn't mind the game being a bit more difficult (at lower levels), you could always go for Wizards or Sorcerers. Here I would suggest GENERALIST Wizards simply because the "boss" has several immunities to specific spells - AND as a Sorcerer you my not be selecting the spells that work. Of course a well-crafted Sorcerer could simply *hose* the "boss".